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<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config | <!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config | ||
<!-- CPU configuration --> | <!-- CPU configuration --> | ||
|ppu decoder = <!-- Interpreter ( | |ppu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) --> | ||
|ppu decoder notes = | |ppu decoder notes = | ||
|spu decoder = <!-- Interpreter ( | |spu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) --> | ||
|spu decoder notes = | |spu decoder notes = | ||
|preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --> | |preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --> | ||
Line 25: | Line 25: | ||
|thread scheduler = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler --> | |thread scheduler = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler --> | ||
|thread scheduler notes = | |thread scheduler notes = | ||
|enable spu loop detection = <!-- On, Off --> | |enable spu loop detection = <!-- On, Off --> | ||
|enable spu loop detection notes = | |enable spu loop detection notes = | ||
|spu | |spu xfloat accuracy = <!-- Accurate, Approximate, Relaxed --> | ||
|spu | |spu xfloat accuracy notes = | ||
|spu block size = Safe<!-- Safe, Mega, Giga --> | |spu block size = Safe<!-- Safe, Mega, Giga --> | ||
|spu block size notes = Mega and Giga are unstable with Demon's Souls at the moment. | |spu block size notes = Mega and Giga are unstable with Demon's Souls at the moment. | ||
Line 42: | Line 38: | ||
|aspect ratio = <!-- 4:3, 16:9 --> | |aspect ratio = <!-- 4:3, 16:9 --> | ||
|aspect ratio notes = | |aspect ratio notes = | ||
|framelimit = <!-- Off | |framelimit = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite --> | ||
|framelimit notes = | |framelimit notes = | ||
|anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --> | |anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --> | ||
Line 48: | Line 44: | ||
|anti-aliasing = <!-- Auto, Disabled --> | |anti-aliasing = <!-- Auto, Disabled --> | ||
|anti-aliasing notes = | |anti-aliasing notes = | ||
|zcull accuracy = <!-- Precise, Approximate, Relaxed --> | |||
|zcull accuracy notes = | |||
|shader quality = <!-- High, Low, Auto --> | |||
|shader quality notes = | |||
|3d rendering mode = <!-- Disabled, Anaglyph, Side-by-side, Over-under --> | |||
|3d rendering mode notes = | |||
|default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --> | |default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --> | ||
|default resolution notes = | |default resolution notes = | ||
|resolution scale = <!-- Value between 50% to 800% --> | |resolution scale = <!-- Value between 50% to 800% --> | ||
|resolution scale notes = | |resolution scale notes = | ||
|resolution scale threshold = 640 x 640<!-- Value between 1 to 1024 in the format 16 x 16 --> | |resolution scale threshold = 640 x 640 <!-- Value between 1 to 1024 in the format 16 x 16 --> | ||
|resolution scale threshold notes = Properly scales the depth of field effect at resolution scales higher than the default 1280x720. | |resolution scale threshold notes = Properly scales the depth of field effect at resolution scales higher than the default 1280x720. | ||
|shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --> | |shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --> | ||
|shader mode notes = | |shader mode notes = | ||
|write color buffers = On<!-- On, Off --> | |write color buffers = On <!-- On, Off --> | ||
|write color buffers notes = Fixes missing graphics ingame. | |write color buffers notes = Fixes missing graphics ingame. | ||
|strict rendering mode = <!-- On, Off --> | |strict rendering mode = <!-- On, Off --> | ||
Line 64: | Line 66: | ||
|stretch to display area = <!-- On, Off --> | |stretch to display area = <!-- On, Off --> | ||
|stretch to display area notes = | |stretch to display area notes = | ||
|multithreaded rsx = <!-- On, Off --> | |multithreaded rsx = <!-- On, Off --> | ||
|multithreaded rsx notes = | |multithreaded rsx notes = | ||
Line 73: | Line 71: | ||
|asynchronous texture streaming notes = | |asynchronous texture streaming notes = | ||
<!-- Audio configuration --> | <!-- Audio configuration --> | ||
|audio out windows = <!-- XAudio2 | |audio out windows = <!-- Cubeb, XAudio2, Disabled --> | ||
|audio out windows notes = | |audio out windows notes = | ||
|audio out linux = <!-- | |audio out linux = <!-- Cubeb, FAudio, Disabled --> | ||
|audio out linux notes = | |audio out linux notes = | ||
|audio | |audio format = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual --> | ||
|audio | |audio format notes = | ||
|dump to file = <!-- On, Off --> | |dump to file = <!-- On, Off --> | ||
|dump to file notes = | |dump to file notes = | ||
Line 102: | Line 100: | ||
|camera input = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 --> | |camera input = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 --> | ||
|camera input notes = | |camera input notes = | ||
|camera settings = <!-- Null, Fake --> | |camera settings = <!-- Null, Fake, Qt --> | ||
|camera settings notes = | |camera settings notes = | ||
|move handler = <!-- Null, Fake, Mouse --> | |move handler = <!-- Null, Fake, Mouse --> | ||
|move handler notes = | |move handler notes = | ||
<!-- Network configuration --> | |||
|network status = <!-- Disconnected, Connected --> | |||
|network status notes = | |||
|psn status = <!-- Disconnected, Simulated, RPCN --> | |||
|psn status notes = | |||
<!-- Advanced configuration --> | <!-- Advanced configuration --> | ||
|debug console mode = <!-- On, Off --> | |debug console mode = <!-- On, Off --> | ||
Line 111: | Line 114: | ||
|accurate llvm dfma = <!-- On, Off --> | |accurate llvm dfma = <!-- On, Off --> | ||
|accurate llvm dfma notes = | |accurate llvm dfma notes = | ||
|accurate getllar = <!-- On, Off --> | |||
|accurate getllar notes = | |||
|accurate rsx reservation access = <!-- On, Off --> | |accurate rsx reservation access = <!-- On, Off --> | ||
|accurate rsx reservation access notes = | |accurate rsx reservation access notes = | ||
|accurate spu dma = <!-- On, Off --> | |||
|accurate spu dma notes = | |||
|ppu llvm accurate vector nans = <!-- On, Off --> | |ppu llvm accurate vector nans = <!-- On, Off --> | ||
|ppu llvm accurate vector nans notes = | |ppu llvm accurate vector nans notes = | ||
|ppu llvm java mode handling = <!-- On, Off --> | |||
|ppu llvm java mode handling notes = | |||
|silence all logs = <!-- On, Off --> | |silence all logs = <!-- On, Off --> | ||
|silence all logs notes = | |silence all logs notes = | ||
|sleep timers accuracy = <!-- As Host, Usleep Only, All Timers --> | |sleep timers accuracy = <!-- As Host, Usleep Only, All Timers --> | ||
|sleep timers accuracy notes = | |sleep timers accuracy notes = | ||
|maximum spurs threads = 3<!-- Unlimited, Single digit between 0 to 5 (e.g. 3) --> | |maximum spurs threads = 3 <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) --> | ||
|maximum spurs threads notes = Helps with performance. Don’t mess with this if you have a CPU with more than 6 cores and 12 threads as you may experience performance loss. | |maximum spurs threads notes = Helps with performance. Don’t mess with this if you have a CPU with more than 6 cores and 12 threads as you may experience performance loss. | ||
|firmware libraries = <!-- Switch to LLE, Switch to HLE --> | |firmware libraries = <!-- Switch to LLE, Switch to HLE --> | ||
Line 131: | Line 140: | ||
|disable on-disk shader cache = <!-- On, Off --> | |disable on-disk shader cache = <!-- On, Off --> | ||
|disable on-disk shader cache notes = | |disable on-disk shader cache notes = | ||
|disable | |disable vertex cache = <!-- On, Off --> | ||
|disable | |disable vertex cache notes = | ||
| | |rsx fifo accuracy = <!-- Fast, Atomic, Ordered & Atomic --> | ||
| | |rsx fifo accuracy notes = | ||
|driver wake-up delay = <!-- Value between 0 to 7000 --> | |driver wake-up delay = <!-- Value between 0 to 7000 --> | ||
|driver wake-up delay notes = | |driver wake-up delay notes = | ||
|vblank rate = <!-- Value between 1 to 500 --> | |vblank rate = <!-- Value between 1 to 500 --> | ||
|vblank rate notes = | |vblank rate notes = | ||
|vblank ntsc fixup = <!-- On, Off --> | |||
|vblank ntsc fixup notes = | |||
|clocks scale = <!-- Value between 10 to 1000 --> | |clocks scale = <!-- Value between 10 to 1000 --> | ||
|clocks scale notes = | |clocks scale notes = | ||
Line 146: | Line 157: | ||
|force cpu blit emulation = <!-- On, Off --> | |force cpu blit emulation = <!-- On, Off --> | ||
|force cpu blit emulation notes = | |force cpu blit emulation notes = | ||
| | |force gpu texture scaling = <!-- On, Off --> | ||
| | |force gpu texture scaling notes = | ||
|hook static functions = <!-- On, Off --> | |hook static functions = <!-- On, Off --> | ||
|hook static functions notes = | |hook static functions notes = | ||
|accurate ppu 128 reservations = <!-- Always Enabled, Disabled, Value between 1 to 8 --> | |accurate ppu 128 reservations = <!-- Always Enabled, Disabled, Value between 1 to 8 --> | ||
|accurate ppu 128 reservations notes = | |accurate ppu 128 reservations notes = | ||
|ppu | |ppu thread count = <!-- Value between 1 to 8 --> | ||
| | |ppu thread count notes = | ||
<!-- Recommended patches --> | |||
|highly recommended patch = Unlock FPS<!-- Mention patch names --> | |||
|highly recommended patch notes = Can make certain shortcuts/skips more difficult to do. | |||
|recommended patch = Skip Intro Videos, Disable Motion Blur<!-- Mention patch names --> | |||
|recommended patch notes = | |||
}} | }} | ||
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===Incorrect FPS counter=== | ===Incorrect FPS counter=== | ||
Demon's Souls has an internal technique where it will output duplicate frames if the games performance is not at the FPS cap. This makes the FPS counters report that the game is running at 30 FPS or 60 FPS at all times while the actual performance could be 15 FPS as the game is outputting duplicate frames if your performance is too low. This is not a bug. It's just an unfortunate result of how Demon's Souls works. The reliable way to check true performance is to record gameplay footage and then use tools to analyze the frame-rate from the footage. However, users may use the FPS patch which disables the game's internal frame duplication logic to check performance levels. | Demon's Souls has an internal technique where it will output duplicate frames if the games performance is not at the FPS cap. This makes the FPS counters report that the game is running at 30 FPS or 60 FPS at all times while the actual performance could be 15 FPS as the game is outputting duplicate frames if your performance is too low. This is not a bug. It's just an unfortunate result of how Demon's Souls works. The reliable way to check true performance is to record gameplay footage and then use tools to analyze the frame-rate from the footage. However, users may use the FPS patch which disables the game's internal frame duplication logic to check performance levels. | ||
{{netplay | {{netplay | ||
|gamever | |gamever = 1.00 | ||
|connect | |rpcs3 version = N/A | ||
|lobbies | |connect = Yes<!-- Yes, No, Partial, Untested, N/A --> | ||
|match | |lobbies = Yes<!-- Yes, No, Partial, Untested, N/A --> | ||
|features = Yes<!-- Yes, No, Partial, Untested, N/A --> | |match = Yes<!-- Yes, No, Partial, Untested, N/A --> | ||
|notes = Requires custom IP/Hosts switches. [https://thearchstones.com/serverinfo.html More info]<br> Alternatively players can host their own [https://github.com/ | |features = Yes<!-- Yes, No, Partial, Untested, N/A --> | ||
|custom servers = Available<!-- Available, Not available, Not required, Untested --> | |||
|notes = Requires custom IP/Hosts switches. [https://thearchstones.com/serverinfo.html More info]<br> Alternatively players can host their own [https://github.com/ymgve/desse server.] | |||
}} | }} | ||
Line 200: | Line 207: | ||
|type = PPU | |type = PPU | ||
|version = 1.2 | |version = 1.2 | ||
|content = | |content = | ||
Anchors: | Anchors: | ||
BLUS30443_FpsUnlock: &BLUS30443_FpsUnlock | BLUS30443_FpsUnlock: &BLUS30443_FpsUnlock | ||
Line 326: | Line 333: | ||
DeS_AR_Notes: &DeS_AR_Notes | DeS_AR_Notes: &DeS_AR_Notes | ||
"Requires \"Stretch To Display Area\" checked in the GPU settings. UI | "Requires \"Stretch To Display Area\" checked in the GPU settings. UI elements will be stretched." | ||
DeS_AR_Configurable_Values: &DeS_AR_Configurable_Values | DeS_AR_Configurable_Values: &DeS_AR_Configurable_Values |
Latest revision as of 03:09, 29 April 2024
Demon's Souls | |
---|---|
Developer(s) | FromSoftware |
Publisher(s) | JP Sony Computer Entertainment NA Atlus USA AU/EU Bandai Namco Games |
Series | Souls |
Release date(s) | JP February 5, 2009 NA October 6, 2009 AU June 23, 2010 EU June 25, 2010 |
Release type | PlayStation 3 exclusive |
Genre(s) | Action, Role-playing |
Mode(s) | Single-player, Multiplayer |
GameID(s) | BLES00932 (IRD), BLUS30443 (IRD), BCJS30022 (IRD), NPEB01202, NPUB30910, NPJA00102, BCAS20071 (IRD) Trade Demo BLUD80018 (IRD) |
Internal resolution | 1280x720 |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
Demon's Souls is the first installment in the Souls series of games created by game director Hidetaka Miyazaki, and was produced under supervision by Sony's Japan Studio. Set in a dark fantasy world, players take control of a hero who has journeyed to the fictional kingdom of Boletaria, which is being ravaged by a cursed fog that brings forth demons who feast on the souls of mortals. The gameplay involves a character-creation system and emphasizes gathering loot through combat with enemies in a non-linear series of varied locations, with a heavy emphasis on challenging combat. It has a unique online multiplayer system integrated into the single-player where players can leave useful messages and warnings for other players' single-player game worlds, as well as joining other players in their world to assist and/or kill them.
Configuration
Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.
CPU configuration
Setting | Option | Notes |
---|---|---|
SPU block size | Safe | Mega and Giga are unstable with Demon's Souls at the moment. |
GPU configuration
Setting | Option | Notes |
---|---|---|
Resolution scale threshold | 640 x 640 | Properly scales the depth of field effect at resolution scales higher than the default 1280x720. |
Write color buffers | On | Fixes missing graphics ingame. |
Advanced configuration
Setting | Option | Notes |
---|---|---|
Maximum SPURS threads | 3 | Helps with performance. Don’t mess with this if you have a CPU with more than 6 cores and 12 threads as you may experience performance loss. |
Recommended patches
Game patches are available through the RPCS3 Patch Manager. To enable them, right-click a game in RPCS3 then select "Manage Game Patches". Game Patches are created by RPCS3's community, and can alter how a game runs. More information can be found here.
Recommendation | Patch name | Notes |
---|---|---|
Highly recommended patch | Unlock FPS | Can make certain shortcuts/skips more difficult to do. |
Recommended patch | Skip Intro Videos, Disable Motion Blur |
Known Issues
There are no reported issues with this title.
Special Notes
Gray Outline Removal When Upscaling
When upscaling in this game, gray outlines appear in the hud while in-game and in certain UI elements. You can use this mod to eliminate that. Be sure to read the installation instruction in the description tab of the linked page carefully when applying this mod.
Disable Depth of Field
If you don't want to adjust resolution scale threshold for proper DoF scaling when upscaling (as mentioned in the configuration section above), then alternatively you can use this mod to disable this effect entirely. Be sure to read the installation instruction in the description tab of the linked page carefully when applying this mod.
Incorrect FPS counter
Demon's Souls has an internal technique where it will output duplicate frames if the games performance is not at the FPS cap. This makes the FPS counters report that the game is running at 30 FPS or 60 FPS at all times while the actual performance could be 15 FPS as the game is outputting duplicate frames if your performance is too low. This is not a bug. It's just an unfortunate result of how Demon's Souls works. The reliable way to check true performance is to record gameplay footage and then use tools to analyze the frame-rate from the footage. However, users may use the FPS patch which disables the game's internal frame duplication logic to check performance levels.
Netplay testing
For the complete list of games tested with RPCN, please check the RPCN Compatibility List.
Game Version | RPCS3 Version | Connects? | Create/Join lobbies? | Match with others? | Online features working? | Requires custom servers? | Notes |
---|---|---|---|---|---|---|---|
1.00 | N/A | Yes | Yes | Yes | Yes | Available | Requires custom IP/Hosts switches. More info Alternatively players can host their own server. |
Netplay IP/Host Switches
This title requires a private server to access all Netplay features. Enter the below text in the IP/Host Switches section:
ds-eu-c.scej-online.jp=206.189.232.242&&ds-eu-g.scej-online.jp=206.189.232.242&&c.demons-souls.com=206.189.232.242&&g.demons-souls.com=206.189.232.242&&cmnap.scej-online.jp=206.189.232.242&&demons-souls.scej-online.jp=206.189.232.242
Patches
Anchors: BLUS30443_FpsUnlock: &BLUS30443_FpsUnlock # Set 60 FPS with no frameskip # by Gibbed - [ be16, 0x00025ed8, 0x981f ] # delta time # by Whatcookie - [ be32, 0x0001b964, 0x496ac2cd ] # jump to code cave # get mftb - [ be32, 0x016c7c30, 0x7eac42e6 ] # mftb r21 // move from timebase register (clock) # get mftb delta - [ be32, 0x016c7c34, 0x3ec00185 ] # lis r22,0x0185 // load high bits of address - [ be32, 0x016c7c38, 0x3ad62608 ] # addi r22,r22,0x2608 // load low bits of address - [ be32, 0x016c7c3c, 0x7e96a02a ] # ldx r20,r22,r20 // load previous frames mftb reading - [ be32, 0x016c7c40, 0xfab60000 ] # std r21,0x0(r22) // store this frames mftb reading - [ be32, 0x016c7c44, 0x7e74a850 ] # subf r19,r21,r20 // subtract previous mftb reading from this mftb frames reading # mftb delta to float - [ be32, 0x016c7c48, 0xfa760018 ] # std r19,0x18(r22) // store mftb delta (to be loaded into FPR) - [ be32, 0x016c7c4c, 0xcbd60018 ] # lfd f30,0x18(r22) // load mftb delta into FPR - [ be32, 0x016c7c50, 0xffc0f69c ] # fcfid f30,f30 // convert integer to double - [ be32, 0x016c7c54, 0xffc0f018 ] # frsp f30,f30 // round to single precision # mftb delta to seconds - [ be32, 0x016c7c58, 0x3e40016c ] # r18,0x16c // load high bits constants pointer - [ be32, 0x016c7c5c, 0x3a527c30 ] # addi r18,r18,0x7c30 // load low bits of constants pointer - [ be32, 0x016c7c60, 0xc3b20054 ] # lfs f29,0x54(r18) // load timebase frequency constant - [ be32, 0x016c7c64, 0xc3920058 ] # lfs f28,0x58(r18) // load maximum timestep size - [ be32, 0x016c7c68, 0xeffee824 ] # fdivs f31,f30,f29 // divide timebase delta by timebase frequency # check timestep size - [ be32, 0x016c7c6c, 0xff9fe000 ] # fcmpu cr7,f31,f28 // compare current delta time to maximum timestep - [ be32, 0x016c7c70, 0x419c0008 ] # blt +0x08 // don't return the maximum timestep size # set maximum timestep - [ be32, 0x016c7c74, 0xffe0e090 ] # fmr f31,f28 // move maximum timestep to be returned # cleanup - [ be32, 0x016c7c78, 0x7e94a278 ] # xor r20,r20,r20 // zero r20 - [ be32, 0x016c7c7c, 0x7e94a278 ] # xor r19,r19,r19 // zero r19 - [ be32, 0x016c7c80, 0x4e800020 ] # blr // return # constants - [ be32, 0x016c7c84, 0x4c989680 ] # timebase frequency as hexfloat (80mhz) - [ bef32, 0x016c7c88, 0.05 ] # maximum timestep size (50ms or 20 FPS) BLES00932_FpsUnlock: &BLES00932_FpsUnlock # Set 60 FPS with no frameskip # by Gibbed - [ be16, 0x00026ac0, 0x981f ] # delta time # by Whatcookie - [ be32, 0x0001c534, 0x496ada1d ] # jump to code cave # get mftb - [ be32, 0x016c9f50, 0x7eac42e6 ] # mftb r21 // move from timebase register (clock) # get mftb delta - [ be32, 0x016c9f54, 0x3ec00185 ] # lis r22,0x0185 // load high bits of address - [ be32, 0x016c9f58, 0x3ad62608 ] # addi r22,r22,0x2608 // load low bits of address - [ be32, 0x016c9f5c, 0x7e96a02a ] # ldx r20,r22,r20 // load previous frames mftb reading - [ be32, 0x016c9f60, 0xfab60000 ] # std r21,0x0(r22) // store this frames mftb reading - [ be32, 0x016c9f64, 0x7e74a850 ] # subf r19,r21,r20 // subtract previous mftb reading from this mftb frames reading # mftb delta to float - [ be32, 0x016c9f68, 0xfa760018 ] # std r19,0x18(r22) // store mftb delta (to be loaded into FPR) - [ be32, 0x016c9f6c, 0xcbd60018 ] # lfd f30,0x18(r22) // load mftb delta into FPR - [ be32, 0x016c9f70, 0xffc0f69c ] # fcfid f30,f30 // convert integer to double - [ be32, 0x016c9f74, 0xffc0f018 ] # frsp f30,f30 // round to single precision # mftb delta to seconds - [ be32, 0x016c9f78, 0x3e40016c ] # r18,0x16c // load high bits constants pointer - [ be32, 0x016c9f7c, 0x62529f50 ] # ori r18,r18,0x9f50 // load low bits of constants pointer - [ be32, 0x016c9f80, 0xc3b20054 ] # lfs f29,0x54(r18) // load timebase frequency constant - [ be32, 0x016c9f84, 0xc3920058 ] # lfs f28,0x58(r18) // load maximum timestep size - [ be32, 0x016c9f88, 0xeffee824 ] # fdivs f31,f30,f29 // divide timebase delta by timebase frequency # check timestep size - [ be32, 0x016c9f8c, 0xff9fe000 ] # fcmpu cr7,f31,f28 // compare current delta time to maximum timestep - [ be32, 0x016c9f90, 0x419c0008 ] # blt +0x08 // don't return the maximum timestep size # set maximum timestep - [ be32, 0x016c9f94, 0xffe0e090 ] # fmr f31,f28 // move maximum timestep to be returned # cleanup - [ be32, 0x016c9f98, 0x7e94a278 ] # xor r20,r20,r20 // zero r20 - [ be32, 0x016c9f9c, 0x7e94a278 ] # xor r19,r19,r19 // zero r19 - [ be32, 0x016c9fa0, 0x4e800020 ] # blr // return # constants - [ be32, 0x016c9fa4, 0x4c989680 ] # timebase frequency as hexfloat (80mhz) - [ bef32, 0x016c9fa8, 0.05 ] # maximum timestep size (50ms or 20 FPS) BCAS20071_FpsUnlock: &BCAS20071_FpsUnlock # Set 60 FPS with no frameskip # by Gibbed, KokutouKiritsugu port to BCAS20071 - [ be16, 0x00024148, 0x981f ] # delta time # by Whatcookie - [ be32, 0x00019794, 0x496af37d ] # jump to code cave # get mftb - [ be32, 0x016c8b10, 0x7eac42e6 ] # mftb r21 // move from timebase register (clock) # get mftb delta - [ be32, 0x016c8b14, 0x3ec00185 ] # lis r22,0x0185 // load high bits of address - [ be32, 0x016c8b18, 0x3ad62608 ] # addi r22,r22,0x2608 // load low bits of address - [ be32, 0x016c8b1c, 0x7e96a02a ] # ldx r20,r22,r20 // load previous frames mftb reading - [ be32, 0x016c8b20, 0xfab60000 ] # std r21,0x0(r22) // store this frames mftb reading - [ be32, 0x016c8b24, 0x7e74a850 ] # subf r19,r21,r20 // subtract previous mftb reading from this mftb frames reading # mftb delta to float - [ be32, 0x016c8b28, 0xfa760018 ] # std r19,0x18(r22) // store mftb delta (to be loaded into FPR) - [ be32, 0x016c8b2c, 0xcbd60018 ] # lfd f30,0x18(r22) // load mftb delta into FPR - [ be32, 0x016c8b30, 0xffc0f69c ] # fcfid f30,f30 // convert integer to double - [ be32, 0x016c8b34, 0xffc0f018 ] # frsp f30,f30 // round to single precision # mftb delta to seconds - [ be32, 0x016c8b38, 0x3e40016c ] # r18,0x16c // load high bits constants pointer - [ be32, 0x016c8b3c, 0x62528b10 ] # ori r18,r18,0x8b10 // load low bits of constants pointer - [ be32, 0x016c8b40, 0xc3b20054 ] # lfs f29,0x54(r18) // load timebase frequency constant - [ be32, 0x016c8b44, 0xc3920058 ] # lfs f28,0x58(r18) // load maximum timestep size - [ be32, 0x016c8b48, 0xeffee824 ] # fdivs f31,f30,f29 // divide timebase delta by timebase frequency # check timestep size - [ be32, 0x016c8b4c, 0xff9fe000 ] # fcmpu cr7,f31,f28 // compare current delta time to maximum timestep - [ be32, 0x016c8b50, 0x419c0008 ] # blt +0x08 // don't return the maximum timestep size # set maximum timestep - [ be32, 0x016c8b54, 0xffe0e090 ] # fmr f31,f28 // move maximum timestep to be returned # cleanup - [ be32, 0x016c8b58, 0x7e94a278 ] # xor r20,r20,r20 // zero r20 - [ be32, 0x016c8b5c, 0x7e94a278 ] # xor r19,r19,r19 // zero r19 - [ be32, 0x016c8b60, 0x4e800020 ] # blr // return # constants - [ be32, 0x016c8b64, 0x4c989680 ] # timebase frequency as hexfloat (80mhz) - [ bef32, 0x016c8b68, 0.05 ] # maximum timestep size (50ms or 20 FPS) DeS_FPS_Notes: &DeS_FPS_Notes "Patch version 2.0 and above is not compatible with the settings used for the previous patch. Clocks scale and Vblank rate must be set to the defaults. Vblank rate can be modified to increase the framelimit beyond 60 FPS. However, it's not recommended as users may encounter physics issues." DeS_DDE_Notes: &DeS_DDE_Notes "Can disable Write Color Buffers for 20% faster performance. Please note this patch gives a slightly darker tone to the game." DeS_AR_Notes: &DeS_AR_Notes "Requires \"Stretch To Display Area\" checked in the GPU settings. UI elements will be stretched." DeS_AR_Configurable_Values: &DeS_AR_Configurable_Values "Aspect Ratio": Type: double_enum Value: &32_9_value 3.555555555555556 Allowed Values: "32:9": *32_9_value "21:9 (3840x1600)": 2.4 "21:9 (3440x1440)": 2.388888888888889 "21:9 (2560x1080)": 2.37037037037037 "16:10": 1.6 "4:3": 1.333333333333333 "5:4": 1.25 BLUS30443_FreeCam: &BLUS30443_FreeCam # Thanks to Meow for original DS1 code - [ be32, 0x0014422c, 0x480db26d ] # branch to hork's cave - [ be32, 0x0021f498, 0xf821ff61 ] - [ be32, 0x0021f49c, 0x7c0802a6 ] - [ be32, 0x0021f4a0, 0xf80100b0 ] - [ be32, 0x0021f4a4, 0x38600000 ] - [ be32, 0x0021f4a8, 0x4bfa5639 ] # PadMan::GetPadDeviceForIdx - [ be32, 0x0021f4ac, 0x60000000 ] - [ be32, 0x0021f4b0, 0x813e203c ] - [ be32, 0x0021f4b4, 0x38000000 ] - [ be32, 0x0021f4b8, 0x91210090 ] - [ be32, 0x0021f4bc, 0x90610094 ] - [ be32, 0x0021f4c0, 0x90010098 ] - [ be32, 0x0021f4c4, 0x81630004 ] - [ be32, 0x0021f4c8, 0xa06b0120 ] - [ be32, 0x0021f4cc, 0x7863bfe2 ] - [ be32, 0x0021f4d0, 0x60000000 ] - [ be32, 0x0021f4d4, 0x5463063e ] - [ be32, 0x0021f4d8, 0x2f830000 ] - [ be32, 0x0021f4dc, 0x419e0034 ] - [ be32, 0x0021f4e0, 0xa00b011e ] - [ be32, 0x0021f4e4, 0x2f80000a ] - [ be32, 0x0021f4e8, 0x409e0028 ] - [ be32, 0x0021f4ec, 0x813f0034 ] - [ be32, 0x0021f4f0, 0x800901fc ] - [ be32, 0x0021f4f4, 0x38600001 ] - [ be32, 0x0021f4f8, 0x7c001a14 ] - [ be32, 0x0021f4fc, 0x900901fc ] - [ be32, 0x0021f500, 0x2f800004 ] - [ be32, 0x0021f504, 0x409e000c ] - [ be32, 0x0021f508, 0x38000000 ] - [ be32, 0x0021f50c, 0x900901fc ] - [ be32, 0x0021f510, 0x813f0034 ] - [ be32, 0x0021f514, 0x800901fc ] - [ be32, 0x0021f518, 0x2f800001 ] - [ be32, 0x0021f51c, 0x419e005c ] - [ be32, 0x0021f520, 0x2f800002 ] - [ be32, 0x0021f524, 0x419e007c ] - [ be32, 0x0021f528, 0x2f800003 ] - [ be32, 0x0021f52c, 0x419e0080 ] - [ be32, 0x0021f530, 0x80690204 ] - [ be32, 0x0021f534, 0x80890008 ] - [ be32, 0x0021f538, 0x38630010 ] - [ be32, 0x0021f53c, 0x38840010 ] - [ be32, 0x0021f540, 0x38a00010 ] - [ be32, 0x0021f544, 0x38c00020 ] - [ be32, 0x0021f548, 0x38e00030 ] - [ be32, 0x0021f54c, 0x7c2020ce ] - [ be32, 0x0021f550, 0x7c2019ce ] - [ be32, 0x0021f554, 0x7c2428ce ] - [ be32, 0x0021f558, 0x7c2329ce ] - [ be32, 0x0021f55c, 0x7c2430ce ] - [ be32, 0x0021f560, 0x7c2331ce ] - [ be32, 0x0021f564, 0x7c2438ce ] - [ be32, 0x0021f568, 0x7c2339ce ] - [ be32, 0x0021f56c, 0x9b7f0058 ] - [ be32, 0x0021f570, 0x9b7f0059 ] - [ be32, 0x0021f574, 0x480000a0 ] - [ be32, 0x0021f578, 0xa06b0122 ] - [ be32, 0x0021f57c, 0x7863e7e2 ] - [ be32, 0x0021f580, 0x5463063e ] - [ be32, 0x0021f584, 0x2f830000 ] - [ be32, 0x0021f588, 0x419e0008 ] - [ be32, 0x0021f58c, 0x48000014 ] - [ be32, 0x0021f590, 0x38000001 ] - [ be32, 0x0021f594, 0x981f0058 ] - [ be32, 0x0021f598, 0x981f0059 ] - [ be32, 0x0021f59c, 0x48000058 ] - [ be32, 0x0021f5a0, 0x9b7f0058 ] - [ be32, 0x0021f5a4, 0x9b7f0059 ] - [ be32, 0x0021f5a8, 0x4800004c ] - [ be32, 0x0021f5ac, 0x8069000c ] - [ be32, 0x0021f5b0, 0x80890204 ] - [ be32, 0x0021f5b4, 0x38630010 ] - [ be32, 0x0021f5b8, 0x38840010 ] - [ be32, 0x0021f5bc, 0x38a00010 ] - [ be32, 0x0021f5c0, 0x38c00020 ] - [ be32, 0x0021f5c4, 0x38e00030 ] - [ be32, 0x0021f5c8, 0x7c2020ce ] - [ be32, 0x0021f5cc, 0x7c2019ce ] - [ be32, 0x0021f5d0, 0x7c2428ce ] - [ be32, 0x0021f5d4, 0x7c2329ce ] - [ be32, 0x0021f5d8, 0x7c2430ce ] - [ be32, 0x0021f5dc, 0x7c2331ce ] - [ be32, 0x0021f5e0, 0x7c2438ce ] - [ be32, 0x0021f5e4, 0x7c2339ce ] - [ be32, 0x0021f5e8, 0x9b7f0058 ] - [ be32, 0x0021f5ec, 0x9b7f0059 ] - [ be32, 0x0021f5f0, 0x48000024 ] - [ be32, 0x0021f5f4, 0x38000001 ] - [ be32, 0x0021f5f8, 0x901f0044 ] - [ be32, 0x0021f5fc, 0x38c00000 ] - [ be32, 0x0021f600, 0x38a00000 ] - [ be32, 0x0021f604, 0x80810094 ] - [ be32, 0x0021f608, 0x80690204 ] - [ be32, 0x0021f60c, 0x4bf0bced ] # DbgCamControls - [ be32, 0x0021f610, 0x60000000 ] - [ be32, 0x0021f614, 0x80610094 ] - [ be32, 0x0021f618, 0xe80100b0 ] - [ be32, 0x0021f61c, 0x7c0803a6 ] - [ be32, 0x0021f620, 0x382100a0 ] - [ be32, 0x0021f624, 0x4e800020 ] BLES00932_FreeCam: &BLES00932_FreeCam - [ be32, 0x001451f4, 0x480db12d ] # branch to hork's cave - [ be32, 0x00220320, 0xf821ff61 ] - [ be32, 0x00220324, 0x7c0802a6 ] - [ be32, 0x00220328, 0xf80100b0 ] - [ be32, 0x0022032c, 0x38600000 ] - [ be32, 0x00220330, 0x4bfa5639 ] # PadMan::GetPadDeviceForIdx - [ be32, 0x00220334, 0x60000000 ] - [ be32, 0x00220338, 0x813e203c ] - [ be32, 0x0022033c, 0x38000000 ] - [ be32, 0x00220340, 0x91210090 ] - [ be32, 0x00220344, 0x90610094 ] - [ be32, 0x00220348, 0x90010098 ] - [ be32, 0x0022034c, 0x81630004 ] - [ be32, 0x00220350, 0xa06b0120 ] - [ be32, 0x00220354, 0x7863bfe2 ] - [ be32, 0x00220358, 0x60000000 ] - [ be32, 0x0022035c, 0x5463063e ] - [ be32, 0x00220360, 0x2f830000 ] - [ be32, 0x00220364, 0x419e0034 ] - [ be32, 0x00220368, 0xa00b011e ] - [ be32, 0x0022036c, 0x2f80000a ] - [ be32, 0x00220370, 0x409e0028 ] - [ be32, 0x00220374, 0x813f0034 ] - [ be32, 0x00220378, 0x800901fc ] - [ be32, 0x0022037c, 0x38600001 ] - [ be32, 0x00220380, 0x7c001a14 ] - [ be32, 0x00220384, 0x900901fc ] - [ be32, 0x00220388, 0x2f800004 ] - [ be32, 0x0022038c, 0x409e000c ] - [ be32, 0x00220390, 0x38000000 ] - [ be32, 0x00220394, 0x900901fc ] - [ be32, 0x00220398, 0x813f0034 ] - [ be32, 0x0022039c, 0x800901fc ] - [ be32, 0x002203a0, 0x2f800001 ] - [ be32, 0x002203a4, 0x419e005c ] - [ be32, 0x002203a8, 0x2f800002 ] - [ be32, 0x002203ac, 0x419e007c ] - [ be32, 0x002203b0, 0x2f800003 ] - [ be32, 0x002203b4, 0x419e0080 ] - [ be32, 0x002203b8, 0x80690204 ] - [ be32, 0x002203bc, 0x80890008 ] - [ be32, 0x002203c0, 0x38630010 ] - [ be32, 0x002203c4, 0x38840010 ] - [ be32, 0x002203c8, 0x38a00010 ] - [ be32, 0x002203cc, 0x38c00020 ] - [ be32, 0x002203d0, 0x38e00030 ] - [ be32, 0x002203d4, 0x7c2020ce ] - [ be32, 0x002203d8, 0x7c2019ce ] - [ be32, 0x002203dc, 0x7c2428ce ] - [ be32, 0x002203e0, 0x7c2329ce ] - [ be32, 0x002203e4, 0x7c2430ce ] - [ be32, 0x002203e8, 0x7c2331ce ] - [ be32, 0x002203ec, 0x7c2438ce ] - [ be32, 0x002203f0, 0x7c2339ce ] - [ be32, 0x002203f4, 0x9b7f0058 ] - [ be32, 0x002203f8, 0x9b7f0059 ] - [ be32, 0x002203fc, 0x480000a0 ] - [ be32, 0x00220400, 0xa06b0122 ] - [ be32, 0x00220404, 0x7863e7e2 ] - [ be32, 0x00220408, 0x5463063e ] - [ be32, 0x0022040c, 0x2f830000 ] - [ be32, 0x00220410, 0x419e0008 ] - [ be32, 0x00220414, 0x48000014 ] - [ be32, 0x00220418, 0x38000001 ] - [ be32, 0x0022041c, 0x981f0058 ] - [ be32, 0x00220420, 0x981f0059 ] - [ be32, 0x00220424, 0x48000058 ] - [ be32, 0x00220428, 0x9b7f0058 ] - [ be32, 0x0022042c, 0x9b7f0059 ] - [ be32, 0x00220430, 0x4800004c ] - [ be32, 0x00220434, 0x8069000c ] - [ be32, 0x00220438, 0x80890204 ] - [ be32, 0x0022043c, 0x38630010 ] - [ be32, 0x00220440, 0x38840010 ] - [ be32, 0x00220444, 0x38a00010 ] - [ be32, 0x00220448, 0x38c00020 ] - [ be32, 0x0022044c, 0x38e00030 ] - [ be32, 0x00220450, 0x7c2020ce ] - [ be32, 0x00220454, 0x7c2019ce ] - [ be32, 0x00220458, 0x7c2428ce ] - [ be32, 0x0022045c, 0x7c2329ce ] - [ be32, 0x00220460, 0x7c2430ce ] - [ be32, 0x00220464, 0x7c2331ce ] - [ be32, 0x00220468, 0x7c2438ce ] - [ be32, 0x0022046c, 0x7c2339ce ] - [ be32, 0x00220470, 0x9b7f0058 ] - [ be32, 0x00220474, 0x9b7f0059 ] - [ be32, 0x00220478, 0x48000024 ] - [ be32, 0x0022047c, 0x38000001 ] - [ be32, 0x00220480, 0x901f0044 ] - [ be32, 0x00220484, 0x38c00000 ] - [ be32, 0x00220488, 0x38a00000 ] - [ be32, 0x0022048c, 0x80810094 ] - [ be32, 0x00220490, 0x80690204 ] - [ be32, 0x00220494, 0x4bf0be2d ] # DbgCamControls - [ be32, 0x00220498, 0x60000000 ] - [ be32, 0x0022049c, 0x80610094 ] - [ be32, 0x002204a0, 0xe80100b0 ] - [ be32, 0x002204a4, 0x7c0803a6 ] - [ be32, 0x002204a8, 0x382100a0 ] - [ be32, 0x002204ac, 0x4e800020 ] BCAS20071_FreeCam: &BCAS20071_FreeCam - [ be32, 0x00142304, 0x480db26d ] # branch to hork's cave - [ be32, 0x0021d570, 0xf821ff61 ] - [ be32, 0x0021d574, 0x7c0802a6 ] - [ be32, 0x0021d578, 0xf80100b0 ] - [ be32, 0x0021d57c, 0x38600000 ] - [ be32, 0x0021d580, 0x4bfa5639 ] # PadMan::GetPadDeviceForIdx - [ be32, 0x0021d584, 0x60000000 ] - [ be32, 0x0021d588, 0x813e203c ] - [ be32, 0x0021d58c, 0x38000000 ] - [ be32, 0x0021d590, 0x91210090 ] - [ be32, 0x0021d594, 0x90610094 ] - [ be32, 0x0021d598, 0x90010098 ] - [ be32, 0x0021d59c, 0x81630004 ] - [ be32, 0x0021d5a0, 0xa06b0120 ] - [ be32, 0x0021d5a4, 0x7863bfe2 ] - [ be32, 0x0021d5a8, 0x60000000 ] - [ be32, 0x0021d5ac, 0x5463063e ] - [ be32, 0x0021d5b0, 0x2f830000 ] - [ be32, 0x0021d5b4, 0x419e0034 ] - [ be32, 0x0021d5b8, 0xa00b011e ] - [ be32, 0x0021d5bc, 0x2f80000a ] - [ be32, 0x0021d5c0, 0x409e0028 ] - [ be32, 0x0021d5c4, 0x813f0034 ] - [ be32, 0x0021d5c8, 0x800901fc ] - [ be32, 0x0021d5cc, 0x38600001 ] - [ be32, 0x0021d5d0, 0x7c001a14 ] - [ be32, 0x0021d5d4, 0x900901fc ] - [ be32, 0x0021d5d8, 0x2f800004 ] - [ be32, 0x0021d5dc, 0x409e000c ] - [ be32, 0x0021d5e0, 0x38000000 ] - [ be32, 0x0021d5e4, 0x900901fc ] - [ be32, 0x0021d5e8, 0x813f0034 ] - [ be32, 0x0021d5ec, 0x800901fc ] - [ be32, 0x0021d5f0, 0x2f800001 ] - [ be32, 0x0021d5f4, 0x419e005c ] - [ be32, 0x0021d5f8, 0x2f800002 ] - [ be32, 0x0021d5fc, 0x419e007c ] - [ be32, 0x0021d600, 0x2f800003 ] - [ be32, 0x0021d604, 0x419e0080 ] - [ be32, 0x0021d608, 0x80690204 ] - [ be32, 0x0021d60c, 0x80890008 ] - [ be32, 0x0021d610, 0x38630010 ] - [ be32, 0x0021d614, 0x38840010 ] - [ be32, 0x0021d618, 0x38a00010 ] - [ be32, 0x0021d61c, 0x38c00020 ] - [ be32, 0x0021d620, 0x38e00030 ] - [ be32, 0x0021d624, 0x7c2020ce ] - [ be32, 0x0021d628, 0x7c2019ce ] - [ be32, 0x0021d62c, 0x7c2428ce ] - [ be32, 0x0021d630, 0x7c2329ce ] - [ be32, 0x0021d634, 0x7c2430ce ] - [ be32, 0x0021d638, 0x7c2331ce ] - [ be32, 0x0021d63c, 0x7c2438ce ] - [ be32, 0x0021d640, 0x7c2339ce ] - [ be32, 0x0021d644, 0x9b7f0058 ] - [ be32, 0x0021d648, 0x9b7f0059 ] - [ be32, 0x0021d64c, 0x480000a0 ] - [ be32, 0x0021d650, 0xa06b0122 ] - [ be32, 0x0021d654, 0x7863e7e2 ] - [ be32, 0x0021d658, 0x5463063e ] - [ be32, 0x0021d65c, 0x2f830000 ] - [ be32, 0x0021d660, 0x419e0008 ] - [ be32, 0x0021d664, 0x48000014 ] - [ be32, 0x0021d668, 0x38000001 ] - [ be32, 0x0021d66c, 0x981f0058 ] - [ be32, 0x0021d670, 0x981f0059 ] - [ be32, 0x0021d674, 0x48000058 ] - [ be32, 0x0021d678, 0x9b7f0058 ] - [ be32, 0x0021d67c, 0x9b7f0059 ] - [ be32, 0x0021d680, 0x4800004c ] - [ be32, 0x0021d684, 0x8069000c ] - [ be32, 0x0021d688, 0x80890204 ] - [ be32, 0x0021d68c, 0x38630010 ] - [ be32, 0x0021d690, 0x38840010 ] - [ be32, 0x0021d694, 0x38a00010 ] - [ be32, 0x0021d698, 0x38c00020 ] - [ be32, 0x0021d69c, 0x38e00030 ] - [ be32, 0x0021d6a0, 0x7c2020ce ] - [ be32, 0x0021d6a4, 0x7c2019ce ] - [ be32, 0x0021d6a8, 0x7c2428ce ] - [ be32, 0x0021d6ac, 0x7c2329ce ] - [ be32, 0x0021d6b0, 0x7c2430ce ] - [ be32, 0x0021d6b4, 0x7c2331ce ] - [ be32, 0x0021d6b8, 0x7c2438ce ] - [ be32, 0x0021d6bc, 0x7c2339ce ] - [ be32, 0x0021d6c0, 0x9b7f0058 ] - [ be32, 0x0021d6c4, 0x9b7f0059 ] - [ be32, 0x0021d6c8, 0x48000024 ] - [ be32, 0x0021d6cc, 0x38000001 ] - [ be32, 0x0021d6d0, 0x901f0044 ] - [ be32, 0x0021d6d4, 0x38c00000 ] - [ be32, 0x0021d6d8, 0x38a00000 ] - [ be32, 0x0021d6dc, 0x80810094 ] - [ be32, 0x0021d6e0, 0x80690204 ] - [ be32, 0x0021d6e4, 0x4bf0bced ] # DbgCamControls - [ be32, 0x0021d6e8, 0x60000000 ] - [ be32, 0x0021d6ec, 0x80610094 ] - [ be32, 0x0021d6f0, 0xe80100b0 ] - [ be32, 0x0021d6f4, 0x7c0803a6 ] - [ be32, 0x0021d6f8, 0x382100a0 ] - [ be32, 0x0021d6fc, 0x4e800020 ] FreeCam_Notes: &FreeCam_Notes "Activate and cycle through modes with X + L3. Advance frames in time stop mode with Cross. L2/R2 to move down/up, L1/R1 to slow down/speed up movement." des_US100title: &des_US100title "Demon's Souls": BLUS30443: [ 01.00 ] des_EU100title: &des_EU100title "Demon's Souls": BLES00932: [ 01.00 ] des_AS104title: &des_AS104title "Demon's Souls": BCAS20071: [ 01.04 ] des_USDemo101title: &des_USDemo101title "Demon's Souls Trade Demo": BLUD80018: [ 01.01 ] PPU-83681f6110d33442329073b72b8dc88a2f677172: "Unlock FPS": Games: *des_US100title Author: "Whatcookie, Gibbed" Notes: *DeS_FPS_Notes Patch Version: 2.1 Patch: - [ load, *BLUS30443_FpsUnlock ] "Disable Dynamic Exposure": Games: *des_US100title Author: "Whatcookie" Notes: *DeS_DDE_Notes Patch Version: 1.1 Patch: - [ be16, 0x00025edc, 0x981f ] "Skip Intro Videos": Games: *des_US100title Author: "GalCiv" Notes: Patch Version: 1.0 Patch: - [ be32, 0x008eef78, 0x38000003 ] # Intro logos skip - [ be32, 0x008eef7c, 0x901c0100 ] "Aspect Ratio": Games: *des_US100title Author: "Whatcookie" Notes: *DeS_AR_Notes Configurable Values: *DeS_AR_Configurable_Values Patch Version: 1.0 Patch: - [ bef32, 0x018cefbc, "Aspect Ratio" ] - [ bef32, 0x0190433c, "Aspect Ratio" ] "Disable Motion Blur": Games: *des_US100title Author: "illusion" Notes: Patch Version: 1.0 Patch: - [ byte, 0x00217e7c, 0x41 ] "Enable FreeCam": Games: *des_US100title Author: "horkrux" Notes: *FreeCam_Notes Patch Version: 1.0 Patch: - [ load, *BLUS30443_FreeCam ] PPU-5446a2645880eefa75f7e374abd6b7818511e2ef: "Unlock FPS": Games: *des_EU100title Author: "Whatcookie, Gibbed" Notes: *DeS_FPS_Notes Patch Version: 2.1 Patch: - [ load, *BLES00932_FpsUnlock ] "Disable Dynamic Exposure": Games: *des_EU100title Author: "Whatcookie" Notes: *DeS_DDE_Notes Patch Version: 1.1 Patch: - [ be16, 0x00026ac4, 0x981f ] "Skip Intro Videos": Games: *des_EU100title Author: "GalCiv" Notes: Patch Version: 1.0 Patch: - [ be32, 0x008f0928, 0x38000003 ] # Intro logos skip - [ be32, 0x008f092c, 0x901c0100 ] "Aspect Ratio": Games: *des_EU100title Author: "Whatcookie" Notes: *DeS_AR_Notes Configurable Values: *DeS_AR_Configurable_Values Patch Version: 1.0 Patch: - [ bef32, 0x018cf13c, "Aspect Ratio" ] - [ bef32, 0x01904494, "Aspect Ratio" ] "Disable Motion Blur": Games: *des_EU100title Author: "illusion" Notes: Patch Version: 1.0 Patch: - [ byte, 0x00218d04, 0x41 ] "Enable FreeCam": Games: *des_EU100title Author: "horkrux" Notes: *FreeCam_Notes Patch Version: 1.0 Patch: - [ load, *BLES00932_FreeCam ] PPU-9403fe1678487def5d7f3c380b4c4fb275035378: "Unlock FPS": Games: *des_AS104title Author: "Whatcookie, Gibbed, KokutouKiritsugu port to BCAS20071" Notes: *DeS_FPS_Notes Patch Version: 2.1 Patch: - [ load, *BCAS20071_FpsUnlock ] "Disable Dynamic Exposure": Games: *des_AS104title Author: "Whatcookie, KokutouKiritsugu port to BCAS20071" Notes: *DeS_DDE_Notes Patch Version: 1.1 Patch: - [ be16, 0x0002414c, 0x981f ] "Skip Intro Videos": Games: *des_AS104title Author: "GalCiv, KokutouKiritsugu port to BCAS20071" Notes: Patch Version: 1.0 Patch: - [ be32, 0x008efecc, 0x38000003 ] # Intro logos skip - [ be32, 0x008efed0, 0x901c0100 ] "Aspect Ratio": Games: *des_AS104title Author: "Whatcookie, KokutouKiritsugu port to BCAS20071" Notes: *DeS_AR_Notes Configurable Values: *DeS_AR_Configurable_Values Patch Version: 1.0 Patch: - [ bef32, 0x018cee14, "Aspect Ratio" ] - [ bef32, 0x0190430c, "Aspect Ratio" ] "Disable Motion Blur": Games: *des_AS104title Author: "illusion, KokutouKiritsugu port to BCAS20071" Notes: Patch Version: 1.0 Patch: - [ byte, 0x00215f54, 0x41 ] "Enable FreeCam": Games: *des_AS104title Author: "horkrux" Notes: *FreeCam_Notes Patch Version: 1.0 Patch: - [ load, *BCAS20071_FreeCam ] PPU-f965a746d844cd0c572a7e8731b5b3b7a81f7bdd: "Unlock FPS": Games: *des_USDemo101title Author: "Whatcookie, Gibbed" Notes: *DeS_FPS_Notes Patch Version: 2.1 Patch: - [ load, *BLUS30443_FpsUnlock ] "Disable Dynamic Exposure": Games: *des_USDemo101title Author: "Whatcookie" Notes: *DeS_DDE_Notes Patch Version: 1.1 Patch: - [ be16, 0x00025edc, 0x981f ] "Skip Intro Videos": Games: *des_USDemo101title Author: "GalCiv" Notes: Patch Version: 1.0 Patch: - [ be32, 0x008eef78, 0x38000003 ] # Intro logos skip - [ be32, 0x008eef7c, 0x901c0100 ] "Aspect Ratio": Games: *des_USDemo101title Author: "Whatcookie" Notes: *DeS_AR_Notes Configurable Values: *DeS_AR_Configurable_Values Patch Version: 1.0 Patch: - [ bef32, 0x018cefbc, "Aspect Ratio" ] - [ bef32, 0x0190433c, "Aspect Ratio" ] "Disable Motion Blur": Games: *des_USDemo101title Author: "illusion" Notes: Patch Version: 1.0 Patch: - [ byte, 0x00217e7c, 0x41 ] "Enable FreeCam": Games: *des_USDemo101title Author: "horkrux" Notes: *FreeCam_Notes Patch Version: 1.0 Patch: - [ load, *BLUS30443_FreeCam ]