Yurinator557 (talk | contribs) |
(fix patches for digital releases + add tips for reducing audio cackling) |
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(56 intermediate revisions by 15 users not shown) | |||
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<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox | <!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox | ||
|image = [[File:{{#setmainimage:inFamousART. | |image = [[File:{{#setmainimage:inFamousART.jpg}}|300px]] | ||
|developer = Sucker Punch Productions | |developer = Sucker Punch Productions | ||
|publisher = Sony Computer Entertainment | |publisher = Sony Computer Entertainment | ||
Line 8: | Line 8: | ||
|genre = Action, Adventure | |genre = Action, Adventure | ||
|modes = Single-player | |modes = Single-player | ||
|gameid = {{gameid|id=BCES00220, BCES00609, BCUS98119, NPEA00252, NPUA80480|ird=Yes}}<br>'''''Demo'''''<br>{{gameid|id=NPEA90043, NPUA70046|ird= | |gameid = {{gameid|id=BCES00220, BCES00591, BCES00609, BCUS98119, BCAS20074, BCJS30037, NPEA00252, NPEA00257, NPUA80480, NPHA80103|ird=Yes}}<br>'''''Demo'''''<br>{{gameid|id=NPEA90043, NPUA70046, NPHA80068|oid=NPJA90111|ird=NA}}<br>'''''Early Taste'''''<br>{{gameid|id=BCET00010|ird=Yes}} | ||
|internal resolution = 1280x720 | |||
}} | }} | ||
Line 16: | Line 17: | ||
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config | <!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config | ||
<!-- CPU configuration --> | <!-- CPU configuration --> | ||
|ppu decoder = <!-- Interpreter ( | |ppu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) --> | ||
|ppu decoder notes = | |ppu decoder notes = | ||
|spu decoder = <!-- Interpreter ( | |spu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) --> | ||
|spu decoder notes = | |spu decoder notes = | ||
|preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --> | |preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --> | ||
Line 24: | Line 25: | ||
|thread scheduler = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler --> | |thread scheduler = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler --> | ||
|thread scheduler notes = | |thread scheduler notes = | ||
|enable spu loop detection = <!-- On, Off --> | |enable spu loop detection = <!-- On, Off --> | ||
|enable spu loop detection notes = | |enable spu loop detection notes = | ||
|spu | |spu xfloat accuracy = Accurate<!-- Accurate, Approximate, Relaxed --> | ||
|spu | |spu xfloat accuracy notes = Fixes disappearing enemies and game crashing when a giant conduit is killed. | ||
|spu block size = <!-- Safe, Mega, Giga --> | |spu block size = <!-- Safe, Mega, Giga --> | ||
|spu block size notes = | |spu block size notes = | ||
Line 41: | Line 38: | ||
|aspect ratio = <!-- 4:3, 16:9 --> | |aspect ratio = <!-- 4:3, 16:9 --> | ||
|aspect ratio notes = | |aspect ratio notes = | ||
|framelimit = <!-- Off | |framelimit = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite --> | ||
|framelimit notes = | |framelimit notes = | ||
|anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --> | |anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --> | ||
Line 47: | Line 44: | ||
|anti-aliasing = <!-- Auto, Disabled --> | |anti-aliasing = <!-- Auto, Disabled --> | ||
|anti-aliasing notes = | |anti-aliasing notes = | ||
|zcull accuracy = <!-- Precise, Approximate, Relaxed --> | |zcull accuracy = Relaxed<!-- Precise, Approximate, Relaxed --> | ||
|zcull accuracy notes = | |zcull accuracy notes = Improves performance, especially in Historic District. | ||
|default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --> | |default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --> | ||
|default resolution notes = | |default resolution notes = | ||
|resolution scale = <!-- Value between 50% to 800% --> | |resolution scale = <!-- Value between 50% to 800% --> | ||
|resolution scale notes = | |resolution scale notes = Going over 100% causes Cole's face to not render fully at a distance (caused by the games internal Mesh Trimming optimization expecting a lower resolution output) | ||
|resolution scale threshold = <!-- Value between 1 to 1024 in the format 16 x 16 --> | |resolution scale threshold = 256x256<!-- Value between 1 to 1024 in the format 16 x 16 --> | ||
|resolution scale threshold notes = | |resolution scale threshold notes = Reduces visual artifacts on areas with bloom when using resolution scaling | ||
|shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --> | |shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --> | ||
|shader mode notes = | |shader mode notes = | ||
Line 70: | Line 67: | ||
|disable vertex cache notes = | |disable vertex cache notes = | ||
|multithreaded rsx = On <!-- On, Off --> | |multithreaded rsx = On <!-- On, Off --> | ||
|multithreaded rsx notes = Improves performance a little | |multithreaded rsx notes = Improves performance a little. | ||
|asynchronous texture streaming = <!-- On, Off --> | |asynchronous texture streaming = On <!-- On, Off --> | ||
|asynchronous texture streaming notes = | |asynchronous texture streaming notes = Can improve performance depending on the GPU. | ||
<!-- Audio configuration --> | <!-- Audio configuration --> | ||
|audio out windows = <!-- XAudio2 | |audio out windows = <!-- Cubeb, XAudio2, Disabled --> | ||
|audio out windows notes = | |audio out windows notes = | ||
|audio out linux = <!-- | |audio out linux = <!-- Cubeb, FAudio, Disabled --> | ||
|audio out linux notes = | |audio out linux notes = | ||
|audio | |audio format = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual --> | ||
|audio | |audio format notes = | ||
|dump to file = <!-- On, Off --> | |dump to file = <!-- On, Off --> | ||
|dump to file notes = | |dump to file notes = | ||
Line 103: | Line 100: | ||
|camera input = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 --> | |camera input = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 --> | ||
|camera input notes = | |camera input notes = | ||
|camera settings = <!-- Null, Fake --> | |camera settings = <!-- Null, Fake, Qt --> | ||
|camera settings notes = | |camera settings notes = | ||
|move handler = <!-- Null, Fake, Mouse --> | |move handler = <!-- Null, Fake, Mouse --> | ||
|move handler notes = | |move handler notes = | ||
<!-- Network configuration --> | |||
|network status = <!-- Disconnected, Connected --> | |||
|network status notes = | |||
|psn status = <!-- Disconnected, Simulated, RPCN --> | |||
|psn status notes = | |||
<!-- Advanced configuration --> | <!-- Advanced configuration --> | ||
|debug console mode = <!-- On, Off --> | |debug console mode = <!-- On, Off --> | ||
Line 116: | Line 118: | ||
|ppu llvm accurate vector nans = <!-- On, Off --> | |ppu llvm accurate vector nans = <!-- On, Off --> | ||
|ppu llvm accurate vector nans notes = | |ppu llvm accurate vector nans notes = | ||
|ppu llvm java mode handling = <!-- | |ppu llvm java mode handling = <!-- On, Off --> | ||
|ppu llvm java mode handling notes = | |ppu llvm java mode handling notes = | ||
|silence all logs = <!-- On, Off --> | |silence all logs = <!-- On, Off --> | ||
|silence all logs notes = | |silence all logs notes = | ||
|sleep timers accuracy = <!-- As Host, Usleep Only, All Timers --> | |sleep timers accuracy = As Host<!-- As Host, Usleep Only, All Timers --> | ||
|sleep timers accuracy notes = | |sleep timers accuracy notes = Improves performance. | ||
|maximum spurs threads = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) --> | |maximum spurs threads = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) --> | ||
|maximum spurs threads notes = | |maximum spurs threads notes = | ||
Line 129: | Line 131: | ||
|read depth buffers notes = | |read depth buffers notes = | ||
|write depth buffers = <!-- On, Off --> | |write depth buffers = <!-- On, Off --> | ||
|write depth buffers notes = | |write depth buffers notes = | ||
|rsx fifo accuracy = Atomic <!-- Fast, Atomic, Ordered & Atomic --> | |||
|rsx fifo accuracy notes = Helps with stability. | |||
|read color buffers = <!-- On, Off --> | |read color buffers = <!-- On, Off --> | ||
|read color buffers notes = | |read color buffers notes = | ||
Line 140: | Line 144: | ||
|vblank rate = <!-- Value between 1 to 500 --> | |vblank rate = <!-- Value between 1 to 500 --> | ||
|vblank rate notes = | |vblank rate notes = | ||
|vblank ntsc fixup = <!-- On, Off --> | |||
|vblank ntsc fixup notes = | |||
|clocks scale = <!-- Value between 10 to 1000 --> | |clocks scale = <!-- Value between 10 to 1000 --> | ||
|clocks scale notes = | |clocks scale notes = | ||
<!-- Debug configuration --> | <!-- Debug configuration --> | ||
|disable zcull occlusion queries = <!-- On, Off --> | |disable zcull occlusion queries = On<!-- On, Off --> | ||
|disable zcull occlusion queries notes = | |disable zcull occlusion queries notes = Slightly improves performance without any noticeable issues. | ||
|force cpu blit emulation = <!-- On, Off --> | |force cpu blit emulation = <!-- On, Off --> | ||
|force cpu blit emulation notes = | |force cpu blit emulation notes = | ||
| | |force gpu texture scaling = <!-- On, Off --> | ||
| | |force gpu texture scaling notes = | ||
|hook static functions = <!-- On, Off --> | |hook static functions = <!-- On, Off --> | ||
|hook static functions notes = | |hook static functions notes = | ||
|accurate ppu 128 reservations = <!-- Always Enabled, Disabled, Value between 1 to 8 --> | |accurate ppu 128 reservations = <!-- Always Enabled, Disabled, Value between 1 to 8 --> | ||
|accurate ppu 128 reservations notes = | |accurate ppu 128 reservations notes = | ||
|ppu thread count = <!-- Value between 1 to 8 --> | |||
|ppu thread count notes = | |||
<!-- Recommended patches --> | |||
|highly recommended patch = <!-- Mention patch names --> | |||
|highly recommended patch notes = | |||
|recommended patch = <!-- Mention patch names --> | |||
|recommended patch notes = | |||
}} | }} | ||
==Known Issues== | ==Known Issues== | ||
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." --> | <!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." --> | ||
===Broken visual effects - <i>{{issue|11149}}</i>=== | |||
Fire or smoke effects currently don't render correctly and will appear pixelated or translucent depending on the area you are in. | |||
Refraction effects from abilities (most notably glide and shield) or from world objects like air vents do not currently distort the image properly. | |||
===Audio issues=== | |||
The game suffers from audio 'cackling' issues. Using the 'Unstable audio' patch and limiting the fps below your average (by using the second frame limiter) can help reduce it. | |||
==Special Notes== | ==Special Notes== | ||
===Mesh Trimming=== | |||
*Using resolution scale above 100% will result in culling of polygons in complex models. Small triangles that would not be visible at certain distances at 720p will be culled, affecting most notably the main character's face and NPCs at long distances. | |||
{{patch | |||
|type = PPU | |||
|version = 1.2 | |||
|content = | |||
Anchors: | |||
inFam1_PSNalltitle: &Infam1_PSNalltitle | |||
"inFamous": | |||
NPUA80480: [ All ] | |||
NPEA00252: [ All ] | |||
NPHA80103: [ All ] | |||
inFam1_EUdiscalltitle: &Infam1_EUdiscalltitle | |||
"inFamous": | |||
BCES00220: [ 01.00 ] | |||
BCES00591: [ All ] | |||
BCES00609: [ All ] | |||
inFam1_configurable_values: &Infam1_configurable_values | |||
"FOV": | |||
Type: double_enum | |||
Value: &defaultfov 1065353216 | |||
Allowed Values: | |||
"Heavily Decreased FOV (1.4)": 1068708659 #It's supposed to be bef32 | |||
"Decreased FOV (1.2)": 1067030938 | |||
"Slightly decreased FOV (1.1)": 1066192077 | |||
"Default FOV(1)": *defaultfov | |||
"Slightly increased FOV (0.9)": 1063675494 | |||
"Increased FOV (0.8)": 1061997773 | |||
"Heavily increased FOV (0.6)": 1058642330 | |||
inFam1_dis_refr: &Infam1_dis_refr | |||
"Disables broken shifting/refracting effect." | |||
inFam1_fov: &Infam1_fov | |||
"Field Of View.\nLower FOV = Less things to render = slightly higher fps" | |||
inFam1_disable_splim_notes: &Infam1_disable_splim_notes | |||
"Disables the slow-down effect when having low FPS.\nIncreasing clocks scale allows to speed up the game." | |||
PPU-1fb2d518fd8f29063f45344d1a83735c5094edec: | |||
"All powers unlocked": | |||
Games: *Infam1_PSNalltitle | |||
Author: "Scirvir" | |||
Notes: | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x002d6448, 0x60000000 ] | |||
- [ byte, 0x002d6457, 0x7f ] | |||
"Disable speed limit": | |||
Games: *Infam1_PSNalltitle | |||
Author: "Hasster" | |||
Notes: *Infam1_disable_splim_notes | |||
Patch Version: 1.1 | |||
Patch: | |||
- [ be32, 0x007616b8, 0x3E19999A ] #default - 0.06, increased to 0.15, too high number = game start ignoring emulator's pause. | |||
"Disable refraction/shifting effect": | |||
Games: *Infam1_PSNalltitle | |||
Author: "Hasster" | |||
Notes: *Infam1_dis_refr | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x00786a10, 0x00000000 ] | |||
"Change FOV": | |||
Games: *Infam1_PSNalltitle | |||
Author: "Hasster" | |||
Notes: *Infam1_fov | |||
Configurable Values: *Infam1_configurable_values | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x007855dc, "FOV" ] | |||
PPU-d0c3e2a107c47d20d3316325ce6f75464a8f4f1d: | |||
"All powers unlocked": | |||
Games: *Infam1_EUdiscalltitle | |||
Author: "Scirvir" | |||
Notes: | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x002d59d8, 0x60000000 ] | |||
- [ byte, 0x002d59e7, 0x7f ] | |||
"Disable speed limit": | |||
Games: *Infam1_EUdiscalltitle | |||
Author: "Hasster" | |||
Notes: *Infam1_disable_splim_notes | |||
Patch Version: 1.1 | |||
Patch: | |||
- [ be32, 0x007615d8, 0x3E19999A ] | |||
"Disable refraction/shifting effect": | |||
Games: *Infam1_EUdiscalltitle | |||
Author: "Hasster" | |||
Notes: *Infam1_dis_refr | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x00786910, 0x00000000 ] | |||
"Change FOV": | |||
Games: *Infam1_EUdiscalltitle | |||
Author: "Hasster" | |||
Notes: *Infam1_fov | |||
Configurable Values: *Infam1_configurable_values | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x007854dc, "FOV" ] | |||
PPU-4cf9e6e807b5f270164147ab8f4df3533c7ff1e8: | |||
"All powers unlocked": | |||
Games: | |||
"inFamous": | |||
BCES00220: [ 01.02 ] | |||
Author: "Scirvir" | |||
Notes: | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x002d5a00, 0x60000000 ] | |||
- [ byte, 0x002d59bc, 0x7f ] | |||
"Disable speed limit": | |||
Games: | |||
"inFamous": | |||
BCES00220: [ 01.02 ] | |||
Author: "Hasster" | |||
Notes: *Infam1_disable_splim_notes | |||
Patch Version: 1.1 | |||
Patch: | |||
- [ be32, 0x007615d8, 0x3E19999A ] | |||
"Disable refraction/shifting effect": | |||
Games: | |||
"inFamous": | |||
BCES00220: [ 01.02 ] | |||
Author: "Hasster" | |||
Notes: *Infam1_dis_refr | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x00786910, 0x00000000 ] | |||
"Change FOV": | |||
Games: | |||
"inFamous": | |||
BCES00220: [ 01.02 ] | |||
Author: "Hasster" | |||
Notes: *Infam1_fov | |||
Configurable Values: *Infam1_configurable_values | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x007854dc, "FOV" ] | |||
PPU-412a9bf323b4743de21658a286f71dbe82cad807: | |||
"All powers unlocked": | |||
Games: | |||
"inFamous": | |||
BCUS98119: [ All ] | |||
Author: "Scirvir" | |||
Notes: | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x002d5948, 0x60000000 ] | |||
- [ byte, 0x002d5957, 0x7f ] | |||
"Disable speed limit": | |||
Games: | |||
"inFamous": | |||
BCUS98119: [ All ] | |||
Author: "Hasster" | |||
Notes: *Infam1_disable_splim_notes | |||
Patch Version: 1.1 | |||
Patch: | |||
- [ be32, 0x00761590, 0x3E19999A ] #default - 0.06, increased to 0.15, too high number = game start ignoring emulator's pause. | |||
"Disable refraction/shifting effect": | |||
Games: | |||
"inFamous": | |||
BCUS98119: [ All ] | |||
Author: "Hasster" | |||
Notes: *Infam1_dis_refr | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x007868c0, 0x00000000 ] | |||
"Change FOV": | |||
Games: | |||
"inFamous": | |||
BCUS98119: [ All ] | |||
Author: "Hasster" | |||
Notes: *Infam1_fov | |||
Configurable Values: *Infam1_configurable_values | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x00785494, "FOV" ] | |||
}} | |||
{{patch | |||
|type = Canary | |||
|version = 1.2 | |||
|content = | |||
Anchors: | |||
inFam1_PSNalltitle: &Infam1_PSNalltitle | |||
"inFamous": | |||
NPUA80480: [ All ] | |||
NPEA00252: [ All ] | |||
NPHA80103: [ All ] | |||
inFam1_EUdiscalltitle: &Infam1_EUdiscalltitle | |||
"inFamous": | |||
BCES00220: [ 01.00 ] | |||
BCES00591: [ All ] | |||
BCES00609: [ All ] | |||
inFam1_unst_light_notes: &Infam1_unst_light_notes | |||
"Increases FPS by around 50% in certain parts by disabling some shadows and lighting.\nDoesn't help much in sewer areas.\nMay cause glitches with some other effects." | |||
inFam1_disable_vfx_notes: &Infam1_disable_vfx_notes | |||
"Disables Visual Effects.\nGives just a tiny bit more fps than the 'Unstable VFX' patch.\nUse only as the last resort." | |||
inFam1_unst_vfx: &Infam1_unst_vfx | |||
"Increases FPS by about 50% by partially breaking fire, lightning and (some) lighting effects." | |||
inFam1_unst_audio: &Infam1_unst_audio | |||
"Improves sound cackling by disabling some functions related to the audio.\nLightning sounds might be distorted.\nPlease, report any other side effects." | |||
PPU-1fb2d518fd8f29063f45344d1a83735c5094edec: | |||
"(Experimental) Disable visual effects": | |||
Games: *Infam1_PSNalltitle | |||
Author: "Hasster" | |||
Notes: *Infam1_disable_vfx_notes | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x001939dc, 0x60000000 ] | |||
"(Experimental) Unstable visual effects": | |||
Games: *Infam1_PSNalltitle | |||
Author: "Hasster" | |||
Notes: *Infam1_unst_vfx | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x00220634, 0x60000000 ] | |||
"(Experimental) Unstable lighting": | |||
Games: *Infam1_PSNalltitle | |||
Author: "Hasster" | |||
Notes: *Infam1_unst_light_notes | |||
Patch Version: 1.1 | |||
Patch: | |||
- [ be32, 0x00254c0c, 0x60000000 ] | |||
- [ be32, 0x00258db0, 0x60000000 ] | |||
"(Experimental) Unstable audio": | |||
Games: *Infam1_PSNalltitle | |||
Author: "Hasster" | |||
Notes: *Infam1_unst_audio | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x00283ed8, 0x4e800020 ] | |||
- [ be32, 0x0028b608, 0x4e800020 ] | |||
- [ be32, 0x0028c7d0, 0x60000000 ] | |||
- [ be32, 0x00504950, 0x4e800020 ] | |||
- [ be32, 0x0050b6e8, 0x4e800020 ] | |||
- [ be32, 0x0050fa18, 0x4e800020 ] | |||
- [ be32, 0x00510510, 0x60000000 ] | |||
- [ be32, 0x005105cc, 0x60000000 ] | |||
- [ be32, 0x00519848, 0x4e800020 ] | |||
- [ be32, 0x0051a654, 0x60000000 ] | |||
- [ be32, 0x0051a778, 0x60000000 ] | |||
- [ be32, 0x00552068, 0x4e800020 ] | |||
- [ be32, 0x0051a610, 0x60000000 ] | |||
PPU-d0c3e2a107c47d20d3316325ce6f75464a8f4f1d: | |||
"(Experimental) Disable visual effects": | |||
Games: *Infam1_EUdiscalltitle | |||
Author: "Hasster" | |||
Notes: *Infam1_disable_vfx_notes | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x00192f54, 0x60000000 ] | |||
"(Experimental) Unstable visual effects": | |||
Games: *Infam1_EUdiscalltitle | |||
Author: "Hasster" | |||
Notes: *Infam1_unst_vfx | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x0021fa64, 0x60000000 ] | |||
"(Experimental) Unstable lighting": | |||
Games: *Infam1_EUdiscalltitle | |||
Author: "Hasster" | |||
Notes: *Infam1_unst_light_notes | |||
Patch Version: 1.1 | |||
Patch: | |||
- [ be32, 0x00253f6c, 0x60000000 ] | |||
- [ be32, 0x00258110, 0x60000000 ] | |||
"(Experimental) Unstable audio": | |||
Games: *Infam1_EUdiscalltitle | |||
Author: "Hasster" | |||
Notes: *Infam1_unst_audio | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x002833e0, 0x4e800020 ] | |||
- [ be32, 0x0028ab28, 0x4e800020 ] | |||
- [ be32, 0x0028bcf0, 0x60000000 ] | |||
- [ be32, 0x00503ad8, 0x4e800020 ] | |||
- [ be32, 0x0050a870, 0x4e800020 ] | |||
- [ be32, 0x0050eba0, 0x4e800020 ] | |||
- [ be32, 0x0050f698, 0x60000000 ] | |||
- [ be32, 0x0050f754, 0x60000000 ] | |||
- [ be32, 0x005189d0, 0x4e800020 ] | |||
- [ be32, 0x005197dc, 0x60000000 ] | |||
- [ be32, 0x00519900, 0x60000000 ] | |||
- [ be32, 0x005511f0, 0x4e800020 ] | |||
- [ be32, 0x00519798, 0x60000000 ] | |||
PPU-4cf9e6e807b5f270164147ab8f4df3533c7ff1e8: | |||
"(Experimental) Disable visual effects": | |||
Games: | |||
"inFamous": | |||
BCES00220: [ 01.02 ] | |||
Author: "Hasster" | |||
Notes: *Infam1_disable_vfx_notes | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x00192fa4, 0x60000000 ] | |||
"(Experimental) Unstable visual effects": | |||
Games: | |||
"inFamous": | |||
BCES00220: [ 01.02 ] | |||
Author: "Hasster" | |||
Notes: *Infam1_unst_vfx | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x0021fa84, 0x60000000 ] | |||
"(Experimental) Unstable lighting": | |||
Games: | |||
"inFamous": | |||
BCES00220: [ 01.02 ] | |||
Author: "Hasster" | |||
Notes: *Infam1_unst_light_notes | |||
Patch Version: 1.1 | |||
Patch: | |||
- [ be32, 0x00253f84, 0x60000000 ] | |||
- [ be32, 0x00258128, 0x60000000 ] | |||
"(Experimental) Unstable audio": | |||
Games: | |||
"inFamous": | |||
BCES00220: [ 01.02 ] | |||
Author: "Hasster" | |||
Notes: *Infam1_unst_audio | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x002833f8, 0x4e800020 ] | |||
- [ be32, 0x0028ab40, 0x4e800020 ] | |||
- [ be32, 0x0028bd08, 0x60000000 ] | |||
- [ be32, 0x00503b40, 0x4e800020 ] | |||
- [ be32, 0x0050a8d8, 0x4e800020 ] | |||
- [ be32, 0x0050ec08, 0x4e800020 ] | |||
- [ be32, 0x0050f700, 0x60000000 ] | |||
- [ be32, 0x0050f7bc, 0x60000000 ] | |||
- [ be32, 0x00518a38, 0x4e800020 ] | |||
- [ be32, 0x00519844, 0x60000000 ] | |||
- [ be32, 0x00519968, 0x60000000 ] | |||
- [ be32, 0x00551258, 0x4e800020 ] | |||
- [ be32, 0x00519800, 0x60000000 ] | |||
PPU-412a9bf323b4743de21658a286f71dbe82cad807: | |||
"(Experimental) Disable visual effects": | |||
Games: | |||
"inFamous": | |||
BCUS98119: [ All ] | |||
Author: "Hasster" | |||
Notes: *Infam1_disable_vfx_notes | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x001930ec, 0x60000000 ] | |||
"(Experimental) Unstable visual effects": | |||
Games: | |||
"inFamous": | |||
BCUS98119: [ All ] | |||
Author: "Hasster" | |||
Notes: *Infam1_unst_vfx | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x0021fbec, 0x60000000 ] | |||
"(Experimental) Unstable lighting": | |||
Games: | |||
"inFamous": | |||
BCUS98119: [ All ] | |||
Author: "Hasster" | |||
Notes: *Infam1_unst_light_notes | |||
Patch Version: 1.1 | |||
Patch: | |||
- [ be32, 0x0025410c, 0x60000000 ] | |||
- [ be32, 0x002582b0, 0x60000000 ] | |||
"(Experimental) Unstable audio": | |||
Games: | |||
"inFamous": | |||
BCUS98119: [ All ] | |||
Author: "Hasster" | |||
Notes: *Infam1_unst_audio | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x00283380, 0x4e800020 ] | |||
- [ be32, 0x0028aad8, 0x4e800020 ] | |||
- [ be32, 0x0028bca0, 0x60000000 ] | |||
- [ be32, 0x00503bf0, 0x4e800020 ] | |||
- [ be32, 0x0050a988, 0x4e800020 ] | |||
- [ be32, 0x0050ecb8, 0x4e800020 ] | |||
- [ be32, 0x0050f7b0, 0x60000000 ] | |||
- [ be32, 0x0050f86c, 0x60000000 ] | |||
- [ be32, 0x00518ae8, 0x4e800020 ] | |||
- [ be32, 0x005198f4, 0x60000000 ] | |||
- [ be32, 0x00519a18, 0x60000000 ] | |||
- [ be32, 0x00551308, 0x4e800020 ] | |||
- [ be32, 0x005198b0, 0x60000000 ] | |||
}} |
Latest revision as of 20:18, 16 October 2024
InFamous | |
---|---|
Developer(s) | Sucker Punch Productions |
Publisher(s) | Sony Computer Entertainment |
Series | InFamous |
Release date(s) | NA May 26, 2009 EU May 29, 2009 AU June 4, 2009 JP November 5, 2009 |
Release type | PlayStation 3 exclusive |
Genre(s) | Action, Adventure |
Mode(s) | Single-player |
GameID(s) | BCES00220 (IRD), BCES00591 (IRD), BCES00609 (IRD), BCUS98119 (IRD), BCAS20074 (IRD), BCJS30037 (IRD), NPEA00252, NPEA00257, NPUA80480, NPHA80103 Demo NPEA90043, NPUA70046, NPHA80068, NPJA90111 Early Taste BCET00010 (IRD) |
Internal resolution | 1280x720 |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
InFamous is an action-adventure video game developed by Sucker Punch Productions and published by Sony Computer Entertainment for PlayStation 3. The game was released in May 2009. In Infamous, the player controls the protagonist Cole MacGrath, a bike messenger caught in the center of an explosion that devastates several city blocks of the fictional Empire City. The explosion sends the city into chaos while Cole finds himself with new electricity-based super powers. Though the game's story follows Cole using his new abilities to restore some semblance of order to Empire City, the player is given several opportunities to use these powers for good or evil purposes in the game's Karma system. These choices ultimately affect character growth, the reaction of the City's populace towards Cole, and finer elements of gameplay and the story.
Configuration
Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.
CPU configuration
Setting | Option | Notes |
---|---|---|
SPU xfloat accuracy | Accurate | Fixes disappearing enemies and game crashing when a giant conduit is killed. |
GPU configuration
Setting | Option | Notes |
---|---|---|
ZCULL accuracy | Relaxed | Improves performance, especially in Historic District. |
Resolution scale threshold | 256x256 | Reduces visual artifacts on areas with bloom when using resolution scaling |
Multithreaded RSX | On | Improves performance a little. |
Asynchronous texture streaming | On | Can improve performance depending on the GPU. |
Advanced configuration
Setting | Option | Notes |
---|---|---|
Sleep timers accuracy | As Host | Improves performance. |
RSX FIFO accuracy | Atomic | Helps with stability. |
Debug configuration
This tab is hidden by default. For instructions on how to enable the Debug tab in the settings window, click here.
Setting | Option | Notes |
---|---|---|
Disable ZCull occlusion queries | On | Slightly improves performance without any noticeable issues. |
Known Issues
Broken visual effects - Issue 11149
Fire or smoke effects currently don't render correctly and will appear pixelated or translucent depending on the area you are in.
Refraction effects from abilities (most notably glide and shield) or from world objects like air vents do not currently distort the image properly.
Audio issues
The game suffers from audio 'cackling' issues. Using the 'Unstable audio' patch and limiting the fps below your average (by using the second frame limiter) can help reduce it.
Special Notes
Mesh Trimming
- Using resolution scale above 100% will result in culling of polygons in complex models. Small triangles that would not be visible at certain distances at 720p will be culled, affecting most notably the main character's face and NPCs at long distances.
Patches
Anchors: inFam1_PSNalltitle: &Infam1_PSNalltitle "inFamous": NPUA80480: [ All ] NPEA00252: [ All ] NPHA80103: [ All ] inFam1_EUdiscalltitle: &Infam1_EUdiscalltitle "inFamous": BCES00220: [ 01.00 ] BCES00591: [ All ] BCES00609: [ All ] inFam1_configurable_values: &Infam1_configurable_values "FOV": Type: double_enum Value: &defaultfov 1065353216 Allowed Values: "Heavily Decreased FOV (1.4)": 1068708659 #It's supposed to be bef32 "Decreased FOV (1.2)": 1067030938 "Slightly decreased FOV (1.1)": 1066192077 "Default FOV(1)": *defaultfov "Slightly increased FOV (0.9)": 1063675494 "Increased FOV (0.8)": 1061997773 "Heavily increased FOV (0.6)": 1058642330 inFam1_dis_refr: &Infam1_dis_refr "Disables broken shifting/refracting effect." inFam1_fov: &Infam1_fov "Field Of View.\nLower FOV = Less things to render = slightly higher fps" inFam1_disable_splim_notes: &Infam1_disable_splim_notes "Disables the slow-down effect when having low FPS.\nIncreasing clocks scale allows to speed up the game." PPU-1fb2d518fd8f29063f45344d1a83735c5094edec: "All powers unlocked": Games: *Infam1_PSNalltitle Author: "Scirvir" Notes: Patch Version: 1.0 Patch: - [ be32, 0x002d6448, 0x60000000 ] - [ byte, 0x002d6457, 0x7f ] "Disable speed limit": Games: *Infam1_PSNalltitle Author: "Hasster" Notes: *Infam1_disable_splim_notes Patch Version: 1.1 Patch: - [ be32, 0x007616b8, 0x3E19999A ] #default - 0.06, increased to 0.15, too high number = game start ignoring emulator's pause. "Disable refraction/shifting effect": Games: *Infam1_PSNalltitle Author: "Hasster" Notes: *Infam1_dis_refr Patch Version: 1.0 Patch: - [ be32, 0x00786a10, 0x00000000 ] "Change FOV": Games: *Infam1_PSNalltitle Author: "Hasster" Notes: *Infam1_fov Configurable Values: *Infam1_configurable_values Patch Version: 1.0 Patch: - [ be32, 0x007855dc, "FOV" ] PPU-d0c3e2a107c47d20d3316325ce6f75464a8f4f1d: "All powers unlocked": Games: *Infam1_EUdiscalltitle Author: "Scirvir" Notes: Patch Version: 1.0 Patch: - [ be32, 0x002d59d8, 0x60000000 ] - [ byte, 0x002d59e7, 0x7f ] "Disable speed limit": Games: *Infam1_EUdiscalltitle Author: "Hasster" Notes: *Infam1_disable_splim_notes Patch Version: 1.1 Patch: - [ be32, 0x007615d8, 0x3E19999A ] "Disable refraction/shifting effect": Games: *Infam1_EUdiscalltitle Author: "Hasster" Notes: *Infam1_dis_refr Patch Version: 1.0 Patch: - [ be32, 0x00786910, 0x00000000 ] "Change FOV": Games: *Infam1_EUdiscalltitle Author: "Hasster" Notes: *Infam1_fov Configurable Values: *Infam1_configurable_values Patch Version: 1.0 Patch: - [ be32, 0x007854dc, "FOV" ] PPU-4cf9e6e807b5f270164147ab8f4df3533c7ff1e8: "All powers unlocked": Games: "inFamous": BCES00220: [ 01.02 ] Author: "Scirvir" Notes: Patch Version: 1.0 Patch: - [ be32, 0x002d5a00, 0x60000000 ] - [ byte, 0x002d59bc, 0x7f ] "Disable speed limit": Games: "inFamous": BCES00220: [ 01.02 ] Author: "Hasster" Notes: *Infam1_disable_splim_notes Patch Version: 1.1 Patch: - [ be32, 0x007615d8, 0x3E19999A ] "Disable refraction/shifting effect": Games: "inFamous": BCES00220: [ 01.02 ] Author: "Hasster" Notes: *Infam1_dis_refr Patch Version: 1.0 Patch: - [ be32, 0x00786910, 0x00000000 ] "Change FOV": Games: "inFamous": BCES00220: [ 01.02 ] Author: "Hasster" Notes: *Infam1_fov Configurable Values: *Infam1_configurable_values Patch Version: 1.0 Patch: - [ be32, 0x007854dc, "FOV" ] PPU-412a9bf323b4743de21658a286f71dbe82cad807: "All powers unlocked": Games: "inFamous": BCUS98119: [ All ] Author: "Scirvir" Notes: Patch Version: 1.0 Patch: - [ be32, 0x002d5948, 0x60000000 ] - [ byte, 0x002d5957, 0x7f ] "Disable speed limit": Games: "inFamous": BCUS98119: [ All ] Author: "Hasster" Notes: *Infam1_disable_splim_notes Patch Version: 1.1 Patch: - [ be32, 0x00761590, 0x3E19999A ] #default - 0.06, increased to 0.15, too high number = game start ignoring emulator's pause. "Disable refraction/shifting effect": Games: "inFamous": BCUS98119: [ All ] Author: "Hasster" Notes: *Infam1_dis_refr Patch Version: 1.0 Patch: - [ be32, 0x007868c0, 0x00000000 ] "Change FOV": Games: "inFamous": BCUS98119: [ All ] Author: "Hasster" Notes: *Infam1_fov Configurable Values: *Infam1_configurable_values Patch Version: 1.0 Patch: - [ be32, 0x00785494, "FOV" ]
Canary Patches
Anchors: inFam1_PSNalltitle: &Infam1_PSNalltitle "inFamous": NPUA80480: [ All ] NPEA00252: [ All ] NPHA80103: [ All ] inFam1_EUdiscalltitle: &Infam1_EUdiscalltitle "inFamous": BCES00220: [ 01.00 ] BCES00591: [ All ] BCES00609: [ All ] inFam1_unst_light_notes: &Infam1_unst_light_notes "Increases FPS by around 50% in certain parts by disabling some shadows and lighting.\nDoesn't help much in sewer areas.\nMay cause glitches with some other effects." inFam1_disable_vfx_notes: &Infam1_disable_vfx_notes "Disables Visual Effects.\nGives just a tiny bit more fps than the 'Unstable VFX' patch.\nUse only as the last resort." inFam1_unst_vfx: &Infam1_unst_vfx "Increases FPS by about 50% by partially breaking fire, lightning and (some) lighting effects." inFam1_unst_audio: &Infam1_unst_audio "Improves sound cackling by disabling some functions related to the audio.\nLightning sounds might be distorted.\nPlease, report any other side effects." PPU-1fb2d518fd8f29063f45344d1a83735c5094edec: "(Experimental) Disable visual effects": Games: *Infam1_PSNalltitle Author: "Hasster" Notes: *Infam1_disable_vfx_notes Patch Version: 1.0 Patch: - [ be32, 0x001939dc, 0x60000000 ] "(Experimental) Unstable visual effects": Games: *Infam1_PSNalltitle Author: "Hasster" Notes: *Infam1_unst_vfx Patch Version: 1.0 Patch: - [ be32, 0x00220634, 0x60000000 ] "(Experimental) Unstable lighting": Games: *Infam1_PSNalltitle Author: "Hasster" Notes: *Infam1_unst_light_notes Patch Version: 1.1 Patch: - [ be32, 0x00254c0c, 0x60000000 ] - [ be32, 0x00258db0, 0x60000000 ] "(Experimental) Unstable audio": Games: *Infam1_PSNalltitle Author: "Hasster" Notes: *Infam1_unst_audio Patch Version: 1.0 Patch: - [ be32, 0x00283ed8, 0x4e800020 ] - [ be32, 0x0028b608, 0x4e800020 ] - [ be32, 0x0028c7d0, 0x60000000 ] - [ be32, 0x00504950, 0x4e800020 ] - [ be32, 0x0050b6e8, 0x4e800020 ] - [ be32, 0x0050fa18, 0x4e800020 ] - [ be32, 0x00510510, 0x60000000 ] - [ be32, 0x005105cc, 0x60000000 ] - [ be32, 0x00519848, 0x4e800020 ] - [ be32, 0x0051a654, 0x60000000 ] - [ be32, 0x0051a778, 0x60000000 ] - [ be32, 0x00552068, 0x4e800020 ] - [ be32, 0x0051a610, 0x60000000 ] PPU-d0c3e2a107c47d20d3316325ce6f75464a8f4f1d: "(Experimental) Disable visual effects": Games: *Infam1_EUdiscalltitle Author: "Hasster" Notes: *Infam1_disable_vfx_notes Patch Version: 1.0 Patch: - [ be32, 0x00192f54, 0x60000000 ] "(Experimental) Unstable visual effects": Games: *Infam1_EUdiscalltitle Author: "Hasster" Notes: *Infam1_unst_vfx Patch Version: 1.0 Patch: - [ be32, 0x0021fa64, 0x60000000 ] "(Experimental) Unstable lighting": Games: *Infam1_EUdiscalltitle Author: "Hasster" Notes: *Infam1_unst_light_notes Patch Version: 1.1 Patch: - [ be32, 0x00253f6c, 0x60000000 ] - [ be32, 0x00258110, 0x60000000 ] "(Experimental) Unstable audio": Games: *Infam1_EUdiscalltitle Author: "Hasster" Notes: *Infam1_unst_audio Patch Version: 1.0 Patch: - [ be32, 0x002833e0, 0x4e800020 ] - [ be32, 0x0028ab28, 0x4e800020 ] - [ be32, 0x0028bcf0, 0x60000000 ] - [ be32, 0x00503ad8, 0x4e800020 ] - [ be32, 0x0050a870, 0x4e800020 ] - [ be32, 0x0050eba0, 0x4e800020 ] - [ be32, 0x0050f698, 0x60000000 ] - [ be32, 0x0050f754, 0x60000000 ] - [ be32, 0x005189d0, 0x4e800020 ] - [ be32, 0x005197dc, 0x60000000 ] - [ be32, 0x00519900, 0x60000000 ] - [ be32, 0x005511f0, 0x4e800020 ] - [ be32, 0x00519798, 0x60000000 ] PPU-4cf9e6e807b5f270164147ab8f4df3533c7ff1e8: "(Experimental) Disable visual effects": Games: "inFamous": BCES00220: [ 01.02 ] Author: "Hasster" Notes: *Infam1_disable_vfx_notes Patch Version: 1.0 Patch: - [ be32, 0x00192fa4, 0x60000000 ] "(Experimental) Unstable visual effects": Games: "inFamous": BCES00220: [ 01.02 ] Author: "Hasster" Notes: *Infam1_unst_vfx Patch Version: 1.0 Patch: - [ be32, 0x0021fa84, 0x60000000 ] "(Experimental) Unstable lighting": Games: "inFamous": BCES00220: [ 01.02 ] Author: "Hasster" Notes: *Infam1_unst_light_notes Patch Version: 1.1 Patch: - [ be32, 0x00253f84, 0x60000000 ] - [ be32, 0x00258128, 0x60000000 ] "(Experimental) Unstable audio": Games: "inFamous": BCES00220: [ 01.02 ] Author: "Hasster" Notes: *Infam1_unst_audio Patch Version: 1.0 Patch: - [ be32, 0x002833f8, 0x4e800020 ] - [ be32, 0x0028ab40, 0x4e800020 ] - [ be32, 0x0028bd08, 0x60000000 ] - [ be32, 0x00503b40, 0x4e800020 ] - [ be32, 0x0050a8d8, 0x4e800020 ] - [ be32, 0x0050ec08, 0x4e800020 ] - [ be32, 0x0050f700, 0x60000000 ] - [ be32, 0x0050f7bc, 0x60000000 ] - [ be32, 0x00518a38, 0x4e800020 ] - [ be32, 0x00519844, 0x60000000 ] - [ be32, 0x00519968, 0x60000000 ] - [ be32, 0x00551258, 0x4e800020 ] - [ be32, 0x00519800, 0x60000000 ] PPU-412a9bf323b4743de21658a286f71dbe82cad807: "(Experimental) Disable visual effects": Games: "inFamous": BCUS98119: [ All ] Author: "Hasster" Notes: *Infam1_disable_vfx_notes Patch Version: 1.0 Patch: - [ be32, 0x001930ec, 0x60000000 ] "(Experimental) Unstable visual effects": Games: "inFamous": BCUS98119: [ All ] Author: "Hasster" Notes: *Infam1_unst_vfx Patch Version: 1.0 Patch: - [ be32, 0x0021fbec, 0x60000000 ] "(Experimental) Unstable lighting": Games: "inFamous": BCUS98119: [ All ] Author: "Hasster" Notes: *Infam1_unst_light_notes Patch Version: 1.1 Patch: - [ be32, 0x0025410c, 0x60000000 ] - [ be32, 0x002582b0, 0x60000000 ] "(Experimental) Unstable audio": Games: "inFamous": BCUS98119: [ All ] Author: "Hasster" Notes: *Infam1_unst_audio Patch Version: 1.0 Patch: - [ be32, 0x00283380, 0x4e800020 ] - [ be32, 0x0028aad8, 0x4e800020 ] - [ be32, 0x0028bca0, 0x60000000 ] - [ be32, 0x00503bf0, 0x4e800020 ] - [ be32, 0x0050a988, 0x4e800020 ] - [ be32, 0x0050ecb8, 0x4e800020 ] - [ be32, 0x0050f7b0, 0x60000000 ] - [ be32, 0x0050f86c, 0x60000000 ] - [ be32, 0x00518ae8, 0x4e800020 ] - [ be32, 0x005198f4, 0x60000000 ] - [ be32, 0x00519a18, 0x60000000 ] - [ be32, 0x00551308, 0x4e800020 ] - [ be32, 0x005198b0, 0x60000000 ]