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<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox | <!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox | ||
|image = | |image = [[File:{{#setmainimage:TestDriveUnlimited2.jpeg}}|300px]] | ||
|developer = Eden Games | |developer = Eden Games | ||
|publisher = Atari{{vgregion|}} | |publisher = Atari{{vgregion|}} |
Revision as of 09:38, 1 September 2022
Test Drive Unlimited 2 | |
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Developer(s) | Eden Games |
Publisher(s) | Atari |
Release date(s) | NA February 8, 2011 EU February 11, 2011 AU February 10, 2011 |
Release type | Multi-platform |
Genre(s) | Racing |
Mode(s) | Single-player, Multiplayer |
GameID(s) | BLUS30527 (IRD), BLES00884 (IRD) |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
Configuration
Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.
GPU configuration
Setting | Option | Notes |
---|---|---|
Renderer | OpenGL | Needed for the game to run beyond the start menu. |
Write color buffers | On | Needed along with Read Color Buffers to resolve black screen. |
Advanced configuration
Setting | Option | Notes |
---|---|---|
Read color buffers | On | Needed along with Write Color Buffers to resolve black screen. |
RSX FIFO accuracy | Atomic | Helps with stability. |
Driver wake-up delay | 200 | Helps with stability, reduces crashes. |
Known Issues
When booting up the game for the first time, the OpenGL renderer is needed, or the game will always crash when loading the initial cutscene. After the first section is passed, rebooting the game and using the Vulkan renderer is possible. The OpenGL renderer will provide more stable, but insufficient performance, while the Vulkan renderer will provide good performance, but with instability, frequent freezes and desyncs.