Formula One Championship Edition: Difference between revisions

From RPCS3 Wiki
m (Text replacement - "|enable spu loop detection notes = ↵|spu cache = <!-- On, Off -->↵|spu cache notes = ↵|accurate xfloat = <!-- On, Off -->↵|accurate xfloat notes = ↵|spu block size = <!-- Safe, Mega, Giga -->↵" to "|enable spu loop detection notes = |spu xfloat accuracy = <!-- Accurate, Approximate, Relaxed --> |sp...)
(Add issue, config)
 
(6 intermediate revisions by 2 users not shown)
Line 8: Line 8:
|genre    = Racing
|genre    = Racing
|modes    = Single-player, Multiplayer<!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|modes    = Single-player, Multiplayer<!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|gameid    = {{gameid|id=BCES00005, BCUS98142, NPEA90003|ird=Yes}}, {{gameid|oid=BCJS30005, BCAS20009|ird=No}}
|gameid    = {{gameid|id=BCES00005, BCUS98142, NPEA90003|oid=BCJS30005|ird=Yes}}, {{gameid|oid=BCAS20009|ird=No}}
|internal resolution = 1280x720
|internal resolution = 1280x720
|wikipedia = <!-- delete if not applicable -->
|wikipedia = <!-- delete if not applicable -->
Line 41: Line 41:
|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio notes                    =  
|aspect ratio notes                    =  
|framelimit                            = <!-- Off, 59.94, 50, 60, 30, Auto -->
|framelimit                            = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite -->
|framelimit notes                      =  
|framelimit notes                      =  
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
Line 86: Line 86:
|volume                                = <!-- Value between 0% to 200% -->
|volume                                = <!-- Value between 0% to 200% -->
|volume notes                          =  
|volume notes                          =  
|enable buffering                      = <!-- On, Off -->
|enable buffering                      = Off<!-- On, Off -->
|enable buffering notes                =  
|enable buffering notes                = Fixes missing audio
|audio buffer duration                = <!-- Value between 20ms to 250ms -->
|audio buffer duration                = <!-- Value between 20ms to 250ms -->
|audio buffer duration notes          =  
|audio buffer duration notes          =  
Line 103: Line 103:
|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input notes                    =  
|camera input notes                    =  
|camera settings                      = <!-- Null, Fake -->
|camera settings                      = <!-- Null, Fake, Qt -->
|camera settings notes                =  
|camera settings notes                =  
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler                          = <!-- Null, Fake, Mouse -->
Line 121: Line 121:
|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans notes  =  
|ppu llvm accurate vector nans notes  =  
|ppu llvm java mode handling          = <!-- True, False -->
|ppu llvm java mode handling          = <!-- On, Off -->
|ppu llvm java mode handling notes    =  
|ppu llvm java mode handling notes    =  
|silence all logs                      = On <!-- On, Off -->
|silence all logs                      = On <!-- On, Off -->
Line 145: Line 145:
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate notes                    =  
|vblank rate notes                    =  
|vblank ntsc fixup                    = <!-- On, Off -->
|vblank ntsc fixup notes              =
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale notes                    =  
|clocks scale notes                    =  
Line 162: Line 164:
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations notes  =  
|accurate ppu 128 reservations notes  =  
|ppu thread count                      = <!-- Value between 1 to 8 -->
|ppu thread count notes                =
<!-- Recommended patches -->
|highly recommended patch              = <!-- Mention patch names -->
|highly recommended patch notes        =
|recommended patch                    = <!-- Mention patch names -->
|recommended patch notes              =
}}
}}


Line 170: Line 179:
=== Visual Artifacts - <i>{{issue|12059}}</i>===
=== Visual Artifacts - <i>{{issue|12059}}</i>===
Artifacts can appear over the sky graphics. Setting the ''Disable Zcull Occlusion Queries'' option under Debug tab works around this by disabling crowd rendering altogether.
Artifacts can appear over the sky graphics. Setting the ''Disable Zcull Occlusion Queries'' option under Debug tab works around this by disabling crowd rendering altogether.
=== Missing sound - <i>{{issue|12607}}</i>===
Formula One Championship Edition has NO audio ingame (cutscenes work) if you use Stereo Audio format (the default option). Setting Audio Buffering to off, or changing Audio Format to Automatic can be used as workarounds.


==Special Notes==
==Special Notes==
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->

Latest revision as of 11:59, 15 February 2024

Formula One Championship Edition
F1CE.jpg
Developer(s) SCE Studio Liverpool
Publisher(s) Sony Computer Entertainment
Release date(s) JP December 28, 2006
NA February 27, 2007
EU March 23, 2007
Release type PlayStation 3 exclusive
Genre(s) Racing
Mode(s) Single-player, Multiplayer
GameID(s) BCES00005 (IRD), BCUS98142 (IRD), NPEA90003, BCJS30005 (IRD), BCAS20009
Internal resolution 1280x720
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page


Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

GPU configuration

Setting Option Notes
Resolution scale threshold 35 Needed to render cars properly when upscaling.
Write color buffers On Required to fix missing car liveries

Audio configuration

Setting Option Notes
Enable buffering Off Fixes missing audio

Advanced configuration

Setting Option Notes
Silence all logs On Helps with performance.

Known Issues

Rendering issues

Visual Artifacts - Issue 12059

Artifacts can appear over the sky graphics. Setting the Disable Zcull Occlusion Queries option under Debug tab works around this by disabling crowd rendering altogether.

Missing sound - Issue 12607

Formula One Championship Edition has NO audio ingame (cutscenes work) if you use Stereo Audio format (the default option). Setting Audio Buffering to off, or changing Audio Format to Automatic can be used as workarounds.

Special Notes