LittleBigPlanet: Difference between revisions

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|genre    = Puzzle, Platform, Sandbox
|genre    = Puzzle, Platform, Sandbox
|modes    = Single-player, Co-op, Multiplayer<!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|modes    = Single-player, Co-op, Multiplayer<!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|gameid    = {{gameid|id=BCES00141, BCUS98148, NPEA00241, NPUA80472|oid=BCAS20058, BCJS30018|ird=Yes}}, {{gameid|oid=BCUS98199, BCJS70009, BCKS10059|ird=No}}<br>'''''Game of the Year Edition'''''<br>{{gameid|id=BCES00611, BCUS98208|oid=BCAS20078|ird=Yes}}<br>'''''Demo'''''<br>{{gameid|id=NPEA00147, NPUA70045, NPJA90097, NPHA80067|ird=NA}}<br>'''''Kiosk Demo'''''<br>{{gameid|id=BCUS70030|ird=NA}}<br>'''''Beta'''''<br>{{gameid|id=BCET70002|oid=BCET70011|ird=NA}}
|gameid    = {{gameid|id=BCES00141, BCUS98148, NPEA00241, NPUA80472|oid=BCAS20058, BCJS30018, NPJA00052, NPHA80092|ird=Yes}}<br>'''''Game of the Year Edition'''''<br>{{gameid|id=BCES00611, BCUS98208, BCAS20078|ird=Yes}}<br>'''''Demo'''''<br>{{gameid|id=NPEA00147, NPUA70045, NPJA90097, NPHA80067|ird=NA}}<br>'''''Kiosk Demo'''''<br>{{gameid|id=BCUS70030|ird=NA}}<br>'''''Beta'''''<br>{{gameid|id=BCET70002|oid=BCET70011|ird=NA}}
|internal resolution = 1280x720
|wikipedia = https://en.wikipedia.org/wiki/LittleBigPlanet_(2008_video_game)
|wikipedia = https://en.wikipedia.org/wiki/LittleBigPlanet_(2008_video_game)
}}
}}
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<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- CPU configuration -->
<!-- CPU configuration -->
|ppu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) -->
|ppu decoder                          = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) -->
|ppu decoder notes                    =  
|ppu decoder notes                    =  
|spu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder                          = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder notes                    =  
|spu decoder notes                    =  
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
Line 27: Line 28:
|thread scheduler                      = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|thread scheduler                      = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|thread scheduler notes                =  
|thread scheduler notes                =  
|lower spu thread priority            = <!-- On, Off -->
|lower spu thread priority notes      =
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection notes      =  
|enable spu loop detection notes      =  
|spu cache                            = <!-- On, Off -->
|spu xfloat accuracy                  = <!-- Accurate, Approximate, Relaxed -->
|spu cache notes                      =
|spu xfloat accuracy notes             =  
|accurate xfloat                      = <!-- On, Off -->
|accurate xfloat notes                 =  
|spu block size                        = <!-- Safe, Mega, Giga -->
|spu block size                        = <!-- Safe, Mega, Giga -->
|spu block size notes                  =  
|spu block size notes                  =  
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|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio notes                    =  
|aspect ratio notes                    =  
|framelimit                            = <!-- Off, 59.94, 50, 60, 30, Auto -->
|framelimit                            = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite -->
|framelimit notes                      =  
|framelimit notes                      =  
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
|anisotropic filter                    = Auto<!-- Auto, 2x, 4x, 8x, 16x -->
|anisotropic filter notes              =  
|anisotropic filter notes              = If not set to Auto some small lines may be visible in geometry.
|anti-aliasing                        = <!-- Auto, Disabled -->
|anti-aliasing                        = <!-- Auto, Disabled -->
|anti-aliasing notes                  =  
|anti-aliasing notes                  =  
|zcull accuracy                        = <!-- Precise, Approximate, Relaxed -->
|zcull accuracy notes                  =
|shader quality                        = <!-- High, Low, Auto -->
|shader quality notes                  =
|3d rendering mode                    = <!-- Disabled, Anaglyph, Side-by-side, Over-under -->
|3d rendering mode notes              =
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution notes              =  
|default resolution notes              =  
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|stretch to display area              = <!-- On, Off -->
|stretch to display area              = <!-- On, Off -->
|stretch to display area notes        =  
|stretch to display area notes        =  
|enable 3d                            = <!-- On, Off -->
|enable 3d notes                      =
|disable vertex cache                  = <!-- On, Off -->
|disable vertex cache notes            =
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx notes              =  
|multithreaded rsx notes              =  
Line 75: Line 74:
|asynchronous texture streaming notes  =  
|asynchronous texture streaming notes  =  
<!-- Audio configuration -->
<!-- Audio configuration -->
|audio out windows                    = <!-- XAudio2, OpenAL, Disabled -->
|audio out windows                    = <!-- Cubeb, XAudio2, Disabled -->
|audio out windows notes              =  
|audio out windows notes              =  
|audio out linux                      = <!-- OpenAL, PulseAudio, ALSA, Disabled -->
|audio out linux                      = <!-- Cubeb, FAudio, Disabled -->
|audio out linux notes                =  
|audio out linux notes                =  
|audio channels                        = <!-- Surround 7.1, Downmix to Stereo, Downmix to 5.1 -->
|audio format                          = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual -->
|audio channels notes                 =  
|audio format notes                   =  
|dump to file                          = <!-- On, Off -->
|dump to file                          = <!-- On, Off -->
|dump to file notes                    =  
|dump to file notes                    =  
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|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input notes                    =  
|camera input notes                    =  
|camera settings                      = <!-- Null, Fake -->
|camera settings                      = <!-- Null, Fake, Qt -->
|camera settings notes                =  
|camera settings notes                =  
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler notes                    =  
|move handler notes                    =  
<!-- Network configuration -->
|network status                        = <!-- Disconnected, Connected -->
|network status notes                  =
|psn status                            = <!-- Disconnected, Simulated, RPCN -->
|psn status notes                      =
<!-- Advanced configuration -->
<!-- Advanced configuration -->
|debug console mode                    = <!-- On, Off -->
|debug console mode                    = <!-- On, Off -->
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|ppu llvm accurate vector nans notes  =  
|ppu llvm accurate vector nans notes  =  
|silence all logs                      = <!-- On, Off -->
|silence all logs                      = <!-- On, Off -->
|silence all logs notes                =
|silence all logs notes                =  
|sleep timers accuracy                = <!-- As Host, Usleep Only, All Timers -->
|sleep timers accuracy                = <!-- As Host, Usleep Only, All Timers -->
|sleep timers accuracy notes          =  
|sleep timers accuracy notes          =  
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|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate notes                    =  
|vblank rate notes                    =  
|vblank ntsc fixup                    = <!-- On, Off -->
|vblank ntsc fixup notes              =
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale notes                    =  
|clocks scale notes                    =  
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|force cpu blit emulation              = <!-- On, Off -->
|force cpu blit emulation              = <!-- On, Off -->
|force cpu blit emulation notes        =  
|force cpu blit emulation notes        =  
|use gpu texture scaling               = <!-- On, Off -->
|force gpu texture scaling             = <!-- On, Off -->
|use gpu texture scaling notes         =
|force gpu texture scaling notes       =  
|accurate getllar                      = <!-- On, Off -->
|accurate getllar notes                =  
|hook static functions                = <!-- On, Off -->
|hook static functions                = <!-- On, Off -->
|hook static functions notes          =  
|hook static functions notes          =  
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations notes  =  
|accurate ppu 128 reservations notes  =  
|ppu llvm java mode handling          = <!-- True, False -->
|ppu thread count                      = <!-- Value between 1 to 8 -->
|ppu llvm java mode handling notes     =  
|ppu thread count notes               =
<!-- Recommended patches -->
|highly recommended patch              = <!-- Mention patch names -->
|highly recommended patch notes        =
|recommended patch                    = <!-- Mention patch names -->
|recommended patch notes              =  
}}
}}


==Known Issues==
==Known Issues==
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
===Infinite Loading===
===Infinite Loading===
This game must be updated to at least version 1.21 to prevent an infinite loading screen.
{{issue|8000}}: This game must be updated to at least version 1.21 to prevent an infinite loading screen. Demo versions of the game suffer from the same bug without any known workaround.


==Special Notes==
==Special Notes==
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
===Render Resolution on Real Hardware===
{| class="wikitable"
! Width !! Height
|-
| 1280 || 720
|}
(This is for your information only, don't set this resolution on RPCS3.) This is the internal resolution the game runs at on console.
===Game saves===
===Game saves===
Unlike other games, LBP stores saves in the Game Data Utility (<code>dev_hdd0/game</code>) instead of the Save Data Utility (<code>dev_hdd0/home/<ID>/savedata</code>). So far, now way of making use of an encrypted save has been proofed.
Unlike other games, LBP stores saves in the Game Data Utility (<code>dev_hdd0/game</code>) instead of the Save Data Utility (<code>dev_hdd0/home/<ID>/savedata</code>). There is no known way of using encrypted saves.


As a workaround for save management, it is recommended to export/import profiles (start > settings > profile settings > import/export profile), that can be read from the Save Data Utility folder (<code>dev_hdd0/home/<ID>/savedata</code>).
As a workaround for save management, it is recommended to export/import profiles (start > settings > profile settings > import/export profile), that can be read from the Save Data Utility folder (<code>dev_hdd0/home/<ID>/savedata</code>).
 
===Resolution scaling===
If you want to increase the resolution scaling in this game you need to enable '''Force CPU Blit''' in Debug tab (must be enabled manually in '''/GuiConfigs/Currentsettings.ini''' by setting '''showDebugTab''' line to '''true'''). Note that this comes with a performance penalty.
{{netplay
{{netplay
|gamever = 1.3
|gamever       = 1.30
|connect = Yes<!-- Yes, No, Partial, Untested, N/A -->
|rpcs3 version  = N/A
|lobbies = Yes<!-- Yes, No, Partial, Untested, N/A -->
|connect       = Yes<!-- Yes, No, Partial, Untested, N/A -->
|match   = Yes<!-- Yes, No, Partial, Untested, N/A -->
|lobbies       = Yes<!-- Yes, No, Partial, Untested, N/A -->
|features = Yes<!-- Yes, No, Partial, Untested, N/A -->
|match         = Yes<!-- Yes, No, Partial, Untested, N/A -->
|notes   = Use one of the Custom Server patches and register your RPCN username to the respective server's site.
|features       = Yes<!-- Yes, No, Partial, Untested, N/A -->
|custom servers = Available<!-- Available, Not available, Not required, Untested -->
|notes         = Use one of the custom server patches and register your RPCN username to the respective server's site.
}}
}}
[[Category:Custom servers (Netplay)]]
{{patch
{{patch
|type    = PPU
|type    = PPU
|version = 1.2
|version = 1.2
|content =  
|content =
Anchors:
Anchors:
   lbp_130title: &lbp_130title
   lbp_130title: &lbp_130title
Line 206: Line 209:
       NPUA80472: [ 01.30 ]
       NPUA80472: [ 01.30 ]
       NPJA00052: [ 01.30 ]
       NPJA00052: [ 01.30 ]
 
  # Common digest key for servers implementing AutoDiscover's `usesCustomDigestKey` flag
  # Ref: https://docs.littlebigrefresh.com/autodiscover-api#version-2
  lbp_custom_digest: &lbp_custom_digest
    "CustomServerDigest"
  lbp_server_url_beacon: &lbp_server_url_beacon
    "http://lighthouse.lbpunion.com/LITTLEBIGPLANETPS3_XML\0"
  lbp_server_url_infinite: &lbp_server_url_infinite
    "http://lnfinite.site/LITTLEBIGPLANETPS3_XML\0"
  lbp_server_url_lbr: &lbp_server_url_lbr
    "http://lbp.littlebigrefresh.com:2095/lbp\0"


PPU-545c1abbf1c562d60fca7435401f020beab76b53:
PPU-545c1abbf1c562d60fca7435401f020beab76b53:
Line 219: Line 236:
     Author: "uh wot"
     Author: "uh wot"
     Notes: "Patches server URL to point to Beacon, a custom server instance run by LBP Union."
     Notes: "Patches server URL to point to Beacon, a custom server instance run by LBP Union."
    Group: CustomServer
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
       - [ utf8, 0x00767c40, "http://lighthouse.lbpunion.com/LITTLEBIGPLANETPS3_XML\0" ] # https server url
       - [ utf8, 0x00767c40, *lbp_server_url_beacon ] # https server url
       - [ utf8, 0x00767cf8, "http://lighthouse.lbpunion.com/LITTLEBIGPLANETPS3_XML\0" ] # http server url
       - [ utf8, 0x00767cf8, *lbp_server_url_beacon ] # http server url
      - [ byte, 0x0074b368, 0x00 ] # crash bypass on sceNpCommerce2 function, remove this once it's fixed on rpcs3
   "Infinite Custom Server":
   "Infinite Custom Server":
     Games: *lbp_130title
     Games: *lbp_130title
     Author: "Toyo"
     Author: "Toyo, uh wot"
     Notes: "Patches server URL to point to Infinite, a custom server run by the Infinite Team. \nCreate an account here: https://lnfinite.site/register \n(The first letter is a lowercase L, not a capital i) \n\nIf you have any crashes or connection issues, restart the game in RPCS3 after authentication. \n\nThanks to @uh wot for locating the addresses."
     Notes: "Patches server URL to point to Infinite, a custom server run by the Infinite Team.\nCreate an account here: https://lnfinite.site/register \n(The first letter is a lowercase L, not a capital i)\n\nIf you have any crashes or connection issues, restart the game in RPCS3 after authentication.\n\nThanks to @uh wot for locating the addresses."
    Group: CustomServer
    Patch Version: 1.0
    Patch:
      - [ utf8, 0x00767c40, *lbp_server_url_infinite ] # https server url
      - [ utf8, 0x00767cf8, *lbp_server_url_infinite ] # http server url
  "LittleBigRefresh Custom Server":
    Games: *lbp_130title
    Author: "uh wot"
    Notes: "Connect to LittleBigRefresh, a second-generation custom server that focuses on quality of life features and improving user experience, with native support for mods and beta builds.\n\nThis server requires registration on the website at https://lbp.littlebigrefresh.com/register."
    Group: CustomServer
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
       - [ utf8, 0x00767c40, "http://lnfinite.site/LITTLEBIGPLANETPS3_XML\0" ] # https server url
       - [ utf8, 0x00767c40, *lbp_server_url_lbr ] # https server url
       - [ utf8, 0x00767cf8, "http://lnfinite.site/LITTLEBIGPLANETPS3_XML\0" ] # http server url
       - [ utf8, 0x00767cf8, *lbp_server_url_lbr ] # http server url
       - [ byte, 0x0074b368, 0x00 ] # crash bypass on sceNpCommerce2 function, remove this once it's fixed on rpcs3
       - [ utf8, 0x0079fbc0, *lbp_custom_digest ] # digest key
}}
}}

Latest revision as of 19:12, 24 November 2024

LittleBigPlanet
LBP.jpg
Developer(s) Media Molecule
Publisher(s) Sony Computer Entertainment
Series LittleBigPlanet
Release date(s) NA October 27, 2008
JP October 30, 2008
EU November 5, 2008
AU November 7, 2008
Release type PlayStation 3 exclusive
Genre(s) Puzzle, Platform, Sandbox
Mode(s) Single-player, Co-op, Multiplayer
GameID(s) BCES00141 (IRD), BCUS98148 (IRD), NPEA00241, NPUA80472, BCAS20058 (IRD), BCJS30018 (IRD), NPJA00052, NPHA80092
Game of the Year Edition
BCES00611 (IRD), BCUS98208 (IRD), BCAS20078 (IRD)
Demo
NPEA00147, NPUA70045, NPJA90097, NPHA80067
Kiosk Demo
BCUS70030
Beta
BCET70002, BCET70011
Internal resolution 1280x720
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

LittleBigPlanet revolves around the player's control of a small character, known as a "Sackboy", in a variety of platforming levels. Though the game features a set of pre-built levels for the player to explore, the game's customisable nature is equally important, from altering the player's character and personal space, to building entirely new objects and levels (user-generated content), sharing and playing them online with other players as part of the LittleBigPlanet community. It was announced in March 2007, by Phil Harrison at the Game Developers Conference.

The game received critical acclaim from critics and has been praised for its presentation, including its graphics, physics, and audio, along with its gameplay and large array of customisable costumes and online features. Additional praise was given to its scope and future potential based on user-created content; minor criticism was reserved for specific elements of the gameplay mechanics and level creation facilities. LittleBigPlanet has won a number of awards. A PSP version of the game was released in November 2009, featuring new levels. The game was offered by Sony as a free download as part of their 'Welcome Back' program, following the PlayStation Network outage of 2011. A sequel, LittleBigPlanet 2 was released in 2011.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

GPU configuration

Setting Option Notes
Anisotropic filter Auto If not set to Auto some small lines may be visible in geometry.
Write color buffers On Fixes horrible gas, smoke and fire.

Known Issues

Infinite Loading

Issue 8000: This game must be updated to at least version 1.21 to prevent an infinite loading screen. Demo versions of the game suffer from the same bug without any known workaround.

Special Notes

Game saves

Unlike other games, LBP stores saves in the Game Data Utility (dev_hdd0/game) instead of the Save Data Utility (dev_hdd0/home/<ID>/savedata). There is no known way of using encrypted saves.

As a workaround for save management, it is recommended to export/import profiles (start > settings > profile settings > import/export profile), that can be read from the Save Data Utility folder (dev_hdd0/home/<ID>/savedata).

Resolution scaling

If you want to increase the resolution scaling in this game you need to enable Force CPU Blit in Debug tab (must be enabled manually in /GuiConfigs/Currentsettings.ini by setting showDebugTab line to true). Note that this comes with a performance penalty.

Netplay testing

For the complete list of games tested with RPCN, please check the RPCN Compatibility List.

Game Version RPCS3 Version Connects? Create/Join lobbies? Match with others? Online features working? Requires custom servers? Notes
1.30 N/A Yes Yes Yes Yes Available Use one of the custom server patches and register your RPCN username to the respective server's site.

Patches

Anchors:
  lbp_130title: &lbp_130title
    "LittleBigPlanet":
      BCES00141: [ 01.30 ]
      BCES00611: [ 01.30 ]
      BCUS98148: [ 01.30 ]
      BCUS98208: [ 01.30 ]
      BCJS30018: [ 01.30 ]
      BCAS20058: [ 01.30 ]
      BCAS20078: [ 01.30 ]
      NPEA00241: [ 01.30 ]
      NPUA80472: [ 01.30 ]
      NPJA00052: [ 01.30 ]
  
  # Common digest key for servers implementing AutoDiscover's `usesCustomDigestKey` flag
  # Ref: https://docs.littlebigrefresh.com/autodiscover-api#version-2
  lbp_custom_digest: &lbp_custom_digest
    "CustomServerDigest"

  lbp_server_url_beacon: &lbp_server_url_beacon
    "http://lighthouse.lbpunion.com/LITTLEBIGPLANETPS3_XML\0"

  lbp_server_url_infinite: &lbp_server_url_infinite
    "http://lnfinite.site/LITTLEBIGPLANETPS3_XML\0"

  lbp_server_url_lbr: &lbp_server_url_lbr
    "http://lbp.littlebigrefresh.com:2095/lbp\0"

PPU-545c1abbf1c562d60fca7435401f020beab76b53:
  "Create Mode":
    Games: *lbp_130title
    Author: "Zhaxxy, Aphelion"
    Notes: "Enables create mode permanently in all levels until deactivated."
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0001877c, 0x38e00001 ]
  "Beacon Custom Server":
    Games: *lbp_130title
    Author: "uh wot"
    Notes: "Patches server URL to point to Beacon, a custom server instance run by LBP Union."
    Group: CustomServer
    Patch Version: 1.0
    Patch:
      - [ utf8, 0x00767c40, *lbp_server_url_beacon ] # https server url
      - [ utf8, 0x00767cf8, *lbp_server_url_beacon ] # http server url
  "Infinite Custom Server":
    Games: *lbp_130title
    Author: "Toyo, uh wot"
    Notes: "Patches server URL to point to Infinite, a custom server run by the Infinite Team.\nCreate an account here: https://lnfinite.site/register \n(The first letter is a lowercase L, not a capital i)\n\nIf you have any crashes or connection issues, restart the game in RPCS3 after authentication.\n\nThanks to @uh wot for locating the addresses."
    Group: CustomServer
    Patch Version: 1.0
    Patch:
      - [ utf8, 0x00767c40, *lbp_server_url_infinite ] # https server url
      - [ utf8, 0x00767cf8, *lbp_server_url_infinite ] # http server url
  "LittleBigRefresh Custom Server":
    Games: *lbp_130title
    Author: "uh wot"
    Notes: "Connect to LittleBigRefresh, a second-generation custom server that focuses on quality of life features and improving user experience, with native support for mods and beta builds.\n\nThis server requires registration on the website at https://lbp.littlebigrefresh.com/register."
    Group: CustomServer
    Patch Version: 1.0
    Patch:
      - [ utf8, 0x00767c40, *lbp_server_url_lbr ] # https server url
      - [ utf8, 0x00767cf8, *lbp_server_url_lbr ] # http server url
      - [ utf8, 0x0079fbc0, *lbp_custom_digest ] # digest key