Split/Second: Difference between revisions

From RPCS3 Wiki
m (Text replacement - "|move handler notes = ↵<!-- Advanced configuration -->↵" to "|move handler notes = <!-- Network configuration --> |network status = <!-- Disconnected, Connected --> |network status notes = |psn status = <!-- Disconnected, Simulated, RPCN --> |psn status notes = <!-- Advanced configuration --> ")
 
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|image    = [[File:{{#setmainimage:Split-Second.jpeg‎}}|300px]]
|image    = [[File:{{#setmainimage:Split-Second.jpeg‎}}|300px]]
|developer = Black Rock Studio
|developer = Black Rock Studio
|publisher = Disney Interactive Studios{{vgregion|}}
|publisher = Disney Interactive Studios
|series    = <!-- delete if not applicable -->
|date      = {{vgregion|NA=May 18, 2010|EU=May 21, 2010}}{{vgregion|JP=September 9, 2010}}
|date      = {{vgregion|NA=May 18, 2010|EU=May 21, 2010|JP=September 9, 2010}}
|release  = Multi-platform<!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform -->
|release  = Multi-platform <!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform -->
|genre    = Racing
|genre    = Racing
|modes    = Single-player, Multiplayer<!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|modes    = Single-player, Multiplayer<!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|gameid    = {{gameid|id=BLUS30300, BLES00781, BLES00780|ird=Yes}}, {{gameid|id=NPUB30450|ird=No}}<br>'''''Demo'''''<br>{{gameid|id=NPUB90245|ird=No}}, {{gameid|id=NPUB90491|ird=No}}, {{gameid|id=NPEB90236|ird=No}}
|gameid    = {{gameid|id=BLUS30300, BLES00781, BLES00780, NPUB30450|oid=BLJM60251|ird=Yes}}<br>'''''Demo'''''<br>{{gameid|id=NPUB90245|oid=NPEB90236, NPUB90491|ird=NA}}
|wikipedia = https://en.wikipedia.org/wiki/Split/Second
|internal resolution = 1280x720
|internal resolution = 1280x720
|wikipedia = <!-- delete if not applicable -->
|vndb      = <!-- delete if not applicable -->
|title    = <!-- Used only in niche scenarios. Delete if not applicable -->
}}
}}


<!-- Give a brief description about the game -->
'''''Split/Second''''' (released in Europe as '''''Split/Second: Velocity''''') is an arcade racing video game. In the game, players take part in a fictional reality television show, consisting of a variety of events, each focusing on destructible environments triggered remotely by driver actions known as "power plays".
'''''Split/Second''''' (released in Europe as '''''Split/Second: Velocity''''') is an arcade racing video game. In the game, players take part in a fictional reality television show, consisting of a variety of events, each focusing on destructible environments triggered remotely by driver actions known as "power plays".


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|thread scheduler                      = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|thread scheduler                      = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|thread scheduler notes                =  
|thread scheduler notes                =  
|lower spu thread priority            = <!-- On, Off -->
|lower spu thread priority notes      =
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection notes      =  
|enable spu loop detection notes      =  
|spu cache                            = <!-- On, Off -->
|spu cache notes                      =
|spu xfloat accuracy                  = <!-- Accurate, Approximate, Relaxed -->
|spu xfloat accuracy                  = <!-- Accurate, Approximate, Relaxed -->
|spu xfloat accuracy notes            =  
|spu xfloat accuracy notes            =  
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|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio notes                    =  
|aspect ratio notes                    =  
|framelimit                            = <!-- Off, 59.94, 50, 60, 30, Auto -->
|framelimit                            = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite -->
|framelimit notes                      =  
|framelimit notes                      =  
|anisotropic filter                    = Auto <!-- Auto, 2x, 4x, 8x, 16x -->
|anisotropic filter                    = Auto <!-- Auto, 2x, 4x, 8x, 16x -->
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|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution notes              =  
|default resolution notes              =  
|resolution scale                      = <!-- Value between 50% to 800% -->
|resolution scale                      = 100<!-- Value between 50% to 800% -->
|resolution scale notes                =  
|resolution scale notes                = Increasing the resolution fixes missing explosion effects on handle rsx memory tiling, but causes visual issues.
|resolution scale threshold            = <!-- Value between 1 to 1024 in the format 16 x 16 -->
|resolution scale threshold            = <!-- Value between 1 to 1024 in the format 16 x 16 -->
|resolution scale threshold notes      =  
|resolution scale threshold notes      =  
|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|shader mode notes                    =  
|shader mode notes                    =  
|write color buffers                  = <!-- On, Off -->
|write color buffers                  = On<!-- On, Off -->
|write color buffers notes            =  
|write color buffers notes            = Fixes broken visuals.
|strict rendering mode                = <!-- On, Off -->
|strict rendering mode                = <!-- On, Off -->
|strict rendering mode notes          =  
|strict rendering mode notes          =  
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|stretch to display area              = <!-- On, Off -->
|stretch to display area              = <!-- On, Off -->
|stretch to display area notes        =  
|stretch to display area notes        =  
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx                    = On<!-- On, Off -->
|multithreaded rsx notes              =  
|multithreaded rsx notes              = Improves performance.
|asynchronous texture streaming        = <!-- On, Off -->
|asynchronous texture streaming        = On<!-- On, Off -->
|asynchronous texture streaming notes  =  
|asynchronous texture streaming notes  = If you have a stronger GPU, this can give substantial performance boost.
<!-- Audio configuration -->
<!-- Audio configuration -->
|audio out windows                    = <!-- Cubeb, XAudio2, Disabled -->
|audio out windows                    = <!-- Cubeb, XAudio2, Disabled -->
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|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans notes  =  
|ppu llvm accurate vector nans notes  =  
|ppu llvm java mode handling          = <!-- True, False -->
|ppu llvm java mode handling          = <!-- On, Off -->
|ppu llvm java mode handling notes    =  
|ppu llvm java mode handling notes    =  
|silence all logs                      = <!-- On, Off -->
|silence all logs                      = <!-- On, Off -->
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|read depth buffers                    = <!-- On, Off -->
|read depth buffers                    = <!-- On, Off -->
|read depth buffers notes              =  
|read depth buffers notes              =  
|write depth buffers                  = On <!-- On, Off -->
|write depth buffers                  = <!-- On, Off -->
|write depth buffers notes            = Fixes broken explosion effects caused by Force CPU Blit.
|write depth buffers notes            =  
|read color buffers                    = <!-- On, Off -->
|read color buffers                    = On<!-- On, Off -->
|read color buffers notes              =  
|read color buffers notes              = Fixes broken visuals.
|handle rsx memory tiling              = On<!-- On, Off -->
|handle rsx memory tiling notes        = Requires Write Color Buffers and Read Color Buffers, fixes visuals but removes explosion effects.
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache notes    =  
|disable on-disk shader cache notes    =  
|disable native float16 support        = <!-- On, Off -->
|disable native float16 support        = <!-- On, Off -->
|disable native float16 support notes  =  
|disable native float16 support notes  =  
|rsx fifo accuracy                    = <!-- Fast, Atomic, Ordered & Atomic -->
|rsx fifo accuracy                    = Atomic<!-- Fast, Atomic, Ordered & Atomic -->
|rsx fifo accuracy notes              =  
|rsx fifo accuracy notes              = Helps with stability.
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay notes            =  
|driver wake-up delay notes            =  
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate notes                    =  
|vblank rate notes                    =  
|vblank ntsc fixup                    = <!-- On, Off -->
|vblank ntsc fixup notes              =
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale notes                    =  
|clocks scale notes                    =  
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|disable zcull occlusion queries      = <!-- On, Off -->
|disable zcull occlusion queries      = <!-- On, Off -->
|disable zcull occlusion queries notes =  
|disable zcull occlusion queries notes =  
|force cpu blit emulation              = On <!-- On, Off -->
|force cpu blit emulation              = <!-- On, Off -->
|force cpu blit emulation notes        = Fixes checkerboard visuals, however, breaks explosion effects, and car liveries.
|force cpu blit emulation notes        =  
|use gpu texture scaling              = <!-- On, Off -->
|use gpu texture scaling              = <!-- On, Off -->
|use gpu texture scaling notes        =  
|use gpu texture scaling notes        =  
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|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations notes  =  
|accurate ppu 128 reservations notes  =  
|ppu thread count                      = <!-- Value between 1 to 8 -->
|ppu thread count notes                =
<!-- Recommended patches -->
|highly recommended patch              = <!-- Mention patch names -->
|highly recommended patch notes        =
|recommended patch                    = <!-- Mention patch names -->
|recommended patch notes              =
}}
}}


==Known Issues==
==Known Issues==
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
High framerates will cause the game to run faster than its normal speed, even when adjusting vblank frequency.


===Noise/Checkerboarding graphics===
===Noise/Checkerboarding graphics - <i>Fixed by {{pr|14647}}</i>===
* {{issue|6399}}: Large amounts of visual noise/checkerboarding corrupt the graphics in-game
<s>{{issue|6399}}: Large amounts of visual noise/checkerboarding corrupt the graphics in-game</s>


==Special Notes==
==Special Notes==
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
{{netplay
{{netplay
|gamever = 1.04
|gamever       = 1.04
|connect = Yes <!-- Yes, No, Partial, Untested, N/A -->
|rpcs3 version  = N/A
|lobbies = Yes <!-- Yes, No, Partial, Untested, N/A -->
|connect       = Yes<!-- Yes, No, Partial, Untested, N/A -->
|match   = Yes <!-- Yes, No, Partial, Untested, N/A -->
|lobbies       = Yes<!-- Yes, No, Partial, Untested, N/A -->
|features = Yes <!-- Yes, No, Partial, Untested, N/A -->
|match         = Yes<!-- Yes, No, Partial, Untested, N/A -->
|notes   = None [https://cdn.discordapp.com/attachments/483019836763668492/997175233180090368/RPCS3.log.gz]
|features       = Yes<!-- Yes, No, Partial, Untested, N/A -->
|custom servers = Not required<!-- Available, Not available, Not required, Untested -->
|notes         =  
}}
}}

Latest revision as of 18:38, 10 March 2024

Split/Second
Split-Second.jpeg
Developer(s) Black Rock Studio
Publisher(s) Disney Interactive Studios
Release date(s) NA May 18, 2010
EU May 21, 2010
JP September 9, 2010
Release type Multi-platform
Genre(s) Racing
Mode(s) Single-player, Multiplayer
GameID(s) BLUS30300 (IRD), BLES00781 (IRD), BLES00780 (IRD), NPUB30450, BLJM60251 (IRD)
Demo
NPUB90245, NPEB90236, NPUB90491
Internal resolution 1280x720
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

Split/Second (released in Europe as Split/Second: Velocity) is an arcade racing video game. In the game, players take part in a fictional reality television show, consisting of a variety of events, each focusing on destructible environments triggered remotely by driver actions known as "power plays".

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

GPU configuration

Setting Option Notes
Anisotropic filter Auto Keep this value on auto, otherwise graphical artifacts will appear.
Resolution scale 100 Increasing the resolution fixes missing explosion effects on handle rsx memory tiling, but causes visual issues.
Write color buffers On Fixes broken visuals.
Multithreaded RSX On Improves performance.
Asynchronous texture streaming On If you have a stronger GPU, this can give substantial performance boost.

Advanced configuration

Setting Option Notes
Read color buffers On Fixes broken visuals.
Handle RSX memory tiling On Requires Write Color Buffers and Read Color Buffers, fixes visuals but removes explosion effects.
RSX FIFO accuracy Atomic Helps with stability.

Known Issues

Noise/Checkerboarding graphics - Fixed by PR 14647

Issue 6399: Large amounts of visual noise/checkerboarding corrupt the graphics in-game

Special Notes

Netplay testing

For the complete list of games tested with RPCN, please check the RPCN Compatibility List.

Game Version RPCS3 Version Connects? Create/Join lobbies? Match with others? Online features working? Requires custom servers? Notes
1.04 N/A Yes Yes Yes Yes Not required