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|image = [[File:{{#setmainimage:Silent Hill Downpour.jpg}}|300px]] | |image = [[File:{{#setmainimage:Silent Hill Downpour.jpg}}|300px]] | ||
|developer = Vatra Games | |developer = Vatra Games | ||
|publisher | |publisher = Konami | ||
|series = Silent Hill | |series = Silent Hill | ||
|date = {{vgregion|NA=March 13, 2012|EU=March 30, 2012}} | |date = {{vgregion|NA=March 13, 2012|EU=March 30, 2012}} | ||
Line 8: | Line 8: | ||
|genre = Action, Adventure, Horror | |genre = Action, Adventure, Horror | ||
|modes = Single-player | |modes = Single-player | ||
|gameid = {{gameid|id=BLES01446, BLUS30565|ird=Yes}} | |gameid = {{gameid|id=BLES01446, BLUS30565|oid=BLJM60391|ird=Yes}} | ||
|internal resolution = 1280x720 | |||
}} | }} | ||
'''''Silent Hill: Downpour'''''is the latest Silent Hill game offering the familiar Survival Horror gameplay delivered in the most defined visual quality to date. The game also expands on the exploration theme of the franchise both design-wise and through psychological torture, ambient story, horrific enemies and self-evaluative questions of despair. | '''''Silent Hill: Downpour''''' is the latest Silent Hill game offering the familiar Survival Horror gameplay delivered in the most defined visual quality to date. The game also expands on the exploration theme of the franchise both design-wise and through psychological torture, ambient story, horrific enemies and self-evaluative questions of despair. | ||
Murphy Pendleton has been incarcerated for several years, having had his sentence extended once already. Due to his history at Ryall State Prison, he is being transferred to nearby Wayside Maximum Security Penitentiary—but a freak accident cuts the journey short. Waking up in a forest next to the wrecked bus, Murphy has a clear shot at freedom. He makes his way into the sleepy town of Silent Hill where mysterious locals welcome him into a slowly developing personal hell. | Murphy Pendleton has been incarcerated for several years, having had his sentence extended once already. Due to his history at Ryall State Prison, he is being transferred to nearby Wayside Maximum Security Penitentiary—but a freak accident cuts the journey short. Waking up in a forest next to the wrecked bus, Murphy has a clear shot at freedom. He makes his way into the sleepy town of Silent Hill where mysterious locals welcome him into a slowly developing personal hell. | ||
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<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config | <!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config | ||
<!-- CPU configuration --> | <!-- CPU configuration --> | ||
|ppu decoder = <!-- Interpreter ( | |ppu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) --> | ||
|ppu decoder notes = | |ppu decoder notes = | ||
|spu decoder = <!-- Interpreter ( | |spu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) --> | ||
|spu decoder notes = | |spu decoder notes = | ||
|preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --> | |preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --> | ||
Line 26: | Line 27: | ||
|thread scheduler = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler --> | |thread scheduler = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler --> | ||
|thread scheduler notes = | |thread scheduler notes = | ||
|enable spu loop detection = <!-- On, Off --> | |enable spu loop detection = <!-- On, Off --> | ||
|enable spu loop detection notes = | |enable spu loop detection notes = | ||
|spu | |spu xfloat accuracy = <!-- Accurate, Approximate, Relaxed --> | ||
|spu | |spu xfloat accuracy notes = | ||
|spu block size = <!-- Safe, Mega, Giga --> | |spu block size = <!-- Safe, Mega, Giga --> | ||
|spu block size notes = | |spu block size notes = | ||
Line 43: | Line 40: | ||
|aspect ratio = <!-- 4:3, 16:9 --> | |aspect ratio = <!-- 4:3, 16:9 --> | ||
|aspect ratio notes = | |aspect ratio notes = | ||
|framelimit = <!-- Off | |framelimit = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite --> | ||
|framelimit notes = | |framelimit notes = | ||
|anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --> | |anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --> | ||
Line 49: | Line 46: | ||
|anti-aliasing = <!-- Auto, Disabled --> | |anti-aliasing = <!-- Auto, Disabled --> | ||
|anti-aliasing notes = | |anti-aliasing notes = | ||
|zcull accuracy = <!-- Precise, Approximate, Relaxed --> | |||
|zcull accuracy notes = | |||
|shader quality = <!-- High, Low, Auto --> | |||
|shader quality notes = | |||
|3d rendering mode = <!-- Disabled, Anaglyph, Side-by-side, Over-under --> | |||
|3d rendering mode notes = | |||
|default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --> | |default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --> | ||
|default resolution notes = | |default resolution notes = | ||
|resolution scale = <!-- Value between 50% to 800% --> | |resolution scale = <!-- Value between 50% to 800% --> | ||
|resolution scale notes = | |resolution scale notes = | ||
|resolution scale threshold = 512 x 512 <!-- Value between 1 to 1024 in the format 16 x 16 --> | |resolution scale threshold = 512 x 512<!-- Value between 1 to 1024 in the format 16 x 16 --> | ||
|resolution scale threshold notes = Fixes visual issues such as main menu being red. | |resolution scale threshold notes = Fixes visual issues such as main menu being red. | ||
|shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --> | |shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --> | ||
Line 65: | Line 68: | ||
|stretch to display area = <!-- On, Off --> | |stretch to display area = <!-- On, Off --> | ||
|stretch to display area notes = | |stretch to display area notes = | ||
|multithreaded rsx = <!-- On, Off --> | |multithreaded rsx = <!-- On, Off --> | ||
|multithreaded rsx notes = | |multithreaded rsx notes = | ||
Line 74: | Line 73: | ||
|asynchronous texture streaming notes = | |asynchronous texture streaming notes = | ||
<!-- Audio configuration --> | <!-- Audio configuration --> | ||
|audio out windows = <!-- XAudio2 | |audio out windows = <!-- Cubeb, XAudio2, Disabled --> | ||
|audio out windows notes = | |audio out windows notes = | ||
|audio out linux = <!-- | |audio out linux = <!-- Cubeb, FAudio, Disabled --> | ||
|audio out linux notes = | |audio out linux notes = | ||
|audio | |audio format = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual --> | ||
|audio | |audio format notes = | ||
|dump to file = <!-- On, Off --> | |dump to file = <!-- On, Off --> | ||
|dump to file notes = | |dump to file notes = | ||
Line 103: | Line 102: | ||
|camera input = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 --> | |camera input = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 --> | ||
|camera input notes = | |camera input notes = | ||
|camera settings = <!-- Null, Fake --> | |camera settings = <!-- Null, Fake, Qt --> | ||
|camera settings notes = | |camera settings notes = | ||
|move handler = <!-- Null, Fake, Mouse --> | |move handler = <!-- Null, Fake, Mouse --> | ||
|move handler notes = | |move handler notes = | ||
<!-- Network configuration --> | |||
|network status = <!-- Disconnected, Connected --> | |||
|network status notes = | |||
|psn status = <!-- Disconnected, Simulated, RPCN --> | |||
|psn status notes = | |||
<!-- Advanced configuration --> | <!-- Advanced configuration --> | ||
|debug console mode = <!-- On, Off --> | |debug console mode = <!-- On, Off --> | ||
Line 112: | Line 116: | ||
|accurate llvm dfma = <!-- On, Off --> | |accurate llvm dfma = <!-- On, Off --> | ||
|accurate llvm dfma notes = | |accurate llvm dfma notes = | ||
|accurate getllar = <!-- On, Off --> | |||
|accurate getllar notes = | |||
|accurate rsx reservation access = <!-- On, Off --> | |accurate rsx reservation access = <!-- On, Off --> | ||
|accurate rsx reservation access notes = | |accurate rsx reservation access notes = | ||
|accurate spu dma = <!-- On, Off --> | |||
|accurate spu dma notes = | |||
|ppu llvm accurate vector nans = <!-- On, Off --> | |ppu llvm accurate vector nans = <!-- On, Off --> | ||
|ppu llvm accurate vector nans notes = | |ppu llvm accurate vector nans notes = | ||
|ppu llvm java mode handling = <!-- On, Off --> | |||
|ppu llvm java mode handling notes = | |||
|silence all logs = <!-- On, Off --> | |silence all logs = <!-- On, Off --> | ||
|silence all logs notes = | |silence all logs notes = | ||
Line 132: | Line 142: | ||
|disable on-disk shader cache = <!-- On, Off --> | |disable on-disk shader cache = <!-- On, Off --> | ||
|disable on-disk shader cache notes = | |disable on-disk shader cache notes = | ||
|disable | |disable vertex cache = On<!-- On, Off --> | ||
|disable | |disable vertex cache notes = Fixes flickering issue. | ||
| | |rsx fifo accuracy = <!-- Fast, Atomic, Ordered & Atomic --> | ||
| | |rsx fifo accuracy notes = | ||
|driver wake-up delay = <!-- Value between 0 to 7000 --> | |driver wake-up delay = <!-- Value between 0 to 7000 --> | ||
|driver wake-up delay notes = | |driver wake-up delay notes = | ||
|vblank rate = <!-- Value between 1 to 500 --> | |vblank rate = <!-- Value between 1 to 500 --> | ||
|vblank rate notes = | |vblank rate notes = | ||
|vblank ntsc fixup = <!-- On, Off --> | |||
|vblank ntsc fixup notes = | |||
|clocks scale = <!-- Value between 10 to 1000 --> | |clocks scale = <!-- Value between 10 to 1000 --> | ||
|clocks scale notes = | |clocks scale notes = | ||
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|force cpu blit emulation = <!-- On, Off --> | |force cpu blit emulation = <!-- On, Off --> | ||
|force cpu blit emulation notes = | |force cpu blit emulation notes = | ||
| | |force gpu texture scaling = <!-- On, Off --> | ||
| | |force gpu texture scaling notes = | ||
|hook static functions = <!-- On, Off --> | |hook static functions = <!-- On, Off --> | ||
|hook static functions notes = | |hook static functions notes = | ||
|accurate ppu 128 reservations = <!-- Always Enabled, Disabled, Value between 1 to 8 --> | |accurate ppu 128 reservations = <!-- Always Enabled, Disabled, Value between 1 to 8 --> | ||
|accurate ppu 128 reservations notes = | |accurate ppu 128 reservations notes = | ||
|ppu | |ppu thread count = <!-- Value between 1 to 8 --> | ||
|ppu | |ppu thread count notes = | ||
<!-- Recommended patches --> | |||
|highly recommended patch = <!-- Mention patch names --> | |||
|highly recommended patch notes = | |||
|recommended patch = <!-- Mention patch names --> | |||
|recommended patch notes = | |||
}} | }} | ||
Line 169: | Line 184: | ||
|version = 1.2 | |version = 1.2 | ||
|content = | |content = | ||
Anchors: | |||
SHD_unlockfps_notes: &SHD_unlockfps_notes | |||
"Removes 62 FPS limit.\nMaximum framerate with the patch is half the Vblank frequency." | |||
SHD_DOF_notes: &SHD_DOF_notes | |||
"Disables the DoF effect which doesn't correctly scale with resolution upscaling. This patch may slightly affect color-grading and will reduce bloom intensity because those effects share the same shader pipeline with DoF. Additionally, 16x Anisotropic Filtering can now be forced via custom config without causing issues." | |||
SHD_MLAA_notes: &SHD_MLAA_notes | |||
"Removes both Morphological Anti-Aliasing (MLAA) and Fast Approximate Anti-Aliasing (FXAA), post-process AA solutions that significantly impact image definition and sharpness. Particularly useful when using resolution upscaling." | |||
SHD_titles: &SHD_titles | |||
"Silent Hill Downpour": | |||
BLES01446: [ 01.01 ] | |||
BLUS30565: [ 01.01 ] | |||
PPU-11f50d10f4626cdd59837e2fe44b701a9d9bfeac: # SHGAME.SELF | PPU-11f50d10f4626cdd59837e2fe44b701a9d9bfeac: # SHGAME.SELF | ||
Unlock FPS: | "Unlock FPS": | ||
Games: *SHD_titles | |||
Author: "illusion" | |||
Notes: *SHD_unlockfps_notes | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x002a1250, 0x60000000 ] | |||
"Disable Low-Resolution Depth of Field": | |||
Games: *SHD_titles | |||
Author: "boma" | |||
Notes: *SHD_DOF_notes | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x000fa828, 0x38a00000 ] # li r5, 0x0 | |||
- [ be32, 0x00270c60, 0x38a00000 ] # li r5, 0x0 | |||
- [ be32, 0x00310b28, 0x38a00000 ] # li r5, 0x0 | |||
"Disable MLAA & FXAA": | |||
Games: *SHD_titles | |||
Author: "boma" | |||
Notes: *SHD_MLAA_notes | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ byte, 0x00771673, 0x64 ] # cmpwi r3 0x64 | |||
- [ byte, 0x00771674, 0x41 ] # beq | |||
- [ be32, 0x0077167c, 0x38600000 ] # li r3, 0x0 # SHGame.GlobalPostProcessSettings.ForceFXAA | |||
- [ be32, 0x0076efb4, 0x38600000 ] # li r3, 0x0 # Engine.MaterialPostProcess.MLAA | |||
PPU-aa5570c4d54fb575f39e4a0067e837056473f4e0: # SHGAME.SELF | |||
"Unlock FPS": | |||
Games: | |||
"Silent Hill Downpour": | |||
BLJM60391: [ 01.00 ] | |||
Author: "illusion, FlexBy" | |||
Notes: *SHD_unlockfps_notes | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x002a1020, 0x60000000 ] | |||
"Disable Low-Resolution Depth of Field": | |||
Games: | |||
"Silent Hill Downpour": | |||
BLJM60391: [ 01.00 ] | |||
Author: "boma, FlexBy" | |||
Notes: *SHD_DOF_notes | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x000fa828, 0x38a00000 ] # li r5, 0x0 | |||
- [ be32, 0x00270a30, 0x38a00000 ] # li r5, 0x0 | |||
- [ be32, 0x003108f8, 0x38a00000 ] # li r5, 0x0 | |||
"Disable MLAA & FXAA": | |||
Games: | Games: | ||
"Silent Hill Downpour": | "Silent Hill Downpour": | ||
BLJM60391: [ 01.00 ] | |||
Author: "boma, FlexBy" | |||
Author: | Notes: *SHD_MLAA_notes | ||
Notes: | |||
Patch Version: 1.0 | Patch Version: 1.0 | ||
Patch: | Patch: | ||
- [ be32, | - [ byte, 0x00771723, 0x64 ] # cmpwi r3 0x64 | ||
- [ byte, 0x00771724, 0x41 ] # beq | |||
- [ be32, 0x0077172c, 0x38600000 ] # li r3, 0x0 # SHGame.GlobalPostProcessSettings.ForceFXAA | |||
- [ be32, 0x0076f064, 0x38600000 ] # li r3, 0x0 # Engine.MaterialPostProcess.MLAA | |||
}} | }} |
Latest revision as of 01:15, 24 November 2023
Silent Hill Downpour | |
---|---|
Developer(s) | Vatra Games |
Publisher(s) | Konami |
Series | Silent Hill |
Release date(s) | NA March 13, 2012 EU March 30, 2012 |
Release type | Console exclusive |
Genre(s) | Action, Adventure, Horror |
Mode(s) | Single-player |
GameID(s) | BLES01446 (IRD), BLUS30565 (IRD), BLJM60391 (IRD) |
Internal resolution | 1280x720 |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
Silent Hill: Downpour is the latest Silent Hill game offering the familiar Survival Horror gameplay delivered in the most defined visual quality to date. The game also expands on the exploration theme of the franchise both design-wise and through psychological torture, ambient story, horrific enemies and self-evaluative questions of despair.
Murphy Pendleton has been incarcerated for several years, having had his sentence extended once already. Due to his history at Ryall State Prison, he is being transferred to nearby Wayside Maximum Security Penitentiary—but a freak accident cuts the journey short. Waking up in a forest next to the wrecked bus, Murphy has a clear shot at freedom. He makes his way into the sleepy town of Silent Hill where mysterious locals welcome him into a slowly developing personal hell.
Configuration
Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.
GPU configuration
Setting | Option | Notes |
---|---|---|
Resolution scale threshold | 512 x 512 | Fixes visual issues such as main menu being red. |
Advanced configuration
Setting | Option | Notes |
---|---|---|
Disable vertex cache | On | Fixes flickering issue. |
Known Issues
There are no reported issues with this title.
Special Notes
Patches
Anchors: SHD_unlockfps_notes: &SHD_unlockfps_notes "Removes 62 FPS limit.\nMaximum framerate with the patch is half the Vblank frequency." SHD_DOF_notes: &SHD_DOF_notes "Disables the DoF effect which doesn't correctly scale with resolution upscaling. This patch may slightly affect color-grading and will reduce bloom intensity because those effects share the same shader pipeline with DoF. Additionally, 16x Anisotropic Filtering can now be forced via custom config without causing issues." SHD_MLAA_notes: &SHD_MLAA_notes "Removes both Morphological Anti-Aliasing (MLAA) and Fast Approximate Anti-Aliasing (FXAA), post-process AA solutions that significantly impact image definition and sharpness. Particularly useful when using resolution upscaling." SHD_titles: &SHD_titles "Silent Hill Downpour": BLES01446: [ 01.01 ] BLUS30565: [ 01.01 ] PPU-11f50d10f4626cdd59837e2fe44b701a9d9bfeac: # SHGAME.SELF "Unlock FPS": Games: *SHD_titles Author: "illusion" Notes: *SHD_unlockfps_notes Patch Version: 1.0 Patch: - [ be32, 0x002a1250, 0x60000000 ] "Disable Low-Resolution Depth of Field": Games: *SHD_titles Author: "boma" Notes: *SHD_DOF_notes Patch Version: 1.0 Patch: - [ be32, 0x000fa828, 0x38a00000 ] # li r5, 0x0 - [ be32, 0x00270c60, 0x38a00000 ] # li r5, 0x0 - [ be32, 0x00310b28, 0x38a00000 ] # li r5, 0x0 "Disable MLAA & FXAA": Games: *SHD_titles Author: "boma" Notes: *SHD_MLAA_notes Patch Version: 1.0 Patch: - [ byte, 0x00771673, 0x64 ] # cmpwi r3 0x64 - [ byte, 0x00771674, 0x41 ] # beq - [ be32, 0x0077167c, 0x38600000 ] # li r3, 0x0 # SHGame.GlobalPostProcessSettings.ForceFXAA - [ be32, 0x0076efb4, 0x38600000 ] # li r3, 0x0 # Engine.MaterialPostProcess.MLAA PPU-aa5570c4d54fb575f39e4a0067e837056473f4e0: # SHGAME.SELF "Unlock FPS": Games: "Silent Hill Downpour": BLJM60391: [ 01.00 ] Author: "illusion, FlexBy" Notes: *SHD_unlockfps_notes Patch Version: 1.0 Patch: - [ be32, 0x002a1020, 0x60000000 ] "Disable Low-Resolution Depth of Field": Games: "Silent Hill Downpour": BLJM60391: [ 01.00 ] Author: "boma, FlexBy" Notes: *SHD_DOF_notes Patch Version: 1.0 Patch: - [ be32, 0x000fa828, 0x38a00000 ] # li r5, 0x0 - [ be32, 0x00270a30, 0x38a00000 ] # li r5, 0x0 - [ be32, 0x003108f8, 0x38a00000 ] # li r5, 0x0 "Disable MLAA & FXAA": Games: "Silent Hill Downpour": BLJM60391: [ 01.00 ] Author: "boma, FlexBy" Notes: *SHD_MLAA_notes Patch Version: 1.0 Patch: - [ byte, 0x00771723, 0x64 ] # cmpwi r3 0x64 - [ byte, 0x00771724, 0x41 ] # beq - [ be32, 0x0077172c, 0x38600000 ] # li r3, 0x0 # SHGame.GlobalPostProcessSettings.ForceFXAA - [ be32, 0x0076f064, 0x38600000 ] # li r3, 0x0 # Engine.MaterialPostProcess.MLAA