Line 23: | Line 23: | ||
|spu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) --> | |spu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) --> | ||
|spu decoder notes = | |spu decoder notes = | ||
|preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --> | |preferred spu threads = 1 - 3<!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --> | ||
|preferred spu threads notes = | |preferred spu threads notes = Lower values can improve performance on CPUs without many cores, otherwise use Auto | ||
|thread scheduler = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler --> | |thread scheduler = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler --> | ||
|thread scheduler notes = | |thread scheduler notes = | ||
Line 41: | Line 41: | ||
|aspect ratio notes = | |aspect ratio notes = | ||
|framelimit = Auto<!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite --> | |framelimit = Auto<!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite --> | ||
|framelimit notes = | |framelimit notes = If FPS goes over 60 the intro videos will stop you from going ingame. | ||
|anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --> | |anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --> | ||
|anisotropic filter notes = | |anisotropic filter notes = | ||
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|sleep timers accuracy = <!-- As Host, Usleep Only, All Timers --> | |sleep timers accuracy = <!-- As Host, Usleep Only, All Timers --> | ||
|sleep timers accuracy notes = | |sleep timers accuracy notes = | ||
|maximum spurs threads = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) --> | |maximum spurs threads = 3<!-- Unlimited, Single digit between 0 to 5 (e.g. 3) --> | ||
|maximum spurs threads notes = | |maximum spurs threads notes = Can help performance on low core-count CPUs, otherwise use unlimited | ||
|firmware libraries = Switch to LLE<!-- Switch to LLE, Switch to HLE --> | |firmware libraries = Switch to LLE<!-- Switch to LLE, Switch to HLE --> | ||
|firmware libraries notes = libvdec.sprx - required to fix an error about unsupported interlaced video<!-- Mention the libraries to be manually selected here --> | |firmware libraries notes = libvdec.sprx - required to fix an error about unsupported interlaced video<!-- Mention the libraries to be manually selected here --> |
Revision as of 09:38, 5 March 2023
Plants vs. Zombies | |
---|---|
Developer(s) | PopCap Games |
Publisher(s) | Sony Online Entertainment |
Release date(s) | NA February 8, 2011 |
Release type | Multi-platform |
Genre(s) | Tower defense |
GameID(s) | BLUS30852 (IRD), NPEA00271, NPUA30059 |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
Configuration
Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.
CPU configuration
Setting | Option | Notes |
---|---|---|
Preferred SPU threads | 1 - 3 | Lower values can improve performance on CPUs without many cores, otherwise use Auto |
GPU configuration
Setting | Option | Notes |
---|---|---|
Framelimit | Auto | If FPS goes over 60 the intro videos will stop you from going ingame. |
Default resolution | 1920x1080 | This is a native 1080p PS3 title |
Resolution scale | Increasing this doesn't do much as the game is based around 2D Sprites, stick with 100% | |
Write color buffers | On | Fixes icons missing for some of the seed packets |
Advanced configuration
Setting | Option | Notes |
---|---|---|
Maximum SPURS threads | 3 | Can help performance on low core-count CPUs, otherwise use unlimited |
Firmware libraries | Switch to LLE | libvdec.sprx - required to fix an error about unsupported interlaced video |
Known Issues
There are no reported issues with this title.