LittleBigPlanet Karting: Difference between revisions

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<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
|image    = [[File:LBPKarting.jpg|300px]]
|developer = United Front Games, SCE San Diego Studio, Media Molecule
|developer = United Front Games, SCE San Diego Studio, Media Molecule
|publisher = Sony Computer Entertainment
|publisher = Sony Computer Entertainment
Line 5: Line 6:
|date      = {{vgregion|NA=November 6, 2012|EU=November 7, 2012|AU=November 8, 2012}}{{vgregion|JP=January 17, 2013}}
|date      = {{vgregion|NA=November 6, 2012|EU=November 7, 2012|AU=November 8, 2012}}{{vgregion|JP=January 17, 2013}}
|release  = PlayStation 3 exclusive
|release  = PlayStation 3 exclusive
|genre    = Racing
|genre    = Kart racing
|modes    = Single-player, Multiplayer
|modes    = Single-player, Multiplayer
|gameid    = {{gameid|id=BCUS98254, BCES01422, NPUA80848, NPEA00421|ird=Yes}}
|gameid    = {{gameid|id=BCUS98254, BCES01422, NPUA80848, NPEA00421|oid=BCES01423, BCJS30085|ird=Yes}}, {{gameid|oid=BCUS99141, BCAS20205|ird=No}}<br>'''''Demo'''''<br>{{gameid|id=NPEA90117, NPUA70249, NPJA90244, NPHA80239|ird=NA}}<br>'''''Beta'''''<br>{{gameid|oid=BCET70048, NPUA70208|ird=NA}}
|internal resolution = 1280x720
}}
}}


Line 19: Line 21:
|ppu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) -->
|ppu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) -->
|ppu decoder notes                    =  
|ppu decoder notes                    =  
|spu decoder                          = Recompiler (ASMJIT) <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder                          = Recompiler (ASMJIT)<!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder notes                    = SPU LLVM causes the monster not to spawn on stage 5-3 (and likely others), use ASMJIT as it's faster than using Accurate xFloat to fix the issue.
|spu decoder notes                    = SPU LLVM causes the monster not to spawn on stage 5-3 (and likely others), use ASMJIT as it's faster than using Accurate xFloat to fix the issue.
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
Line 25: Line 27:
|thread scheduler                      = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|thread scheduler                      = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|thread scheduler notes                =  
|thread scheduler notes                =  
|lower spu thread priority            = <!-- On, Off -->
|lower spu thread priority notes      =
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection notes      =  
|enable spu loop detection notes      =  
|spu cache                            = <!-- On, Off -->
|spu xfloat accuracy                  = <!-- Accurate, Approximate, Relaxed -->
|spu cache notes                      =
|spu xfloat accuracy notes             =  
|accurate xfloat                      = <!-- On, Off -->
|accurate xfloat notes                 =  
|spu block size                        = <!-- Safe, Mega, Giga -->
|spu block size                        = <!-- Safe, Mega, Giga -->
|spu block size notes                  =  
|spu block size notes                  =  
Line 42: Line 40:
|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio notes                    =  
|aspect ratio notes                    =  
|framelimit                            = <!-- Off, 59.94, 50, 60, 30, Auto -->
|framelimit                            = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite -->
|framelimit notes                      =  
|framelimit notes                      =  
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
Line 48: Line 46:
|anti-aliasing                        = <!-- Auto, Disabled -->
|anti-aliasing                        = <!-- Auto, Disabled -->
|anti-aliasing notes                  =  
|anti-aliasing notes                  =  
|zcull accuracy                        = <!-- Precise, Approximate, Relaxed -->
|zcull accuracy notes                  =
|shader quality                        = <!-- High, Low, Auto -->
|shader quality notes                  =
|3d rendering mode                    = <!-- Disabled, Anaglyph, Side-by-side, Over-under -->
|3d rendering mode notes              =
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution notes              =  
|default resolution notes              =  
Line 56: Line 60:
|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|shader mode notes                    =  
|shader mode notes                    =  
|write color buffers                  = On <!-- On, Off -->
|write color buffers                  = On<!-- On, Off -->
|write color buffers notes            = Required to fix black ingame graphics to fix broken geometry in races.
|write color buffers notes            = Required to fix black ingame graphics and broken geometry in races.
|strict rendering mode                = <!-- On, Off -->
|strict rendering mode                = <!-- On, Off -->
|strict rendering mode notes          =  
|strict rendering mode notes          =  
Line 64: Line 68:
|stretch to display area              = <!-- On, Off -->
|stretch to display area              = <!-- On, Off -->
|stretch to display area notes        =  
|stretch to display area notes        =  
|enable 3d                            = <!-- On, Off -->
|enable 3d notes                      =
|disable vertex cache                  = <!-- On, Off -->
|disable vertex cache notes            =
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx notes              =  
|multithreaded rsx notes              =  
Line 73: Line 73:
|asynchronous texture streaming notes  =  
|asynchronous texture streaming notes  =  
<!-- Audio configuration -->
<!-- Audio configuration -->
|audio out windows                    = <!-- XAudio2, OpenAL, Disabled -->
|audio out windows                    = <!-- Cubeb, XAudio2, Disabled -->
|audio out windows notes              =  
|audio out windows notes              =  
|audio out linux                      = <!-- OpenAL, PulseAudio, ALSA, Disabled -->
|audio out linux                      = <!-- Cubeb, FAudio, Disabled -->
|audio out linux notes                =  
|audio out linux notes                =  
|audio channels                        = <!-- Surround 7.1, Downmix to Stereo, Downmix to 5.1 -->
|audio format                          = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual -->
|audio channels notes                 =  
|audio format notes                   =  
|dump to file                          = <!-- On, Off -->
|dump to file                          = <!-- On, Off -->
|dump to file notes                    =  
|dump to file notes                    =  
Line 102: Line 102:
|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input notes                    =  
|camera input notes                    =  
|camera settings                      = <!-- Null, Fake -->
|camera settings                      = <!-- Null, Fake, Qt -->
|camera settings notes                =  
|camera settings notes                =  
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler notes                    =  
|move handler notes                    =  
<!-- Network configuration -->
|network status                        = <!-- Disconnected, Connected -->
|network status notes                  =
|psn status                            = <!-- Disconnected, Simulated, RPCN -->
|psn status notes                      =
<!-- Advanced configuration -->
<!-- Advanced configuration -->
|debug console mode                    = <!-- On, Off -->
|debug console mode                    = <!-- On, Off -->
Line 111: Line 116:
|accurate llvm dfma                    = <!-- On, Off -->
|accurate llvm dfma                    = <!-- On, Off -->
|accurate llvm dfma notes              =  
|accurate llvm dfma notes              =  
|accurate getllar                      = <!-- On, Off -->
|accurate getllar notes                =
|accurate rsx reservation access      = <!-- On, Off -->
|accurate rsx reservation access      = <!-- On, Off -->
|accurate rsx reservation access notes =  
|accurate rsx reservation access notes =  
|accurate spu dma                      = <!-- On, Off -->
|accurate spu dma notes                =
|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans notes  =  
|ppu llvm accurate vector nans notes  =  
|ppu llvm java mode handling          = <!-- On, Off -->
|ppu llvm java mode handling notes    =
|silence all logs                      = <!-- On, Off -->
|silence all logs                      = <!-- On, Off -->
|silence all logs notes                =  
|silence all logs notes                =  
Line 131: Line 142:
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache notes    =  
|disable on-disk shader cache notes    =  
|disable native float16 support        = <!-- On, Off -->
|disable vertex cache                  = <!-- On, Off -->
|disable native float16 support notes =  
|disable vertex cache notes           =  
|relaxed zcull sync                    = <!-- On, Off -->
|rsx fifo accuracy                    = <!-- Fast, Atomic, Ordered & Atomic -->
|relaxed zcull sync notes             =  
|rsx fifo accuracy notes               =  
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay notes            =  
|driver wake-up delay notes            =  
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate notes                    =  
|vblank rate notes                    =  
|vblank ntsc fixup                    = <!-- On, Off -->
|vblank ntsc fixup notes              =
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale notes                    =  
|clocks scale notes                    =  
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|force cpu blit emulation              = <!-- On, Off -->
|force cpu blit emulation              = <!-- On, Off -->
|force cpu blit emulation notes        =  
|force cpu blit emulation notes        =  
|use gpu texture scaling               = <!-- On, Off -->
|force gpu texture scaling             = <!-- On, Off -->
|use gpu texture scaling notes         =
|force gpu texture scaling notes       =  
|accurate getllar                      = <!-- On, Off -->
|accurate getllar notes                =  
|hook static functions                = <!-- On, Off -->
|hook static functions                = <!-- On, Off -->
|hook static functions notes          =  
|hook static functions notes          =  
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations notes  =  
|accurate ppu 128 reservations notes  =  
|ppu llvm java mode handling          = <!-- True, False -->
|ppu thread count                      = <!-- Value between 1 to 8 -->
|ppu llvm java mode handling notes     =  
|ppu thread count notes               =
<!-- Recommended patches -->
|highly recommended patch              = <!-- Mention patch names -->
|highly recommended patch notes        =
|recommended patch                    = <!-- Mention patch names -->
|recommended patch notes              =  
}}
}}


Line 161: Line 177:
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
Lighting is too dark in some stages, can't be fixed with settings.
Lighting is too dark in some stages, can't be fixed with settings.
==Special Notes==
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
{{netplay
|gamever        = 1.21
|rpcs3 version  = N/A
|connect        = Yes<!-- Yes, No, Partial, Untested, N/A -->
|lobbies        = Untested<!-- Yes, No, Partial, Untested, N/A -->
|match          = Untested<!-- Yes, No, Partial, Untested, N/A -->
|features      = Untested<!-- Yes, No, Partial, Untested, N/A -->
|custom servers = Available<!-- Available, Not available, Not required, Untested -->
|notes          = Use Custom Server patche and register your RPCN username to the respective server's site.
}}
[[Category:Custom servers (Netplay)]]
{{patch
|type    = PPU
|version = 1.2
|content =
Anchors:
  infinite_notes: &infinite_notes
    "Patches server URL to point to Infinite, a custom server run by the Infinite Team.\nCreate an account here: https://lnfinite.site/register \n(The first letter is a lowercase L, not a capital i)\n\nIf you have any crashes or connection issues, restart the game in RPCS3 after authentication."
  infinite_patch: &infinite_patch
    - [ utf8, 0x011ab160, "lbpk.lnfinite.site\0" ] # http server url
PPU-1d6e69213f25e5c4aeca823b8b6942b55e660392:
  "Infinite Custom Server":
    Games:
      "LittleBigPlanet Karting":
        BCES01422: [ 01.21 ]
    Author: "Toyo, k7x1e, uh wot"
    Notes: *infinite_notes
    Group: CustomServer
    Patch Version: 1.0
    Patch:
      - [ load, *infinite_patch ]
PPU-7cd3660cf7c89791e1436b0a52de886ad4d3eb4a:
  "Infinite Custom Server":
    Games:
      "LittleBigPlanet Karting":
        BCES01423: [ 01.21 ]
    Author: "Toyo, k7x1e, uh wot"
    Notes: *infinite_notes
    Group: CustomServer
    Patch Version: 1.0
    Patch:
      - [ load, *infinite_patch ]
PPU-3786b2a3161aa099e40ac0917e5e0e4ce570446f:
  "Infinite Custom Server":
    Games:
      "LittleBigPlanet Karting":
        BCUS98254: [ 01.21 ]
    Author: "Toyo, k7x1e, uh wot"
    Notes: *infinite_notes
    Group: CustomServer
    Patch Version: 1.0
    Patch:
      - [ load, *infinite_patch ]
PPU-ec3deec5674552221e6b0013a19c15b5ef147c0e:
  "Infinite Custom Server":
    Games:
      "LittleBigPlanet Karting":
        NPEA00421: [ 01.21 ]
    Author: "Toyo, k7x1e, uh wot"
    Notes: *infinite_notes
    Group: CustomServer
    Patch Version: 1.0
    Patch:
      - [ load, *infinite_patch ]
PPU-6ddd32ae96c9fc68d1f849f965cb60ba1af1eafb:
  "Infinite Custom Server":
    Games:
      "LittleBigPlanet Karting":
        NPUA80848: [ 01.20 ]
    Author: "Toyo, k7x1e, uh wot"
    Notes: *infinite_notes
    Group: CustomServer
    Patch Version: 1.0
    Patch:
      - [ utf8, 0x011aad80, "lbpk.lnfinite.site\0" ] # http server url, the versions BCAS20205, BCUS99089, BCJS30085 left, unknown PPU
}}

Latest revision as of 20:33, 9 March 2024

LittleBigPlanet Karting
LBPKarting.jpg
Developer(s) United Front Games, SCE San Diego Studio, Media Molecule
Publisher(s) Sony Computer Entertainment
Series LittleBigPlanet
Release date(s) NA November 6, 2012
EU November 7, 2012
AU November 8, 2012
JP January 17, 2013
Release type PlayStation 3 exclusive
Genre(s) Kart racing
Mode(s) Single-player, Multiplayer
GameID(s) BCUS98254 (IRD), BCES01422 (IRD), NPUA80848, NPEA00421, BCES01423 (IRD), BCJS30085 (IRD), BCUS99141, BCAS20205
Demo
NPEA90117, NPUA70249, NPJA90244, NPHA80239
Beta
BCET70048, NPUA70208
Internal resolution 1280x720
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

LittleBigPlanet Karting is a kart racing video game for the PlayStation 3, centered on user-generated content, as part of the LittleBigPlanet series. The game is developed by United Front Games and SCE San Diego Studio, who had previously developed the 2010 user-generated content kart racing game ModNation Racers for the PlayStation 3, in conjunction with series creators Media Molecule.

In the game, players race against each other in a go-kart across a variety of themed tracks, with the primary purpose to come in first place. Throughout the course of the race, players can pick up weapons that have special abilities such as projectiles, heat-seeking projectiles, EMPs, and grenades. The player can use these weapons to attack and slow down competitors. Weapons can be fired both forwards and backwards and can even cancel out seeker missiles when fired in reverse. Players can also pick up boost items such as Autopilot and Fast Forward. Karting includes LittleBigPlanet 2's grappling hook mechanic during races. Players are required to grapple across large expanses, climbing through the environment to progress and occasionally even finding elevated shortcuts. Players have the ability to reach out and slap somebody, stunning racers who get too close.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

CPU configuration

Setting Option Notes
SPU decoder Recompiler (ASMJIT) SPU LLVM causes the monster not to spawn on stage 5-3 (and likely others), use ASMJIT as it's faster than using Accurate xFloat to fix the issue.

GPU configuration

Setting Option Notes
Write color buffers On Required to fix black ingame graphics and broken geometry in races.

Known Issues

Lighting is too dark in some stages, can't be fixed with settings.

Special Notes

Netplay testing

For the complete list of games tested with RPCN, please check the RPCN Compatibility List.

Game Version RPCS3 Version Connects? Create/Join lobbies? Match with others? Online features working? Requires custom servers? Notes
1.21 N/A Yes Untested Untested Untested Available Use Custom Server patche and register your RPCN username to the respective server's site.

Patches

Anchors:
  infinite_notes: &infinite_notes
    "Patches server URL to point to Infinite, a custom server run by the Infinite Team.\nCreate an account here: https://lnfinite.site/register \n(The first letter is a lowercase L, not a capital i)\n\nIf you have any crashes or connection issues, restart the game in RPCS3 after authentication."

  infinite_patch: &infinite_patch
    - [ utf8, 0x011ab160, "lbpk.lnfinite.site\0" ] # http server url

PPU-1d6e69213f25e5c4aeca823b8b6942b55e660392:
  "Infinite Custom Server":
    Games:
      "LittleBigPlanet Karting":
        BCES01422: [ 01.21 ]
    Author: "Toyo, k7x1e, uh wot"
    Notes: *infinite_notes
    Group: CustomServer
    Patch Version: 1.0
    Patch:
      - [ load, *infinite_patch ]

PPU-7cd3660cf7c89791e1436b0a52de886ad4d3eb4a:
  "Infinite Custom Server":
    Games:
      "LittleBigPlanet Karting":
        BCES01423: [ 01.21 ]
    Author: "Toyo, k7x1e, uh wot"
    Notes: *infinite_notes
    Group: CustomServer
    Patch Version: 1.0
    Patch:
      - [ load, *infinite_patch ]

PPU-3786b2a3161aa099e40ac0917e5e0e4ce570446f:
  "Infinite Custom Server":
    Games:
      "LittleBigPlanet Karting":
        BCUS98254: [ 01.21 ]
    Author: "Toyo, k7x1e, uh wot"
    Notes: *infinite_notes
    Group: CustomServer
    Patch Version: 1.0
    Patch:
      - [ load, *infinite_patch ]

PPU-ec3deec5674552221e6b0013a19c15b5ef147c0e:
  "Infinite Custom Server":
    Games:
      "LittleBigPlanet Karting":
        NPEA00421: [ 01.21 ]
    Author: "Toyo, k7x1e, uh wot"
    Notes: *infinite_notes
    Group: CustomServer
    Patch Version: 1.0
    Patch:
      - [ load, *infinite_patch ]

PPU-6ddd32ae96c9fc68d1f849f965cb60ba1af1eafb:
  "Infinite Custom Server":
    Games:
      "LittleBigPlanet Karting":
        NPUA80848: [ 01.20 ]
    Author: "Toyo, k7x1e, uh wot"
    Notes: *infinite_notes
    Group: CustomServer
    Patch Version: 1.0
    Patch:
      - [ utf8, 0x011aad80, "lbpk.lnfinite.site\0" ] # http server url, the versions BCAS20205, BCUS99089, BCJS30085 left, unknown PPU