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{{vginfobox | {{vginfobox | ||
|developer = Bandai Namco Games | |developer = Bandai Namco Games | ||
|publisher | |publisher = Bandai Namco Games | ||
|series = Ridge Racer | |series = Ridge Racer | ||
|date = {{vgregion|JP=November | |date = {{vgregion|JP=November 11, 2006|NA=November 17, 2006|EU=March 23, 2007}} | ||
|release = PlayStation 3 exclusive | |release = PlayStation 3 exclusive | ||
|genre = Racing | |genre = Racing | ||
|modes = Single-player, Multiplayer | |modes = Single-player, Multiplayer | ||
|gameid = {{gameid|id=BCES00009, BLUS30001, NPUB30457, BLJS10001, BLJS50001, BLJS50010 | |gameid = {{gameid|id=BCES00009, BLUS30001, NPUB30457|oid=BCAS20001|ird=Yes}}, {{gameid|oid=BLJS10001, BLJS50001, BLJS50010|ird=No}} | ||
}} | }} | ||
'''''Ridge Racer 7''''' (<u>Japanese</u>: リッジレーサー7) is the seventh console installment in the Ridge Racer series of Arcade racing games, released on the PlayStation 3 as a launch title. The game has around 40 cars, many of which return from Ridge Racer 6 and the PSP incarnations of the game. There are also 22 courses, available in forward, reverse and mirror mode. The game runs at 1080p native resolution and 60 frames per second. As in previous games within the Ridge Racer series, the gameplay centers on high speed circuit racing featuring "drift" handling, where the player slides the car around turns without great loss of speed. New features in this iteration include car body and engine customization which can affect the performance, handling and nitrous boost system of the car. Ridge Racer 7 also actively encourages players to slipstream other cars, whereas previous iterations did not mention that this technique increases speed. | |||
Ridge Racer 7 (リッジレーサー7) is the seventh console installment in the Ridge Racer series of Arcade racing games, | |||
==Configuration== | ==Configuration== | ||
<!-- Only enter mandatory non-default settings to be used. Delete parameters which are not applicable -->{{config | <!-- Only enter mandatory non-default settings to be used. Delete parameters which are not applicable -->{{config | ||
<!-- CPU configuration --> | <!-- CPU configuration --> | ||
|ppu decoder = | |ppu decoder = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) --> | ||
|ppu decoder notes = | |ppu decoder notes = | ||
|spu decoder = | |spu decoder = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT), Recompiler (LLVM) --> | ||
|spu decoder notes = | |spu decoder notes = | ||
|preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --> | |preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --> | ||
|preferred spu threads notes = | |preferred spu threads notes = | ||
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|relaxed zcull sync = <!-- On, Off --> | |relaxed zcull sync = <!-- On, Off --> | ||
|relaxed zcull sync notes = | |relaxed zcull sync notes = | ||
|driver wake-up delay = 1 | |driver wake-up delay = 1<!-- Value between 0 to 7000 --> | ||
|driver wake-up delay notes = 1ms seems to be the perfect timeout value for stability and performance, as anything over it causes frequent FIFO Desync errors within 2 minutes of booting up the game, rendering it almost unplayable. | |driver wake-up delay notes = 1ms seems to be the perfect timeout value for stability and performance, as anything over it causes frequent FIFO Desync errors within 2 minutes of booting up the game, rendering it almost unplayable. | ||
|vblank rate = <!-- Value between 1 to 500 --> | |vblank rate = <!-- Value between 1 to 500 --> | ||
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|hook static functions notes = | |hook static functions notes = | ||
}} | }} | ||
==Known Issues== | |||
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." --> | |||
This game has been listed as playable since 2019-04, however for most people has only been loadable due to rampant crashes and desyncs in the game menus, and FMV playback as of now does not work and crashes the game, the easiest workaround so far is to spam the START button every time a cutscene is played, especially to avoid crashing on RSGP 14 ''Final State'' |
Revision as of 09:15, 4 August 2020
Ridge Racer 7 | |
---|---|
Developer(s) | Bandai Namco Games |
Publisher(s) | Bandai Namco Games |
Series | Ridge Racer |
Release date(s) | JP November 11, 2006 NA November 17, 2006 EU March 23, 2007 |
Release type | PlayStation 3 exclusive |
Genre(s) | Racing |
Mode(s) | Single-player, Multiplayer |
GameID(s) | BCES00009 (IRD), BLUS30001 (IRD), NPUB30457, BCAS20001 (IRD), BLJS10001, BLJS50001, BLJS50010 |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
Ridge Racer 7 (Japanese: リッジレーサー7) is the seventh console installment in the Ridge Racer series of Arcade racing games, released on the PlayStation 3 as a launch title. The game has around 40 cars, many of which return from Ridge Racer 6 and the PSP incarnations of the game. There are also 22 courses, available in forward, reverse and mirror mode. The game runs at 1080p native resolution and 60 frames per second. As in previous games within the Ridge Racer series, the gameplay centers on high speed circuit racing featuring "drift" handling, where the player slides the car around turns without great loss of speed. New features in this iteration include car body and engine customization which can affect the performance, handling and nitrous boost system of the car. Ridge Racer 7 also actively encourages players to slipstream other cars, whereas previous iterations did not mention that this technique increases speed.
Configuration
Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.
GPU configuration
Setting | Option | Notes |
---|---|---|
Renderer | Vulkan | Recommended to get the best performance. |
Advanced configuration
Setting | Option | Notes |
---|---|---|
Accurate RSX reservation access | On | lowers risk of FIFO desync errors |
Driver wake-up delay | 1 | 1ms seems to be the perfect timeout value for stability and performance, as anything over it causes frequent FIFO Desync errors within 2 minutes of booting up the game, rendering it almost unplayable. |
Known Issues
This game has been listed as playable since 2019-04, however for most people has only been loadable due to rampant crashes and desyncs in the game menus, and FMV playback as of now does not work and crashes the game, the easiest workaround so far is to spam the START button every time a cutscene is played, especially to avoid crashing on RSGP 14 Final State