Resistance 2: Difference between revisions

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|genre    = First-person shooter
|genre    = First-person shooter
|modes    = Single-player, Co-op, Multiplayer
|modes    = Single-player, Co-op, Multiplayer
|gameid    = {{gameid|id=BCAS20055, BCES00226, BCUS98120, NPEA00431|oid=BCJS30029|ird=Yes}}<br>'''''Beta'''''<br>{{gameid|id=BCET70007, NPUA70018|ird=No}}
|gameid    = {{gameid|id=BCAS20055, BCES00226, BCUS98120, NPEA00431|oid=BCJS30029|ird=Yes}}<br>'''''Beta'''''<br>{{gameid|id=BCET70007, NPUA70018|ird=NA}}
|internal resolution = 1280x720
|internal resolution = 1280x720
|wikipedia = https://en.wikipedia.org/wiki/Resistance_2
|wikipedia = https://en.wikipedia.org/wiki/Resistance_2
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|stretch to display area              = <!-- On, Off -->
|stretch to display area              = <!-- On, Off -->
|stretch to display area notes        =  
|stretch to display area notes        =  
|disable vertex cache                  = <!-- On, Off -->
|disable vertex cache notes            =
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx notes              =  
|multithreaded rsx notes              =  
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|asynchronous texture streaming notes  =  
|asynchronous texture streaming notes  =  
<!-- Audio configuration -->
<!-- Audio configuration -->
|audio out windows                    = <!-- XAudio2, OpenAL, Disabled -->
|audio out windows                    = <!-- Cubeb, XAudio2, Disabled -->
|audio out windows notes              =  
|audio out windows notes              =  
|audio out linux                      = <!-- OpenAL, PulseAudio, ALSA, Disabled -->
|audio out linux                      = <!-- Cubeb, FAudio, Disabled -->
|audio out linux notes                =  
|audio out linux notes                =  
|audio channels                        = <!-- Surround 7.1, Downmix to Stereo, Downmix to 5.1 -->
|audio format                          = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual -->
|audio channels notes                 =  
|audio format notes                   =  
|dump to file                          = <!-- On, Off -->
|dump to file                          = <!-- On, Off -->
|dump to file notes                    =  
|dump to file notes                    =  
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|move handler                          = <!-- Null, Fake, Mouse -->
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler notes                    =  
|move handler notes                    =  
<!-- Network configuration -->
|network status                        = <!-- Disconnected, Connected -->
|network status notes                  =
|psn status                            = <!-- Disconnected, Simulated, RPCN -->
|psn status notes                      =
<!-- Advanced configuration -->
<!-- Advanced configuration -->
|debug console mode                    = <!-- On, Off -->
|debug console mode                    = <!-- On, Off -->
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|accurate llvm dfma                    = <!-- On, Off -->
|accurate llvm dfma                    = <!-- On, Off -->
|accurate llvm dfma notes              =  
|accurate llvm dfma notes              =  
|accurate getllar                      = <!-- On, Off -->
|accurate getllar notes                =
|accurate rsx reservation access      = <!-- On, Off -->
|accurate rsx reservation access      = <!-- On, Off -->
|accurate rsx reservation access notes =  
|accurate rsx reservation access notes =  
|accurate spu dma                      = <!-- On, Off -->
|accurate spu dma notes                =
|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans notes  =  
|ppu llvm accurate vector nans notes  =  
|ppu llvm java mode handling          = <!-- True, False -->
|ppu llvm java mode handling          = <!-- On, Off -->
|ppu llvm java mode handling notes    =  
|ppu llvm java mode handling notes    =  
|silence all logs                      = <!-- On, Off -->
|silence all logs                      = <!-- On, Off -->
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|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache notes    =  
|disable on-disk shader cache notes    =  
|disable vertex cache                  = <!-- On, Off -->
|disable vertex cache notes            =
|rsx fifo accuracy                    = <!-- Fast, Atomic, Ordered & Atomic -->
|rsx fifo accuracy                    = <!-- Fast, Atomic, Ordered & Atomic -->
|rsx fifo accuracy notes              =  
|rsx fifo accuracy notes              =  
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|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate notes                    =  
|vblank rate notes                    =  
|vblank ntsc fixup                    = <!-- On, Off -->
|vblank ntsc fixup notes              =
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale notes                    =  
|clocks scale notes                    =  
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|force cpu blit emulation              = <!-- On, Off -->
|force cpu blit emulation              = <!-- On, Off -->
|force cpu blit emulation notes        =  
|force cpu blit emulation notes        =  
|use gpu texture scaling               = <!-- On, Off -->
|force gpu texture scaling             = <!-- On, Off -->
|use gpu texture scaling notes         =
|force gpu texture scaling notes       =  
|accurate getllar                      = <!-- On, Off -->
|accurate getllar notes                =
|accurate spu dma                      = <!-- On, Off -->
|accurate spu dma notes                =  
|hook static functions                = <!-- On, Off -->
|hook static functions                = <!-- On, Off -->
|hook static functions notes          =  
|hook static functions notes          =  
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations notes  =  
|accurate ppu 128 reservations notes  =  
|ppu thread count                      = <!-- Value between 1 to 8 -->
|ppu thread count notes                =
<!-- Recommended patches -->
|highly recommended patch              = <!-- Mention patch names -->
|highly recommended patch notes        =
|recommended patch                    = <!-- Mention patch names -->
|recommended patch notes              =
}}
}}


==Known Issues==
==Known Issues==
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
Holar Tower objective might randomly not show up if playing on PPU LLVM and can not progress further, can be fixed by changing to PPU Interpreter (static).
* Holar Tower objective might randomly not show up if playing on PPU LLVM and can not progress further, can be fixed by changing to PPU Interpreter (static).
 
===Cutscene audio issue===
*{{issue|10450}} Jittery audio occurs on the first campaign cutscene


==Special Notes==
==Special Notes==
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
{{netplay
{{netplay
|gamever = 1.60
|gamever       = 1.60
|connect = Yes<!-- Yes, No, Partial, Untested, N/A -->
|rpcs3 version  = N/A
|lobbies = Partial<!-- Yes, No, Partial, Untested, N/A -->
|connect       = No<!-- Yes, No, Partial, Untested, N/A -->
|match   = No<!-- Yes, No, Partial, Untested, N/A -->
|lobbies       = No<!-- Yes, No, Partial, Untested, N/A -->
|features = No<!-- Yes, No, Partial, Untested, N/A -->
|match         = No<!-- Yes, No, Partial, Untested, N/A -->
|features       = No<!-- Yes, No, Partial, Untested, N/A -->
|custom servers = Not available<!-- Available, Not available, Not required, Untested -->
|notes    = Custom server WIP by [https://github.com/PSOnlineReturnalGaming PSORG]. Servers were shut down on April 8, 2014.
|notes    = Custom server WIP by [https://github.com/PSOnlineReturnalGaming PSORG]. Servers were shut down on April 8, 2014.
}}
}}
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         BCES00226: [ 01.00 ]
         BCES00226: [ 01.00 ]
     Author: "illusion"
     Author: "illusion"
     Notes:
     Notes: "Breaks shadows, causing them to be misaligned as well as making them jump around when the player moves."
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
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         BCES00226: [ 01.60 ]
         BCES00226: [ 01.60 ]
     Author: "illusion"
     Author: "illusion"
     Notes:
     Notes: "Breaks shadows, causing them to be misaligned as well as making them jump around when the player moves."
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
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         NPEA00431: [ 01.00 ]
         NPEA00431: [ 01.00 ]
     Author: "illusion"
     Author: "illusion"
     Notes:
     Notes: "Breaks shadows, causing them to be misaligned as well as making them jump around when the player moves."
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
       - [ bef32, 0x00df78ec, 0.7 ]
       - [ bef32, 0x00df78ec, 0.7 ]
}}
}}

Latest revision as of 16:08, 1 August 2024

Resistance 2
Resistance 2 Cover.jpg
Developer(s) Insomniac Games
Publisher(s) Sony Computer Entertainment
Series Resistance
Release date(s) NA November 4, 2008
JP November 13, 2008
AU November 27, 2008
EU November 28, 2008
Release type PlayStation 3 exclusive
Genre(s) First-person shooter
Mode(s) Single-player, Co-op, Multiplayer
GameID(s) BCAS20055 (IRD), BCES00226 (IRD), BCUS98120 (IRD), NPEA00431, BCJS30029 (IRD)
Beta
BCET70007, NPUA70018
Internal resolution 1280x720
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

Resistance 2 is a 2008 science fiction first-person shooter video game developed by Insomniac Games and published by Sony Computer Entertainment for the PlayStation 3. The game was released in North America on November 4, 2008, in Australia on November 27, 2008, and in Europe on the following day. Resistance 2 is the sequel to the best-selling PlayStation 3 launch title Resistance: Fall of Man.

Resistance 2 sees protagonist Nathan Hale travel to the United States in order to once again battle the Chimera, who have launched a full-scale invasion of both the east and west coasts. In this game, Hale is part of an elite force of soldiers called "The Sentinels", who, like him, are infected with the Chimeran virus, and must keep it under control through regular application of inhibitors.

The game includes many of the weapons from Resistance: Fall of Man, as well as new weapons such as the "Marksman" and a minigun called the "HVAP (High-Velocity Armor Piercing) Wraith". The weapons are a mix of 1950s human technology and more advanced alien technology. Unlike the first game, where there was no limit on the number of weapons carried, Resistance 2 limited the player to only two weapons at any given time, as well as a more limited number of grenades. Resistance 2 also does not use a health bar in the single-player campaign as it did in the first, but instead, it uses an automatic regenerative health system, whereby players must keep out of the line of fire in order to recover health.

Configuration

No options that deviate from RPCS3's default settings are recommended for this title.

Known Issues

  • Holar Tower objective might randomly not show up if playing on PPU LLVM and can not progress further, can be fixed by changing to PPU Interpreter (static).

Cutscene audio issue

  • Issue 10450 Jittery audio occurs on the first campaign cutscene

Special Notes

Netplay testing

For the complete list of games tested with RPCN, please check the RPCN Compatibility List.

Game Version RPCS3 Version Connects? Create/Join lobbies? Match with others? Online features working? Requires custom servers? Notes
1.60 N/A No No No No Not available Custom server WIP by PSORG. Servers were shut down on April 8, 2014.

Patches

PPU-08da3b601b335c5b09e6425b27fe00eacdad6e78:
  "Unlock FPS":
    Games:
      "Resistance 2":
        BCUS98120: [ 01.00 ]
        BCES00226: [ 01.00 ]
    Author: "Whatcookie"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00635d7c, 0x60000000 ] # nop
      - [ be32, 0x00635d88, 0x60000000 ] # nop
      - [ bef32, 0x00d529d8, 0.0001 ]
      - [ bef32, 0x00d69eb8, 0.0001 ]
  "Extended FOV":
    Games:
      "Resistance 2":
        BCUS98120: [ 01.00 ]
        BCES00226: [ 01.00 ]
    Author: "illusion"
    Notes: "Breaks shadows, causing them to be misaligned as well as making them jump around when the player moves."
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x00de67e4, 0.7 ]

PPU-ee7a0a8f83814fd2570ac65e744951cf59264491:
  "Unlock FPS":
    Games:
      "Resistance 2":
        BCUS98120: [ 01.60 ]
        BCES00226: [ 01.60 ]
    Author: "Whatcookie, illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be16, 0x0065066c, 0x4800 ]
      - [ bef32, 0x00d62f34, 0.0001 ]
      - [ bef32, 0x00d7a498, 0.0001 ]
  "Extended FOV":
    Games:
      "Resistance 2":
        BCUS98120: [ 01.60 ]
        BCES00226: [ 01.60 ]
    Author: "illusion"
    Notes: "Breaks shadows, causing them to be misaligned as well as making them jump around when the player moves."
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x00df765c, 0.7 ]

PPU-bf22ce18fc3db486aae9c878afa5212b98b53495: # PSN
  "Unlock FPS":
    Games:
      "Resistance 2":
        NPEA00431: [ 01.00 ]
    Author: "Whatcookie, illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0064816c, 0x60000000 ] # nop
      - [ be32, 0x00648178, 0x60000000 ] # nop
      - [ bef32, 0x00d62ee4, 0.0001 ]
      - [ bef32, 0x00d7a450, 0.0001 ]
  "Extended FOV":
    Games:
      "Resistance 2":
        NPEA00431: [ 01.00 ]
    Author: "illusion"
    Notes: "Breaks shadows, causing them to be misaligned as well as making them jump around when the player moves."
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x00df78ec, 0.7 ]