(Played and tested, found the limit for "resolution scale threshold" to avoid dithering. And the limit of the game's highest framerates by adjusting Vblank values.) |
No edit summary |
||
(16 intermediate revisions by 4 users not shown) | |||
Line 1: | Line 1: | ||
<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox | <!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox | ||
|image = [[File:{{#setmainimage:XMenOW.jpg}}|300px]] | |||
|developer = Raven Software | |developer = Raven Software | ||
|publisher = Activision | |publisher = Activision | ||
|date = {{vgregion|AU=April 27, 2009 | |date = {{vgregion|AU=April 27, 2009|EU/NA|May 1, 2009}} | ||
|release = Multi-platform <!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform --> | |release = Multi-platform<!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform --> | ||
|genre = Hack and slash, Action, Adventure | |genre = Hack and slash, Action, Adventure | ||
|modes = Single-player <!-- Choose all relevant options: Single-player, Co-op, Multiplayer --> | |modes = Single-player<!-- Choose all relevant options: Single-player, Co-op, Multiplayer --> | ||
|gameid = {{gameid|id=BLUS30268, BLES00150|ird=yes}} | |gameid = {{gameid|id=BLUS30268, BLES00150|ird=yes}}<br>'''''Demo'''''<br>{{gameid|id=NPEB90154, NPUB90200|ird=NA}} | ||
|wikipedia = https://en.wikipedia.org/wiki/X-Men_Origins:_Wolverine_(video_game) | |wikipedia = https://en.wikipedia.org/wiki/X-Men_Origins:_Wolverine_(video_game) | ||
|internal resolution = | |||
}} | }} | ||
X-Men Origins: Wolverine is a hack and slash action-adventure game loosely based on the film of the same name. X-Men Origins, along with most other games published by Activision that had used the Marvel licence, was de-listed and removed from all digital storefronts on January 1, 2014. The game takes influences from games such as God of War and Devil May Cry with a third-person perspective. The Uncaged Edition also features a large amount of blood. Enemies can be slain in several ways in addition to the graphic display of Wolverine's healing factor. | '''''X-Men Origins: Wolverine''''' is a hack and slash action-adventure game loosely based on the film of the same name. X-Men Origins, along with most other games published by Activision that had used the Marvel licence, was de-listed and removed from all digital storefronts on January 1, 2014. The game takes influences from games such as ''God of War'' and ''Devil May Cry'' with a third-person perspective. The ''Uncaged Edition'' also features a large amount of blood. Enemies can be slain in several ways in addition to the graphic display of Wolverine's healing factor. | ||
Combat relies on three options - light attacks, heavy attacks, and grabs. Another form of attack is the lunge, which allows Wolverine to quickly close the distance to an enemy. Wolverine can also use the environment to his advantage, such as by impaling foes on spikes. During combat, Wolverine's rage meter builds up, and when full allows him to use more devastating attacks, like the claw spin and a berserker mode, which increases Wolverine's claw strength until his Rage Meter empties. Experience (XP) is collected from defeating enemies, destroying elements and accumulating collectables. The XP is used to level up, and each new level results in gaining skill points, which are used to purchase upgrades. In June 2009, Activision also released downloadable content for the Xbox 360 and PlayStation 3 versions, featuring a Custom Combat Arena, Ladder Challenge, and Environmental Simulator. | Combat relies on three options - light attacks, heavy attacks, and grabs. Another form of attack is the lunge, which allows Wolverine to quickly close the distance to an enemy. Wolverine can also use the environment to his advantage, such as by impaling foes on spikes. During combat, Wolverine's rage meter builds up, and when full allows him to use more devastating attacks, like the claw spin and a berserker mode, which increases Wolverine's claw strength until his Rage Meter empties. Experience (XP) is collected from defeating enemies, destroying elements and accumulating collectables. The XP is used to level up, and each new level results in gaining skill points, which are used to purchase upgrades. In June 2009, Activision also released downloadable content for the Xbox 360 and PlayStation 3 versions, featuring a Custom Combat Arena, Ladder Challenge, and Environmental Simulator. | ||
Line 25: | Line 27: | ||
|preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --> | |preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --> | ||
|preferred spu threads notes = | |preferred spu threads notes = | ||
| | |thread scheduler = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler --> | ||
| | |thread scheduler notes = | ||
|enable spu loop detection = <!-- On, Off --> | |enable spu loop detection = <!-- On, Off --> | ||
|enable spu loop detection notes = | |enable spu loop detection notes = | ||
|spu | |spu xfloat accuracy = <!-- Accurate, Approximate, Relaxed --> | ||
|spu | |spu xfloat accuracy notes = | ||
|spu block size = <!-- Safe, Mega, Giga --> | |spu block size = <!-- Safe, Mega, Giga --> | ||
|spu block size notes = | |spu block size notes = | ||
Line 44: | Line 42: | ||
|aspect ratio = <!-- 4:3, 16:9 --> | |aspect ratio = <!-- 4:3, 16:9 --> | ||
|aspect ratio notes = | |aspect ratio notes = | ||
|framelimit = <!-- Off | |framelimit = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite --> | ||
|framelimit notes = | |framelimit notes = | ||
|anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --> | |anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --> | ||
Line 50: | Line 48: | ||
|anti-aliasing = <!-- Auto, Disabled --> | |anti-aliasing = <!-- Auto, Disabled --> | ||
|anti-aliasing notes = | |anti-aliasing notes = | ||
|zcull accuracy = <!-- Precise, Approximate, Relaxed --> | |||
|zcull accuracy notes = | |||
|shader quality = <!-- High, Low, Auto --> | |||
|shader quality notes = | |||
|3d rendering mode = <!-- Disabled, Anaglyph, Side-by-side, Over-under --> | |||
|3d rendering mode notes = | |||
|default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --> | |default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --> | ||
|default resolution notes = | |default resolution notes = | ||
|resolution scale = <!-- Value between 50% to 800% --> | |resolution scale = <!-- Value between 50% to 800% --> | ||
|resolution scale notes = | |resolution scale notes = | ||
|resolution scale threshold = 400 x 400<!-- Value between 1 to 1024 in the format 16 x 16 --> | |resolution scale threshold = 400 x 400 <!-- Value between 1 to 1024 in the format 16 x 16 --> | ||
|resolution scale threshold notes = This prevents dithering | |resolution scale threshold notes = This prevents dithering artifacts on bloom at higher resolutions. | ||
|shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --> | |shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --> | ||
|shader mode notes = | |shader mode notes = | ||
Line 72: | Line 76: | ||
|multithreaded rsx = <!-- On, Off --> | |multithreaded rsx = <!-- On, Off --> | ||
|multithreaded rsx notes = | |multithreaded rsx notes = | ||
|asynchronous texture streaming = <!-- On, Off --> | |||
|asynchronous texture streaming notes = | |||
<!-- Audio configuration --> | <!-- Audio configuration --> | ||
|audio out windows = <!-- XAudio2 | |audio out windows = <!-- Cubeb, XAudio2, Disabled --> | ||
|audio out windows notes = | |audio out windows notes = | ||
|audio out linux = <!-- | |audio out linux = <!-- Cubeb, FAudio, Disabled --> | ||
|audio out linux notes = | |audio out linux notes = | ||
|audio | |audio format = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual --> | ||
|audio | |audio format notes = | ||
|dump to file = <!-- On, Off --> | |dump to file = <!-- On, Off --> | ||
|dump to file notes = | |dump to file notes = | ||
Line 102: | Line 108: | ||
|camera input = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 --> | |camera input = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 --> | ||
|camera input notes = | |camera input notes = | ||
|camera settings = <!-- Null, Fake --> | |camera settings = <!-- Null, Fake, Qt --> | ||
|camera settings notes = | |camera settings notes = | ||
|move handler = <!-- Null, Fake, Mouse --> | |move handler = <!-- Null, Fake, Mouse --> | ||
|move handler notes = | |move handler notes = | ||
<!-- Network configuration --> | |||
|network status = <!-- Disconnected, Connected --> | |||
|network status notes = | |||
|psn status = <!-- Disconnected, Simulated, RPCN --> | |||
|psn status notes = | |||
<!-- Advanced configuration --> | <!-- Advanced configuration --> | ||
|debug console mode = <!-- On, Off --> | |debug console mode = <!-- On, Off --> | ||
Line 121: | Line 132: | ||
|maximum spurs threads = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) --> | |maximum spurs threads = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) --> | ||
|maximum spurs threads notes = | |maximum spurs threads notes = | ||
|firmware | |firmware libraries = <!-- Switch to LLE, Switch to HLE --> | ||
|firmware | |firmware libraries notes = <!-- Mention the libraries to be manually selected here --> | ||
|read depth buffers = <!-- On, Off --> | |read depth buffers = <!-- On, Off --> | ||
|read depth buffers notes = | |read depth buffers notes = | ||
Line 146: | Line 157: | ||
|force cpu blit emulation = <!-- On, Off --> | |force cpu blit emulation = <!-- On, Off --> | ||
|force cpu blit emulation notes = | |force cpu blit emulation notes = | ||
| | |force gpu texture scaling = <!-- On, Off --> | ||
| | |force gpu texture scaling notes = | ||
|hook static functions = <!-- On, Off --> | |hook static functions = <!-- On, Off --> | ||
|hook static functions notes = | |hook static functions notes = | ||
|accurate ppu 128 reservations = <!-- Always Enabled, Disabled, Value between 1 to 8 --> | |accurate ppu 128 reservations = <!-- Always Enabled, Disabled, Value between 1 to 8 --> | ||
|accurate ppu 128 reservations notes = | |accurate ppu 128 reservations notes = | ||
|ppu thread count = <!-- Value between 1 to 8 --> | |||
|ppu thread count notes = | |||
<!-- Recommended patches --> | |||
|highly recommended patch = <!-- Mention patch names --> | |||
|highly recommended patch notes = | |||
|recommended patch = <!-- Mention patch names --> | |||
|recommended patch notes = | |||
}} | }} | ||
Latest revision as of 11:55, 4 October 2023
X-Men Origins: Wolverine | |
---|---|
Developer(s) | Raven Software |
Publisher(s) | Activision |
Release date(s) | AU April 27, 2009 EU/NA May 1, 2009 |
Release type | Multi-platform |
Genre(s) | Hack and slash, Action, Adventure |
Mode(s) | Single-player |
GameID(s) | BLUS30268 (IRD), BLES00150 (IRD) Demo NPEB90154, NPUB90200 |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
X-Men Origins: Wolverine is a hack and slash action-adventure game loosely based on the film of the same name. X-Men Origins, along with most other games published by Activision that had used the Marvel licence, was de-listed and removed from all digital storefronts on January 1, 2014. The game takes influences from games such as God of War and Devil May Cry with a third-person perspective. The Uncaged Edition also features a large amount of blood. Enemies can be slain in several ways in addition to the graphic display of Wolverine's healing factor.
Combat relies on three options - light attacks, heavy attacks, and grabs. Another form of attack is the lunge, which allows Wolverine to quickly close the distance to an enemy. Wolverine can also use the environment to his advantage, such as by impaling foes on spikes. During combat, Wolverine's rage meter builds up, and when full allows him to use more devastating attacks, like the claw spin and a berserker mode, which increases Wolverine's claw strength until his Rage Meter empties. Experience (XP) is collected from defeating enemies, destroying elements and accumulating collectables. The XP is used to level up, and each new level results in gaining skill points, which are used to purchase upgrades. In June 2009, Activision also released downloadable content for the Xbox 360 and PlayStation 3 versions, featuring a Custom Combat Arena, Ladder Challenge, and Environmental Simulator.
While the movie the game is based on is not regarded well by fans of the X-Men universe. "X-Men Origins: Wolverine The Videogame" is somewhat of a surprisingly competent and fun movie tie in-game, that has garnered something of a "cult classic" reputation as the years have passed.
Configuration
Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.
GPU configuration
Setting | Option | Notes |
---|---|---|
Resolution scale threshold | 400 x 400 | This prevents dithering artifacts on bloom at higher resolutions. |
Advanced configuration
Setting | Option | Notes |
---|---|---|
Vblank rate | 120 | This allows the game to be played at 60FPS, increasing the Vblank rate further allows the game to run at a maximum of 62FPS but no higher, unfortunately. |
Known Issues
There are no reported issues with this title.