m (Text replacement - "|thread scheduler notes = ↵|lower spu thread priority = <!-- On, Off -->↵|lower spu thread priority notes = ↵|enable spu loop detection = <!-- On, Off -->↵" to "|thread scheduler notes = |enable spu loop detection = <!-- On, Off --> ") |
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|enable spu loop detection = <!-- On, Off --> | |enable spu loop detection = <!-- On, Off --> | ||
|enable spu loop detection notes = | |enable spu loop detection notes = | ||
|spu xfloat accuracy = <!-- Accurate, Approximate, Relaxed --> | |spu xfloat accuracy = <!-- Accurate, Approximate, Relaxed --> | ||
|spu xfloat accuracy notes = | |spu xfloat accuracy notes = | ||
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|aspect ratio = <!-- 4:3, 16:9 --> | |aspect ratio = <!-- 4:3, 16:9 --> | ||
|aspect ratio notes = | |aspect ratio notes = | ||
|framelimit = <!-- Off | |framelimit = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite --> | ||
|framelimit notes = | |framelimit notes = | ||
|anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --> | |anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --> | ||
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|ppu llvm accurate vector nans = <!-- On, Off --> | |ppu llvm accurate vector nans = <!-- On, Off --> | ||
|ppu llvm accurate vector nans notes = | |ppu llvm accurate vector nans notes = | ||
|ppu llvm java mode handling = <!-- | |ppu llvm java mode handling = <!-- On, Off --> | ||
|ppu llvm java mode handling notes = | |ppu llvm java mode handling notes = | ||
|silence all logs = <!-- On, Off --> | |silence all logs = <!-- On, Off --> | ||
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|vblank rate = <!-- Value between 1 to 500 --> | |vblank rate = <!-- Value between 1 to 500 --> | ||
|vblank rate notes = | |vblank rate notes = | ||
|vblank ntsc fixup = <!-- On, Off --> | |||
|vblank ntsc fixup notes = | |||
|clocks scale = <!-- Value between 10 to 1000 --> | |clocks scale = <!-- Value between 10 to 1000 --> | ||
|clocks scale notes = | |clocks scale notes = | ||
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|accurate ppu 128 reservations = <!-- Always Enabled, Disabled, Value between 1 to 8 --> | |accurate ppu 128 reservations = <!-- Always Enabled, Disabled, Value between 1 to 8 --> | ||
|accurate ppu 128 reservations notes = | |accurate ppu 128 reservations notes = | ||
|ppu thread count = <!-- Value between 1 to 8 --> | |||
|ppu thread count notes = | |||
<!-- Recommended patches --> | |||
|highly recommended patch = <!-- Mention patch names --> | |||
|highly recommended patch notes = | |||
|recommended patch = <!-- Mention patch names --> | |||
|recommended patch notes = | |||
}} | }} | ||
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Although the Vulkan renderer does improve performance, it is less stable with frequent freezes and desyncs. Use OpenGL instead as it is more stable. | Although the Vulkan renderer does improve performance, it is less stable with frequent freezes and desyncs. Use OpenGL instead as it is more stable. | ||
===Freezes in intro and main menu=== | |||
*{{issue|12568}}: The PPU LLVM sometimes stops at intro screen. Before or after 3D drawn that can have a FIFO fatal error in start menu screen. | |||
==Special Notes== | ==Special Notes== | ||
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section --> | <!-- Mention any additional notes if necessary. If no special notes are required, remove this section --> |
Latest revision as of 17:45, 1 August 2023
Test Drive Unlimited 2 | |
---|---|
Developer(s) | Eden Games |
Publisher(s) | Atari |
Series | Test Drive |
Release date(s) | NA February 8, 2011 EU February 11, 2011 AU February 10, 2011 |
Release type | Multi-platform |
Genre(s) | Racing |
Mode(s) | Single-player, Multiplayer |
GameID(s) | BLUS30527 (IRD), BLES00884 (IRD) |
Internal resolution | 1280x720 |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
Configuration
Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.
GPU configuration
Setting | Option | Notes |
---|---|---|
Renderer | OpenGL | Needed for the game to run beyond the start menu. |
Write color buffers | On | Needed along with Read Color Buffers to resolve black screen. |
Advanced configuration
Setting | Option | Notes |
---|---|---|
Read color buffers | On | Needed along with Write Color Buffers to resolve black screen. |
RSX FIFO accuracy | Atomic | Helps with stability. |
Driver wake-up delay | 200 | Helps with stability, reduces crashes. |
Known Issues
When booting up the game for the first time, the OpenGL renderer is required, otherwise the game will always crash when loading the initial cutscene. After the first section is passed, rebooting the game with the Vulkan renderer is possible.
Although the Vulkan renderer does improve performance, it is less stable with frequent freezes and desyncs. Use OpenGL instead as it is more stable.
- Issue 12568: The PPU LLVM sometimes stops at intro screen. Before or after 3D drawn that can have a FIFO fatal error in start menu screen.