BlazBlue: Continuum Shift: Difference between revisions

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==Special Notes==
==Special Notes==
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
{{netplay
|gamever  =
|connect  = Untested<!-- Yes, No, Partial, Untested, N/A -->
|lobbies  = Untested<!-- Yes, No, Partial, Untested, N/A -->
|match    = Untested<!-- Yes, No, Partial, Untested, N/A -->
|features = Untested<!-- Yes, No, Partial, Untested, N/A -->
|notes    =
}}

Revision as of 14:47, 6 March 2023

BlazBlue: Continuum Shift
Developer(s) Arc System Works
Publisher(s) NA Aksys Games
JP/EU Arc System Works
Series BlazBlue
Release date(s) JP July 1, 2010
NA July 27, 2010
EU December 3, 2010
Release type Multi-platform
Genre(s) Fighting
Mode(s) Single-player, Multiplayer
GameID(s) BlazBlue: Continuum Shift
BLUS30576 (IRD)
BlazBlue: Continuum Shift EXTEND
BLUS30869 (IRD), BLES01487 (IRD)
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page


Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

GPU configuration

Setting Option Notes
Framelimit 60 Gamespeed increases above 60fps
Anisotropic filter Auto Anything other than auto causes sprites to have green artifacts

Known Issues

Special Notes

Netplay testing

For the complete list of games tested with RPCN, please check the RPCN Compatibility List.

Game Version RPCS3 Version Connects? Create/Join lobbies? Match with others? Online features working? Requires custom servers? Notes
Untested Untested Untested Untested