m (VRAM does not infact affect vram usage in this title. Fixed mistake. Also place in vblank note.) |
HerrHulaHoop (talk | contribs) (VRAM usage is high due to AA and not upscaling. Makes sense to tackle it there. Also, don't remove template messages.) |
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|anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --> | |anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --> | ||
|anisotropic filter notes = | |anisotropic filter notes = | ||
|anti-aliasing = <!-- Auto, Disabled --> | |anti-aliasing = Disabled <!-- Auto, Disabled --> | ||
|anti-aliasing notes = | |anti-aliasing notes = Anti-Aliasing uses a lot of VRAM especially when paired with resolution scaling and increases the likelihood of crashes. | ||
|default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --> | |default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --> | ||
|default resolution notes = | |default resolution notes = | ||
|resolution scale = <!-- Value between 50% to 800% --> | |resolution scale = <!-- Value between 50% to 800% --> | ||
|resolution scale notes = | |resolution scale notes = | ||
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|driver wake-up delay = <!-- Value between 0 to 7000 --> | |driver wake-up delay = <!-- Value between 0 to 7000 --> | ||
|driver wake-up delay notes = | |driver wake-up delay notes = | ||
|vblank rate = 120 | |vblank rate = 120 <!-- Value between 1 to 500 --> | ||
|vblank rate notes = | |vblank rate notes = To be used in combination with Whatcookie's "Unlock FPS" patch which will allow the game to run at 60FPS. | ||
|clocks scale = <!-- Value between 10 to 1000 --> | |clocks scale = <!-- Value between 10 to 1000 --> | ||
|clocks scale notes = | |clocks scale notes = |
Revision as of 07:25, 17 October 2020
Resistance: Fall of Man | |
---|---|
Developer(s) | Insomniac Games |
Publisher(s) | Sony Computer Entertainment |
Series | Resistance |
Release date(s) | JP November 11, 2006 NA November 14, 2006 EU March 23, 2006 AU March 31, 2006 |
Release type | PlayStation 3 exclusive |
Genre(s) | First-person shooter |
Mode(s) | Single-player, Co-op, Multiplayer |
GameID(s) | BCAS20003 (IRD), BCES00001 (IRD), BCUS98107 (IRD) |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
Resistance: Fall of Man is a 2006 science-fiction first-person shooter video game for the PlayStation 3. It was developed by Insomniac Games and published by Sony Computer Entertainment. The game is set in an alternate history 1951, and follows Sergeant Nathan Hale as he and the human resistance forces attempt to drive a mysterious alien-like invasion out of the United Kingdom.
Resistance: Fall of Man is a first-person shooter set in an alternate history. Many of its gameplay features stem from this, most notably the weapons. Some weapons are based on real weapons circa the 1950s, while some weapons are futuristically altered in accordance with the game's storyline. Insomniac Games has combined its passion for creating exotic weapons and vehicles, such as those found in the Ratchet and Clank series, with its proprietary development engine and physics system to create unique human and Chimeran weaponry. Each weapon provides a unique play style and strategy.
Configuration
Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.
GPU configuration
Setting | Option | Notes |
---|---|---|
Anti-aliasing | Disabled | Anti-Aliasing uses a lot of VRAM especially when paired with resolution scaling and increases the likelihood of crashes. |
Advanced configuration
Setting | Option | Notes |
---|---|---|
Vblank rate | 120 | To be used in combination with Whatcookie's "Unlock FPS" patch which will allow the game to run at 60FPS. |
Known Issues
Resistance: Fall of Man uses a lot of VRAM which will lead to crashing. As such here is a list of maximum usable resolution-scaling values that will not cause crashes.
Highest Recommended Resolution Based on Available VRAM
4GB GPU = 150% Scaling
5GB+ GPU = [Users with GPUs of greater VRAM capacity are encouraged to investigate and contribute to this section.]
Special Notes
Patches
PPU-0cc2ddc637def2fe22b5e89563f773e4c0cae024: # Resistance game.self (not EBOOT.BIN) Unlock FPS: Games: "Resistance: Fall of Man": BCUS98107: [ All ] BCES00001: [ All ] Author: Whatcookie Notes: Maximum framerate with the patch is half the Vblank frequency. Without the patch, adjusting Vblank frequency increases the maximum framerate up to about 33FPS or 60FPS depending on the scene. Patch Version: 1.0 Patch: - [ be32, 0x001e5db0, 0x60000000 ] - [ bef32, 0x00678ed0, 0.00416666 ] # set minimum timestep size PPU-82555e0b1aaaa6c62ae8f23057e38d1006b7c19c: # Resistance game.self (not EBOOT.BIN) Unlock FPS: Games: "Resistance: Fall of Man": NPEA00430: [ All ] Author: Whatcookie Notes: Maximum framerate with the patch is half the Vblank frequency. Without the patch, adjusting Vblank frequency increases the maximum framerate up to about 33FPS or 60FPS depending on the scene. Patch Version: 1.0 Patch: - [ be32, 0x004188c4, 0x60000000 ] - [ bef32, 0x00768358, 0.00416666 ] # set minimum timestep size