Plants vs. Zombies: Difference between revisions

From RPCS3 Wiki
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|spu decoder                          = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder                          = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder notes                    =  
|spu decoder notes                    =  
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads                = 1 - 3<!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads notes          =  
|preferred spu threads notes          = Lower values can improve performance on CPUs without many cores, otherwise use Auto
|thread scheduler                      = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|thread scheduler                      = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|thread scheduler notes                =  
|thread scheduler notes                =  
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|aspect ratio notes                    =  
|aspect ratio notes                    =  
|framelimit                            = Auto<!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite -->
|framelimit                            = Auto<!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite -->
|framelimit notes                      = Prevents the game from running too fast
|framelimit notes                      = If FPS goes over 60 the intro videos will stop you from going ingame.
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
|anisotropic filter notes              =  
|anisotropic filter notes              =  
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|sleep timers accuracy                = <!-- As Host, Usleep Only, All Timers -->
|sleep timers accuracy                = <!-- As Host, Usleep Only, All Timers -->
|sleep timers accuracy notes          =  
|sleep timers accuracy notes          =  
|maximum spurs threads                = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) -->
|maximum spurs threads                = 3<!-- Unlimited, Single digit between 0 to 5 (e.g. 3) -->
|maximum spurs threads notes          =  
|maximum spurs threads notes          = Can help performance on low core-count CPUs, otherwise use unlimited
|firmware libraries                    = Switch to LLE<!-- Switch to LLE, Switch to HLE -->
|firmware libraries                    = Switch to LLE<!-- Switch to LLE, Switch to HLE -->
|firmware libraries notes              = libvdec.sprx - required to fix an error about unsupported interlaced video<!-- Mention the libraries to be manually selected here -->
|firmware libraries notes              = libvdec.sprx - required to fix an error about unsupported interlaced video<!-- Mention the libraries to be manually selected here -->

Revision as of 09:38, 5 March 2023

Plants vs. Zombies
Developer(s) PopCap Games
Publisher(s) Sony Online Entertainment
Release date(s) NA February 8, 2011
Release type Multi-platform
Genre(s) Tower defense
GameID(s) BLUS30852 (IRD), NPEA00271, NPUA30059
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page


Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

CPU configuration

Setting Option Notes
Preferred SPU threads 1 - 3 Lower values can improve performance on CPUs without many cores, otherwise use Auto

GPU configuration

Setting Option Notes
Framelimit Auto If FPS goes over 60 the intro videos will stop you from going ingame.
Default resolution 1920x1080 This is a native 1080p PS3 title
Resolution scale Increasing this doesn't do much as the game is based around 2D Sprites, stick with 100%
Write color buffers On Fixes icons missing for some of the seed packets

Advanced configuration

Setting Option Notes
Maximum SPURS threads 3 Can help performance on low core-count CPUs, otherwise use unlimited
Firmware libraries Switch to LLE libvdec.sprx - required to fix an error about unsupported interlaced video

Known Issues

There are no reported issues with this title.

Special Notes