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==Special Notes== | ==Special Notes== | ||
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section --> | <!-- Mention any additional notes if necessary. If no special notes are required, remove this section --> | ||
{{netplay | |||
|gamever = | |||
|connect = Untested<!-- Yes, No, Partial, Untested, N/A --> | |||
|lobbies = Untested<!-- Yes, No, Partial, Untested, N/A --> | |||
|match = Untested<!-- Yes, No, Partial, Untested, N/A --> | |||
|features = Untested<!-- Yes, No, Partial, Untested, N/A --> | |||
|notes = | |||
}} |
Revision as of 14:47, 6 March 2023
BlazBlue: Continuum Shift | |
---|---|
Developer(s) | Arc System Works |
Publisher(s) | NA Aksys Games JP/EU Arc System Works |
Series | BlazBlue |
Release date(s) | JP July 1, 2010 NA July 27, 2010 EU December 3, 2010 |
Release type | Multi-platform |
Genre(s) | Fighting |
Mode(s) | Single-player, Multiplayer |
GameID(s) | BlazBlue: Continuum Shift BLUS30576 (IRD) BlazBlue: Continuum Shift EXTEND BLUS30869 (IRD), BLES01487 (IRD) |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
Configuration
Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.
GPU configuration
Setting | Option | Notes |
---|---|---|
Framelimit | 60 | Gamespeed increases above 60fps |
Anisotropic filter | Auto | Anything other than auto causes sprites to have green artifacts |
Known Issues
Special Notes
Netplay testing
For the complete list of games tested with RPCN, please check the RPCN Compatibility List.
Game Version | RPCS3 Version | Connects? | Create/Join lobbies? | Match with others? | Online features working? | Requires custom servers? | Notes |
---|---|---|---|---|---|---|---|
Untested | Untested | Untested | Untested |