Lollipop Chainsaw: Difference between revisions

From RPCS3 Wiki
(Changing resolution threshold has no effect for me. The inverted colors during certain sequences still occur.)
(Added settings to be used when resolution scaling is used.)
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|resolution scale                      = 100 <!-- Value between 50% to 800% -->
|resolution scale                      = 100 <!-- Value between 50% to 800% -->
|resolution scale notes                = Using resolution scaling causes graphical issues in certain scenes.
|resolution scale notes                = Using resolution scaling causes graphical issues in certain scenes.
|resolution scale threshold            = <!-- Value between 1 to 1024 in the format 16 x 16 -->
|resolution scale threshold            = 256 x 256 <!-- Value between 1 to 1024 in the format 16 x 16 -->
|resolution scale threshold notes      =  
|resolution scale threshold notes      = To be set if resolution scaling is used. Fixes red artifacting in shadows.
|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|shader mode notes                    =  
|shader mode notes                    =  
|write color buffers                  = <!-- On, Off -->
|write color buffers                  = On <!-- On, Off -->
|write color buffers notes            =  
|write color buffers notes            = To be enabled if resolution scaling is used. Fixes discoloration in certain scenes.
|strict rendering mode                = <!-- On, Off -->
|strict rendering mode                = <!-- On, Off -->
|strict rendering mode notes          =  
|strict rendering mode notes          =  
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|clocks scale notes                    =  
|clocks scale notes                    =  
<!-- Debug configuration -->
<!-- Debug configuration -->
|force cpu blit emulation              = <!-- On, Off -->
|force cpu blit emulation              = On <!-- On, Off -->
|force cpu blit emulation notes        =  
|force cpu blit emulation notes        = To be enabled if resolution scaling is used. Fixes discoloration in certain scenes.
|use gpu texture scaling              = <!-- On, Off -->
|use gpu texture scaling              = <!-- On, Off -->
|use gpu texture scaling notes        =  
|use gpu texture scaling notes        =  

Revision as of 07:56, 4 July 2020

Lollipop Chainsaw
Developer(s) Grasshopper Manufacture
Publisher(s) JP Kadokawa Games
NA/EU/AU Warner Bros. Interactive Entertainment
Release date(s) NA June 12, 2012
AU June 13, 2012
JP June 14, 2012
EU June 15, 2012
Release type Console exclusive
Genre(s) Action, Hack and slash
Mode(s) Single-player
GameID(s) BLES01525 (IRD), BLUS30917 (IRD), BLJS10125 (IRD), NPJB00273, BLJS10125, NPJB00273
Quick links Check Compatibility
Open Issues
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Wikipedia Page

Lollipop Chainsaw is a comedy horror video game that features a collaboration between game designer Suda51 and filmmaker James Gunn. The game follows Juliet Starling (voiced by Tara Strong), a cheerleader zombie hunter fighting hordes of zombies in a fictional California high school. Juliet can use melee attack, dodges and high and low attacks with her chainsaw. Zombies can be beaten into a groggy state, during which they can instantly be killed with a chainsaw attack. Gold medals can be earned by defeating zombies, smashing objects and rescuing classmates. These medals can be spent at Chop2Shop.zom stores found throughout each level where Juliet can purchase new moves and combos, as well as items that can increase her stats. Throughout the game, Juliet can also collect lollipops which allow her to recover health.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

GPU configuration

Setting Option Notes
Renderer Vulkan Recommended to get the best performance.
Anisotropic filter Auto Changing to anything other than Auto causes graphical issues.
Resolution scale 100 Using resolution scaling causes graphical issues in certain scenes.
Resolution scale threshold 256 x 256 To be set if resolution scaling is used. Fixes red artifacting in shadows.
Write color buffers On To be enabled if resolution scaling is used. Fixes discoloration in certain scenes.

Advanced configuration

Setting Option Notes
Vblank rate 120 120 for 60FPS or 240 for 120FPS.
To be enabled along with the FPS patch.

Debug configuration

This tab is hidden by default. For instructions on how to enable the Debug tab in the settings window, click here.

Setting Option Notes
Force CPU blit emulation On To be enabled if resolution scaling is used. Fixes discoloration in certain scenes.

Known Issues

There are no reported issues with this title.

Special Notes

FPS unlock patch

Thanks to Whatcookie, an FPS Patch is available for this title. Be sure to set the appropriate Vblank rate as mentioned above.