RZRFORKLIFT (talk | contribs) (Known issues description rewritten) |
ChwaraeTeg (talk | contribs) (+series) |
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|developer = Eden Games | |developer = Eden Games | ||
|publisher = Atari{{vgregion|}} | |publisher = Atari{{vgregion|}} | ||
|series = <!-- delete if not applicable --> | |series = Test Drive<!-- delete if not applicable --> | ||
|date = {{vgregion|NA=February 8, 2011|AU=February 10, 2011|EU=February 11, 2011}} | |date = {{vgregion|NA=February 8, 2011|AU=February 10, 2011|EU=February 11, 2011}} | ||
|release = Multi-platform<!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform --> | |release = Multi-platform<!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform --> |
Revision as of 20:01, 4 December 2022
Test Drive Unlimited 2 | |
---|---|
Developer(s) | Eden Games |
Publisher(s) | Atari |
Series | Test Drive |
Release date(s) | NA February 8, 2011 EU February 11, 2011 AU February 10, 2011 |
Release type | Multi-platform |
Genre(s) | Racing |
Mode(s) | Single-player, Multiplayer |
GameID(s) | BLUS30527 (IRD), BLES00884 (IRD) |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
Configuration
Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.
GPU configuration
Setting | Option | Notes |
---|---|---|
Renderer | OpenGL | Needed for the game to run beyond the start menu. |
Write color buffers | On | Needed along with Read Color Buffers to resolve black screen. |
Advanced configuration
Setting | Option | Notes |
---|---|---|
Read color buffers | On | Needed along with Write Color Buffers to resolve black screen. |
RSX FIFO accuracy | Atomic | Helps with stability. |
Driver wake-up delay | 200 | Helps with stability, reduces crashes. |
Known Issues
When booting up the game for the first time, the OpenGL renderer is required, otherwise the game will always crash when loading the initial cutscene. After the first section is passed, rebooting the game with the Vulkan renderer is possible.
Although the Vulkan renderer does improve performance, it is less stable with frequent freezes and desyncs. Use OpenGL instead as it is more stable.