InFamous: Difference between revisions

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m (Additional notes)
(fix patches for digital releases + add tips for reducing audio cackling)
 
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<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
|image    = [[File:{{#setmainimage:inFamousART.jpg‎}}|300px]]
|image    = [[File:{{#setmainimage:inFamousART.jpg}}|300px]]
|developer = Sucker Punch Productions
|developer = Sucker Punch Productions
|publisher = Sony Computer Entertainment
|publisher = Sony Computer Entertainment
Line 8: Line 8:
|genre    = Action, Adventure
|genre    = Action, Adventure
|modes    = Single-player
|modes    = Single-player
|gameid    = {{gameid|id=BCES00220, BCES00609, BCUS98119, NPEA00252, NPUA80480|oid=BCES00591, BCAS20074, BCJS30037|ird=Yes}}<br>'''''Demo'''''<br>{{gameid|id=NPEA90043, NPUA70046|ird=NA}}
|gameid    = {{gameid|id=BCES00220, BCES00591, BCES00609, BCUS98119, BCAS20074, BCJS30037, NPEA00252, NPEA00257, NPUA80480, NPHA80103|ird=Yes}}<br>'''''Demo'''''<br>{{gameid|id=NPEA90043, NPUA70046, NPHA80068|oid=NPJA90111|ird=NA}}<br>'''''Early Taste'''''<br>{{gameid|id=BCET00010|ird=Yes}}
|internal resolution = 1280x720
}}
}}


Line 16: Line 17:
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- CPU configuration -->
<!-- CPU configuration -->
|ppu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) -->
|ppu decoder                          = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) -->
|ppu decoder notes                    =  
|ppu decoder notes                    =  
|spu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder                          = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder notes                    =  
|spu decoder notes                    =  
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
Line 24: Line 25:
|thread scheduler                      = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|thread scheduler                      = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|thread scheduler notes                =  
|thread scheduler notes                =  
|lower spu thread priority            = <!-- On, Off -->
|lower spu thread priority notes      =
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection notes      =  
|enable spu loop detection notes      =  
|spu cache                            = <!-- On, Off -->
|spu xfloat accuracy                  = Accurate<!-- Accurate, Approximate, Relaxed -->
|spu cache notes                      =
|spu xfloat accuracy notes             = Fixes disappearing enemies and game crashing when a giant conduit is killed.
|accurate xfloat                      = On <!-- On, Off -->
|accurate xfloat notes                 = Fixes disappearing enemies and game crashing when a giant conduit is killed.
|spu block size                        = <!-- Safe, Mega, Giga -->
|spu block size                        = <!-- Safe, Mega, Giga -->
|spu block size notes                  =  
|spu block size notes                  =  
Line 41: Line 38:
|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio notes                    =  
|aspect ratio notes                    =  
|framelimit                            = <!-- Off, 59.94, 50, 60, 30, Auto -->
|framelimit                            = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite -->
|framelimit notes                      =  
|framelimit notes                      =  
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
Line 47: Line 44:
|anti-aliasing                        = <!-- Auto, Disabled -->
|anti-aliasing                        = <!-- Auto, Disabled -->
|anti-aliasing notes                  =  
|anti-aliasing notes                  =  
|zcull accuracy                        = <!-- Precise, Approximate, Relaxed -->
|zcull accuracy                        = Relaxed<!-- Precise, Approximate, Relaxed -->
|zcull accuracy notes                  =  
|zcull accuracy notes                  = Improves performance, especially in Historic District.
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution notes              =  
|default resolution notes              =  
|resolution scale                      = <!-- Value between 50% to 800% -->
|resolution scale                      = <!-- Value between 50% to 800% -->
|resolution scale notes                =  
|resolution scale notes                = Going over 100% causes Cole's face to not render fully at a distance (caused by the games internal Mesh Trimming optimization expecting a lower resolution output)
|resolution scale threshold            = 1024 x 1024 <!-- Value between 1 to 1024 in the format 16 x 16 -->
|resolution scale threshold            = 256x256<!-- Value between 1 to 1024 in the format 16 x 16 -->
|resolution scale threshold notes      = Fixes bloom and character shadows at resolution scales higher than 100%
|resolution scale threshold notes      = Reduces visual artifacts on areas with bloom when using resolution scaling
|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|shader mode notes                    =  
|shader mode notes                    =  
Line 70: Line 67:
|disable vertex cache notes            =  
|disable vertex cache notes            =  
|multithreaded rsx                    = On <!-- On, Off -->
|multithreaded rsx                    = On <!-- On, Off -->
|multithreaded rsx notes              = Improves performance a little
|multithreaded rsx notes              = Improves performance a little.
|asynchronous texture streaming        = <!-- On, Off -->
|asynchronous texture streaming        = On <!-- On, Off -->
|asynchronous texture streaming notes  =  
|asynchronous texture streaming notes  = Can improve performance depending on the GPU.
<!-- Audio configuration -->
<!-- Audio configuration -->
|audio out windows                    = <!-- XAudio2, OpenAL, Disabled -->
|audio out windows                    = <!-- Cubeb, XAudio2, Disabled -->
|audio out windows notes              =  
|audio out windows notes              =  
|audio out linux                      = <!-- OpenAL, PulseAudio, ALSA, Disabled -->
|audio out linux                      = <!-- Cubeb, FAudio, Disabled -->
|audio out linux notes                =  
|audio out linux notes                =  
|audio channels                        = <!-- Surround 7.1, Downmix to Stereo, Downmix to 5.1 -->
|audio format                          = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual -->
|audio channels notes                 =  
|audio format notes                   =  
|dump to file                          = <!-- On, Off -->
|dump to file                          = <!-- On, Off -->
|dump to file notes                    =  
|dump to file notes                    =  
Line 103: Line 100:
|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input notes                    =  
|camera input notes                    =  
|camera settings                      = <!-- Null, Fake -->
|camera settings                      = <!-- Null, Fake, Qt -->
|camera settings notes                =  
|camera settings notes                =  
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler notes                    =  
|move handler notes                    =  
<!-- Network configuration -->
|network status                        = <!-- Disconnected, Connected -->
|network status notes                  =
|psn status                            = <!-- Disconnected, Simulated, RPCN -->
|psn status notes                      =
<!-- Advanced configuration -->
<!-- Advanced configuration -->
|debug console mode                    = <!-- On, Off -->
|debug console mode                    = <!-- On, Off -->
Line 116: Line 118:
|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans notes  =  
|ppu llvm accurate vector nans notes  =  
|ppu llvm java mode handling          = <!-- True, False -->
|ppu llvm java mode handling          = <!-- On, Off -->
|ppu llvm java mode handling notes    =  
|ppu llvm java mode handling notes    =  
|silence all logs                      = <!-- On, Off -->
|silence all logs                      = <!-- On, Off -->
|silence all logs notes                =  
|silence all logs notes                =  
|sleep timers accuracy                = <!-- As Host, Usleep Only, All Timers -->
|sleep timers accuracy                = As Host<!-- As Host, Usleep Only, All Timers -->
|sleep timers accuracy notes          =  
|sleep timers accuracy notes          = Improves performance.
|maximum spurs threads                = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) -->
|maximum spurs threads                = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) -->
|maximum spurs threads notes          =  
|maximum spurs threads notes          =  
Line 129: Line 131:
|read depth buffers notes              =  
|read depth buffers notes              =  
|write depth buffers                  = <!-- On, Off -->
|write depth buffers                  = <!-- On, Off -->
|write depth buffers notes            =  
|write depth buffers notes            =
|rsx fifo accuracy                    = Atomic <!-- Fast, Atomic, Ordered & Atomic -->
|rsx fifo accuracy notes              = Helps with stability.
|read color buffers                    = <!-- On, Off -->
|read color buffers                    = <!-- On, Off -->
|read color buffers notes              =  
|read color buffers notes              =  
Line 140: Line 144:
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate notes                    =  
|vblank rate notes                    =  
|vblank ntsc fixup                    = <!-- On, Off -->
|vblank ntsc fixup notes              =
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale notes                    =  
|clocks scale notes                    =  
<!-- Debug configuration -->
<!-- Debug configuration -->
|disable zcull occlusion queries      = <!-- On, Off -->
|disable zcull occlusion queries      = On<!-- On, Off -->
|disable zcull occlusion queries notes =  
|disable zcull occlusion queries notes = Slightly improves performance without any noticeable issues.
|force cpu blit emulation              = <!-- On, Off -->
|force cpu blit emulation              = <!-- On, Off -->
|force cpu blit emulation notes        =  
|force cpu blit emulation notes        =  
|use gpu texture scaling               = <!-- On, Off -->
|force gpu texture scaling             = <!-- On, Off -->
|use gpu texture scaling notes         =
|force gpu texture scaling notes       =  
|accurate getllar                      = <!-- On, Off -->
|accurate getllar notes                =  
|hook static functions                = <!-- On, Off -->
|hook static functions                = <!-- On, Off -->
|hook static functions notes          =  
|hook static functions notes          =  
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations notes  =  
|accurate ppu 128 reservations notes  =  
|ppu thread count                      = <!-- Value between 1 to 8 -->
|ppu thread count notes                =
<!-- Recommended patches -->
|highly recommended patch              = <!-- Mention patch names -->
|highly recommended patch notes        =
|recommended patch                    = <!-- Mention patch names -->
|recommended patch notes              =
}}
}}


==Known Issues==
==Known Issues==
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
There are no reported issues with this title.
===Broken visual effects - <i>{{issue|11149}}</i>===
Fire or smoke effects currently don't render correctly and will appear pixelated or translucent depending on the area you are in.
 
Refraction effects from abilities (most notably glide and shield) or from world objects like air vents do not currently distort the image properly.
 
===Audio issues===
The game suffers from audio 'cackling' issues. Using the 'Unstable audio' patch and limiting the fps below your average (by using the second frame limiter) can help reduce it.


==Special Notes==
==Special Notes==
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
===Mesh Trimming===
*Using resolution scale above 100% will result in culling of polygons in complex models. Small triangles that would not be visible at certain distances at 720p will be culled, affecting most notably the main character's face and NPCs at long distances.
 
{{patch
|type    = PPU
|version = 1.2
|content =
Anchors:
  inFam1_PSNalltitle: &Infam1_PSNalltitle
    "inFamous":
      NPUA80480: [ All ]
      NPEA00252: [ All ]
      NPHA80103: [ All ]
 
  inFam1_EUdiscalltitle: &Infam1_EUdiscalltitle
    "inFamous":
      BCES00220: [ 01.00 ]
      BCES00591: [ All ]
      BCES00609: [ All ]
     
  inFam1_configurable_values: &Infam1_configurable_values
    "FOV":
      Type: double_enum
      Value: &defaultfov 1065353216
      Allowed Values:
        "Heavily Decreased FOV (1.4)": 1068708659 #It's supposed to be bef32
        "Decreased FOV (1.2)": 1067030938
        "Slightly decreased FOV (1.1)": 1066192077
        "Default FOV(1)": *defaultfov
        "Slightly increased FOV (0.9)": 1063675494
        "Increased FOV (0.8)": 1061997773
        "Heavily increased FOV (0.6)": 1058642330
 
  inFam1_dis_refr: &Infam1_dis_refr
    "Disables broken shifting/refracting effect."
 
  inFam1_fov: &Infam1_fov
    "Field Of View.\nLower FOV = Less things to render = slightly higher fps"
 
  inFam1_disable_splim_notes: &Infam1_disable_splim_notes
    "Disables the slow-down effect when having low FPS.\nIncreasing clocks scale allows to speed up the game."
 
PPU-1fb2d518fd8f29063f45344d1a83735c5094edec:
  "All powers unlocked":
    Games: *Infam1_PSNalltitle
    Author: "Scirvir"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x002d6448, 0x60000000 ]
      - [ byte, 0x002d6457, 0x7f ]
  "Disable speed limit":
    Games: *Infam1_PSNalltitle
    Author: "Hasster"
    Notes: *Infam1_disable_splim_notes
    Patch Version: 1.1
    Patch:
      - [ be32, 0x007616b8, 0x3E19999A ] #default - 0.06, increased to 0.15, too high number = game start ignoring emulator's pause.
  "Disable refraction/shifting effect":
    Games: *Infam1_PSNalltitle
    Author: "Hasster"
    Notes: *Infam1_dis_refr
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00786a10, 0x00000000 ]
  "Change FOV":
    Games: *Infam1_PSNalltitle
    Author: "Hasster"
    Notes: *Infam1_fov
    Configurable Values: *Infam1_configurable_values
    Patch Version: 1.0
    Patch:
      - [ be32, 0x007855dc, "FOV" ]
 
PPU-d0c3e2a107c47d20d3316325ce6f75464a8f4f1d:
  "All powers unlocked":
    Games: *Infam1_EUdiscalltitle
    Author: "Scirvir"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x002d59d8, 0x60000000 ]
      - [ byte, 0x002d59e7, 0x7f ]
  "Disable speed limit":
    Games: *Infam1_EUdiscalltitle
    Author: "Hasster"
    Notes: *Infam1_disable_splim_notes
    Patch Version: 1.1
    Patch:
      - [ be32, 0x007615d8, 0x3E19999A ]
  "Disable refraction/shifting effect":
    Games: *Infam1_EUdiscalltitle
    Author: "Hasster"
    Notes: *Infam1_dis_refr
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00786910, 0x00000000 ]
  "Change FOV":
    Games: *Infam1_EUdiscalltitle
    Author: "Hasster"
    Notes: *Infam1_fov
    Configurable Values: *Infam1_configurable_values
    Patch Version: 1.0
    Patch:
      - [ be32, 0x007854dc, "FOV" ]
 
PPU-4cf9e6e807b5f270164147ab8f4df3533c7ff1e8:
  "All powers unlocked":
    Games:
      "inFamous":
        BCES00220: [ 01.02 ]
    Author: "Scirvir"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x002d5a00, 0x60000000 ]
      - [ byte, 0x002d59bc, 0x7f ]
  "Disable speed limit":
    Games:
      "inFamous":
        BCES00220: [ 01.02 ]
    Author: "Hasster"
    Notes: *Infam1_disable_splim_notes
    Patch Version: 1.1
    Patch:
      - [ be32, 0x007615d8, 0x3E19999A ]
  "Disable refraction/shifting effect":
    Games:
      "inFamous":
        BCES00220: [ 01.02 ]
    Author: "Hasster"
    Notes: *Infam1_dis_refr
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00786910, 0x00000000 ]
  "Change FOV":
    Games:
      "inFamous":
        BCES00220: [ 01.02 ]
    Author: "Hasster"
    Notes: *Infam1_fov
    Configurable Values: *Infam1_configurable_values
    Patch Version: 1.0
    Patch:
      - [ be32, 0x007854dc, "FOV" ]
 
PPU-412a9bf323b4743de21658a286f71dbe82cad807:
  "All powers unlocked":
    Games:
      "inFamous":
        BCUS98119: [ All ]
    Author: "Scirvir"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x002d5948, 0x60000000 ]
      - [ byte, 0x002d5957, 0x7f ]
  "Disable speed limit":
    Games:
      "inFamous":
        BCUS98119: [ All ]
    Author: "Hasster"
    Notes: *Infam1_disable_splim_notes
    Patch Version: 1.1
    Patch:
      - [ be32, 0x00761590, 0x3E19999A ] #default - 0.06, increased to 0.15, too high number = game start ignoring emulator's pause.
  "Disable refraction/shifting effect":
    Games:
      "inFamous":
        BCUS98119: [ All ]
    Author: "Hasster"
    Notes: *Infam1_dis_refr
    Patch Version: 1.0
    Patch:
      - [ be32, 0x007868c0, 0x00000000 ]
  "Change FOV":
    Games:
      "inFamous":
        BCUS98119: [ All ]
    Author: "Hasster"
    Notes: *Infam1_fov
    Configurable Values: *Infam1_configurable_values
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00785494, "FOV" ]
}}
{{patch
|type    = Canary
|version = 1.2
|content =
Anchors:
  inFam1_PSNalltitle: &Infam1_PSNalltitle
    "inFamous":
      NPUA80480: [ All ]
      NPEA00252: [ All ]
      NPHA80103: [ All ]
 
  inFam1_EUdiscalltitle: &Infam1_EUdiscalltitle
    "inFamous":
      BCES00220: [ 01.00 ]
      BCES00591: [ All ]
      BCES00609: [ All ]
 
  inFam1_unst_light_notes: &Infam1_unst_light_notes
    "Increases FPS by around 50% in certain parts by disabling some shadows and lighting.\nDoesn't help much in sewer areas.\nMay cause glitches with some other effects."
 
  inFam1_disable_vfx_notes: &Infam1_disable_vfx_notes
    "Disables Visual Effects.\nGives just a tiny bit more fps than the 'Unstable VFX' patch.\nUse only as the last resort."
 
  inFam1_unst_vfx: &Infam1_unst_vfx
    "Increases FPS by about 50% by partially breaking fire, lightning and (some) lighting effects."
 
  inFam1_unst_audio: &Infam1_unst_audio
    "Improves sound cackling by disabling some functions related to the audio.\nLightning sounds might be distorted.\nPlease, report any other side effects."
 
PPU-1fb2d518fd8f29063f45344d1a83735c5094edec:
  "(Experimental) Disable visual effects":
    Games: *Infam1_PSNalltitle
    Author: "Hasster"
    Notes: *Infam1_disable_vfx_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x001939dc, 0x60000000 ]
  "(Experimental) Unstable visual effects":
    Games: *Infam1_PSNalltitle
    Author: "Hasster"
    Notes: *Infam1_unst_vfx
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00220634, 0x60000000 ]
  "(Experimental) Unstable lighting":
    Games: *Infam1_PSNalltitle
    Author: "Hasster"
    Notes: *Infam1_unst_light_notes
    Patch Version: 1.1
    Patch:
      - [ be32, 0x00254c0c, 0x60000000 ]
      - [ be32, 0x00258db0, 0x60000000 ]
  "(Experimental) Unstable audio":
    Games: *Infam1_PSNalltitle
    Author: "Hasster"
    Notes: *Infam1_unst_audio
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00283ed8, 0x4e800020 ]
      - [ be32, 0x0028b608, 0x4e800020 ]
      - [ be32, 0x0028c7d0, 0x60000000 ]
      - [ be32, 0x00504950, 0x4e800020 ]
      - [ be32, 0x0050b6e8, 0x4e800020 ]
      - [ be32, 0x0050fa18, 0x4e800020 ]
      - [ be32, 0x00510510, 0x60000000 ]
      - [ be32, 0x005105cc, 0x60000000 ]
      - [ be32, 0x00519848, 0x4e800020 ]
      - [ be32, 0x0051a654, 0x60000000 ]
      - [ be32, 0x0051a778, 0x60000000 ]
      - [ be32, 0x00552068, 0x4e800020 ]
      - [ be32, 0x0051a610, 0x60000000 ]
 
PPU-d0c3e2a107c47d20d3316325ce6f75464a8f4f1d:
  "(Experimental) Disable visual effects":
    Games: *Infam1_EUdiscalltitle
    Author: "Hasster"
    Notes: *Infam1_disable_vfx_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00192f54, 0x60000000 ]
  "(Experimental) Unstable visual effects":
    Games: *Infam1_EUdiscalltitle
    Author: "Hasster"
    Notes: *Infam1_unst_vfx
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0021fa64, 0x60000000 ]
  "(Experimental) Unstable lighting":
    Games: *Infam1_EUdiscalltitle
    Author: "Hasster"
    Notes: *Infam1_unst_light_notes
    Patch Version: 1.1
    Patch:
      - [ be32, 0x00253f6c, 0x60000000 ]
      - [ be32, 0x00258110, 0x60000000 ]
  "(Experimental) Unstable audio":
    Games: *Infam1_EUdiscalltitle
    Author: "Hasster"
    Notes: *Infam1_unst_audio
    Patch Version: 1.0
    Patch:
      - [ be32, 0x002833e0, 0x4e800020 ]
      - [ be32, 0x0028ab28, 0x4e800020 ]
      - [ be32, 0x0028bcf0, 0x60000000 ]
      - [ be32, 0x00503ad8, 0x4e800020 ]
      - [ be32, 0x0050a870, 0x4e800020 ]
      - [ be32, 0x0050eba0, 0x4e800020 ]
      - [ be32, 0x0050f698, 0x60000000 ]
      - [ be32, 0x0050f754, 0x60000000 ]
      - [ be32, 0x005189d0, 0x4e800020 ]
      - [ be32, 0x005197dc, 0x60000000 ]
      - [ be32, 0x00519900, 0x60000000 ]
      - [ be32, 0x005511f0, 0x4e800020 ]
      - [ be32, 0x00519798, 0x60000000 ]
 
PPU-4cf9e6e807b5f270164147ab8f4df3533c7ff1e8:
  "(Experimental) Disable visual effects":
    Games:
      "inFamous":
        BCES00220: [ 01.02 ]
    Author: "Hasster"
    Notes: *Infam1_disable_vfx_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00192fa4, 0x60000000 ]
  "(Experimental) Unstable visual effects":
    Games:
      "inFamous":
        BCES00220: [ 01.02 ]
    Author: "Hasster"
    Notes: *Infam1_unst_vfx
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0021fa84, 0x60000000 ]
  "(Experimental) Unstable lighting":
    Games:
      "inFamous":
        BCES00220: [ 01.02 ]
    Author: "Hasster"
    Notes: *Infam1_unst_light_notes
    Patch Version: 1.1
    Patch:
      - [ be32, 0x00253f84, 0x60000000 ]
      - [ be32, 0x00258128, 0x60000000 ]
  "(Experimental) Unstable audio":
    Games:
      "inFamous":
        BCES00220: [ 01.02 ]
    Author: "Hasster"
    Notes: *Infam1_unst_audio
    Patch Version: 1.0
    Patch:
      - [ be32, 0x002833f8, 0x4e800020 ]
      - [ be32, 0x0028ab40, 0x4e800020 ]
      - [ be32, 0x0028bd08, 0x60000000 ]
      - [ be32, 0x00503b40, 0x4e800020 ]
      - [ be32, 0x0050a8d8, 0x4e800020 ]
      - [ be32, 0x0050ec08, 0x4e800020 ]
      - [ be32, 0x0050f700, 0x60000000 ]
      - [ be32, 0x0050f7bc, 0x60000000 ]
      - [ be32, 0x00518a38, 0x4e800020 ]
      - [ be32, 0x00519844, 0x60000000 ]
      - [ be32, 0x00519968, 0x60000000 ]
      - [ be32, 0x00551258, 0x4e800020 ]
      - [ be32, 0x00519800, 0x60000000 ]
 
PPU-412a9bf323b4743de21658a286f71dbe82cad807:
  "(Experimental) Disable visual effects":
    Games:
      "inFamous":
        BCUS98119: [ All ]
    Author: "Hasster"
    Notes: *Infam1_disable_vfx_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x001930ec, 0x60000000 ]
  "(Experimental) Unstable visual effects":
    Games:
      "inFamous":
        BCUS98119: [ All ]
    Author: "Hasster"
    Notes: *Infam1_unst_vfx
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0021fbec, 0x60000000 ]
  "(Experimental) Unstable lighting":
    Games:
      "inFamous":
        BCUS98119: [ All ]
    Author: "Hasster"
    Notes: *Infam1_unst_light_notes
    Patch Version: 1.1
    Patch:
      - [ be32, 0x0025410c, 0x60000000 ]
      - [ be32, 0x002582b0, 0x60000000 ]
  "(Experimental) Unstable audio":
    Games:
      "inFamous":
        BCUS98119: [ All ]
    Author: "Hasster"
    Notes: *Infam1_unst_audio
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00283380, 0x4e800020 ]
      - [ be32, 0x0028aad8, 0x4e800020 ]
      - [ be32, 0x0028bca0, 0x60000000 ]
      - [ be32, 0x00503bf0, 0x4e800020 ]
      - [ be32, 0x0050a988, 0x4e800020 ]
      - [ be32, 0x0050ecb8, 0x4e800020 ]
      - [ be32, 0x0050f7b0, 0x60000000 ]
      - [ be32, 0x0050f86c, 0x60000000 ]
      - [ be32, 0x00518ae8, 0x4e800020 ]
      - [ be32, 0x005198f4, 0x60000000 ]
      - [ be32, 0x00519a18, 0x60000000 ]
      - [ be32, 0x00551308, 0x4e800020 ]
      - [ be32, 0x005198b0, 0x60000000 ]
}}

Latest revision as of 20:18, 16 October 2024

InFamous
InFamousART.jpg
Developer(s) Sucker Punch Productions
Publisher(s) Sony Computer Entertainment
Series InFamous
Release date(s) NA May 26, 2009
EU May 29, 2009
AU June 4, 2009
JP November 5, 2009
Release type PlayStation 3 exclusive
Genre(s) Action, Adventure
Mode(s) Single-player
GameID(s) BCES00220 (IRD), BCES00591 (IRD), BCES00609 (IRD), BCUS98119 (IRD), BCAS20074 (IRD), BCJS30037 (IRD), NPEA00252, NPEA00257, NPUA80480, NPHA80103
Demo
NPEA90043, NPUA70046, NPHA80068, NPJA90111
Early Taste
BCET00010 (IRD)
Internal resolution 1280x720
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

InFamous is an action-adventure video game developed by Sucker Punch Productions and published by Sony Computer Entertainment for PlayStation 3. The game was released in May 2009. In Infamous, the player controls the protagonist Cole MacGrath, a bike messenger caught in the center of an explosion that devastates several city blocks of the fictional Empire City. The explosion sends the city into chaos while Cole finds himself with new electricity-based super powers. Though the game's story follows Cole using his new abilities to restore some semblance of order to Empire City, the player is given several opportunities to use these powers for good or evil purposes in the game's Karma system. These choices ultimately affect character growth, the reaction of the City's populace towards Cole, and finer elements of gameplay and the story.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

CPU configuration

Setting Option Notes
SPU xfloat accuracy Accurate Fixes disappearing enemies and game crashing when a giant conduit is killed.

GPU configuration

Setting Option Notes
ZCULL accuracy Relaxed Improves performance, especially in Historic District.
Resolution scale threshold 256x256 Reduces visual artifacts on areas with bloom when using resolution scaling
Multithreaded RSX On Improves performance a little.
Asynchronous texture streaming On Can improve performance depending on the GPU.

Advanced configuration

Setting Option Notes
Sleep timers accuracy As Host Improves performance.
RSX FIFO accuracy Atomic Helps with stability.

Debug configuration

This tab is hidden by default. For instructions on how to enable the Debug tab in the settings window, click here.

Setting Option Notes
Disable ZCull occlusion queries On Slightly improves performance without any noticeable issues.

Known Issues

Broken visual effects - Issue 11149

Fire or smoke effects currently don't render correctly and will appear pixelated or translucent depending on the area you are in.

Refraction effects from abilities (most notably glide and shield) or from world objects like air vents do not currently distort the image properly.

Audio issues

The game suffers from audio 'cackling' issues. Using the 'Unstable audio' patch and limiting the fps below your average (by using the second frame limiter) can help reduce it.

Special Notes

Mesh Trimming

  • Using resolution scale above 100% will result in culling of polygons in complex models. Small triangles that would not be visible at certain distances at 720p will be culled, affecting most notably the main character's face and NPCs at long distances.

Patches

Anchors:
  inFam1_PSNalltitle: &Infam1_PSNalltitle
    "inFamous":
      NPUA80480: [ All ]
      NPEA00252: [ All ]
      NPHA80103: [ All ]

  inFam1_EUdiscalltitle: &Infam1_EUdiscalltitle
    "inFamous":
      BCES00220: [ 01.00 ]
      BCES00591: [ All ]
      BCES00609: [ All ]
      
  inFam1_configurable_values: &Infam1_configurable_values
    "FOV":
      Type: double_enum
      Value: &defaultfov 1065353216
      Allowed Values:
         "Heavily Decreased FOV (1.4)": 1068708659 #It's supposed to be bef32
         "Decreased FOV (1.2)": 1067030938
         "Slightly decreased FOV (1.1)": 1066192077
         "Default FOV(1)": *defaultfov
         "Slightly increased FOV (0.9)": 1063675494
         "Increased FOV (0.8)": 1061997773
         "Heavily increased FOV (0.6)": 1058642330

  inFam1_dis_refr: &Infam1_dis_refr
    "Disables broken shifting/refracting effect."

  inFam1_fov: &Infam1_fov
    "Field Of View.\nLower FOV = Less things to render = slightly higher fps"

  inFam1_disable_splim_notes: &Infam1_disable_splim_notes
    "Disables the slow-down effect when having low FPS.\nIncreasing clocks scale allows to speed up the game."

PPU-1fb2d518fd8f29063f45344d1a83735c5094edec:
  "All powers unlocked":
    Games: *Infam1_PSNalltitle
    Author: "Scirvir"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x002d6448, 0x60000000 ]
      - [ byte, 0x002d6457, 0x7f ]
  "Disable speed limit":
    Games: *Infam1_PSNalltitle
    Author: "Hasster"
    Notes: *Infam1_disable_splim_notes
    Patch Version: 1.1
    Patch:
      - [ be32, 0x007616b8, 0x3E19999A ] #default - 0.06, increased to 0.15, too high number = game start ignoring emulator's pause.
  "Disable refraction/shifting effect":
    Games: *Infam1_PSNalltitle
    Author: "Hasster"
    Notes: *Infam1_dis_refr
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00786a10, 0x00000000 ]
  "Change FOV":
    Games: *Infam1_PSNalltitle
    Author: "Hasster"
    Notes: *Infam1_fov
    Configurable Values: *Infam1_configurable_values
    Patch Version: 1.0
    Patch:
      - [ be32, 0x007855dc, "FOV" ]

PPU-d0c3e2a107c47d20d3316325ce6f75464a8f4f1d:
  "All powers unlocked":
    Games: *Infam1_EUdiscalltitle
    Author: "Scirvir"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x002d59d8, 0x60000000 ]
      - [ byte, 0x002d59e7, 0x7f ]
  "Disable speed limit":
    Games: *Infam1_EUdiscalltitle
    Author: "Hasster"
    Notes: *Infam1_disable_splim_notes
    Patch Version: 1.1
    Patch:
      - [ be32, 0x007615d8, 0x3E19999A ]
  "Disable refraction/shifting effect":
    Games: *Infam1_EUdiscalltitle
    Author: "Hasster"
    Notes: *Infam1_dis_refr
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00786910, 0x00000000 ]
  "Change FOV":
    Games: *Infam1_EUdiscalltitle
    Author: "Hasster"
    Notes: *Infam1_fov
    Configurable Values: *Infam1_configurable_values
    Patch Version: 1.0
    Patch:
      - [ be32, 0x007854dc, "FOV" ]

PPU-4cf9e6e807b5f270164147ab8f4df3533c7ff1e8:
  "All powers unlocked":
    Games:
      "inFamous":
        BCES00220: [ 01.02 ]
    Author: "Scirvir"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x002d5a00, 0x60000000 ]
      - [ byte, 0x002d59bc, 0x7f ]
  "Disable speed limit":
    Games:
      "inFamous":
        BCES00220: [ 01.02 ]
    Author: "Hasster"
    Notes: *Infam1_disable_splim_notes
    Patch Version: 1.1
    Patch:
      - [ be32, 0x007615d8, 0x3E19999A ]
  "Disable refraction/shifting effect":
    Games:
      "inFamous":
        BCES00220: [ 01.02 ]
    Author: "Hasster"
    Notes: *Infam1_dis_refr
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00786910, 0x00000000 ]
  "Change FOV":
    Games:
      "inFamous":
        BCES00220: [ 01.02 ]
    Author: "Hasster"
    Notes: *Infam1_fov
    Configurable Values: *Infam1_configurable_values
    Patch Version: 1.0
    Patch:
      - [ be32, 0x007854dc, "FOV" ]

PPU-412a9bf323b4743de21658a286f71dbe82cad807:
  "All powers unlocked":
    Games:
      "inFamous":
        BCUS98119: [ All ]
    Author: "Scirvir"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x002d5948, 0x60000000 ]
      - [ byte, 0x002d5957, 0x7f ]
  "Disable speed limit":
    Games:
      "inFamous":
        BCUS98119: [ All ]
    Author: "Hasster"
    Notes: *Infam1_disable_splim_notes
    Patch Version: 1.1
    Patch:
      - [ be32, 0x00761590, 0x3E19999A ] #default - 0.06, increased to 0.15, too high number = game start ignoring emulator's pause.
  "Disable refraction/shifting effect":
    Games:
      "inFamous":
        BCUS98119: [ All ]
    Author: "Hasster"
    Notes: *Infam1_dis_refr
    Patch Version: 1.0
    Patch:
      - [ be32, 0x007868c0, 0x00000000 ]
  "Change FOV":
    Games:
      "inFamous":
        BCUS98119: [ All ]
    Author: "Hasster"
    Notes: *Infam1_fov
    Configurable Values: *Infam1_configurable_values
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00785494, "FOV" ]

Canary Patches

Anchors:
  inFam1_PSNalltitle: &Infam1_PSNalltitle
    "inFamous":
      NPUA80480: [ All ]
      NPEA00252: [ All ]
      NPHA80103: [ All ]

  inFam1_EUdiscalltitle: &Infam1_EUdiscalltitle
    "inFamous":
      BCES00220: [ 01.00 ]
      BCES00591: [ All ]
      BCES00609: [ All ]

  inFam1_unst_light_notes: &Infam1_unst_light_notes
    "Increases FPS by around 50% in certain parts by disabling some shadows and lighting.\nDoesn't help much in sewer areas.\nMay cause glitches with some other effects."

  inFam1_disable_vfx_notes: &Infam1_disable_vfx_notes
    "Disables Visual Effects.\nGives just a tiny bit more fps than the 'Unstable VFX' patch.\nUse only as the last resort."

  inFam1_unst_vfx: &Infam1_unst_vfx
    "Increases FPS by about 50% by partially breaking fire, lightning and (some) lighting effects."

  inFam1_unst_audio: &Infam1_unst_audio
    "Improves sound cackling by disabling some functions related to the audio.\nLightning sounds might be distorted.\nPlease, report any other side effects."

PPU-1fb2d518fd8f29063f45344d1a83735c5094edec:
  "(Experimental) Disable visual effects":
    Games: *Infam1_PSNalltitle
    Author: "Hasster"
    Notes: *Infam1_disable_vfx_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x001939dc, 0x60000000 ]
  "(Experimental) Unstable visual effects":
    Games: *Infam1_PSNalltitle
    Author: "Hasster"
    Notes: *Infam1_unst_vfx
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00220634, 0x60000000 ]
  "(Experimental) Unstable lighting":
    Games: *Infam1_PSNalltitle
    Author: "Hasster"
    Notes: *Infam1_unst_light_notes
    Patch Version: 1.1
    Patch:
      - [ be32, 0x00254c0c, 0x60000000 ]
      - [ be32, 0x00258db0, 0x60000000 ]
  "(Experimental) Unstable audio":
    Games: *Infam1_PSNalltitle
    Author: "Hasster"
    Notes: *Infam1_unst_audio
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00283ed8, 0x4e800020 ]
      - [ be32, 0x0028b608, 0x4e800020 ]
      - [ be32, 0x0028c7d0, 0x60000000 ]
      - [ be32, 0x00504950, 0x4e800020 ]
      - [ be32, 0x0050b6e8, 0x4e800020 ]
      - [ be32, 0x0050fa18, 0x4e800020 ]
      - [ be32, 0x00510510, 0x60000000 ]
      - [ be32, 0x005105cc, 0x60000000 ]
      - [ be32, 0x00519848, 0x4e800020 ]
      - [ be32, 0x0051a654, 0x60000000 ]
      - [ be32, 0x0051a778, 0x60000000 ]
      - [ be32, 0x00552068, 0x4e800020 ]
      - [ be32, 0x0051a610, 0x60000000 ]

PPU-d0c3e2a107c47d20d3316325ce6f75464a8f4f1d:
  "(Experimental) Disable visual effects":
    Games: *Infam1_EUdiscalltitle
    Author: "Hasster"
    Notes: *Infam1_disable_vfx_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00192f54, 0x60000000 ]
  "(Experimental) Unstable visual effects":
    Games: *Infam1_EUdiscalltitle
    Author: "Hasster"
    Notes: *Infam1_unst_vfx
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0021fa64, 0x60000000 ]
  "(Experimental) Unstable lighting":
    Games: *Infam1_EUdiscalltitle
    Author: "Hasster"
    Notes: *Infam1_unst_light_notes
    Patch Version: 1.1
    Patch:
      - [ be32, 0x00253f6c, 0x60000000 ]
      - [ be32, 0x00258110, 0x60000000 ]
  "(Experimental) Unstable audio":
    Games: *Infam1_EUdiscalltitle
    Author: "Hasster"
    Notes: *Infam1_unst_audio
    Patch Version: 1.0
    Patch:
      - [ be32, 0x002833e0, 0x4e800020 ]
      - [ be32, 0x0028ab28, 0x4e800020 ]
      - [ be32, 0x0028bcf0, 0x60000000 ]
      - [ be32, 0x00503ad8, 0x4e800020 ]
      - [ be32, 0x0050a870, 0x4e800020 ]
      - [ be32, 0x0050eba0, 0x4e800020 ]
      - [ be32, 0x0050f698, 0x60000000 ]
      - [ be32, 0x0050f754, 0x60000000 ]
      - [ be32, 0x005189d0, 0x4e800020 ]
      - [ be32, 0x005197dc, 0x60000000 ]
      - [ be32, 0x00519900, 0x60000000 ]
      - [ be32, 0x005511f0, 0x4e800020 ]
      - [ be32, 0x00519798, 0x60000000 ]

PPU-4cf9e6e807b5f270164147ab8f4df3533c7ff1e8:
  "(Experimental) Disable visual effects":
    Games:
      "inFamous":
        BCES00220: [ 01.02 ]
    Author: "Hasster"
    Notes: *Infam1_disable_vfx_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00192fa4, 0x60000000 ]
  "(Experimental) Unstable visual effects":
    Games:
      "inFamous":
        BCES00220: [ 01.02 ]
    Author: "Hasster"
    Notes: *Infam1_unst_vfx
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0021fa84, 0x60000000 ]
  "(Experimental) Unstable lighting":
    Games:
      "inFamous":
        BCES00220: [ 01.02 ]
    Author: "Hasster"
    Notes: *Infam1_unst_light_notes
    Patch Version: 1.1
    Patch:
      - [ be32, 0x00253f84, 0x60000000 ]
      - [ be32, 0x00258128, 0x60000000 ]
  "(Experimental) Unstable audio":
    Games:
      "inFamous":
        BCES00220: [ 01.02 ]
    Author: "Hasster"
    Notes: *Infam1_unst_audio
    Patch Version: 1.0
    Patch:
      - [ be32, 0x002833f8, 0x4e800020 ]
      - [ be32, 0x0028ab40, 0x4e800020 ]
      - [ be32, 0x0028bd08, 0x60000000 ]
      - [ be32, 0x00503b40, 0x4e800020 ]
      - [ be32, 0x0050a8d8, 0x4e800020 ]
      - [ be32, 0x0050ec08, 0x4e800020 ]
      - [ be32, 0x0050f700, 0x60000000 ]
      - [ be32, 0x0050f7bc, 0x60000000 ]
      - [ be32, 0x00518a38, 0x4e800020 ]
      - [ be32, 0x00519844, 0x60000000 ]
      - [ be32, 0x00519968, 0x60000000 ]
      - [ be32, 0x00551258, 0x4e800020 ]
      - [ be32, 0x00519800, 0x60000000 ]

PPU-412a9bf323b4743de21658a286f71dbe82cad807:
  "(Experimental) Disable visual effects":
    Games:
      "inFamous":
        BCUS98119: [ All ]
    Author: "Hasster"
    Notes: *Infam1_disable_vfx_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x001930ec, 0x60000000 ]
  "(Experimental) Unstable visual effects":
    Games:
      "inFamous":
        BCUS98119: [ All ]
    Author: "Hasster"
    Notes: *Infam1_unst_vfx
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0021fbec, 0x60000000 ]
  "(Experimental) Unstable lighting":
    Games:
      "inFamous":
        BCUS98119: [ All ]
    Author: "Hasster"
    Notes: *Infam1_unst_light_notes
    Patch Version: 1.1
    Patch:
      - [ be32, 0x0025410c, 0x60000000 ]
      - [ be32, 0x002582b0, 0x60000000 ]
  "(Experimental) Unstable audio":
    Games:
      "inFamous":
        BCUS98119: [ All ]
    Author: "Hasster"
    Notes: *Infam1_unst_audio
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00283380, 0x4e800020 ]
      - [ be32, 0x0028aad8, 0x4e800020 ]
      - [ be32, 0x0028bca0, 0x60000000 ]
      - [ be32, 0x00503bf0, 0x4e800020 ]
      - [ be32, 0x0050a988, 0x4e800020 ]
      - [ be32, 0x0050ecb8, 0x4e800020 ]
      - [ be32, 0x0050f7b0, 0x60000000 ]
      - [ be32, 0x0050f86c, 0x60000000 ]
      - [ be32, 0x00518ae8, 0x4e800020 ]
      - [ be32, 0x005198f4, 0x60000000 ]
      - [ be32, 0x00519a18, 0x60000000 ]
      - [ be32, 0x00551308, 0x4e800020 ]
      - [ be32, 0x005198b0, 0x60000000 ]