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|tsx instructions notes = | |tsx instructions notes = | ||
<!-- GPU configuration --> | <!-- GPU configuration --> | ||
|renderer = <!-- OpenGL, Vulkan, Disabled --> | |renderer = OpenGL<!-- OpenGL, Vulkan, Disabled --> | ||
|renderer notes = | |renderer notes = Needed for the game to run beyond the start menu. | ||
|aspect ratio = <!-- 4:3, 16:9 --> | |aspect ratio = <!-- 4:3, 16:9 --> | ||
|aspect ratio notes = | |aspect ratio notes = | ||
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|shader mode notes = | |shader mode notes = | ||
|write color buffers = On<!-- On, Off --> | |write color buffers = On<!-- On, Off --> | ||
|write color buffers notes = Needed along with Read Color Buffers to resolve black screen | |write color buffers notes = Needed along with Read Color Buffers to resolve black screen. | ||
|strict rendering mode = <!-- On, Off --> | |strict rendering mode = <!-- On, Off --> | ||
|strict rendering mode notes = | |strict rendering mode notes = | ||
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|write depth buffers notes = | |write depth buffers notes = | ||
|read color buffers = On<!-- On, Off --> | |read color buffers = On<!-- On, Off --> | ||
|read color buffers notes = Needed along with Write Color Buffers to resolve black screen | |read color buffers notes = Needed along with Write Color Buffers to resolve black screen. | ||
|disable on-disk shader cache = <!-- On, Off --> | |disable on-disk shader cache = <!-- On, Off --> | ||
|disable on-disk shader cache notes = | |disable on-disk shader cache notes = | ||
|disable native float16 support = <!-- On, Off --> | |disable native float16 support = <!-- On, Off --> | ||
|disable native float16 support notes = | |disable native float16 support notes = | ||
|rsx fifo accuracy = <!-- Fast, Atomic, Ordered & Atomic --> | |rsx fifo accuracy = Atomic<!-- Fast, Atomic, Ordered & Atomic --> | ||
|rsx fifo accuracy notes = | |rsx fifo accuracy notes = Helps with stability. | ||
|driver wake-up delay = <!-- Value between 0 to 7000 --> | |driver wake-up delay = 200<!-- Value between 0 to 7000 --> | ||
|driver wake-up delay notes = | |driver wake-up delay notes = Helps with stability, reduces crashes. | ||
|vblank rate = <!-- Value between 1 to 500 --> | |vblank rate = <!-- Value between 1 to 500 --> | ||
|vblank rate notes = | |vblank rate notes = | ||
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==Known Issues== | ==Known Issues== | ||
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." --> | <!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." --> | ||
When booting up the game for the first time, the OpenGL renderer is needed, or the game will always crash when loading the initial cutscene. After the first section is passed, rebooting the game and using the Vulkan renderer is possible. The OpenGL renderer will provide more stable, but insufficient performance, while the Vulkan renderer will provide good performance, but with instability, frequent freezes and desyncs. | |||
==Special Notes== | ==Special Notes== | ||
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section --> | <!-- Mention any additional notes if necessary. If no special notes are required, remove this section --> |
Revision as of 01:02, 30 August 2022
Test Drive Unlimited 2 | |
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Developer(s) | Eden Games |
Publisher(s) | Atari |
Release date(s) | NA February 8, 2011 EU February 11, 2011 AU February 10, 2011 |
Release type | Multi-platform |
Genre(s) | Racing |
Mode(s) | Single-player, Multiplayer |
GameID(s) | BLUS30527 (IRD), BLES00884 (IRD) |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
Configuration
Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.
GPU configuration
Setting | Option | Notes |
---|---|---|
Renderer | OpenGL | Needed for the game to run beyond the start menu. |
Write color buffers | On | Needed along with Read Color Buffers to resolve black screen. |
Advanced configuration
Setting | Option | Notes |
---|---|---|
Read color buffers | On | Needed along with Write Color Buffers to resolve black screen. |
RSX FIFO accuracy | Atomic | Helps with stability. |
Driver wake-up delay | 200 | Helps with stability, reduces crashes. |
Known Issues
When booting up the game for the first time, the OpenGL renderer is needed, or the game will always crash when loading the initial cutscene. After the first section is passed, rebooting the game and using the Vulkan renderer is possible. The OpenGL renderer will provide more stable, but insufficient performance, while the Vulkan renderer will provide good performance, but with instability, frequent freezes and desyncs.