Split/Second: Difference between revisions

From RPCS3 Wiki
m (Text replacement - "|accurate ppu 128 reservations notes = ↵}}↵" to "|accurate ppu 128 reservations notes = |ppu thread count = <!-- Value between 1 to 8 --> |ppu thread count notes = <!-- Recommended patches --> |highly recommended patch = <!-- Mention patch names --> |highly recommended patch notes = |recommended patch = <!-- Mention patch names --> |recommended patch notes = }} ")
m (Text replacement - "|vblank rate notes = ↵|clocks scale = <!-- Value between 10 to 1000 -->↵" to "|vblank rate notes = |vblank ntsc fixup = <!-- On, Off --> |vblank ntsc fixup notes = |clocks scale = <!-- Value between 10 to 1000 --> ")
Line 148: Line 148:
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate notes                    =  
|vblank rate notes                    =  
|vblank ntsc fixup                    = <!-- On, Off -->
|vblank ntsc fixup notes              =
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale notes                    =  
|clocks scale notes                    =  

Revision as of 18:16, 24 July 2023

Split/Second
Split-Second.jpeg
Developer(s) Black Rock Studio
Publisher(s) Disney Interactive Studios
Release date(s) JP September 9, 2010
NA May 18, 2010
EU May 21, 2010
Release type Multi-platform
Genre(s) Racing
Mode(s) Single-player, Multiplayer
GameID(s) BLUS30300 (IRD), BLES00781 (IRD), BLES00780 (IRD), NPUB30450
Demo
NPUB90245, NPUB90491, NPEB90236
Internal resolution 1280x720
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

Split/Second (released in Europe as Split/Second: Velocity) is an arcade racing video game. In the game, players take part in a fictional reality television show, consisting of a variety of events, each focusing on destructible environments triggered remotely by driver actions known as "power plays".

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

GPU configuration

Setting Option Notes
Anisotropic filter Auto Keep this value on auto, otherwise graphical artifacts will appear.

Advanced configuration

Setting Option Notes
Write depth buffers On Fixes broken explosion effects caused by Force CPU Blit.

Debug configuration

This tab is hidden by default. For instructions on how to enable the Debug tab in the settings window, click here.

Setting Option Notes
Force CPU blit emulation On Fixes checkerboard visuals, however, breaks explosion effects, and car liveries.

Known Issues

High framerates will cause the game to run faster than its normal speed, even when adjusting vblank frequency.

Noise/Checkerboarding graphics

  • Issue 6399: Large amounts of visual noise/checkerboarding corrupt the graphics in-game

Special Notes

Netplay testing

For the complete list of games tested with RPCN, please check the RPCN Compatibility List.

Game Version RPCS3 Version Connects? Create/Join lobbies? Match with others? Online features working? Requires custom servers? Notes
1.04 Yes Yes Yes Yes None [1]