HerrHulaHoop (talk | contribs) (Edited basic information provided) |
HerrHulaHoop (talk | contribs) (Removed recommendations for certain settings as they aren't mentioned in the forums at all. Plenty of people seem to have it working on defaults. Will need further testing on this.) |
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|maximum spurs threads = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) --> | |maximum spurs threads = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) --> | ||
|maximum spurs threads notes = | |maximum spurs threads notes = | ||
|firmware settings = | |firmware settings = <!-- Manually load selected libraries, Load automatic and manual selection, Load liblv2.sprx only, Load liblv2.sprx and manual selection, Load liblv2.sprx and strict selection --> | ||
|firmware settings notes = | |firmware settings notes = <!-- Where libraries are manually selected, mention the list of libraries to be selected here --> | ||
|read depth buffers = <!-- On, Off --> | |read depth buffers = <!-- On, Off --> | ||
|read depth buffers notes = | |read depth buffers notes = | ||
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|relaxed zcull sync = <!-- On, Off --> | |relaxed zcull sync = <!-- On, Off --> | ||
|relaxed zcull sync notes = | |relaxed zcull sync notes = | ||
|driver wake-up delay = | |driver wake-up delay = <!-- Value between 0 to 7000 --> | ||
|driver wake-up delay notes = | |driver wake-up delay notes = | ||
|vblank rate = <!-- Value between 1 to 500 --> | |vblank rate = <!-- Value between 1 to 500 --> | ||
|vblank rate notes = | |vblank rate notes = | ||
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|accurate putlluc notes = | |accurate putlluc notes = | ||
|accurate rsx reservation access = On <!-- On, Off --> | |accurate rsx reservation access = On <!-- On, Off --> | ||
|accurate rsx reservation access notes = | |accurate rsx reservation access notes = Lowers occurences of FIFO desync errors at the cost of performance. | ||
|hook static functions = <!-- On, Off --> | |hook static functions = <!-- On, Off --> | ||
|hook static functions notes = | |hook static functions notes = |
Revision as of 09:27, 4 August 2020
Ridge Racer 7 | |
---|---|
Developer(s) | Bandai Namco Games |
Publisher(s) | Bandai Namco Games |
Series | Ridge Racer |
Release date(s) | JP November 11, 2006 NA November 17, 2006 EU March 23, 2007 |
Release type | PlayStation 3 exclusive |
Genre(s) | Racing |
Mode(s) | Single-player, Multiplayer |
GameID(s) | BCES00009 (IRD), BLUS30001 (IRD), NPUB30457, BCAS20001 (IRD), BLJS10001, BLJS50001, BLJS50010 |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
Ridge Racer 7 (Japanese: リッジレーサー7) is the seventh console installment in the Ridge Racer series of Arcade racing games, released on the PlayStation 3 as a launch title. The game has around 40 cars, many of which return from Ridge Racer 6 and the PSP incarnations of the game. There are also 22 courses, available in forward, reverse and mirror mode. The game runs at 1080p native resolution and 60 frames per second. As in previous games within the Ridge Racer series, the gameplay centers on high speed circuit racing featuring "drift" handling, where the player slides the car around turns without great loss of speed. New features in this iteration include car body and engine customization which can affect the performance, handling and nitrous boost system of the car. Ridge Racer 7 also actively encourages players to slipstream other cars, whereas previous iterations did not mention that this technique increases speed.
Configuration
Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.
GPU configuration
Setting | Option | Notes |
---|---|---|
Renderer | Vulkan | Recommended to get the best performance. |
Advanced configuration
Setting | Option | Notes |
---|---|---|
Accurate RSX reservation access | On | Lowers occurences of FIFO desync errors at the cost of performance. |
Known Issues
This game has been listed as playable since 2019-04, however for most people has only been loadable due to rampant crashes and desyncs in the game menus, and FMV playback as of now does not work and crashes the game, the easiest workaround so far is to spam the START button every time a cutscene is played, especially to avoid crashing on RSGP 14 Final State