Help:Configurations: Difference between revisions

Help page
m (Formatting)
m (Fixup)
Line 48: Line 48:
| '''Resolution scale''' || {{tabcol|8|1}} | [[:Category:Resolution scale (Config)|Resolution scale]] ({{PAGESINCAT:Resolution scale (Config)}})
| '''Resolution scale''' || {{tabcol|8|1}} | [[:Category:Resolution scale (Config)|Resolution scale]] ({{PAGESINCAT:Resolution scale (Config)}})
|-
|-
| '''Graphics device''' || {{tabcol|8|1}} | [[:Category:Resolution scale threshold (Config)|Resolution scale threshold]] ({{PAGESINCAT:Resolution scale threshold (Config)}})
| '''Resolution scale threshold''' || {{tabcol|8|1}} | [[:Category:Resolution scale threshold (Config)|Resolution scale threshold]] ({{PAGESINCAT:Resolution scale threshold (Config)}})
|-
|-
| '''Write color buffers''' || {{tabcol|8|2}} | [[:Category:Write color buffers: On (Config)|On]] ({{PAGESINCAT:Write color buffers: On (Config)}}) || {{tabcol|8|2}} | [[:Category:Write color buffers: Off (Config)|Off]] ({{PAGESINCAT:Write color buffers: Off (Config)}})
| '''Write color buffers''' || {{tabcol|8|2}} | [[:Category:Write color buffers: On (Config)|On]] ({{PAGESINCAT:Write color buffers: On (Config)}}) || {{tabcol|8|2}} | [[:Category:Write color buffers: Off (Config)|Off]] ({{PAGESINCAT:Write color buffers: Off (Config)}})

Revision as of 19:03, 19 August 2019

This page is intended to capture a list of games that use settings other than the default settings. Full list of configurations used by games (other than default) can be found here.

CPU configuration

Setting Option
PPU decoder Interpreter (precise) (0) Interpreter (fast) (0) LLVM Recompiler (0)
SPU decoder Interpreter (precise) (0) Interpreter (fast) (0) ASMJIT Recompiler (0) LLVM Recompiler (0)
Preferred SPU threads Preferred SPU threads (6)
Firmware settings Automatically load required libraries (0) Manually load selected libraries (0) Load automatic and manual selection (0) Load liblv2.sprx only (0)
Enable thread scheduler On (0) Off (0)
Lower SPU thread priority On (0) Off (0)
Enable SPU loop detection On (0) Off (0)
SPU cache On (0) Off (0)
Accurate xfloat On (0) Off (0)
SPU block size Safe (3) Mega (31) Giga (0)
TSX instructions Enabled (0) Disabled (6) Forced (0)

GPU configuration

Setting Option
Renderer OpenGL (2) Vulkan (0)
Graphics device Graphics device (0)
Aspect ratio Auto (0) 4:3 (0) 16:9 (0)
Framelimit Off (2) 59.94 (0) 50 (0) 60 (16) 30 (4) Auto (12)
Anisotropic filter Automatic (0) Disabled (0) 2x (0) 4x (0) 8x (0) 16x (3)
Anti-aliasing Auto (2) Disabled (12)
Default resolution 720x480 (0) 720x576 (0) 1280x720 (0) 960x1080 (0) 1280x1080 (0) 1440x1080 (0) 1600x1080 (0) 1920x1080 (2)
Resolution scale Resolution scale (20)
Resolution scale threshold Resolution scale threshold (41)
Write color buffers On (178) Off (0)
Strict rendering mode On (13) Off (0)
VSync On (1) Off (0)
Stretch to display area On (0) Off (0)
Disable vertex cache On (16) Off (0)
Multithreaded RSX On (25) Off (2)
Disable Async shader compiler On (0) Off (0)

Audio configuration

Setting Option
Audio output (Windows) XAudio2 (0) OpenAL (0)
Audio output (Linux) OpenAL (0) PulseAudio (0) ALSA (0)
Dump to file On (0) Off (0)
Convert to 16-bit On (0) Off (0)
Downmix to stereo On (0) Off (0)
Volume Volume (0)
Enable buffering On (0) Off (5)
Audio buffer duration Audio buffer duration (7)
Enable time stretching On (2) Off (0)
Time stretching threshold Time stretching threshold (0)
Microphone type Null (0) Standard (0) SingStar (0) Real SingStar (0) Rocksmith (0)

Advanced configuration

Setting Option
Debug console mode On (2) Off (0)
Sleep timers accuracy As Host (24) Usleep Only (1) All Timers (0)
Read depth buffers On (6) Off (0)
Write depth buffers On (10) Off (0)
Read color buffers On (38) Off (1)
Vblank rate Vblank rate (30)
Clocks scale Clocks scale (0)

Debug configuration

Setting Option
Use GPU texture scaling On (0) Off (0)
Force CPU blit emulation On (18) Off (0)
Accurate GETLLAR On (0) Off (0)
Accurate PUTLLUC On (0) Off (0)
Hook static functions On (0) Off (0)