HerrHulaHoop (talk | contribs) (Added missing GameIDs. Removed issues since they were outdated and missed GitHub links.) |
HerrHulaHoop (talk | contribs) m (Template maintenance) |
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<!-- Only enter mandatory non-default settings to be used. Delete parameters which are not applicable -->{{config | <!-- Only enter mandatory non-default settings to be used. Delete parameters which are not applicable -->{{config | ||
<!-- CPU configuration --> | <!-- CPU configuration --> | ||
|ppu decoder | |ppu decoder = <!-- Interpreter (precise), Interpreter (fast), LLVM Recompiler --> | ||
|ppu decoder notes | |ppu decoder notes = | ||
|spu decoder | |spu decoder = <!-- Interpreter (precise), Interpreter (fast), ASMJIT Recompiler, LLVM Recompiler --> | ||
|spu decoder notes | |spu decoder notes = | ||
|preferred spu threads | |preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --> | ||
|preferred spu threads notes | |preferred spu threads notes = | ||
|enable thread scheduler | |enable thread scheduler = <!-- On, Off --> | ||
|enable thread scheduler notes | |enable thread scheduler notes = | ||
|lower spu thread priority | |lower spu thread priority = <!-- On, Off --> | ||
|lower spu thread priority notes | |lower spu thread priority notes = | ||
|enable spu loop detection | |enable spu loop detection = <!-- On, Off --> | ||
|enable spu loop detection notes | |enable spu loop detection notes = | ||
|spu cache | |spu cache = <!-- On, Off --> | ||
|spu cache notes | |spu cache notes = | ||
|accurate xfloat | |accurate xfloat = <!-- On, Off --> | ||
|accurate xfloat notes | |accurate xfloat notes = | ||
|spu block size | |spu block size = <!-- Safe, Mega, Giga --> | ||
|spu block size notes | |spu block size notes = | ||
|tsx instructions | |tsx instructions = <!-- Enabled, Disabled, Forced --> | ||
|tsx instructions notes | |tsx instructions notes = | ||
<!-- GPU configuration --> | <!-- GPU configuration --> | ||
|renderer | |renderer = Vulkan <!-- OpenGL, Vulkan, Disabled --> | ||
|renderer notes | |renderer notes = Recommended to get the best performance. | ||
|aspect ratio | |aspect ratio = <!-- 4:3, 16:9 --> | ||
|aspect ratio notes | |aspect ratio notes = | ||
|framelimit | |framelimit = <!-- Off, 59.94, 50, 60, 30, Auto --> | ||
|framelimit notes | |framelimit notes = | ||
|anisotropic filter | |anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --> | ||
|anisotropic filter notes | |anisotropic filter notes = | ||
|anti-aliasing | |anti-aliasing = <!-- Auto, Disabled --> | ||
|anti-aliasing notes | |anti-aliasing notes = | ||
|default resolution | |default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --> | ||
|default resolution notes | |default resolution notes = | ||
|resolution scale | |resolution scale = <!-- Value between 50% to 800% --> | ||
|resolution scale notes | |resolution scale notes = | ||
|resolution scale threshold | |resolution scale threshold = <!-- Value between 1 to 1024 in the format 16 x 16 --> | ||
|resolution scale threshold notes | |resolution scale threshold notes = | ||
|write color buffers | |write color buffers = <!-- On, Off --> | ||
|write color buffers notes | |write color buffers notes = | ||
|strict rendering mode | |strict rendering mode = <!-- On, Off --> | ||
|strict rendering mode notes | |strict rendering mode notes = | ||
|vsync | |vsync = <!-- On, Off --> | ||
|vsync notes | |vsync notes = | ||
|stretch to display area | |stretch to display area = <!-- On, Off --> | ||
|stretch to display area notes | |stretch to display area notes = | ||
|disable vertex cache | |disable vertex cache = <!-- On, Off --> | ||
|disable vertex cache notes | |disable vertex cache notes = | ||
|multithreaded rsx | |multithreaded rsx = <!-- On, Off --> | ||
|multithreaded rsx notes | |multithreaded rsx notes = | ||
|disable async shader compiler | |disable async shader compiler = <!-- On, Off --> | ||
|disable async shader compiler notes = | |disable async shader compiler notes = | ||
<!-- Audio configuration --> | <!-- Audio configuration --> | ||
|audio out windows | |audio out windows = <!-- XAudio2, OpenAL, Disabled --> | ||
|audio out windows notes | |audio out windows notes = | ||
|audio out linux | |audio out linux = <!-- OpenAL, PulseAudio, ALSA, Disabled --> | ||
|audio out linux notes | |audio out linux notes = | ||
|dump to file | |dump to file = <!-- On, Off --> | ||
|dump to file notes | |dump to file notes = | ||
|convert to 16-bit | |convert to 16-bit = <!-- On, Off --> | ||
|convert to 16-bit notes | |convert to 16-bit notes = | ||
|downmix to stereo | |downmix to stereo = <!-- On, Off --> | ||
|downmix to stereo notes | |downmix to stereo notes = | ||
|volume | |volume = <!-- Value between 0% to 200% --> | ||
|volume notes | |volume notes = | ||
|enable buffering | |enable buffering = <!-- On, Off --> | ||
|enable buffering notes | |enable buffering notes = | ||
|audio buffer duration | |audio buffer duration = <!-- Value between 20ms to 250ms --> | ||
|audio buffer duration notes | |audio buffer duration notes = | ||
|enable time stretching | |enable time stretching = <!-- On, Off --> | ||
|enable time stretching notes | |enable time stretching notes = | ||
|time stretching threshold | |time stretching threshold = <!-- Value between 0% to 100% --> | ||
|time stretching threshold notes | |time stretching threshold notes = | ||
|microphone type | |microphone type = <!-- Disabled, Standard, SingStar, Real SingStar, Rocksmith --> | ||
|microphone type notes | |microphone type notes = | ||
<!-- I/O configuration --> | <!-- I/O configuration --> | ||
|keyboard handler | |keyboard handler = <!-- Null, Basic --> | ||
|keyboard handler notes | |keyboard handler notes = | ||
|mouse handler | |mouse handler = <!-- Null, Basic --> | ||
|mouse handler notes | |mouse handler notes = | ||
|camera input | |camera input = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 --> | ||
|camera input notes | |camera input notes = | ||
|camera settings | |camera settings = <!-- Null, Fake --> | ||
|camera settings notes | |camera settings notes = | ||
|move handler | |move handler = <!-- Null, Fake, Mouse --> | ||
|move handler notes | |move handler notes = | ||
<!-- Advanced configuration --> | <!-- Advanced configuration --> | ||
|debug console mode | |debug console mode = <!-- On, Off --> | ||
|debug console mode notes | |debug console mode notes = | ||
|silence all logs | |silence all logs = <!-- On, Off --> | ||
|silence all logs notes | |silence all logs notes = | ||
|sleep timers accuracy | |sleep timers accuracy = <!-- As Host, Usleep Only, All Timers --> | ||
|sleep timers accuracy notes | |sleep timers accuracy notes = | ||
|maximum spurs threads | |maximum spurs threads = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) --> | ||
|maximum spurs threads notes | |maximum spurs threads notes = | ||
|firmware settings | |firmware settings = <!-- Manually load selected libraries, Load automatic and manual selection, Load liblv2.sprx only, Load liblv2.sprx and manual selection, Load liblv2.sprx and strict selection --> | ||
|firmware settings notes | |firmware settings notes = <!-- Where libraries are manually selected, mention the list of libraries to be selected here --> | ||
|read depth buffers | |read depth buffers = <!-- On, Off --> | ||
|read depth buffers notes | |read depth buffers notes = | ||
|write depth buffers | |write depth buffers = <!-- On, Off --> | ||
|write depth buffers notes | |write depth buffers notes = | ||
|read color buffers | |read color buffers = <!-- On, Off --> | ||
|read color buffers notes | |read color buffers notes = | ||
|disable on-disk shader cache | |disable on-disk shader cache = <!-- On, Off --> | ||
|disable on-disk shader cache notes | |disable on-disk shader cache notes = | ||
|relaxed zcull sync | |relaxed zcull sync = <!-- On, Off --> | ||
|relaxed zcull sync notes | |relaxed zcull sync notes = | ||
|driver wake-up delay | |driver wake-up delay = <!-- Value between 0 to 7000 --> | ||
|driver wake-up delay notes | |driver wake-up delay notes = | ||
|vblank rate | |vblank rate = <!-- Value between 1 to 500 --> | ||
|vblank rate notes | |vblank rate notes = | ||
|clocks scale | |clocks scale = <!-- Value between 10 to 1000 --> | ||
|clocks scale notes | |clocks scale notes = | ||
<!-- Debug configuration --> | <!-- Debug configuration --> | ||
|force cpu blit emulation | |force cpu blit emulation = On <!-- On, Off --> | ||
|force cpu blit emulation notes | |force cpu blit emulation notes = | ||
|use gpu texture scaling | |use gpu texture scaling = <!-- On, Off --> | ||
|use gpu texture scaling notes | |use gpu texture scaling notes = | ||
|accurate getllar | |accurate getllar = <!-- On, Off --> | ||
|accurate getllar notes | |accurate getllar notes = | ||
|accurate putlluc | |accurate putlluc = <!-- On, Off --> | ||
|accurate putlluc notes | |accurate putlluc notes = | ||
|hook static functions | |accurate rsx reservation access = <!-- On, Off --> | ||
|hook static functions notes | |accurate rsx reservation access notes = | ||
|hook static functions = <!-- On, Off --> | |||
|hook static functions notes = | |||
}} | }} | ||
Revision as of 21:36, 9 April 2020
LittleBigPlanet 2 | |
---|---|
Developer(s) | Media Molecule |
Publisher(s) | Sony Computer Entertainment |
Series | LittleBigPlanet |
Release date(s) | NA January 18, 2011 EU January 19, 2011 AU January 20, 2011 |
Release type | PlayStation 3 exclusive |
Genre(s) | Puzzle, Platform, Sandbox |
Mode(s) | Single-player, Multiplayer |
GameID(s) | BCUS98245 (IRD), BCES00850 (IRD), BCES01086 (IRD), NPUA80662, NPEA00324 Extras Edition BCES01693 (IRD) Move Pack Demo NPUA70169 |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
LittleBigPlanet 2 is a puzzle-platformer video game that features user-generated content. It was originally scheduled for release in November 2010 but was delayed until January 2011. It is a direct sequel to the critically acclaimed 2008 title LittleBigPlanet and the third game in the series following a PSP version released in 2009. Most of the more than 3 million levels created by users in the first game carry over and are playable and editable in LittleBigPlanet 2. Unlike its predecessor, which was marketed as a platform game, LittleBigPlanet 2 was marketed as a "platform for games". Support for PlayStation Move was added to the game through a software update in September 2011, allowing users to play the game using the PlayStation Move motion controller in conjunction with a Navigation Controller or gamepad.
Configuration
Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.
GPU configuration
Setting | Option | Notes |
---|---|---|
Renderer | Vulkan | Recommended to get the best performance. |
Debug configuration
This tab is hidden by default. For instructions on how to enable the Debug tab in the settings window, click here.
Setting | Option | Notes |
---|---|---|
Force CPU blit emulation | On |
Known Issues
This title is currently not playable.