LittleBigPlanet 2: Difference between revisions

From RPCS3 Wiki
No edit summary
m (https://github.com/RPCS3/rpcs3/issues/10497#issuecomment-2136975842)
 
(113 intermediate revisions by 19 users not shown)
Line 1: Line 1:
{{vginfobox
{{vginfobox
|image    = [[File:{{#setmainimage:Lbp2Cover.jpg}}|300px]]
|developer = Media Molecule
|developer = Media Molecule
|publisher = {{vgregion|Sony Computer Entertainment Europe}}
|publisher = Sony Computer Entertainment
|series    = LittleBigPlanet
|series    = LittleBigPlanet
|date      = {{vgregion|NA=January 18, 2011|EU=January 19, 2011|AU=January 20, 2011|JP=January 18, 2011}}
|date      = {{vgregion|NA=January 18, 2011|EU=January 19, 2011|AU=January 20, 2011}}
|release  = PlayStation 3 exclusive
|release  = PlayStation 3 exclusive
|genre    = Puzzle, Platform, Sandbox
|genre    = Puzzle, Platform, Sandbox
|modes    = Single-player, Multiplayer
|modes    = Single-player, Multiplayer
|gameid    = {{gameid|id=BCUS98245, BCES00850, NPUA80662|ird=yes}}<br>'''''Extras Edition'''''<br>{{gameid|id=BCES01693|ird=yes}}
|gameid    = {{gameid|id=BCUS98245, BCES00850, BCES01086, NPUA80662, NPEA00324|oid=BCJS30058|ird=Yes}}, {{gameid|id=BCAS20113|oid=BCKS10150|ird=No}}<br>'''''Extras Edition'''''<br>{{gameid|id=BCES01693, BCES01694|oid=NPEA00437|ird=yes}}<br>'''''Special Edition'''''<br>{{gameid|id=BCUS98372|ird=yes}}<br>'''''Collector's Edition'''''<br>{{gameid|oid=BCUS98249|ird=No}}<br>'''''Demo'''''<br>{{gameid|id=NPUA70127, NPEA90077, NPEA90098, NPUA70174|oid=NPHA80163|ird=NA}}<br>'''''Move Pack Demo'''''<br>{{gameid|id=NPUA70169|ird=NA}}<br>'''''Kiosk Demo'''''<br>{{gameid|id=NPUA07128|ird=NA}}<br>'''''Beta'''''<br>{{gameid|id=NPUA70117|oid=BCET70023|ird=NA}}<br>'''''Move Pack Beta'''''<br>{{gameid|id=BCET70035|ird=NA}}
|internal resolution = 1280x720
}}
}}
'''''LittleBigPlanet 2''''' is a puzzle-platformer video game that features user-generated content. It was originally scheduled for release in November 2010 but was delayed until January 2011. It is a direct sequel to the critically acclaimed 2008 title LittleBigPlanet and the third game in the series following a PSP version released in 2009. Most of the more than 3 million levels created by users in the first game carry over and are playable and editable in LittleBigPlanet 2. Unlike its predecessor, which was marketed as a platform game, LittleBigPlanet 2 was marketed as a "platform for games". Support for PlayStation Move was added to the game through a software update in September 2011, allowing users to play the game using the PlayStation Move motion controller in conjunction with a Navigation Controller or gamepad.


{{vginfobox
'''''LittleBigPlanet 2''''' is a puzzle-platformer video game that features user-generated content. It was originally scheduled for release in November 2010 but was delayed until January 2011. It is a direct sequel to the critically acclaimed 2008 title [[LittleBigPlanet]] and the third game in the series following a PSP version released in 2009. Most of the more than 3 million levels created by users in the first game carry over and are playable and editable in LittleBigPlanet 2. Unlike its predecessor, which was marketed as a platform game, LittleBigPlanet 2 was marketed as a "platform for games". Support for PlayStation Move was added to the game through a software update in September 2011, allowing users to play the game using the PlayStation Move motion controller in conjunction with a Navigation Controller or gamepad.
|developer = Media Molecule
 
|publisher = {{vgregion|Sony Computer Entertainment Europe}}
==Configuration==
|series    = LittleBigPlanet
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
|date     = {{vgregion|NA=January 18, 2011|EU=January 19, 2011|AU=January 20, 2011|JP=January 18, 2011}}{{vgregion}}
<!-- CPU configuration -->
|release   = PlayStation 3 Exclusive
|ppu decoder                          = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) -->
|genre     = Puzzle-platformer, sandbox
|ppu decoder notes                    =  
|modes    = Single-player, Multiplayer, Sandbox
|spu decoder                          = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) -->
|gameid   = {{gameid|id=BCUS98245, BCUS98249, BCAS20113, BCES00850, BCJS30058, NPEA00324, BCES00850/P, NPUA80662, BCJS70024, NPEA00437, BCES01694, NPEA00437 |ird=yes}}
|spu decoder notes                    =
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads notes          =
|thread scheduler                      = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|thread scheduler notes                =
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection notes      =
|spu xfloat accuracy                  = <!-- Accurate, Approximate, Relaxed -->
|spu xfloat accuracy notes            =
|spu block size                        = <!-- Safe, Mega, Giga -->
|spu block size notes                  =
|tsx instructions                      = <!-- Enabled, Disabled, Forced -->
|tsx instructions notes                =
<!-- GPU configuration -->
|renderer                              = <!-- OpenGL, Vulkan, Disabled -->
|renderer notes                        =
|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio notes                    =
|framelimit                            = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite -->
|framelimit notes                      =
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
|anisotropic filter notes              =
|anti-aliasing                        = <!-- Auto, Disabled -->
|anti-aliasing notes                  =
|zcull accuracy                        = Precise<!-- Precise, Approximate, Relaxed -->
|zcull accuracy notes                  = Fixes horizontal artifacting.
|shader quality                        = <!-- High, Low, Auto -->
|shader quality notes                  =
|3d rendering mode                    = <!-- Disabled, Anaglyph, Side-by-side, Over-under -->
|3d rendering mode notes              =
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution notes              =
|resolution scale                      = <!-- Value between 50% to 800% -->
|resolution scale notes                =
|resolution scale threshold            = <!-- Value between 1 to 1024 in the format 16 x 16 -->
|resolution scale threshold notes     =  
|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|shader mode notes                    =
|write color buffers                  = On <!-- On, Off -->
|write color buffers notes            = Fixes missing character portraits and photos.
|strict rendering mode                = <!-- On, Off -->
|strict rendering mode notes          =
|vsync                                = <!-- On, Off -->
|vsync notes                          =
|stretch to display area              = <!-- On, Off -->
|stretch to display area notes        =
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx notes              =
|asynchronous texture streaming        = <!-- On, Off -->
|asynchronous texture streaming notes  =
<!-- Audio configuration -->
|audio out windows                    = <!-- Cubeb, XAudio2, Disabled -->
|audio out windows notes              =
|audio out linux                      = <!-- Cubeb, FAudio, Disabled -->
|audio out linux notes                =
|audio format                          = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual -->
|audio format notes                    =
|dump to file                          = <!-- On, Off -->
|dump to file notes                    =
|convert to 16-bit                    = <!-- On, Off -->
|convert to 16-bit notes              =
|volume                                = <!-- Value between 0% to 200% -->
|volume notes                          =
|enable buffering                      = <!-- On, Off -->
|enable buffering notes                =
|audio buffer duration                = <!-- Value between 20ms to 250ms -->
|audio buffer duration notes          =
|enable time stretching                = <!-- On, Off -->
|enable time stretching notes          =
|time stretching threshold            = <!-- Value between 0% to 100% -->
|time stretching threshold notes      =
|microphone type                      = <!-- Disabled, Standard, SingStar, Real SingStar, Rocksmith -->
|microphone type notes                =
<!-- I/O configuration -->
|keyboard handler                      = <!-- Null, Basic -->
|keyboard handler notes                =
|mouse handler                        = <!-- Null, Basic -->
|mouse handler notes                  =
|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input notes                    =
|camera settings                      = <!-- Null, Fake, Qt -->
|camera settings notes                =
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler notes                    =
<!-- Network configuration -->
|network status                        = <!-- Disconnected, Connected -->
|network status notes                  =
|psn status                            = <!-- Disconnected, Simulated, RPCN -->
|psn status notes                      =
<!-- Advanced configuration -->
|debug console mode                    = <!-- On, Off -->
|debug console mode notes              =
|accurate llvm dfma                    = <!-- On, Off -->
|accurate llvm dfma notes              =
|accurate getllar                      = <!-- On, Off -->
|accurate getllar notes                =
|accurate rsx reservation access      = <!-- On, Off -->
|accurate rsx reservation access notes =
|accurate spu dma                      = <!-- On, Off -->
|accurate spu dma notes                =
|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans notes   =  
|ppu llvm java mode handling          = <!-- On, Off -->
|ppu llvm java mode handling notes     =  
|silence all logs                      = <!-- On, Off -->
|silence all logs notes                =
|sleep timers accuracy                = <!-- As Host, Usleep Only, All Timers -->
|sleep timers accuracy notes          =
|maximum spurs threads                = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) -->
|maximum spurs threads notes          =
|firmware libraries                    = <!-- Switch to LLE, Switch to HLE -->
|firmware libraries notes              = <!-- Mention the libraries to be manually selected here -->
|read depth buffers                    = <!-- On, Off -->
|read depth buffers notes              =
|write depth buffers                  = <!-- On, Off -->
|write depth buffers notes            =
|read color buffers                    = <!-- On, Off -->
|read color buffers notes              =
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache notes   =  
|disable vertex cache                  = <!-- On, Off -->
|disable vertex cache notes            =
|rsx fifo accuracy                    = <!-- Fast, Atomic, Ordered & Atomic -->
|rsx fifo accuracy notes              =
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay notes            =
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate notes                    =
|vblank ntsc fixup                    = <!-- On, Off -->
|vblank ntsc fixup notes              =
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale notes                    =
<!-- Debug configuration -->
|disable zcull occlusion queries      = <!-- On, Off -->
|disable zcull occlusion queries notes =
|force cpu blit emulation              = <!-- On, Off -->
|force cpu blit emulation notes        =
|use gpu texture scaling              = <!-- On, Off -->
|use gpu texture scaling notes        =
|hook static functions                = <!-- On, Off -->
|hook static functions notes          =
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations notes  =  
}}
}}
'''''LittleBigPlanet 2''''' is a puzzle-platformer video game that features user-generated content. The game is developed by Media Molecule, published by Sony Computer Entertainment Europe for PlayStation 3. It was originally scheduled for release in November 2010 but was delayed until January 2011. The game was released in North America on 18 January 2011, in mainland Europe on 19 January 2011, in Australia and New Zealand on 20 January 2011 and the UK and Ireland on 21 January 2011.


It is a direct sequel to the critically acclaimed 2008 title LittleBigPlanet and the third game in the series following a PSP version released in 2009. Most of the more than 3 million levels created by users in the first game carry over and are playable and editable in LittleBigPlanet 2. Unlike its predecessor, which was marketed as a platform game, LittleBigPlanet 2 was marketed as a "platform for games". Support for PlayStation Move was added to the game through a software update in September 2011, allowing users to play the game using the PlayStation Move motion controller in conjunction with a Navigation Controller or gamepad.
==Special Notes==
===Resolution scaling===
If you want to increase the resolution scaling in this game you need to enable '''Force CPU Blit''' in Debug tab (must be enabled manually in '''/GuiConfigs/Currentsettings.ini''' by setting '''showDebugTab''' line to '''true'''). You also need to enable the '''Disable SPU MLAA''' patch (located under '''all titles''' in Patch manager). Note that this comes with a performance penalty and some visuals like electricity glow will be gone.
{{netplay
|gamever        = 1.33
|rpcs3 version  = N/A
|connect        = Yes<!-- Yes, No, Partial, Untested, N/A -->
|lobbies        = Yes<!-- Yes, No, Partial, Untested, N/A -->
|match          = Yes<!-- Yes, No, Partial, Untested, N/A -->
|features      = Yes<!-- Yes, No, Partial, Untested, N/A -->
|custom servers = Available<!-- Available, Not available, Not required, Untested -->
|notes          = Use one of the custom server patches and register your RPCN username to the respective server's site.
}}
[[Category:Custom servers (Netplay)]]


==Known Issues==
{{patch
- Ambient occlusion is missing
|type    = PPU
|version = 1.2
|content =
Anchors:
  lbp2_133title: &lbp2_133title
    "LittleBigPlanet 2":
      BCES00850: [ 01.33 ]
      BCES01086: [ 01.33 ]
      BCES01345: [ 01.33 ]
      BCES01346: [ 01.33 ]
      BCES01693: [ 01.33 ]
      BCES01694: [ 01.33 ]
      BCUS98245: [ 01.33 ]
      BCUS98372: [ 01.33 ]
      BCAS20113: [ 01.33 ]
      BCAS20201: [ 01.33 ]
      BCJS30058: [ 01.33 ]
      NPEA00324: [ 01.33 ]
      NPEA00437: [ 01.33 ]
      NPUA80662: [ 01.33 ]
  lbp2_121title: &lbp2_121title
    "LittleBigPlanet 2":
      BCES00850: [ 01.21 ]
      BCES01693: [ 01.21 ]
      NPUA80662: [ 01.21 ]


- Dynamic lighting is missing
  lbp2_ar_notes: &lbp2_ar_notes
    "Requires \"Stretch To Display Area\" checked in the GPU settings."
  lbp2_ar_configurable_values: &lbp2_ar_configurable_values
    "Aspect Ratio":
      Type: double_enum
      Value: &32_9_value 3.555555555555556
      Allowed Values:
        "32:9": *32_9_value
        "21:9 (3840x1600)": 2.4
        "21:9 (3440x1440)": 2.388888888888889
        "21:9 (2560x1080)": 2.37037037037037
        "16:10": 1.6
        "4:3": 1.333333333333333
        "5:4": 1.25


- Pod and level music is missing, when returning to the pod after a session, music audio becomes distorted
  # Common digest key for servers implementing AutoDiscover's `usesCustomDigestKey` flag
  # Ref: https://docs.littlebigrefresh.com/autodiscover-api#version-2
  lbp2_custom_digest: &lbp2_custom_digest
    "CustomServerDigest"


- When saving an object, costume, pod or taking an in game screenshot, thumbnails are rendered empty or black
  lbp2_server_url_beacon: &lbp2_server_url_beacon
    "http://lighthouse.lbpunion.com/LITTLEBIGPLANETPS3_XML\0"


- Player and NPC heads bob left and right uncontrollably, not mitigate, press R3 to toggle hip movements (The hip movements don't show bobbing symptoms)
  lbp2_server_url_infinite: &lbp2_server_url_infinite
    "http://lnfinite.site/LITTLEBIGPLANETPS3_XML\0"


- Pod mimics the color of the player's chosen popit color and not its default texture
  lbp2_server_url_lbr: &lbp2_server_url_lbr
    "http://lbp.littlebigrefresh.com:2095/lbp\0"


- Motor bolts display incorrect physics characteristics and do not rotate attached objects, this is game breaking and makes some levels unplayable as well as objects becoming unusable
PPU-a74423ca913fc18e46cfe926db1d48e41f9858a9:
  "Aspect Ratio":
    Games: *lbp2_133title
    Author: "slashiee"
    Notes: *lbp2_ar_notes
    Configurable Values: *lbp2_ar_configurable_values
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x00d9c8ec, "Aspect Ratio" ]
  "Create Mode Everywhere":
    Games: *lbp2_133title
    Author: "Aphelion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00156f00, 0x38000001 ]
  "Beacon Custom Server":
    Games: *lbp2_133title
    Author: "uh wot"
    Notes: "Patches server URL to point to Beacon, a custom server run by LBP Union."
    Group: CustomServer
    Patch Version: 1.0
    Patch:
      - [ utf8, 0x00c51b68, *lbp2_server_url_beacon ] # https server url
      - [ utf8, 0x00c51c08, *lbp2_server_url_beacon ] # http server url
  "Infinite Custom Server":
    Games: *lbp2_133title
    Author: "Toyo, uh wot"
    Notes: "Patches server URL to point to Infinite, a custom server run by the Infinite Team.\nCreate an account here: https://lnfinite.site/register \n(The first letter is a lowercase L, not a capital i)\n\nIf you have any crashes or connection issues, restart the game in RPCS3 after authentication.\n\nThanks to @uh wot for locating the addresses."
    Group: CustomServer
    Patch Version: 1.0
    Patch:
      - [ utf8, 0x00c51b68, *lbp2_server_url_infinite ] # https server url
      - [ utf8, 0x00c51c08, *lbp2_server_url_infinite ] # http server url
  "LittleBigRefresh Custom Server":
    Games: *lbp2_133title
    Author: "jvyden (via Refresher)"
    Notes: "Connect to LittleBigRefresh, a second-generation custom server that focuses on quality of life features and improving user experience, with native support for mods and beta builds.\n\nThis server requires registration on the website at https://lbp.littlebigrefresh.com/register."
    Group: CustomServer
    Patch Version: 1.0
    Patch:
      - [ utf8, 0x00c51b68, *lbp2_server_url_lbr ]
      - [ utf8, 0x00c51c08, *lbp2_server_url_lbr ]
      - [ utf8, 0x00c361d0, *lbp2_custom_digest ] # Digest key


- Occasional chance of game freezing when naming or adding text data to in-game objects, stickers, costumes or pods
PPU-46682b51c3c5d570ba38c6a143480214aefc6217:
  "Create Mode Everywhere":
    Games: *lbp2_121title
    Author: "Aphelion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0014c6c4, 0x38000001 ]


- PlayStation Move functions inaccessible due to no current implementations
PPU-1d7a568ddaf6beb0dce106fa372d8205a231ef57:
  "Beacon Custom Server":
    Games:
      "LittleBigPlanet 2 Move Pack Beta":
        BCET70035: [ 01.00 ]
    Author: "FlexBy"
    Notes: "Patches server URL to point to Beacon, a custom server run by LBP Union. Makes the beta work again."
    Patch Version: 1.0
    Patch:
      - [ utf8, 0x00b8c280, *lbp2_server_url_beacon ] # http
      - [ utf8, 0x00b8c198, *lbp2_server_url_beacon ] # https


==Known Issues==
PPU-8752dc31a09672a37a44b2647d62a53536ef9fe1:
- Ambient occlusion is missing
  "Beacon Custom Server":
    Games:
      "LittleBigPlanet 2 Beta":
        NPUA70117: [ 01.01 ]
    Author: "FlexBy"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ utf8, 0x00aa1318, *lbp2_server_url_beacon ] # https
      - [ utf8, 0x00aa1268, *lbp2_server_url_beacon ] # http


- Dynamic lighting is missing
PPU-d12a008f6352e4784d364c983fa82da79164e5e7:
 
  "Beacon Custom Server":
- Pod and level music is missing, when returning to the pod after a session, music audio becomes distorted
    Games:
 
      "LittleBigPlanet 2 Beta":
- When saving an object, costume, pod or taking an in game screenshot, thumbnails are rendered empty or black
        NPUA70117: [ 01.00 ]
 
    Author: "FlexBy"
- Player and NPC heads bob left and right uncontrollably, not mitigate, press R3 to toggle hip movements (The hip movements don't show bobbing symptoms)
    Notes:
 
    Patch Version: 1.0
- Pod mimics the color of the player's chosen popit color and not its default texture
    Patch:
 
      - [ utf8, 0x00a97a28, *lbp2_server_url_beacon ] # https
- Motor bolts display incorrect physics characteristics and do not rotate attached objects, this is game breaking and makes some levels unplayable as well as objects becoming unusable
      - [ utf8, 0x00a97ad8, *lbp2_server_url_beacon ] # http
 
}}
- Occasional chance of game freezing when naming or adding text data to in-game objects, stickers, costumes or pods
 
- PlayStation Move functions inaccessible due to no current implementations

Latest revision as of 10:21, 9 October 2024

LittleBigPlanet 2
Lbp2Cover.jpg
Developer(s) Media Molecule
Publisher(s) Sony Computer Entertainment
Series LittleBigPlanet
Release date(s) NA January 18, 2011
EU January 19, 2011
AU January 20, 2011
Release type PlayStation 3 exclusive
Genre(s) Puzzle, Platform, Sandbox
Mode(s) Single-player, Multiplayer
GameID(s) BCUS98245 (IRD), BCES00850 (IRD), BCES01086 (IRD), NPUA80662, NPEA00324, BCJS30058 (IRD), BCAS20113, BCKS10150
Extras Edition
BCES01693 (IRD), BCES01694 (IRD), NPEA00437
Special Edition
BCUS98372 (IRD)
Collector's Edition
BCUS98249
Demo
NPUA70127, NPEA90077, NPEA90098, NPUA70174, NPHA80163
Move Pack Demo
NPUA70169
Kiosk Demo
NPUA07128
Beta
NPUA70117, BCET70023
Move Pack Beta
BCET70035
Internal resolution 1280x720
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

LittleBigPlanet 2 is a puzzle-platformer video game that features user-generated content. It was originally scheduled for release in November 2010 but was delayed until January 2011. It is a direct sequel to the critically acclaimed 2008 title LittleBigPlanet and the third game in the series following a PSP version released in 2009. Most of the more than 3 million levels created by users in the first game carry over and are playable and editable in LittleBigPlanet 2. Unlike its predecessor, which was marketed as a platform game, LittleBigPlanet 2 was marketed as a "platform for games". Support for PlayStation Move was added to the game through a software update in September 2011, allowing users to play the game using the PlayStation Move motion controller in conjunction with a Navigation Controller or gamepad.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

GPU configuration

Setting Option Notes
ZCULL accuracy Precise Fixes horizontal artifacting.
Write color buffers On Fixes missing character portraits and photos.

Special Notes

Resolution scaling

If you want to increase the resolution scaling in this game you need to enable Force CPU Blit in Debug tab (must be enabled manually in /GuiConfigs/Currentsettings.ini by setting showDebugTab line to true). You also need to enable the Disable SPU MLAA patch (located under all titles in Patch manager). Note that this comes with a performance penalty and some visuals like electricity glow will be gone.

Netplay testing

For the complete list of games tested with RPCN, please check the RPCN Compatibility List.

Game Version RPCS3 Version Connects? Create/Join lobbies? Match with others? Online features working? Requires custom servers? Notes
1.33 N/A Yes Yes Yes Yes Available Use one of the custom server patches and register your RPCN username to the respective server's site.

Patches

Anchors:
  lbp2_133title: &lbp2_133title
    "LittleBigPlanet 2":
      BCES00850: [ 01.33 ]
      BCES01086: [ 01.33 ]
      BCES01345: [ 01.33 ]
      BCES01346: [ 01.33 ]
      BCES01693: [ 01.33 ]
      BCES01694: [ 01.33 ]
      BCUS98245: [ 01.33 ]
      BCUS98372: [ 01.33 ]
      BCAS20113: [ 01.33 ]
      BCAS20201: [ 01.33 ]
      BCJS30058: [ 01.33 ]
      NPEA00324: [ 01.33 ]
      NPEA00437: [ 01.33 ]
      NPUA80662: [ 01.33 ]
  lbp2_121title: &lbp2_121title
    "LittleBigPlanet 2":
      BCES00850: [ 01.21 ]
      BCES01693: [ 01.21 ]
      NPUA80662: [ 01.21 ]

  lbp2_ar_notes: &lbp2_ar_notes
    "Requires \"Stretch To Display Area\" checked in the GPU settings."
  lbp2_ar_configurable_values: &lbp2_ar_configurable_values
    "Aspect Ratio":
      Type: double_enum
      Value: &32_9_value 3.555555555555556
      Allowed Values:
        "32:9": *32_9_value
        "21:9 (3840x1600)": 2.4
        "21:9 (3440x1440)": 2.388888888888889
        "21:9 (2560x1080)": 2.37037037037037
        "16:10": 1.6
        "4:3": 1.333333333333333
        "5:4": 1.25

  # Common digest key for servers implementing AutoDiscover's `usesCustomDigestKey` flag
  # Ref: https://docs.littlebigrefresh.com/autodiscover-api#version-2
  lbp2_custom_digest: &lbp2_custom_digest
    "CustomServerDigest"

  lbp2_server_url_beacon: &lbp2_server_url_beacon
    "http://lighthouse.lbpunion.com/LITTLEBIGPLANETPS3_XML\0"

  lbp2_server_url_infinite: &lbp2_server_url_infinite
    "http://lnfinite.site/LITTLEBIGPLANETPS3_XML\0"

  lbp2_server_url_lbr: &lbp2_server_url_lbr
    "http://lbp.littlebigrefresh.com:2095/lbp\0"

PPU-a74423ca913fc18e46cfe926db1d48e41f9858a9:
  "Aspect Ratio":
    Games: *lbp2_133title
    Author: "slashiee"
    Notes: *lbp2_ar_notes
    Configurable Values: *lbp2_ar_configurable_values
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x00d9c8ec, "Aspect Ratio" ]
  "Create Mode Everywhere":
    Games: *lbp2_133title
    Author: "Aphelion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00156f00, 0x38000001 ]
  "Beacon Custom Server":
    Games: *lbp2_133title
    Author: "uh wot"
    Notes: "Patches server URL to point to Beacon, a custom server run by LBP Union."
    Group: CustomServer
    Patch Version: 1.0
    Patch:
      - [ utf8, 0x00c51b68, *lbp2_server_url_beacon ] # https server url
      - [ utf8, 0x00c51c08, *lbp2_server_url_beacon ] # http server url
  "Infinite Custom Server":
    Games: *lbp2_133title
    Author: "Toyo, uh wot"
    Notes: "Patches server URL to point to Infinite, a custom server run by the Infinite Team.\nCreate an account here: https://lnfinite.site/register \n(The first letter is a lowercase L, not a capital i)\n\nIf you have any crashes or connection issues, restart the game in RPCS3 after authentication.\n\nThanks to @uh wot for locating the addresses."
    Group: CustomServer
    Patch Version: 1.0
    Patch:
      - [ utf8, 0x00c51b68, *lbp2_server_url_infinite ] # https server url
      - [ utf8, 0x00c51c08, *lbp2_server_url_infinite ] # http server url
  "LittleBigRefresh Custom Server":
    Games: *lbp2_133title
    Author: "jvyden (via Refresher)"
    Notes: "Connect to LittleBigRefresh, a second-generation custom server that focuses on quality of life features and improving user experience, with native support for mods and beta builds.\n\nThis server requires registration on the website at https://lbp.littlebigrefresh.com/register."
    Group: CustomServer
    Patch Version: 1.0
    Patch:
      - [ utf8, 0x00c51b68, *lbp2_server_url_lbr ]
      - [ utf8, 0x00c51c08, *lbp2_server_url_lbr ]
      - [ utf8, 0x00c361d0, *lbp2_custom_digest ] # Digest key

PPU-46682b51c3c5d570ba38c6a143480214aefc6217:
  "Create Mode Everywhere":
    Games: *lbp2_121title
    Author: "Aphelion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0014c6c4, 0x38000001 ]

PPU-1d7a568ddaf6beb0dce106fa372d8205a231ef57:
  "Beacon Custom Server":
    Games:
      "LittleBigPlanet 2 Move Pack Beta":
        BCET70035: [ 01.00 ]
    Author: "FlexBy"
    Notes: "Patches server URL to point to Beacon, a custom server run by LBP Union. Makes the beta work again."
    Patch Version: 1.0
    Patch:
      - [ utf8, 0x00b8c280, *lbp2_server_url_beacon ] # http
      - [ utf8, 0x00b8c198, *lbp2_server_url_beacon ] # https

PPU-8752dc31a09672a37a44b2647d62a53536ef9fe1:
  "Beacon Custom Server":
    Games:
      "LittleBigPlanet 2 Beta":
        NPUA70117: [ 01.01 ]
    Author: "FlexBy"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ utf8, 0x00aa1318, *lbp2_server_url_beacon ] # https
      - [ utf8, 0x00aa1268, *lbp2_server_url_beacon ] # http

PPU-d12a008f6352e4784d364c983fa82da79164e5e7:
  "Beacon Custom Server":
    Games:
      "LittleBigPlanet 2 Beta":
        NPUA70117: [ 01.00 ]
    Author: "FlexBy"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ utf8, 0x00a97a28, *lbp2_server_url_beacon ] # https
      - [ utf8, 0x00a97ad8, *lbp2_server_url_beacon ] # http