Silent Hill Downpour: Difference between revisions

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m (Text replacement - "==Configuration==↵<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config↵<!-- CPU configuration -->↵|ppu decoder = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) -->↵|ppu decoder notes = ↵|spu decoder = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJI...)
(→‎Configuration: adding info in the config)
 
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|image = [[File:{{#setmainimage:Silent Hill Downpour.jpg}}|300px]]
|image = [[File:{{#setmainimage:Silent Hill Downpour.jpg}}|300px]]
|developer = Vatra Games
|developer = Vatra Games
|publisher = {{vgregion|NA=Konami|EU=Konami}}
|publisher = Konami
|series    = Silent Hill
|series    = Silent Hill
|date      = {{vgregion|NA=March 13, 2012|EU=March 30, 2012}}
|date      = {{vgregion|NA=March 13, 2012|EU=March 30, 2012}}
Line 8: Line 8:
|genre    = Action, Adventure, Horror
|genre    = Action, Adventure, Horror
|modes    = Single-player
|modes    = Single-player
|gameid    = {{gameid|id=BLES01446, BLUS30565|ird=Yes}}
|gameid    = {{gameid|id=BLES01446, BLUS30565|oid=BLJM60391|ird=Yes}}
|internal resolution = 1280x720
|internal resolution = 1280x720
}}
}}
Line 27: Line 27:
|thread scheduler                      = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|thread scheduler                      = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|thread scheduler notes                =  
|thread scheduler notes                =  
|lower spu thread priority            = <!-- On, Off -->
|lower spu thread priority notes      =
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection notes      =  
|enable spu loop detection notes      =  
|spu cache                            = <!-- On, Off -->
|spu xfloat accuracy                  = <!-- Accurate, Approximate, Relaxed -->
|spu cache notes                      =
|spu xfloat accuracy notes             =  
|accurate xfloat                      = <!-- On, Off -->
|accurate xfloat notes                 =  
|spu block size                        = <!-- Safe, Mega, Giga -->
|spu block size                        = <!-- Safe, Mega, Giga -->
|spu block size notes                  =  
|spu block size notes                  =  
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|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio notes                    =  
|aspect ratio notes                    =  
|framelimit                            = <!-- Off, 59.94, 50, 60, 30, Auto -->
|framelimit                            = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite -->
|framelimit notes                      =  
|framelimit notes                      =  
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
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|anti-aliasing                        = <!-- Auto, Disabled -->
|anti-aliasing                        = <!-- Auto, Disabled -->
|anti-aliasing notes                  =  
|anti-aliasing notes                  =  
|zcull accuracy                        = <!-- Precise, Approximate, Relaxed -->
|zcull accuracy notes                  =
|shader quality                        = <!-- High, Low, Auto -->
|shader quality notes                  =
|3d rendering mode                    = <!-- Disabled, Anaglyph, Side-by-side, Over-under -->
|3d rendering mode notes              =
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution notes              =  
|default resolution notes              =  
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|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache notes    =  
|disable on-disk shader cache notes    =  
|disable vertex cache                  = <!-- On, Off -->
|disable vertex cache                  = On<!-- On, Off -->
|disable vertex cache notes            =  
|disable vertex cache notes            = Fixes flickering issue.
|rsx fifo accuracy                    = <!-- Fast, Atomic, Ordered & Atomic -->
|rsx fifo accuracy                    = <!-- Fast, Atomic, Ordered & Atomic -->
|rsx fifo accuracy notes              =  
|rsx fifo accuracy notes              =  
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|version = 1.2
|version = 1.2
|content =  
|content =  
Anchors:
  SHD_unlockfps_notes: &SHD_unlockfps_notes
    "Removes 62 FPS limit.\nMaximum framerate with the patch is half the Vblank frequency."
  SHD_DOF_notes: &SHD_DOF_notes
    "Disables the DoF effect which doesn't correctly scale with resolution upscaling. This patch may slightly affect color-grading and will reduce bloom intensity because those effects share the same shader pipeline with DoF. Additionally, 16x Anisotropic Filtering can now be forced via custom config without causing issues."
  SHD_MLAA_notes: &SHD_MLAA_notes
    "Removes both Morphological Anti-Aliasing (MLAA) and Fast Approximate Anti-Aliasing (FXAA), post-process AA solutions that significantly impact image definition and sharpness. Particularly useful when using resolution upscaling."
  SHD_titles: &SHD_titles
    "Silent Hill Downpour":
      BLES01446: [ 01.01 ]
      BLUS30565: [ 01.01 ]
PPU-11f50d10f4626cdd59837e2fe44b701a9d9bfeac: # SHGAME.SELF
PPU-11f50d10f4626cdd59837e2fe44b701a9d9bfeac: # SHGAME.SELF
   "Unlock FPS":
   "Unlock FPS":
     Games:
     Games: *SHD_titles
      "Silent Hill Downpour":
        BLES01446: [ 01.01 ]
        BLUS30565: [ 01.01 ]
     Author: "illusion"
     Author: "illusion"
     Notes: "Removes 62 FPS limit.\nMaximum framerate with the patch is half the Vblank frequency."
     Notes: *SHD_unlockfps_notes
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
       - [ be32, 0x002a1250, 0x60000000 ]
       - [ be32, 0x002a1250, 0x60000000 ]
   "Disable Low-Resolution Depth of Field":
   "Disable Low-Resolution Depth of Field":
     Games:
     Games: *SHD_titles
      "Silent Hill Downpour":
        BLES01446: [ 01.01 ]
        BLUS30565: [ 01.01 ]
     Author: "boma"
     Author: "boma"
     Notes: "Disables the DoF effect which doesn't correctly scale with resolution upscaling. This patch may slightly affect color-grading and will reduce bloom intensity because those effects share the same shader pipeline with DoF. Additionally, 16x Anisotropic Filtering can now be forced via custom config without causing issues."
     Notes: *SHD_DOF_notes
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
Line 206: Line 217:
       - [ be32, 0x00310b28, 0x38a00000 ] # li r5, 0x0
       - [ be32, 0x00310b28, 0x38a00000 ] # li r5, 0x0
   "Disable MLAA & FXAA":
   "Disable MLAA & FXAA":
     Games:
     Games: *SHD_titles
      "Silent Hill Downpour":
        BLES01446: [ 01.01 ]
        BLUS30565: [ 01.01 ]
     Author: "boma"
     Author: "boma"
     Notes: "Removes both Morphological Anti-Aliasing (MLAA) and Fast Approximate Anti-Aliasing (FXAA), post-process AA solutions that significantly impact image definition and sharpness. Particularly useful when using resolution upscaling."
     Notes: *SHD_MLAA_notes
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
Line 218: Line 226:
       - [ be32, 0x0077167c, 0x38600000 ] # li r3, 0x0 # SHGame.GlobalPostProcessSettings.ForceFXAA
       - [ be32, 0x0077167c, 0x38600000 ] # li r3, 0x0 # SHGame.GlobalPostProcessSettings.ForceFXAA
       - [ be32, 0x0076efb4, 0x38600000 ] # li r3, 0x0 # Engine.MaterialPostProcess.MLAA
       - [ be32, 0x0076efb4, 0x38600000 ] # li r3, 0x0 # Engine.MaterialPostProcess.MLAA
PPU-aa5570c4d54fb575f39e4a0067e837056473f4e0: # SHGAME.SELF
  "Unlock FPS":
    Games:
      "Silent Hill Downpour":
        BLJM60391: [ 01.00 ]
    Author: "illusion, FlexBy"
    Notes: *SHD_unlockfps_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x002a1020, 0x60000000 ]
  "Disable Low-Resolution Depth of Field":
    Games:
      "Silent Hill Downpour":
        BLJM60391: [ 01.00 ]
    Author: "boma, FlexBy"
    Notes: *SHD_DOF_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x000fa828, 0x38a00000 ] # li r5, 0x0
      - [ be32, 0x00270a30, 0x38a00000 ] # li r5, 0x0
      - [ be32, 0x003108f8, 0x38a00000 ] # li r5, 0x0
  "Disable MLAA & FXAA":
    Games:
      "Silent Hill Downpour":
        BLJM60391: [ 01.00 ]
    Author: "boma, FlexBy"
    Notes: *SHD_MLAA_notes
    Patch Version: 1.0
    Patch:
      - [ byte, 0x00771723, 0x64 ] # cmpwi r3 0x64
      - [ byte, 0x00771724, 0x41 ] # beq
      - [ be32, 0x0077172c, 0x38600000 ] # li r3, 0x0 # SHGame.GlobalPostProcessSettings.ForceFXAA
      - [ be32, 0x0076f064, 0x38600000 ] # li r3, 0x0 # Engine.MaterialPostProcess.MLAA
}}
}}

Latest revision as of 01:15, 24 November 2023

Silent Hill Downpour
Silent Hill Downpour.jpg
Developer(s) Vatra Games
Publisher(s) Konami
Series Silent Hill
Release date(s) NA March 13, 2012
EU March 30, 2012
Release type Console exclusive
Genre(s) Action, Adventure, Horror
Mode(s) Single-player
GameID(s) BLES01446 (IRD), BLUS30565 (IRD), BLJM60391 (IRD)
Internal resolution 1280x720
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

Silent Hill: Downpour is the latest Silent Hill game offering the familiar Survival Horror gameplay delivered in the most defined visual quality to date. The game also expands on the exploration theme of the franchise both design-wise and through psychological torture, ambient story, horrific enemies and self-evaluative questions of despair.

Murphy Pendleton has been incarcerated for several years, having had his sentence extended once already. Due to his history at Ryall State Prison, he is being transferred to nearby Wayside Maximum Security Penitentiary—but a freak accident cuts the journey short. Waking up in a forest next to the wrecked bus, Murphy has a clear shot at freedom. He makes his way into the sleepy town of Silent Hill where mysterious locals welcome him into a slowly developing personal hell.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

GPU configuration

Setting Option Notes
Resolution scale threshold 512 x 512 Fixes visual issues such as main menu being red.

Advanced configuration

Setting Option Notes
Disable vertex cache On Fixes flickering issue.

Known Issues

There are no reported issues with this title.

Special Notes

Patches

Anchors:
  SHD_unlockfps_notes: &SHD_unlockfps_notes
    "Removes 62 FPS limit.\nMaximum framerate with the patch is half the Vblank frequency."

  SHD_DOF_notes: &SHD_DOF_notes
    "Disables the DoF effect which doesn't correctly scale with resolution upscaling. This patch may slightly affect color-grading and will reduce bloom intensity because those effects share the same shader pipeline with DoF. Additionally, 16x Anisotropic Filtering can now be forced via custom config without causing issues."

  SHD_MLAA_notes: &SHD_MLAA_notes
    "Removes both Morphological Anti-Aliasing (MLAA) and Fast Approximate Anti-Aliasing (FXAA), post-process AA solutions that significantly impact image definition and sharpness. Particularly useful when using resolution upscaling."

  SHD_titles: &SHD_titles
    "Silent Hill Downpour":
      BLES01446: [ 01.01 ]
      BLUS30565: [ 01.01 ]

PPU-11f50d10f4626cdd59837e2fe44b701a9d9bfeac: # SHGAME.SELF
  "Unlock FPS":
    Games: *SHD_titles
    Author: "illusion"
    Notes: *SHD_unlockfps_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x002a1250, 0x60000000 ]
  "Disable Low-Resolution Depth of Field":
    Games: *SHD_titles
    Author: "boma"
    Notes: *SHD_DOF_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x000fa828, 0x38a00000 ] # li r5, 0x0
      - [ be32, 0x00270c60, 0x38a00000 ] # li r5, 0x0
      - [ be32, 0x00310b28, 0x38a00000 ] # li r5, 0x0
  "Disable MLAA & FXAA":
    Games: *SHD_titles
    Author: "boma"
    Notes: *SHD_MLAA_notes
    Patch Version: 1.0
    Patch:
      - [ byte, 0x00771673, 0x64 ] # cmpwi r3 0x64
      - [ byte, 0x00771674, 0x41 ] # beq
      - [ be32, 0x0077167c, 0x38600000 ] # li r3, 0x0 # SHGame.GlobalPostProcessSettings.ForceFXAA
      - [ be32, 0x0076efb4, 0x38600000 ] # li r3, 0x0 # Engine.MaterialPostProcess.MLAA

PPU-aa5570c4d54fb575f39e4a0067e837056473f4e0: # SHGAME.SELF
  "Unlock FPS":
    Games:
      "Silent Hill Downpour":
        BLJM60391: [ 01.00 ]
    Author: "illusion, FlexBy"
    Notes: *SHD_unlockfps_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x002a1020, 0x60000000 ]
  "Disable Low-Resolution Depth of Field":
    Games:
      "Silent Hill Downpour":
        BLJM60391: [ 01.00 ]
    Author: "boma, FlexBy"
    Notes: *SHD_DOF_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x000fa828, 0x38a00000 ] # li r5, 0x0
      - [ be32, 0x00270a30, 0x38a00000 ] # li r5, 0x0
      - [ be32, 0x003108f8, 0x38a00000 ] # li r5, 0x0
  "Disable MLAA & FXAA":
    Games:
      "Silent Hill Downpour":
        BLJM60391: [ 01.00 ]
    Author: "boma, FlexBy"
    Notes: *SHD_MLAA_notes
    Patch Version: 1.0
    Patch:
      - [ byte, 0x00771723, 0x64 ] # cmpwi r3 0x64
      - [ byte, 0x00771724, 0x41 ] # beq
      - [ be32, 0x0077172c, 0x38600000 ] # li r3, 0x0 # SHGame.GlobalPostProcessSettings.ForceFXAA
      - [ be32, 0x0076f064, 0x38600000 ] # li r3, 0x0 # Engine.MaterialPostProcess.MLAA