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|genre = Racing | |genre = Racing | ||
|modes = Single-player, Multiplayer<!-- Choose all relevant options: Single-player, Co-op, Multiplayer --> | |modes = Single-player, Multiplayer<!-- Choose all relevant options: Single-player, Co-op, Multiplayer --> | ||
|gameid = {{gameid|id=BCES00005, BCUS98142, NPEA90003|ird=Yes}}, {{gameid|oid= | |gameid = {{gameid|id=BCES00005, BCUS98142, NPEA90003|oid=BCJS30005|ird=Yes}}, {{gameid|oid=BCAS20009|ird=No}} | ||
|internal resolution = 1280x720 | |internal resolution = 1280x720 | ||
|wikipedia = <!-- delete if not applicable --> | |wikipedia = <!-- delete if not applicable --> | ||
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|enable spu loop detection = <!-- On, Off --> | |enable spu loop detection = <!-- On, Off --> | ||
|enable spu loop detection notes = | |enable spu loop detection notes = | ||
|spu | |spu xfloat accuracy = <!-- Accurate, Approximate, Relaxed --> | ||
|spu | |spu xfloat accuracy notes = | ||
|spu block size = <!-- Safe, Mega, Giga --> | |spu block size = <!-- Safe, Mega, Giga --> | ||
|spu block size notes = | |spu block size notes = | ||
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|aspect ratio = <!-- 4:3, 16:9 --> | |aspect ratio = <!-- 4:3, 16:9 --> | ||
|aspect ratio notes = | |aspect ratio notes = | ||
|framelimit = <!-- Off | |framelimit = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite --> | ||
|framelimit notes = | |framelimit notes = | ||
|anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --> | |anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --> | ||
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|volume = <!-- Value between 0% to 200% --> | |volume = <!-- Value between 0% to 200% --> | ||
|volume notes = | |volume notes = | ||
|enable buffering = <!-- On, Off --> | |enable buffering = Off<!-- On, Off --> | ||
|enable buffering notes = | |enable buffering notes = Fixes missing audio | ||
|audio buffer duration = <!-- Value between 20ms to 250ms --> | |audio buffer duration = <!-- Value between 20ms to 250ms --> | ||
|audio buffer duration notes = | |audio buffer duration notes = | ||
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|camera input = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 --> | |camera input = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 --> | ||
|camera input notes = | |camera input notes = | ||
|camera settings = <!-- Null, Fake --> | |camera settings = <!-- Null, Fake, Qt --> | ||
|camera settings notes = | |camera settings notes = | ||
|move handler = <!-- Null, Fake, Mouse --> | |move handler = <!-- Null, Fake, Mouse --> | ||
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|ppu llvm accurate vector nans = <!-- On, Off --> | |ppu llvm accurate vector nans = <!-- On, Off --> | ||
|ppu llvm accurate vector nans notes = | |ppu llvm accurate vector nans notes = | ||
|ppu llvm java mode handling = <!-- | |ppu llvm java mode handling = <!-- On, Off --> | ||
|ppu llvm java mode handling notes = | |ppu llvm java mode handling notes = | ||
|silence all logs = On <!-- On, Off --> | |silence all logs = On <!-- On, Off --> | ||
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|vblank rate = <!-- Value between 1 to 500 --> | |vblank rate = <!-- Value between 1 to 500 --> | ||
|vblank rate notes = | |vblank rate notes = | ||
|vblank ntsc fixup = <!-- On, Off --> | |||
|vblank ntsc fixup notes = | |||
|clocks scale = <!-- Value between 10 to 1000 --> | |clocks scale = <!-- Value between 10 to 1000 --> | ||
|clocks scale notes = | |clocks scale notes = | ||
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|accurate ppu 128 reservations = <!-- Always Enabled, Disabled, Value between 1 to 8 --> | |accurate ppu 128 reservations = <!-- Always Enabled, Disabled, Value between 1 to 8 --> | ||
|accurate ppu 128 reservations notes = | |accurate ppu 128 reservations notes = | ||
|ppu thread count = <!-- Value between 1 to 8 --> | |||
|ppu thread count notes = | |||
<!-- Recommended patches --> | |||
|highly recommended patch = <!-- Mention patch names --> | |||
|highly recommended patch notes = | |||
|recommended patch = <!-- Mention patch names --> | |||
|recommended patch notes = | |||
}} | }} | ||
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=== Visual Artifacts - <i>{{issue|12059}}</i>=== | === Visual Artifacts - <i>{{issue|12059}}</i>=== | ||
Artifacts can appear over the sky graphics. Setting the ''Disable Zcull Occlusion Queries'' option under Debug tab works around this by disabling crowd rendering altogether. | Artifacts can appear over the sky graphics. Setting the ''Disable Zcull Occlusion Queries'' option under Debug tab works around this by disabling crowd rendering altogether. | ||
=== Missing sound - <i>{{issue|12607}}</i>=== | |||
Formula One Championship Edition has NO audio ingame (cutscenes work) if you use Stereo Audio format (the default option). Setting Audio Buffering to off, or changing Audio Format to Automatic can be used as workarounds. | |||
==Special Notes== | ==Special Notes== | ||
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section --> | <!-- Mention any additional notes if necessary. If no special notes are required, remove this section --> |
Latest revision as of 11:59, 15 February 2024
Formula One Championship Edition | |
---|---|
Developer(s) | SCE Studio Liverpool |
Publisher(s) | Sony Computer Entertainment |
Release date(s) | JP December 28, 2006 NA February 27, 2007 EU March 23, 2007 |
Release type | PlayStation 3 exclusive |
Genre(s) | Racing |
Mode(s) | Single-player, Multiplayer |
GameID(s) | BCES00005 (IRD), BCUS98142 (IRD), NPEA90003, BCJS30005 (IRD), BCAS20009 |
Internal resolution | 1280x720 |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
Configuration
Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.
GPU configuration
Setting | Option | Notes |
---|---|---|
Resolution scale threshold | 35 | Needed to render cars properly when upscaling. |
Write color buffers | On | Required to fix missing car liveries |
Audio configuration
Setting | Option | Notes |
---|---|---|
Enable buffering | Off | Fixes missing audio |
Advanced configuration
Setting | Option | Notes |
---|---|---|
Silence all logs | On | Helps with performance. |
Known Issues
Rendering issues
Visual Artifacts - Issue 12059
Artifacts can appear over the sky graphics. Setting the Disable Zcull Occlusion Queries option under Debug tab works around this by disabling crowd rendering altogether.
Missing sound - Issue 12607
Formula One Championship Edition has NO audio ingame (cutscenes work) if you use Stereo Audio format (the default option). Setting Audio Buffering to off, or changing Audio Format to Automatic can be used as workarounds.