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<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config | <!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config | ||
<!-- CPU configuration --> | <!-- CPU configuration --> | ||
|ppu decoder = <!-- Interpreter ( | |ppu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) --> | ||
|ppu decoder notes = | |ppu decoder notes = | ||
|spu decoder = <!-- Interpreter ( | |spu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) --> | ||
|spu decoder notes = | |spu decoder notes = | ||
|preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --> | |preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --> | ||
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|thread scheduler = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler --> | |thread scheduler = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler --> | ||
|thread scheduler notes = | |thread scheduler notes = | ||
|enable spu loop detection = <!-- On, Off --> | |enable spu loop detection = <!-- On, Off --> | ||
|enable spu loop detection notes = | |enable spu loop detection notes = | ||
|spu xfloat accuracy = <!-- Accurate, Approximate, Relaxed --> | |spu xfloat accuracy = <!-- Accurate, Approximate, Relaxed --> | ||
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|aspect ratio = <!-- 4:3, 16:9 --> | |aspect ratio = <!-- 4:3, 16:9 --> | ||
|aspect ratio notes = | |aspect ratio notes = | ||
|framelimit = <!-- Off | |framelimit = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite --> | ||
|framelimit notes = | |framelimit notes = | ||
|anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --> | |anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --> | ||
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|zcull accuracy = <!-- Precise, Approximate, Relaxed --> | |zcull accuracy = <!-- Precise, Approximate, Relaxed --> | ||
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|shader quality = <!-- High, Low, Auto --> | |||
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|3d rendering mode = <!-- Disabled, Anaglyph, Side-by-side, Over-under --> | |||
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|default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --> | |default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --> | ||
|default resolution notes = | |default resolution notes = | ||
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|stretch to display area = <!-- On, Off --> | |stretch to display area = <!-- On, Off --> | ||
|stretch to display area notes = | |stretch to display area notes = | ||
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|disable on-disk shader cache = <!-- On, Off --> | |disable on-disk shader cache = <!-- On, Off --> | ||
|disable on-disk shader cache notes = | |disable on-disk shader cache notes = | ||
| | |rsx fifo accuracy = <!-- Fast, Atomic, Ordered & Atomic --> | ||
| | |rsx fifo accuracy notes = | ||
|driver wake-up delay = <!-- Value between 0 to 7000 --> | |driver wake-up delay = <!-- Value between 0 to 7000 --> | ||
|driver wake-up delay notes = | |driver wake-up delay notes = |
Revision as of 17:47, 2 May 2023
Lego Dimensions is a Lego-themed action-adventure platform crossover video game developed by Traveller's Tales and published by Warner Bros. Interactive Entertainment, for the PlayStation 4, PlayStation 3, Wii U, Xbox One and Xbox 360. It follows the toys-to-life format, in that the player has Lego figures and a toy pad that can be played within the game itself where it features characters and environments from over 30 different franchises. The Starter Pack, containing the game, the USB toy pad, and three minifigures, was released in September 2015, while additional level packs and characters were released over the following two years. A third year of content was planned, but was cancelled in October 2017.
Lego Dimensions features the same style of gameplay as the previous Lego video games developed by Traveller's Tales, in which up to two players control Lego minifigures based on various represented franchises. Players progress through linear levels, using their characters' abilities to solve puzzles, defeat enemies, and attempt to reach the level's end. Characters are entered into the game by placing their respective minifigures onto a USB toy pad, with each character possessing unique abilities that can be used to solve puzzles or reach hidden areas. Using a character from a certain franchise will also unlock that franchise's Adventure World, an open-world area for players to explore and complete in-game objectives.
Configuration
No options that deviate from RPCS3's default settings are recommended for this title.
Network configuration
Setting | Option | Notes |
---|---|---|
Network Status | Disconnected | Prevents softlocking on the title screen |
PSN Status | Disconnected | Prevents softlocking on the title screen |
Known Issues
In adventure worlds or levels utilizing the cartoon shader (like The Simpsons), horizontal black lines appear all over the screen in most viewing angles.
Completely random crashes at any time, but mostly during shader compilation or when many objects are on-screen. If the game runs longer than 15 minutes without crashing, it will continue to run for hours without this problem.
Most of the adventure worlds turn invisible when using OpenGL, essentially making them unplayable.
Special Notes
This game requires either a real Toy Pad with character and vehicle tags (included in the starter pack) or the Toy Pad emulator.