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<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox | <!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox | ||
|image = [[File:{{#setmainimage:Resistance 1 Cover.jpg}}|300px]] | |image = [[File:{{#setmainimage:Resistance 1 Cover.jpg}}|300px]] | ||
|developer = Insomniac Games | |developer = Insomniac Games | ||
|publisher = Sony Computer Entertainment | |publisher = Sony Computer Entertainment | ||
Line 8: | Line 8: | ||
|genre = First-person shooter | |genre = First-person shooter | ||
|modes = Single-player, Co-op, Multiplayer | |modes = Single-player, Co-op, Multiplayer | ||
|gameid = {{gameid|id= | |gameid = {{gameid|id=BCES00001, BCUS98107, BCJS30003, NPEA00430|oid=BCAS20003|ird=Yes}}<br>'''''Demo'''''<br>{{gameid|id=NPEA90001, NPUA98107|ird=NA}} | ||
|wikipedia = https://en.wikipedia.org/wiki/Resistance:_Fall_of_Man | |wikipedia = https://en.wikipedia.org/wiki/Resistance:_Fall_of_Man | ||
|internal resolution = 1280x720 | |||
}} | }} | ||
Resistance: Fall of Man is a 2006 science-fiction first-person shooter video game for the PlayStation 3. It was developed by Insomniac Games and published by Sony Computer Entertainment. The game is set in an alternate history 1951, and follows Sergeant Nathan Hale as he and the human resistance forces attempt to drive a mysterious alien-like invasion out of the United Kingdom. | Resistance: Fall of Man is a 2006 science-fiction first-person shooter video game for the PlayStation 3. It was developed by Insomniac Games and published by Sony Computer Entertainment. The game is set in an alternate history 1951, and follows Sergeant Nathan Hale as he and the human resistance forces attempt to drive a mysterious alien-like invasion out of the United Kingdom. | ||
Resistance: Fall of Man is a first-person shooter set in an alternate history. Many of its gameplay features stem from this, most notably the weapons. Some weapons are based on real weapons circa the 1950s, while some weapons are futuristically altered in accordance with the game's storyline. Insomniac Games has combined its passion for creating exotic weapons and vehicles, such as those found in the Ratchet and Clank series, with its proprietary development engine and physics system to create unique human and Chimeran weaponry. Each weapon provides a unique play style and strategy. | Resistance: Fall of Man is a first-person shooter set in an alternate history. Many of its gameplay features stem from this, most notably the weapons. Some weapons are based on real weapons circa the 1950s, while some weapons are futuristically altered in accordance with the game's storyline. Insomniac Games has combined its passion for creating exotic weapons and vehicles, such as those found in the Ratchet and Clank series, with its proprietary development engine and physics system to create unique human and Chimeran weaponry. Each weapon provides a unique play style and strategy. | ||
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<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config | <!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config | ||
<!-- CPU configuration --> | <!-- CPU configuration --> | ||
|ppu decoder = <!-- Interpreter ( | |ppu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) --> | ||
|ppu decoder notes = | |ppu decoder notes = | ||
|spu decoder = <!-- Interpreter ( | |spu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) --> | ||
|spu decoder notes = | |spu decoder notes = | ||
|preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --> | |preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --> | ||
Line 27: | Line 28: | ||
|thread scheduler = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler --> | |thread scheduler = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler --> | ||
|thread scheduler notes = | |thread scheduler notes = | ||
|enable spu loop detection = <!-- On, Off --> | |enable spu loop detection = <!-- On, Off --> | ||
|enable spu loop detection notes = | |enable spu loop detection notes = | ||
|spu | |spu xfloat accuracy = <!-- Accurate, Approximate, Relaxed --> | ||
|spu | |spu xfloat accuracy notes = | ||
|spu block size = <!-- Safe, Mega, Giga --> | |spu block size = <!-- Safe, Mega, Giga --> | ||
|spu block size notes = | |spu block size notes = | ||
Line 44: | Line 41: | ||
|aspect ratio = <!-- 4:3, 16:9 --> | |aspect ratio = <!-- 4:3, 16:9 --> | ||
|aspect ratio notes = | |aspect ratio notes = | ||
|framelimit = <!-- Off | |framelimit = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite --> | ||
|framelimit notes = | |framelimit notes = | ||
|anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --> | |anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --> | ||
Line 50: | Line 47: | ||
|anti-aliasing = <!-- Auto, Disabled --> | |anti-aliasing = <!-- Auto, Disabled --> | ||
|anti-aliasing notes = | |anti-aliasing notes = | ||
|zcull accuracy = <!-- Precise, Approximate, Relaxed --> | |||
|zcull accuracy notes = | |||
|shader quality = <!-- High, Low, Auto --> | |||
|shader quality notes = | |||
|3d rendering mode = <!-- Disabled, Anaglyph, Side-by-side, Over-under --> | |||
|3d rendering mode notes = | |||
|default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --> | |default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --> | ||
|default resolution notes = | |default resolution notes = | ||
Line 66: | Line 69: | ||
|stretch to display area = <!-- On, Off --> | |stretch to display area = <!-- On, Off --> | ||
|stretch to display area notes = | |stretch to display area notes = | ||
|multithreaded rsx = <!-- On, Off --> | |multithreaded rsx = <!-- On, Off --> | ||
|multithreaded rsx notes = | |multithreaded rsx notes = | ||
Line 75: | Line 74: | ||
|asynchronous texture streaming notes = | |asynchronous texture streaming notes = | ||
<!-- Audio configuration --> | <!-- Audio configuration --> | ||
|audio out windows = <!-- XAudio2 | |audio out windows = <!-- Cubeb, XAudio2, Disabled --> | ||
|audio out windows notes = | |audio out windows notes = | ||
|audio out linux = <!-- | |audio out linux = <!-- Cubeb, FAudio, Disabled --> | ||
|audio out linux notes = | |audio out linux notes = | ||
|audio | |audio format = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual --> | ||
|audio | |audio format notes = | ||
|dump to file = <!-- On, Off --> | |dump to file = <!-- On, Off --> | ||
|dump to file notes = | |dump to file notes = | ||
Line 104: | Line 103: | ||
|camera input = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 --> | |camera input = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 --> | ||
|camera input notes = | |camera input notes = | ||
|camera settings = <!-- Null, Fake --> | |camera settings = <!-- Null, Fake, Qt --> | ||
|camera settings notes = | |camera settings notes = | ||
|move handler = <!-- Null, Fake, Mouse --> | |move handler = <!-- Null, Fake, Mouse --> | ||
|move handler notes = | |move handler notes = | ||
<!-- Network configuration --> | |||
|network status = <!-- Disconnected, Connected --> | |||
|network status notes = | |||
|psn status = <!-- Disconnected, Simulated, RPCN --> | |||
|psn status notes = | |||
<!-- Advanced configuration --> | <!-- Advanced configuration --> | ||
|debug console mode = <!-- On, Off --> | |debug console mode = <!-- On, Off --> | ||
Line 137: | Line 141: | ||
|relaxed zcull sync = <!-- On, Off --> | |relaxed zcull sync = <!-- On, Off --> | ||
|relaxed zcull sync notes = | |relaxed zcull sync notes = | ||
|driver wake-up delay = 50 <!-- Value between 0 to 7000 --> | |driver wake-up delay = 50<!-- Value between 0 to 7000 --> | ||
|driver wake-up delay notes = Resolves sudden Framerate drop to 1 during menus and video sequences. | |driver wake-up delay notes = Resolves sudden Framerate drop to 1 during menus and video sequences. | ||
|vblank rate = 120 <!-- Value between 1 to 500 --> | |vblank rate = 120<!-- Value between 1 to 500 --> | ||
|vblank rate notes = To be used in combination with Whatcookie's "Unlock FPS" patch which will allow the game to run at | |vblank rate notes = To be used in combination with Whatcookie's "Unlock FPS" patch which will allow the game to run at 60 FPS. Warning: affects Bullseye trap physics, higher than 150 Hz will break them entirely. | ||
|clocks scale = <!-- Value between 10 to 1000 --> | |clocks scale = <!-- Value between 10 to 1000 --> | ||
|clocks scale notes = | |clocks scale notes = | ||
Line 148: | Line 152: | ||
|force cpu blit emulation = <!-- On, Off --> | |force cpu blit emulation = <!-- On, Off --> | ||
|force cpu blit emulation notes = | |force cpu blit emulation notes = | ||
| | |force gpu texture scaling = <!-- On, Off --> | ||
| | |force gpu texture scaling notes = | ||
|hook static functions = <!-- On, Off --> | |hook static functions = <!-- On, Off --> | ||
|hook static functions notes = | |hook static functions notes = | ||
|accurate ppu 128 reservations = <!-- Always Enabled, Disabled, Value between 1 to 8 --> | |accurate ppu 128 reservations = <!-- Always Enabled, Disabled, Value between 1 to 8 --> | ||
|accurate ppu 128 reservations notes = | |accurate ppu 128 reservations notes = | ||
|ppu | |ppu thread count = <!-- Value between 1 to 8 --> | ||
|ppu | |ppu thread count notes = | ||
<!-- Recommended patches --> | |||
|highly recommended patch = <!-- Mention patch names --> | |||
|highly recommended patch notes = | |||
|recommended patch = <!-- Mention patch names --> | |||
|recommended patch notes = | |||
}} | }} | ||
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====Highest Recommended Resolution Based on Available VRAM==== | ====Highest Recommended Resolution Based on Available VRAM==== | ||
* 4GB GPU = 125% Scaling | |||
4GB GPU = 125% Scaling | * 5GB+ GPU = '''''[Users with GPUs of greater VRAM capacity are encouraged to investigate and contribute to this section.]''''' | ||
* 11GB GPU = 175% Scaling (200% got past the tank in the "A Lone Survivor" mission but eventually crashed during the "Path of Least Resistance" mission) | |||
5GB+ GPU = '''''[Users with GPUs of greater VRAM capacity are encouraged to investigate and contribute to this section.]''''' | |||
11GB GPU = 175% Scaling (200% got past the tank in the "A Lone Survivor" mission but eventually crashed during the "Path of Least Resistance" mission) | |||
==Special Notes== | ==Special Notes== | ||
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section --> | <!-- Mention any additional notes if necessary. If no special notes are required, remove this section --> | ||
Unlike other titles with large VRAM usage, anti-aliasing has a very marginal impact on video-card memory in Resistance: Fall of Man. Whether or not the game uses enough VRAM to crash is predominantly decided by resolution scaling. Users can leave "Anti-Aliasing" on "Auto" because of this but careful users might want to set it to "Disabled" for peace of mind. | Unlike other titles with large VRAM usage, anti-aliasing has a very marginal impact on video-card memory in Resistance: Fall of Man. Whether or not the game uses enough VRAM to crash is predominantly decided by resolution scaling. Users can leave "Anti-Aliasing" on "Auto" because of this but careful users might want to set it to "Disabled" for peace of mind. | ||
{{netplay | |||
|gamever = 1.00 | |||
|rpcs3 version = N/A | |||
|connect = Yes<!-- Yes, No, Partial, Untested, N/A --> | |||
|lobbies = Yes<!-- Yes, No, Partial, Untested, N/A --> | |||
|match = Yes<!-- Yes, No, Partial, Untested, N/A --> | |||
|features = Partial<!-- Yes, No, Partial, Untested, N/A --> | |||
|custom servers = Available<!-- Available, Not available, Not required, Untested --> | |||
|notes = Requires custom IP/Hosts switches. Ranked matchmaking is currently not implemented on either server, however statistics are available on PSRewired. The v1.7 patch which enables Vibration & DLC map pack support is available on both servers. | |||
}} | |||
===Netplay IP/Host Switches/DNS=== | |||
This title requires a private server to access all Netplay features. Enter the below text in the '''DNS''' section: | |||
===PSRewired=== | |||
<pre>67.222.156.250</pre> | |||
*[https://discord.gg/VfeuF6ZWVb PSRewired Discord] | |||
[[Category:Custom servers (Netplay)]] | |||
{{patch | {{patch | ||
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|content = | |content = | ||
Anchors: | Anchors: | ||
r1_fps_notes: &r1_fps_notes | |||
"Maximum framerate with the patch is half the Vblank frequency. Without the patch, adjusting Vblank frequency increases the maximum framerate up to about 33 FPS or 60 FPS depending on the scene." | |||
PPU-0cc2ddc637def2fe22b5e89563f773e4c0cae024: # game.self | PPU-0cc2ddc637def2fe22b5e89563f773e4c0cae024: # game.self | ||
Unlock FPS: | "Unlock FPS": | ||
Games: | Games: | ||
"Resistance: Fall of Man": | "Resistance: Fall of Man": | ||
BCUS98107: [ 01.00 ] | BCUS98107: [ 01.00 ] | ||
BCES00001: [ 01.00 ] | BCES00001: [ 01.00 ] | ||
Author: Whatcookie | Author: "Whatcookie" | ||
Notes: * | Notes: *r1_fps_notes | ||
Patch Version: 1.0 | Patch Version: 1.0 | ||
Patch: | Patch: | ||
- [ be32, 0x001e5db0, 0x60000000 ] | - [ be32, 0x001e5db0, 0x60000000 ] | ||
- [ bef32, 0x00678ed0, 0.00416666 | - [ bef32, 0x00678ed0, 0.00416666 ] # set minimum timestep size | ||
Extended FOV: | "Extended FOV": | ||
Games: | Games: | ||
"Resistance: Fall of Man": | "Resistance: Fall of Man": | ||
BCUS98107: [ 01.00 ] | BCUS98107: [ 01.00 ] | ||
BCES00001: [ 01.00 ] | BCES00001: [ 01.00 ] | ||
Author: illusion | Author: "illusion" | ||
Notes: | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ bef32, 0x006b6390, 0.7 ] | |||
PPU-a08a187d78dd68ebc15b4c6c34335ea55d8dc0f7: # game.self Updated | |||
"Unlock FPS": | |||
Games: | |||
"Resistance: Fall of Man (Updated)": | |||
BCUS98107: [ 01.00 ] | |||
BCES00001: [ 01.00 ] | |||
BCAS20003: [ 01.00 ] | |||
Author: "Whatcookie, FlexBy" | |||
Notes: *r1_fps_notes | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x001e6f68, 0x60000000 ] | |||
- [ bef32, 0x00688f00, 0.00416666 ] # set minimum timestep size | |||
"Extended FOV": | |||
Games: | |||
"Resistance: Fall of Man (Updated)": | |||
BCUS98107: [ 01.00 ] | |||
BCES00001: [ 01.00 ] | |||
BCAS20003: [ 01.00 ] | |||
Author: "illusion, FlexBy" | |||
Notes: | |||
Patch Version: 1.0 | Patch Version: 1.0 | ||
Patch: | Patch: | ||
- [ bef32, | - [ bef32, 0x006c6c3c, 0.7 ] | ||
PPU-82555e0b1aaaa6c62ae8f23057e38d1006b7c19c: # game.self | PPU-82555e0b1aaaa6c62ae8f23057e38d1006b7c19c: # game.self | ||
Unlock FPS: | "Unlock FPS": | ||
Games: | Games: | ||
"Resistance: Fall of Man": | "Resistance: Fall of Man": | ||
NPEA00430: [ 01.00 ] | NPEA00430: [ 01.00 ] | ||
Author: Whatcookie, illusion | Author: "Whatcookie, illusion" | ||
Notes: * | Notes: *r1_fps_notes | ||
Patch Version: 1.0 | Patch Version: 1.0 | ||
Patch: | Patch: | ||
Line 220: | Line 269: | ||
"Resistance: Fall of Man": | "Resistance: Fall of Man": | ||
NPEA00430: [ 01.00 ] | NPEA00430: [ 01.00 ] | ||
Author: illusion | Author: "illusion" | ||
Notes: "Avoid recompiling unused PPU modules." | Notes: "Avoid recompiling unused PPU modules." | ||
Patch Version: 1.0 | Patch Version: 1.0 | ||
Patch: | Patch: | ||
- [ byte, 0x000334d7, 0x2c ] | - [ byte, 0x000334d7, 0x2c ] | ||
Extended FOV: | "Extended FOV": | ||
Games: | Games: | ||
"Resistance: Fall of Man": | "Resistance: Fall of Man": | ||
NPEA00430: [ 01.00 ] | NPEA00430: [ 01.00 ] | ||
Author: illusion | Author: "illusion" | ||
Notes: | |||
Patch Version: 1.0 | Patch Version: 1.0 | ||
Patch: | Patch: | ||
- [ bef32, | - [ bef32, 0x007b0494, 0.7 ] | ||
}} | }} |
Latest revision as of 23:36, 11 August 2024
Resistance: Fall of Man | |
---|---|
Developer(s) | Insomniac Games |
Publisher(s) | Sony Computer Entertainment |
Series | Resistance |
Release date(s) | JP November 11, 2006 NA November 14, 2006 EU March 23, 2006 AU March 31, 2006 |
Release type | PlayStation 3 exclusive |
Genre(s) | First-person shooter |
Mode(s) | Single-player, Co-op, Multiplayer |
GameID(s) | BCES00001 (IRD), BCUS98107 (IRD), BCJS30003 (IRD), NPEA00430, BCAS20003 (IRD) Demo NPEA90001, NPUA98107 |
Internal resolution | 1280x720 |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
Resistance: Fall of Man is a 2006 science-fiction first-person shooter video game for the PlayStation 3. It was developed by Insomniac Games and published by Sony Computer Entertainment. The game is set in an alternate history 1951, and follows Sergeant Nathan Hale as he and the human resistance forces attempt to drive a mysterious alien-like invasion out of the United Kingdom.
Resistance: Fall of Man is a first-person shooter set in an alternate history. Many of its gameplay features stem from this, most notably the weapons. Some weapons are based on real weapons circa the 1950s, while some weapons are futuristically altered in accordance with the game's storyline. Insomniac Games has combined its passion for creating exotic weapons and vehicles, such as those found in the Ratchet and Clank series, with its proprietary development engine and physics system to create unique human and Chimeran weaponry. Each weapon provides a unique play style and strategy.
Configuration
Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.
Advanced configuration
Setting | Option | Notes |
---|---|---|
Driver wake-up delay | 50 | Resolves sudden Framerate drop to 1 during menus and video sequences. |
Vblank rate | 120 | To be used in combination with Whatcookie's "Unlock FPS" patch which will allow the game to run at 60 FPS. Warning: affects Bullseye trap physics, higher than 150 Hz will break them entirely. |
Known Issues
Resistance: Fall of Man uses a lot of VRAM which will lead to crashing. As such here is a list of maximum usable resolution-scaling values that will reduce crashes, however the VRAM usage will continue to rise during the campaign if played in a single session.
Highest Recommended Resolution Based on Available VRAM
- 4GB GPU = 125% Scaling
- 5GB+ GPU = [Users with GPUs of greater VRAM capacity are encouraged to investigate and contribute to this section.]
- 11GB GPU = 175% Scaling (200% got past the tank in the "A Lone Survivor" mission but eventually crashed during the "Path of Least Resistance" mission)
Special Notes
Unlike other titles with large VRAM usage, anti-aliasing has a very marginal impact on video-card memory in Resistance: Fall of Man. Whether or not the game uses enough VRAM to crash is predominantly decided by resolution scaling. Users can leave "Anti-Aliasing" on "Auto" because of this but careful users might want to set it to "Disabled" for peace of mind.
Netplay testing
For the complete list of games tested with RPCN, please check the RPCN Compatibility List.
Game Version | RPCS3 Version | Connects? | Create/Join lobbies? | Match with others? | Online features working? | Requires custom servers? | Notes |
---|---|---|---|---|---|---|---|
1.00 | N/A | Yes | Yes | Yes | Partial | Available | Requires custom IP/Hosts switches. Ranked matchmaking is currently not implemented on either server, however statistics are available on PSRewired. The v1.7 patch which enables Vibration & DLC map pack support is available on both servers. |
Netplay IP/Host Switches/DNS
This title requires a private server to access all Netplay features. Enter the below text in the DNS section:
PSRewired
67.222.156.250
Patches
Anchors: r1_fps_notes: &r1_fps_notes "Maximum framerate with the patch is half the Vblank frequency. Without the patch, adjusting Vblank frequency increases the maximum framerate up to about 33 FPS or 60 FPS depending on the scene." PPU-0cc2ddc637def2fe22b5e89563f773e4c0cae024: # game.self "Unlock FPS": Games: "Resistance: Fall of Man": BCUS98107: [ 01.00 ] BCES00001: [ 01.00 ] Author: "Whatcookie" Notes: *r1_fps_notes Patch Version: 1.0 Patch: - [ be32, 0x001e5db0, 0x60000000 ] - [ bef32, 0x00678ed0, 0.00416666 ] # set minimum timestep size "Extended FOV": Games: "Resistance: Fall of Man": BCUS98107: [ 01.00 ] BCES00001: [ 01.00 ] Author: "illusion" Notes: Patch Version: 1.0 Patch: - [ bef32, 0x006b6390, 0.7 ] PPU-a08a187d78dd68ebc15b4c6c34335ea55d8dc0f7: # game.self Updated "Unlock FPS": Games: "Resistance: Fall of Man (Updated)": BCUS98107: [ 01.00 ] BCES00001: [ 01.00 ] BCAS20003: [ 01.00 ] Author: "Whatcookie, FlexBy" Notes: *r1_fps_notes Patch Version: 1.0 Patch: - [ be32, 0x001e6f68, 0x60000000 ] - [ bef32, 0x00688f00, 0.00416666 ] # set minimum timestep size "Extended FOV": Games: "Resistance: Fall of Man (Updated)": BCUS98107: [ 01.00 ] BCES00001: [ 01.00 ] BCAS20003: [ 01.00 ] Author: "illusion, FlexBy" Notes: Patch Version: 1.0 Patch: - [ bef32, 0x006c6c3c, 0.7 ] PPU-82555e0b1aaaa6c62ae8f23057e38d1006b7c19c: # game.self "Unlock FPS": Games: "Resistance: Fall of Man": NPEA00430: [ 01.00 ] Author: "Whatcookie, illusion" Notes: *r1_fps_notes Patch Version: 1.0 Patch: - [ be16, 0x00418898, 0x4800 ] - [ bef32, 0x00768348, 0.00416666 ] # set minimum timestep size "Bug Fix: Return to EBOOT.BIN on Quit": Games: "Resistance: Fall of Man": NPEA00430: [ 01.00 ] Author: "illusion" Notes: "Avoid recompiling unused PPU modules." Patch Version: 1.0 Patch: - [ byte, 0x000334d7, 0x2c ] "Extended FOV": Games: "Resistance: Fall of Man": NPEA00430: [ 01.00 ] Author: "illusion" Notes: Patch Version: 1.0 Patch: - [ bef32, 0x007b0494, 0.7 ]