(Moved one patch to Canary + Fix for a patch + prettied up descriptions.) |
(fix patches for digital releases + add tips for reducing audio cackling) |
||
(One intermediate revision by one other user not shown) | |||
Line 174: | Line 174: | ||
Refraction effects from abilities (most notably glide and shield) or from world objects like air vents do not currently distort the image properly. | Refraction effects from abilities (most notably glide and shield) or from world objects like air vents do not currently distort the image properly. | ||
===Audio issues=== | |||
The game suffers from audio 'cackling' issues. Using the 'Unstable audio' patch and limiting the fps below your average (by using the second frame limiter) can help reduce it. | |||
==Special Notes== | ==Special Notes== | ||
Line 208: | Line 211: | ||
"Increased FOV (0.8)": 1061997773 | "Increased FOV (0.8)": 1061997773 | ||
"Heavily increased FOV (0.6)": 1058642330 | "Heavily increased FOV (0.6)": 1058642330 | ||
inFam1_dis_refr: &Infam1_dis_refr | inFam1_dis_refr: &Infam1_dis_refr | ||
Line 217: | Line 217: | ||
inFam1_fov: &Infam1_fov | inFam1_fov: &Infam1_fov | ||
"Field Of View.\nLower FOV = Less things to render = slightly higher fps" | "Field Of View.\nLower FOV = Less things to render = slightly higher fps" | ||
inFam1_disable_splim_notes: &Infam1_disable_splim_notes | inFam1_disable_splim_notes: &Infam1_disable_splim_notes | ||
Line 242: | Line 236: | ||
Patch Version: 1.1 | Patch Version: 1.1 | ||
Patch: | Patch: | ||
- [ be32, | - [ be32, 0x007616b8, 0x3E19999A ] #default - 0.06, increased to 0.15, too high number = game start ignoring emulator's pause. | ||
"Disable refraction/shifting effect": | "Disable refraction/shifting effect": | ||
Games: *Infam1_PSNalltitle | Games: *Infam1_PSNalltitle | ||
Line 257: | Line 243: | ||
Patch Version: 1.0 | Patch Version: 1.0 | ||
Patch: | Patch: | ||
- [ be32, | - [ be32, 0x00786a10, 0x00000000 ] | ||
"Change FOV": | "Change FOV": | ||
Games: *Infam1_PSNalltitle | Games: *Infam1_PSNalltitle | ||
Line 272: | Line 251: | ||
Patch Version: 1.0 | Patch Version: 1.0 | ||
Patch: | Patch: | ||
- [ be32, | - [ be32, 0x007855dc, "FOV" ] | ||
PPU-d0c3e2a107c47d20d3316325ce6f75464a8f4f1d: | PPU-d0c3e2a107c47d20d3316325ce6f75464a8f4f1d: | ||
Line 309: | Line 269: | ||
Patch: | Patch: | ||
- [ be32, 0x007615d8, 0x3E19999A ] | - [ be32, 0x007615d8, 0x3E19999A ] | ||
"Disable refraction/shifting effect": | "Disable refraction/shifting effect": | ||
Games: *Infam1_EUdiscalltitle | Games: *Infam1_EUdiscalltitle | ||
Line 324: | Line 276: | ||
Patch: | Patch: | ||
- [ be32, 0x00786910, 0x00000000 ] | - [ be32, 0x00786910, 0x00000000 ] | ||
"Change FOV": | "Change FOV": | ||
Games: *Infam1_EUdiscalltitle | Games: *Infam1_EUdiscalltitle | ||
Line 339: | Line 284: | ||
Patch: | Patch: | ||
- [ be32, 0x007854dc, "FOV" ] | - [ be32, 0x007854dc, "FOV" ] | ||
PPU-4cf9e6e807b5f270164147ab8f4df3533c7ff1e8: | PPU-4cf9e6e807b5f270164147ab8f4df3533c7ff1e8: | ||
Line 379: | Line 305: | ||
Patch: | Patch: | ||
- [ be32, 0x007615d8, 0x3E19999A ] | - [ be32, 0x007615d8, 0x3E19999A ] | ||
"Disable refraction/shifting effect": | "Disable refraction/shifting effect": | ||
Games: | Games: | ||
Line 398: | Line 314: | ||
Patch: | Patch: | ||
- [ be32, 0x00786910, 0x00000000 ] | - [ be32, 0x00786910, 0x00000000 ] | ||
"Change FOV": | "Change FOV": | ||
Games: | Games: | ||
Line 417: | Line 324: | ||
Patch: | Patch: | ||
- [ be32, 0x007854dc, "FOV" ] | - [ be32, 0x007854dc, "FOV" ] | ||
PPU-412a9bf323b4743de21658a286f71dbe82cad807: | PPU-412a9bf323b4743de21658a286f71dbe82cad807: | ||
Line 459: | Line 345: | ||
Patch: | Patch: | ||
- [ be32, 0x00761590, 0x3E19999A ] #default - 0.06, increased to 0.15, too high number = game start ignoring emulator's pause. | - [ be32, 0x00761590, 0x3E19999A ] #default - 0.06, increased to 0.15, too high number = game start ignoring emulator's pause. | ||
"Disable refraction/shifting effect": | "Disable refraction/shifting effect": | ||
Games: | Games: | ||
Line 478: | Line 354: | ||
Patch: | Patch: | ||
- [ be32, 0x007868c0, 0x00000000 ] | - [ be32, 0x007868c0, 0x00000000 ] | ||
"Change FOV": | "Change FOV": | ||
Games: | Games: | ||
Line 497: | Line 364: | ||
Patch: | Patch: | ||
- [ be32, 0x00785494, "FOV" ] | - [ be32, 0x00785494, "FOV" ] | ||
}} | }} | ||
{{patch | {{patch | ||
Line 535: | Line 381: | ||
BCES00591: [ All ] | BCES00591: [ All ] | ||
BCES00609: [ All ] | BCES00609: [ All ] | ||
inFam1_unst_light_notes: &Infam1_unst_light_notes | |||
"Increases FPS by around 50% in certain parts by disabling some shadows and lighting.\nDoesn't help much in sewer areas.\nMay cause glitches with some other effects." | |||
inFam1_disable_vfx_notes: &Infam1_disable_vfx_notes | inFam1_disable_vfx_notes: &Infam1_disable_vfx_notes | ||
"Disables Visual Effects.\nGives just a tiny bit more fps than the 'Unstable VFX' patch.\nUse only as the last resort." | "Disables Visual Effects.\nGives just a tiny bit more fps than the 'Unstable VFX' patch.\nUse only as the last resort." | ||
inFam1_unst_vfx: &Infam1_unst_vfx | |||
"Increases FPS by about 50% by partially breaking fire, lightning and (some) lighting effects." | |||
inFam1_unst_audio: &Infam1_unst_audio | |||
"Improves sound cackling by disabling some functions related to the audio.\nLightning sounds might be distorted.\nPlease, report any other side effects." | |||
PPU-1fb2d518fd8f29063f45344d1a83735c5094edec: | PPU-1fb2d518fd8f29063f45344d1a83735c5094edec: | ||
Line 546: | Line 401: | ||
Patch Version: 1.0 | Patch Version: 1.0 | ||
Patch: | Patch: | ||
- [ be32, | - [ be32, 0x001939dc, 0x60000000 ] | ||
"(Experimental) Unstable visual effects": | |||
Games: *Infam1_PSNalltitle | |||
Author: "Hasster" | |||
Notes: *Infam1_unst_vfx | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x00220634, 0x60000000 ] | |||
"(Experimental) Unstable lighting": | |||
Games: *Infam1_PSNalltitle | |||
Author: "Hasster" | |||
Notes: *Infam1_unst_light_notes | |||
Patch Version: 1.1 | |||
Patch: | |||
- [ be32, 0x00254c0c, 0x60000000 ] | |||
- [ be32, 0x00258db0, 0x60000000 ] | |||
"(Experimental) Unstable audio": | |||
Games: *Infam1_PSNalltitle | |||
Author: "Hasster" | |||
Notes: *Infam1_unst_audio | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x00283ed8, 0x4e800020 ] | |||
- [ be32, 0x0028b608, 0x4e800020 ] | |||
- [ be32, 0x0028c7d0, 0x60000000 ] | |||
- [ be32, 0x00504950, 0x4e800020 ] | |||
- [ be32, 0x0050b6e8, 0x4e800020 ] | |||
- [ be32, 0x0050fa18, 0x4e800020 ] | |||
- [ be32, 0x00510510, 0x60000000 ] | |||
- [ be32, 0x005105cc, 0x60000000 ] | |||
- [ be32, 0x00519848, 0x4e800020 ] | |||
- [ be32, 0x0051a654, 0x60000000 ] | |||
- [ be32, 0x0051a778, 0x60000000 ] | |||
- [ be32, 0x00552068, 0x4e800020 ] | |||
- [ be32, 0x0051a610, 0x60000000 ] | |||
PPU-d0c3e2a107c47d20d3316325ce6f75464a8f4f1d: | PPU-d0c3e2a107c47d20d3316325ce6f75464a8f4f1d: | ||
Line 556: | Line 445: | ||
Patch: | Patch: | ||
- [ be32, 0x00192f54, 0x60000000 ] | - [ be32, 0x00192f54, 0x60000000 ] | ||
"(Experimental) Unstable visual effects": | |||
Games: *Infam1_EUdiscalltitle | |||
Author: "Hasster" | |||
Notes: *Infam1_unst_vfx | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x0021fa64, 0x60000000 ] | |||
"(Experimental) Unstable lighting": | |||
Games: *Infam1_EUdiscalltitle | |||
Author: "Hasster" | |||
Notes: *Infam1_unst_light_notes | |||
Patch Version: 1.1 | |||
Patch: | |||
- [ be32, 0x00253f6c, 0x60000000 ] | |||
- [ be32, 0x00258110, 0x60000000 ] | |||
"(Experimental) Unstable audio": | |||
Games: *Infam1_EUdiscalltitle | |||
Author: "Hasster" | |||
Notes: *Infam1_unst_audio | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x002833e0, 0x4e800020 ] | |||
- [ be32, 0x0028ab28, 0x4e800020 ] | |||
- [ be32, 0x0028bcf0, 0x60000000 ] | |||
- [ be32, 0x00503ad8, 0x4e800020 ] | |||
- [ be32, 0x0050a870, 0x4e800020 ] | |||
- [ be32, 0x0050eba0, 0x4e800020 ] | |||
- [ be32, 0x0050f698, 0x60000000 ] | |||
- [ be32, 0x0050f754, 0x60000000 ] | |||
- [ be32, 0x005189d0, 0x4e800020 ] | |||
- [ be32, 0x005197dc, 0x60000000 ] | |||
- [ be32, 0x00519900, 0x60000000 ] | |||
- [ be32, 0x005511f0, 0x4e800020 ] | |||
- [ be32, 0x00519798, 0x60000000 ] | |||
PPU-4cf9e6e807b5f270164147ab8f4df3533c7ff1e8: | PPU-4cf9e6e807b5f270164147ab8f4df3533c7ff1e8: | ||
Line 567: | Line 490: | ||
Patch: | Patch: | ||
- [ be32, 0x00192fa4, 0x60000000 ] | - [ be32, 0x00192fa4, 0x60000000 ] | ||
"(Experimental) Unstable visual effects": | |||
Games: | |||
"inFamous": | |||
BCES00220: [ 01.02 ] | |||
Author: "Hasster" | |||
Notes: *Infam1_unst_vfx | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x0021fa84, 0x60000000 ] | |||
"(Experimental) Unstable lighting": | |||
Games: | |||
"inFamous": | |||
BCES00220: [ 01.02 ] | |||
Author: "Hasster" | |||
Notes: *Infam1_unst_light_notes | |||
Patch Version: 1.1 | |||
Patch: | |||
- [ be32, 0x00253f84, 0x60000000 ] | |||
- [ be32, 0x00258128, 0x60000000 ] | |||
"(Experimental) Unstable audio": | |||
Games: | |||
"inFamous": | |||
BCES00220: [ 01.02 ] | |||
Author: "Hasster" | |||
Notes: *Infam1_unst_audio | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x002833f8, 0x4e800020 ] | |||
- [ be32, 0x0028ab40, 0x4e800020 ] | |||
- [ be32, 0x0028bd08, 0x60000000 ] | |||
- [ be32, 0x00503b40, 0x4e800020 ] | |||
- [ be32, 0x0050a8d8, 0x4e800020 ] | |||
- [ be32, 0x0050ec08, 0x4e800020 ] | |||
- [ be32, 0x0050f700, 0x60000000 ] | |||
- [ be32, 0x0050f7bc, 0x60000000 ] | |||
- [ be32, 0x00518a38, 0x4e800020 ] | |||
- [ be32, 0x00519844, 0x60000000 ] | |||
- [ be32, 0x00519968, 0x60000000 ] | |||
- [ be32, 0x00551258, 0x4e800020 ] | |||
- [ be32, 0x00519800, 0x60000000 ] | |||
PPU-412a9bf323b4743de21658a286f71dbe82cad807: | PPU-412a9bf323b4743de21658a286f71dbe82cad807: | ||
Line 578: | Line 541: | ||
Patch: | Patch: | ||
- [ be32, 0x001930ec, 0x60000000 ] | - [ be32, 0x001930ec, 0x60000000 ] | ||
"(Experimental) Unstable visual effects": | |||
Games: | |||
"inFamous": | |||
BCUS98119: [ All ] | |||
Author: "Hasster" | |||
Notes: *Infam1_unst_vfx | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x0021fbec, 0x60000000 ] | |||
"(Experimental) Unstable lighting": | |||
Games: | |||
"inFamous": | |||
BCUS98119: [ All ] | |||
Author: "Hasster" | |||
Notes: *Infam1_unst_light_notes | |||
Patch Version: 1.1 | |||
Patch: | |||
- [ be32, 0x0025410c, 0x60000000 ] | |||
- [ be32, 0x002582b0, 0x60000000 ] | |||
"(Experimental) Unstable audio": | |||
Games: | |||
"inFamous": | |||
BCUS98119: [ All ] | |||
Author: "Hasster" | |||
Notes: *Infam1_unst_audio | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x00283380, 0x4e800020 ] | |||
- [ be32, 0x0028aad8, 0x4e800020 ] | |||
- [ be32, 0x0028bca0, 0x60000000 ] | |||
- [ be32, 0x00503bf0, 0x4e800020 ] | |||
- [ be32, 0x0050a988, 0x4e800020 ] | |||
- [ be32, 0x0050ecb8, 0x4e800020 ] | |||
- [ be32, 0x0050f7b0, 0x60000000 ] | |||
- [ be32, 0x0050f86c, 0x60000000 ] | |||
- [ be32, 0x00518ae8, 0x4e800020 ] | |||
- [ be32, 0x005198f4, 0x60000000 ] | |||
- [ be32, 0x00519a18, 0x60000000 ] | |||
- [ be32, 0x00551308, 0x4e800020 ] | |||
- [ be32, 0x005198b0, 0x60000000 ] | |||
}} | }} |
Latest revision as of 20:18, 16 October 2024
InFamous | |
---|---|
Developer(s) | Sucker Punch Productions |
Publisher(s) | Sony Computer Entertainment |
Series | InFamous |
Release date(s) | NA May 26, 2009 EU May 29, 2009 AU June 4, 2009 JP November 5, 2009 |
Release type | PlayStation 3 exclusive |
Genre(s) | Action, Adventure |
Mode(s) | Single-player |
GameID(s) | BCES00220 (IRD), BCES00591 (IRD), BCES00609 (IRD), BCUS98119 (IRD), BCAS20074 (IRD), BCJS30037 (IRD), NPEA00252, NPEA00257, NPUA80480, NPHA80103 Demo NPEA90043, NPUA70046, NPHA80068, NPJA90111 Early Taste BCET00010 (IRD) |
Internal resolution | 1280x720 |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
InFamous is an action-adventure video game developed by Sucker Punch Productions and published by Sony Computer Entertainment for PlayStation 3. The game was released in May 2009. In Infamous, the player controls the protagonist Cole MacGrath, a bike messenger caught in the center of an explosion that devastates several city blocks of the fictional Empire City. The explosion sends the city into chaos while Cole finds himself with new electricity-based super powers. Though the game's story follows Cole using his new abilities to restore some semblance of order to Empire City, the player is given several opportunities to use these powers for good or evil purposes in the game's Karma system. These choices ultimately affect character growth, the reaction of the City's populace towards Cole, and finer elements of gameplay and the story.
Configuration
Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.
CPU configuration
Setting | Option | Notes |
---|---|---|
SPU xfloat accuracy | Accurate | Fixes disappearing enemies and game crashing when a giant conduit is killed. |
GPU configuration
Setting | Option | Notes |
---|---|---|
ZCULL accuracy | Relaxed | Improves performance, especially in Historic District. |
Resolution scale threshold | 256x256 | Reduces visual artifacts on areas with bloom when using resolution scaling |
Multithreaded RSX | On | Improves performance a little. |
Asynchronous texture streaming | On | Can improve performance depending on the GPU. |
Advanced configuration
Setting | Option | Notes |
---|---|---|
Sleep timers accuracy | As Host | Improves performance. |
RSX FIFO accuracy | Atomic | Helps with stability. |
Debug configuration
This tab is hidden by default. For instructions on how to enable the Debug tab in the settings window, click here.
Setting | Option | Notes |
---|---|---|
Disable ZCull occlusion queries | On | Slightly improves performance without any noticeable issues. |
Known Issues
Broken visual effects - Issue 11149
Fire or smoke effects currently don't render correctly and will appear pixelated or translucent depending on the area you are in.
Refraction effects from abilities (most notably glide and shield) or from world objects like air vents do not currently distort the image properly.
Audio issues
The game suffers from audio 'cackling' issues. Using the 'Unstable audio' patch and limiting the fps below your average (by using the second frame limiter) can help reduce it.
Special Notes
Mesh Trimming
- Using resolution scale above 100% will result in culling of polygons in complex models. Small triangles that would not be visible at certain distances at 720p will be culled, affecting most notably the main character's face and NPCs at long distances.
Patches
Anchors: inFam1_PSNalltitle: &Infam1_PSNalltitle "inFamous": NPUA80480: [ All ] NPEA00252: [ All ] NPHA80103: [ All ] inFam1_EUdiscalltitle: &Infam1_EUdiscalltitle "inFamous": BCES00220: [ 01.00 ] BCES00591: [ All ] BCES00609: [ All ] inFam1_configurable_values: &Infam1_configurable_values "FOV": Type: double_enum Value: &defaultfov 1065353216 Allowed Values: "Heavily Decreased FOV (1.4)": 1068708659 #It's supposed to be bef32 "Decreased FOV (1.2)": 1067030938 "Slightly decreased FOV (1.1)": 1066192077 "Default FOV(1)": *defaultfov "Slightly increased FOV (0.9)": 1063675494 "Increased FOV (0.8)": 1061997773 "Heavily increased FOV (0.6)": 1058642330 inFam1_dis_refr: &Infam1_dis_refr "Disables broken shifting/refracting effect." inFam1_fov: &Infam1_fov "Field Of View.\nLower FOV = Less things to render = slightly higher fps" inFam1_disable_splim_notes: &Infam1_disable_splim_notes "Disables the slow-down effect when having low FPS.\nIncreasing clocks scale allows to speed up the game." PPU-1fb2d518fd8f29063f45344d1a83735c5094edec: "All powers unlocked": Games: *Infam1_PSNalltitle Author: "Scirvir" Notes: Patch Version: 1.0 Patch: - [ be32, 0x002d6448, 0x60000000 ] - [ byte, 0x002d6457, 0x7f ] "Disable speed limit": Games: *Infam1_PSNalltitle Author: "Hasster" Notes: *Infam1_disable_splim_notes Patch Version: 1.1 Patch: - [ be32, 0x007616b8, 0x3E19999A ] #default - 0.06, increased to 0.15, too high number = game start ignoring emulator's pause. "Disable refraction/shifting effect": Games: *Infam1_PSNalltitle Author: "Hasster" Notes: *Infam1_dis_refr Patch Version: 1.0 Patch: - [ be32, 0x00786a10, 0x00000000 ] "Change FOV": Games: *Infam1_PSNalltitle Author: "Hasster" Notes: *Infam1_fov Configurable Values: *Infam1_configurable_values Patch Version: 1.0 Patch: - [ be32, 0x007855dc, "FOV" ] PPU-d0c3e2a107c47d20d3316325ce6f75464a8f4f1d: "All powers unlocked": Games: *Infam1_EUdiscalltitle Author: "Scirvir" Notes: Patch Version: 1.0 Patch: - [ be32, 0x002d59d8, 0x60000000 ] - [ byte, 0x002d59e7, 0x7f ] "Disable speed limit": Games: *Infam1_EUdiscalltitle Author: "Hasster" Notes: *Infam1_disable_splim_notes Patch Version: 1.1 Patch: - [ be32, 0x007615d8, 0x3E19999A ] "Disable refraction/shifting effect": Games: *Infam1_EUdiscalltitle Author: "Hasster" Notes: *Infam1_dis_refr Patch Version: 1.0 Patch: - [ be32, 0x00786910, 0x00000000 ] "Change FOV": Games: *Infam1_EUdiscalltitle Author: "Hasster" Notes: *Infam1_fov Configurable Values: *Infam1_configurable_values Patch Version: 1.0 Patch: - [ be32, 0x007854dc, "FOV" ] PPU-4cf9e6e807b5f270164147ab8f4df3533c7ff1e8: "All powers unlocked": Games: "inFamous": BCES00220: [ 01.02 ] Author: "Scirvir" Notes: Patch Version: 1.0 Patch: - [ be32, 0x002d5a00, 0x60000000 ] - [ byte, 0x002d59bc, 0x7f ] "Disable speed limit": Games: "inFamous": BCES00220: [ 01.02 ] Author: "Hasster" Notes: *Infam1_disable_splim_notes Patch Version: 1.1 Patch: - [ be32, 0x007615d8, 0x3E19999A ] "Disable refraction/shifting effect": Games: "inFamous": BCES00220: [ 01.02 ] Author: "Hasster" Notes: *Infam1_dis_refr Patch Version: 1.0 Patch: - [ be32, 0x00786910, 0x00000000 ] "Change FOV": Games: "inFamous": BCES00220: [ 01.02 ] Author: "Hasster" Notes: *Infam1_fov Configurable Values: *Infam1_configurable_values Patch Version: 1.0 Patch: - [ be32, 0x007854dc, "FOV" ] PPU-412a9bf323b4743de21658a286f71dbe82cad807: "All powers unlocked": Games: "inFamous": BCUS98119: [ All ] Author: "Scirvir" Notes: Patch Version: 1.0 Patch: - [ be32, 0x002d5948, 0x60000000 ] - [ byte, 0x002d5957, 0x7f ] "Disable speed limit": Games: "inFamous": BCUS98119: [ All ] Author: "Hasster" Notes: *Infam1_disable_splim_notes Patch Version: 1.1 Patch: - [ be32, 0x00761590, 0x3E19999A ] #default - 0.06, increased to 0.15, too high number = game start ignoring emulator's pause. "Disable refraction/shifting effect": Games: "inFamous": BCUS98119: [ All ] Author: "Hasster" Notes: *Infam1_dis_refr Patch Version: 1.0 Patch: - [ be32, 0x007868c0, 0x00000000 ] "Change FOV": Games: "inFamous": BCUS98119: [ All ] Author: "Hasster" Notes: *Infam1_fov Configurable Values: *Infam1_configurable_values Patch Version: 1.0 Patch: - [ be32, 0x00785494, "FOV" ]
Canary Patches
Anchors: inFam1_PSNalltitle: &Infam1_PSNalltitle "inFamous": NPUA80480: [ All ] NPEA00252: [ All ] NPHA80103: [ All ] inFam1_EUdiscalltitle: &Infam1_EUdiscalltitle "inFamous": BCES00220: [ 01.00 ] BCES00591: [ All ] BCES00609: [ All ] inFam1_unst_light_notes: &Infam1_unst_light_notes "Increases FPS by around 50% in certain parts by disabling some shadows and lighting.\nDoesn't help much in sewer areas.\nMay cause glitches with some other effects." inFam1_disable_vfx_notes: &Infam1_disable_vfx_notes "Disables Visual Effects.\nGives just a tiny bit more fps than the 'Unstable VFX' patch.\nUse only as the last resort." inFam1_unst_vfx: &Infam1_unst_vfx "Increases FPS by about 50% by partially breaking fire, lightning and (some) lighting effects." inFam1_unst_audio: &Infam1_unst_audio "Improves sound cackling by disabling some functions related to the audio.\nLightning sounds might be distorted.\nPlease, report any other side effects." PPU-1fb2d518fd8f29063f45344d1a83735c5094edec: "(Experimental) Disable visual effects": Games: *Infam1_PSNalltitle Author: "Hasster" Notes: *Infam1_disable_vfx_notes Patch Version: 1.0 Patch: - [ be32, 0x001939dc, 0x60000000 ] "(Experimental) Unstable visual effects": Games: *Infam1_PSNalltitle Author: "Hasster" Notes: *Infam1_unst_vfx Patch Version: 1.0 Patch: - [ be32, 0x00220634, 0x60000000 ] "(Experimental) Unstable lighting": Games: *Infam1_PSNalltitle Author: "Hasster" Notes: *Infam1_unst_light_notes Patch Version: 1.1 Patch: - [ be32, 0x00254c0c, 0x60000000 ] - [ be32, 0x00258db0, 0x60000000 ] "(Experimental) Unstable audio": Games: *Infam1_PSNalltitle Author: "Hasster" Notes: *Infam1_unst_audio Patch Version: 1.0 Patch: - [ be32, 0x00283ed8, 0x4e800020 ] - [ be32, 0x0028b608, 0x4e800020 ] - [ be32, 0x0028c7d0, 0x60000000 ] - [ be32, 0x00504950, 0x4e800020 ] - [ be32, 0x0050b6e8, 0x4e800020 ] - [ be32, 0x0050fa18, 0x4e800020 ] - [ be32, 0x00510510, 0x60000000 ] - [ be32, 0x005105cc, 0x60000000 ] - [ be32, 0x00519848, 0x4e800020 ] - [ be32, 0x0051a654, 0x60000000 ] - [ be32, 0x0051a778, 0x60000000 ] - [ be32, 0x00552068, 0x4e800020 ] - [ be32, 0x0051a610, 0x60000000 ] PPU-d0c3e2a107c47d20d3316325ce6f75464a8f4f1d: "(Experimental) Disable visual effects": Games: *Infam1_EUdiscalltitle Author: "Hasster" Notes: *Infam1_disable_vfx_notes Patch Version: 1.0 Patch: - [ be32, 0x00192f54, 0x60000000 ] "(Experimental) Unstable visual effects": Games: *Infam1_EUdiscalltitle Author: "Hasster" Notes: *Infam1_unst_vfx Patch Version: 1.0 Patch: - [ be32, 0x0021fa64, 0x60000000 ] "(Experimental) Unstable lighting": Games: *Infam1_EUdiscalltitle Author: "Hasster" Notes: *Infam1_unst_light_notes Patch Version: 1.1 Patch: - [ be32, 0x00253f6c, 0x60000000 ] - [ be32, 0x00258110, 0x60000000 ] "(Experimental) Unstable audio": Games: *Infam1_EUdiscalltitle Author: "Hasster" Notes: *Infam1_unst_audio Patch Version: 1.0 Patch: - [ be32, 0x002833e0, 0x4e800020 ] - [ be32, 0x0028ab28, 0x4e800020 ] - [ be32, 0x0028bcf0, 0x60000000 ] - [ be32, 0x00503ad8, 0x4e800020 ] - [ be32, 0x0050a870, 0x4e800020 ] - [ be32, 0x0050eba0, 0x4e800020 ] - [ be32, 0x0050f698, 0x60000000 ] - [ be32, 0x0050f754, 0x60000000 ] - [ be32, 0x005189d0, 0x4e800020 ] - [ be32, 0x005197dc, 0x60000000 ] - [ be32, 0x00519900, 0x60000000 ] - [ be32, 0x005511f0, 0x4e800020 ] - [ be32, 0x00519798, 0x60000000 ] PPU-4cf9e6e807b5f270164147ab8f4df3533c7ff1e8: "(Experimental) Disable visual effects": Games: "inFamous": BCES00220: [ 01.02 ] Author: "Hasster" Notes: *Infam1_disable_vfx_notes Patch Version: 1.0 Patch: - [ be32, 0x00192fa4, 0x60000000 ] "(Experimental) Unstable visual effects": Games: "inFamous": BCES00220: [ 01.02 ] Author: "Hasster" Notes: *Infam1_unst_vfx Patch Version: 1.0 Patch: - [ be32, 0x0021fa84, 0x60000000 ] "(Experimental) Unstable lighting": Games: "inFamous": BCES00220: [ 01.02 ] Author: "Hasster" Notes: *Infam1_unst_light_notes Patch Version: 1.1 Patch: - [ be32, 0x00253f84, 0x60000000 ] - [ be32, 0x00258128, 0x60000000 ] "(Experimental) Unstable audio": Games: "inFamous": BCES00220: [ 01.02 ] Author: "Hasster" Notes: *Infam1_unst_audio Patch Version: 1.0 Patch: - [ be32, 0x002833f8, 0x4e800020 ] - [ be32, 0x0028ab40, 0x4e800020 ] - [ be32, 0x0028bd08, 0x60000000 ] - [ be32, 0x00503b40, 0x4e800020 ] - [ be32, 0x0050a8d8, 0x4e800020 ] - [ be32, 0x0050ec08, 0x4e800020 ] - [ be32, 0x0050f700, 0x60000000 ] - [ be32, 0x0050f7bc, 0x60000000 ] - [ be32, 0x00518a38, 0x4e800020 ] - [ be32, 0x00519844, 0x60000000 ] - [ be32, 0x00519968, 0x60000000 ] - [ be32, 0x00551258, 0x4e800020 ] - [ be32, 0x00519800, 0x60000000 ] PPU-412a9bf323b4743de21658a286f71dbe82cad807: "(Experimental) Disable visual effects": Games: "inFamous": BCUS98119: [ All ] Author: "Hasster" Notes: *Infam1_disable_vfx_notes Patch Version: 1.0 Patch: - [ be32, 0x001930ec, 0x60000000 ] "(Experimental) Unstable visual effects": Games: "inFamous": BCUS98119: [ All ] Author: "Hasster" Notes: *Infam1_unst_vfx Patch Version: 1.0 Patch: - [ be32, 0x0021fbec, 0x60000000 ] "(Experimental) Unstable lighting": Games: "inFamous": BCUS98119: [ All ] Author: "Hasster" Notes: *Infam1_unst_light_notes Patch Version: 1.1 Patch: - [ be32, 0x0025410c, 0x60000000 ] - [ be32, 0x002582b0, 0x60000000 ] "(Experimental) Unstable audio": Games: "inFamous": BCUS98119: [ All ] Author: "Hasster" Notes: *Infam1_unst_audio Patch Version: 1.0 Patch: - [ be32, 0x00283380, 0x4e800020 ] - [ be32, 0x0028aad8, 0x4e800020 ] - [ be32, 0x0028bca0, 0x60000000 ] - [ be32, 0x00503bf0, 0x4e800020 ] - [ be32, 0x0050a988, 0x4e800020 ] - [ be32, 0x0050ecb8, 0x4e800020 ] - [ be32, 0x0050f7b0, 0x60000000 ] - [ be32, 0x0050f86c, 0x60000000 ] - [ be32, 0x00518ae8, 0x4e800020 ] - [ be32, 0x005198f4, 0x60000000 ] - [ be32, 0x00519a18, 0x60000000 ] - [ be32, 0x00551308, 0x4e800020 ] - [ be32, 0x005198b0, 0x60000000 ]