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Revision as of 10:23, 1 June 2020
Metal Gear Solid HD Collection | |
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Developer(s) | Kojima Productions, Bluepoint Games |
Publisher(s) | Konami |
Series | Metal Gear |
Release date(s) | NA November 8, 2011 JP November 23, 2011 EU February 3, 2012 AU February 16, 2012 |
Release type | Console exclusive |
Genre(s) | Action, Adventure, Stealth |
Mode(s) | Single-player |
GameID(s) | Metal Gear Solid HD Collection BLES01419 (IRD), BLUS30847 (IRD), BLJM61001 Metal Gear Solid: Peace Walker - HD Edition NPEB00686 Metal Gear Solid 2: Sons of Liberty - HD Edition NPEB00685, NPUB30609 Metal Gear Solid 3: Snake Eater - HD Edition NPEB00684 |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
Metal Gear Solid HD Collection is a compilation of remastered ports of Metal Gear Solid: Peace Walker (outside Japan), Metal Gear Solid 2: Sons of Liberty and Metal Gear Solid 3: Snake Eater with the individual games all branded as HD Edition. The core play mechanics and story for all games remains unchanged with the HD Editions. For the remastering, all three games underwent graphics overhaul to allow them to support modern 720p resolution and 60FPS framerate on home consoles, and Trophy support.
Most of the additional features and content that were present in the Substance and Subsistence editions of the games have been ported to the HD Editions as well. These include the VR/Alternative Missions, Snake Tales and Casting Theater modes for Metal Gear Solid 2, plus the third-person camera view and Demo Theater for Metal Gear Solid 3. The original Metal Gear and Metal Gear 2: Solid Snake as they appeared in the Subsistence edition are also included, accessible from the main menu in Metal Gear Solid 3.
Configuration
Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.
CPU configuration
Setting | Option | Notes |
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SPU decoder | Recompiler (ASMJIT) | LLVM results in intermittent loading issues. |
TSX instructions | Disabled | TSX Instructions Enabled may produce infinite load screens |
GPU configuration
Setting | Option | Notes |
---|---|---|
Renderer | Vulkan | Recommended to get the best performance. |
Audio configuration
Setting | Option | Notes |
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Audio buffer duration | 50 | Longer buffers can result in distorted sound, especially noticeable in the jungles of MGS3. |
Advanced configuration
Setting | Option | Notes |
---|---|---|
Read color buffers | On | Shadows in MGS2 and MGS3 require the Color buffer to be initialized to appear without borders. |
Known Issues
- Final segment of Metal Gear Solid 3 experiences severe slowdown due to CPU bottleneck, but is still playable.
Special Notes
Game performs well in up to 4k in most scenarios. Occasional slowdown in areas with an incredibly large amount of textures with alpha effects such as The Pain, of the field of flowers in MGS3. Performance improves somewhat when using classic Overhead Camera due to limiting render distance in these instances.