Transformers: Dark of the Moon: Difference between revisions

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m (Text replacement - "<!-- True, False -->" to "<!-- On, Off -->")
 
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|spu xfloat accuracy                  = <!-- Accurate, Approximate, Relaxed -->
|spu xfloat accuracy                  = <!-- Accurate, Approximate, Relaxed -->
|spu xfloat accuracy notes            =  
|spu xfloat accuracy notes            =  
|spu block size                        = <!-- Safe, Mega, Giga -->
|spu block size                        = Mega<!-- Safe, Mega, Giga -->
|spu block size notes                  =  
|spu block size notes                  = Improves performance without the cost of stability.
|tsx instructions                      = <!-- Enabled, Disabled, Forced -->
|tsx instructions                      = <!-- Enabled, Disabled, Forced -->
|tsx instructions notes                =  
|tsx instructions notes                =  
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|anti-aliasing                        = <!-- Auto, Disabled -->
|anti-aliasing                        = <!-- Auto, Disabled -->
|anti-aliasing notes                  =  
|anti-aliasing notes                  =  
|zcull accuracy                        = <!-- Precise, Approximate, Relaxed -->
|zcull accuracy                        = Relaxed<!-- Precise, Approximate, Relaxed -->
|zcull accuracy notes                  =  
|zcull accuracy notes                  = Slightly Improves performance.
|shader quality                        = <!-- High, Low, Auto -->
|shader quality                        = <!-- High, Low, Auto -->
|shader quality notes                  =
|shader quality notes                  =
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|multithreaded rsx                    = On
|multithreaded rsx                    = On
|multithreaded rsx notes              = May improve performance, may not. Needs further testing.  
|multithreaded rsx notes              = May improve performance, may not. Needs further testing.  
|asynchronous texture streaming        = <!-- On, Off -->
|asynchronous texture streaming        = On<!-- On, Off -->
|asynchronous texture streaming notes  =  
|asynchronous texture streaming notes  = This can improve performance, if your GPU is strong enough to use it.
<!-- Audio configuration -->
<!-- Audio configuration -->
|audio out windows                    = <!-- Cubeb, XAudio2, Disabled -->
|audio out windows                    = <!-- Cubeb, XAudio2, Disabled -->
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|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input notes                    =  
|camera input notes                    =  
|camera settings                      = <!-- Null, Fake -->
|camera settings                      = <!-- Null, Fake, Qt -->
|camera settings notes                =  
|camera settings notes                =  
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler                          = <!-- Null, Fake, Mouse -->
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|silence all logs                      = <!-- On, Off -->
|silence all logs                      = <!-- On, Off -->
|silence all logs notes                =  
|silence all logs notes                =  
|sleep timers accuracy                = <!-- As Host, Usleep Only, All Timers -->
|sleep timers accuracy                = As Host<!-- As Host, Usleep Only, All Timers -->
|sleep timers accuracy notes          =  
|sleep timers accuracy notes          = Improves performance.
|maximum spurs threads                = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) -->
|maximum spurs threads                = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) -->
|maximum spurs threads notes          =  
|maximum spurs threads notes          =  
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|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate notes                    =  
|vblank rate notes                    =  
|vblank ntsc fixup                    = <!-- On, Off -->
|vblank ntsc fixup notes              =
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale notes                    =  
|clocks scale notes                    =  
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|force cpu blit emulation              = <!-- On, Off -->
|force cpu blit emulation              = <!-- On, Off -->
|force cpu blit emulation notes        =  
|force cpu blit emulation notes        =  
|use gpu texture scaling               = <!-- On, Off -->
|force gpu texture scaling             = <!-- On, Off -->
|use gpu texture scaling notes         =
|force gpu texture scaling notes       =  
|accurate getllar                      = <!-- On, Off -->
|accurate getllar notes                =  
|hook static functions                = <!-- On, Off -->
|hook static functions                = <!-- On, Off -->
|hook static functions notes          =  
|hook static functions notes          =  
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations notes  =  
|accurate ppu 128 reservations notes  =  
|ppu thread count                      = <!-- Value between 1 to 8 -->
|ppu thread count notes                =
<!-- Recommended patches -->
|highly recommended patch              = <!-- Mention patch names -->
|highly recommended patch notes        =
|recommended patch                    = <!-- Mention patch names -->
|recommended patch notes              =
}}
}}


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{{netplay
{{netplay
|gamever = 1.01
|gamever       = 1.01
|connect = Yes <!-- Yes, No, Partial, Untested, N/A -->
|rpcs3 version  = N/A
|lobbies = Yes <!-- Yes, No, Partial, Untested, N/A -->
|connect       = Yes<!-- Yes, No, Partial, Untested, N/A -->
|match   = Yes <!-- Yes, No, Partial, Untested, N/A -->
|lobbies       = Yes<!-- Yes, No, Partial, Untested, N/A -->
|features = Yes <!-- Yes, No, Partial, Untested, N/A -->
|match         = Yes<!-- Yes, No, Partial, Untested, N/A -->
|features       = Yes<!-- Yes, No, Partial, Untested, N/A -->
|custom servers = Available<!-- Available, Not available, Not required, Untested -->
|notes    = Requires custom IP/Hosts switches. [https://wiki.aiwarehouse.xyz/en/tfc-dotm-ps3-guide More info]
|notes    = Requires custom IP/Hosts switches. [https://wiki.aiwarehouse.xyz/en/tfc-dotm-ps3-guide More info]
}}
}}
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===Netplay IP/Host Switches===
===Netplay IP/Host Switches===
This title requires a private server to access all Netplay features. Enter the below text in the '''IP/Host Switches''' section:
This title requires a private server to access all Netplay features. Enter the below text in the '''IP/Host Switches''' section:
===Warehouse===
<pre>trans3-ps3-lobby.prod.demonware.net==3.73.251.183&&trans3-ps3-lobby.prod.demonware.net==3.73.251.183</pre>
<pre>trans3-ps3-lobby.prod.demonware.net==3.73.251.183&&trans3-ps3-lobby.prod.demonware.net==3.73.251.183</pre>
And this in the '''DNS''' section:
And this in the '''DNS''' section:
<pre>3.73.251.183</pre>
<pre>188.225.75.35</pre>
*[https://wiki.aiwarehouse.xyz/ Warehouse Website]
[[Category:Custom servers (Netplay)]]
[[Category:Custom servers (Netplay)]]

Latest revision as of 17:33, 28 October 2024

Transformers: Dark of the Moon
Developer(s) High Moon Studios
Publisher(s) Activision
Series Transformers
Release date(s) NA June 14, 2011
EU June 24, 2011
AU June 29, 2011
Release type Console exclusive
Genre(s) Action, Adventure
Mode(s) Single-player, Multiplayer
GameID(s) BLUS30709 (IRD), BLES01169 (IRD)
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

Transformers: Dark of the Moon is based on the 2011 film of the same name. It is the sequel to 2009's Transformers: Revenge of the Fallen, and the third video game adaptation of the live-action Transformers film series. Unlike the first two games, Dark of the Moon follows an original story, set before the events of the film it is based on, and features only one campaign, which alternates between the Autobots and the Decepticons. A spin-off, Transformers: Rise of the Dark Spark, was released in June 2014.

The game, like its predecessors, is mostly a third-person shooter and has players fight various types of AI enemies in both single-player and multiplayer modes. Most notably, the game introduces a new feature called "Stealth Force", which allows the characters to use weapons while in vehicle form. In both vehicle and robot form, characters have access to two special abilities, which change when the player transforms. For example, Ironhide may have the ability to throw grenades in robot form, and a speed-up ability in vehicle form. The multiplayer component of the game features four classes: Scout, Hunter, Commander and Warrior, which all have specific traits, such as the Scout being faster than the other classes, or the Warrior having more health.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

CPU configuration

Setting Option Notes
SPU block size Mega Improves performance without the cost of stability.

GPU configuration

Setting Option Notes
ZCULL accuracy Relaxed Slightly Improves performance.
Strict rendering mode On Required to prevent severe artifacts.
Multithreaded RSX On May improve performance, may not. Needs further testing.
Asynchronous texture streaming On This can improve performance, if your GPU is strong enough to use it.

Advanced configuration

Setting Option Notes
Sleep timers accuracy As Host Improves performance.
Driver wake-up delay 100 Needed to prevent crashes after only a few minutes of gameplay. Check values between 100-300.

Known Issues

Expect semi-frequent crashes in areas with lots of particle effects. Most notably in multiplayer and near the end of Chapter 6.

Special Notes

The game's Coalesced.ini configuration file can be modified for better performance. See this video for installation instructions for a premade performance-oriented Coalesced.ini.

Netplay testing

For the complete list of games tested with RPCN, please check the RPCN Compatibility List.

Game Version RPCS3 Version Connects? Create/Join lobbies? Match with others? Online features working? Requires custom servers? Notes
1.01 N/A Yes Yes Yes Yes Available Requires custom IP/Hosts switches. More info

Netplay IP/Host Switches

This title requires a private server to access all Netplay features. Enter the below text in the IP/Host Switches section:

Warehouse

trans3-ps3-lobby.prod.demonware.net==3.73.251.183&&trans3-ps3-lobby.prod.demonware.net==3.73.251.183

And this in the DNS section:

188.225.75.35