Formula One Championship Edition: Difference between revisions

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|resolution scale                      = <!-- Value between 50% to 800% -->
|resolution scale                      = <!-- Value between 50% to 800% -->
|resolution scale notes                =  
|resolution scale notes                =  
|resolution scale threshold            = <!-- Value between 1 to 1024 in the format 16 x 16 -->
|resolution scale threshold            = 35 <!-- Value between 1 to 1024 in the format 16 x 16 -->
|resolution scale threshold notes      =  
|resolution scale threshold notes      = Needed to render cars properly when upscaling.
|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|shader mode notes                    =  
|shader mode notes                    =  
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|ppu llvm java mode handling          = <!-- True, False -->
|ppu llvm java mode handling          = <!-- True, False -->
|ppu llvm java mode handling notes    =  
|ppu llvm java mode handling notes    =  
|silence all logs                      = <!-- On, Off -->
|silence all logs                      = On <!-- On, Off -->
|silence all logs notes                =  
|silence all logs notes                = Helps with performance.
|sleep timers accuracy                = <!-- As Host, Usleep Only, All Timers -->
|sleep timers accuracy                = <!-- As Host, Usleep Only, All Timers -->
|sleep timers accuracy notes          =  
|sleep timers accuracy notes          =  

Revision as of 21:40, 8 August 2022

Formula One Championship Edition
F1CE.jpg
Developer(s) SCE Studio Liverpool
Publisher(s) Sony Computer Entertainment
Release date(s) JP December 28, 2006
NA February 27, 2007
EU March 23, 2007
Release type PlayStation 3 exclusive
Genre(s) Racing
Mode(s) Single-player, Multiplayer
GameID(s) BCES00005 (IRD), BCUS98142 (IRD), NPEA90003, BCJS30005, BCAS20009
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page


Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

GPU configuration

Setting Option Notes
Resolution scale threshold 35 Needed to render cars properly when upscaling.
Write color buffers On Required to fix missing car liveries

Advanced configuration

Setting Option Notes
Silence all logs On Helps with performance.

Known Issues

Rendering issues

  • Issue 12059: Artifacts appear over the sky graphics. Setting the Disable Zcull Occlusion Queries option under Debug works around this by disabling crowd rendering altogether.

Special Notes