Resistance 2: Difference between revisions

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<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
|image    = [[File:{{#setmainimage:Resistance 2 Cover.jpg}}|300px]]
|developer = Insomniac Games
|developer = Insomniac Games
|publisher = Sony Computer Entertainment {{vgregion|}}
|publisher = Sony Computer Entertainment
|series    = <!-- delete if not applicable -->
|series    = Resistance
|date      = Resistance {{vgregion|}}
|date      = {{vgregion|NA=November 4, 2008}}{{vgregion|JP=November 13, 2008|AU=November 27, 2008}}{{vgregion|EU=November 28, 2008}}
|release  = PlayStation 3 exclusive <!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform -->
|release  = PlayStation 3 exclusive
|genre    = First-person shooter
|genre    = First-person shooter
|modes    = Single-player, Multiplayer <!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|modes    = Single-player, Co-op, Multiplayer
|gameid    = {{gameid|id=NPEA00431|ird=No}}
|gameid    = {{gameid|id=BCAS20055, BCES00226, BCUS98120, NPEA00431|oid=BCJS30029|ird=Yes}}<br>'''''Beta'''''<br>{{gameid|id=BCET70007, NPUA70018|ird=NA}}
|wikipedia = <!-- delete if not applicable -->
|internal resolution = 1280x720
|vndb      = <!-- delete if not applicable -->
|wikipedia = https://en.wikipedia.org/wiki/Resistance_2
|title    = <!-- Used only in niche scenarios. Delete if not applicable -->
}}
}}


<!-- Give a brief description about the game -->
Resistance 2 is a 2008 science fiction first-person shooter video game developed by Insomniac Games and published by Sony Computer Entertainment for the PlayStation 3. The game was released in North America on November 4, 2008, in Australia on November 27, 2008, and in Europe on the following day. Resistance 2 is the sequel to the best-selling PlayStation 3 launch title Resistance: Fall of Man.
 
Resistance 2 sees protagonist Nathan Hale travel to the United States in order to once again battle the Chimera, who have launched a full-scale invasion of both the east and west coasts. In this game, Hale is part of an elite force of soldiers called "The Sentinels", who, like him, are infected with the Chimeran virus, and must keep it under control through regular application of inhibitors.
 
The game includes many of the weapons from Resistance: Fall of Man, as well as new weapons such as the "Marksman" and a minigun called the "HVAP (High-Velocity Armor Piercing) Wraith". The weapons are a mix of 1950s human technology and more advanced alien technology. Unlike the first game, where there was no limit on the number of weapons carried, Resistance 2 limited the player to only two weapons at any given time, as well as a more limited number of grenades. Resistance 2 also does not use a health bar in the single-player campaign as it did in the first, but instead, it uses an automatic regenerative health system, whereby players must keep out of the line of fire in order to recover health.


==Configuration==
==Configuration==
<!-- Only enter mandatory non-default settings to be used. Delete parameters which are not applicable -->{{config
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- CPU configuration -->
<!-- CPU configuration -->
|ppu decoder                         = <!-- Interpreter (precise), Interpreter (fast), LLVM Recompiler -->
|ppu decoder                           = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) -->
|ppu decoder notes                   =  
|ppu decoder notes                     =  
|spu decoder                         = <!-- Interpreter (precise), Interpreter (fast), ASMJIT Recompiler, LLVM Recompiler -->
|spu decoder                           = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder notes                   =  
|spu decoder notes                     =  
|preferred spu threads               = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads                 = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads notes         =  
|preferred spu threads notes           =  
|enable thread scheduler             = <!-- On, Off -->
|thread scheduler                     = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|enable thread scheduler notes       =
|thread scheduler notes               =  
|lower spu thread priority          = <!-- On, Off -->
|enable spu loop detection             = <!-- On, Off -->
|lower spu thread priority notes    =  
|enable spu loop detection notes       =  
|enable spu loop detection           = <!-- On, Off -->
|spu xfloat accuracy                  = <!-- Accurate, Approximate, Relaxed -->
|enable spu loop detection notes     =  
|spu xfloat accuracy notes             =  
|spu cache                          = <!-- On, Off -->
|spu block size                       = <!-- Safe, Mega, Giga -->
|spu cache notes                    =
|spu block size notes                 =  
|accurate xfloat                    = <!-- On, Off -->
|tsx instructions                     = <!-- Enabled, Disabled, Forced -->
|accurate xfloat notes               =  
|tsx instructions notes               =  
|spu block size                     = <!-- Safe, Mega, Giga -->
|spu block size notes               =  
|tsx instructions                   = <!-- Enabled, Disabled, Forced -->
|tsx instructions notes             =  
<!-- GPU configuration -->
<!-- GPU configuration -->
|renderer                           = Vulkan <!-- OpenGL, Vulkan -->
|renderer                             = <!-- OpenGL, Vulkan, Disabled -->
|renderer notes                     = Recommended to get the best performance.
|renderer notes                       =  
|aspect ratio                       = <!-- Auto, 4:3, 16:9 -->
|aspect ratio                         = <!-- 4:3, 16:9 -->
|aspect ratio notes                 =  
|aspect ratio notes                   =  
|framelimit                         = <!-- Off, 59.94, 50, 60, 30, Auto -->
|framelimit                           = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite -->
|framelimit notes                   =  
|framelimit notes                     =  
|anisotropic filter                 = <!-- Automatic, Disabled, 2x, 4x, 8x, 16x -->
|anisotropic filter                   = <!-- Auto, 2x, 4x, 8x, 16x -->
|anisotropic filter notes           =  
|anisotropic filter notes             =  
|anti-aliasing                       = <!-- Auto, Disabled -->
|anti-aliasing                         = <!-- Auto, Disabled -->
|anti-aliasing notes                 =  
|anti-aliasing notes                   =
|default resolution                 = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|zcull accuracy                        = <!-- Precise, Approximate, Relaxed -->
|default resolution notes           =  
|zcull accuracy notes                  =
|resolution scale                   = <!-- Value between 50% to 800% -->
|shader quality                        = <!-- High, Low, Auto -->
|resolution scale notes             =  
|shader quality notes                  =
|resolution scale threshold         = <!-- Value between 1 to 1024 in the format 16 x 16 -->
|3d rendering mode                    = <!-- Disabled, Anaglyph, Side-by-side, Over-under -->
|resolution scale threshold notes   =  
|3d rendering mode notes              =  
|write color buffers                 = <!-- On, Off -->
|default resolution                   = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|write color buffers notes           =  
|default resolution notes             =  
|strict rendering mode               = <!-- On, Off -->
|resolution scale                     = <!-- Value between 50% to 800% -->
|strict rendering mode notes         =  
|resolution scale notes               =  
|vsync                               = <!-- On, Off -->
|resolution scale threshold           = <!-- Value between 1 to 1024 in the format 16 x 16 -->
|vsync notes                         =  
|resolution scale threshold notes     =
|stretch to display area             = <!-- On, Off -->
|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|stretch to display area notes       =
|shader mode notes                    =  
|disable vertex cache                = <!-- On, Off -->
|write color buffers                   = <!-- On, Off -->
|disable vertex cache notes          =  
|write color buffers notes             =  
|multithreaded rsx                   = <!-- On, Off -->
|strict rendering mode                 = <!-- On, Off -->
|multithreaded rsx notes             =  
|strict rendering mode notes           =  
|disable async shader compiler      = <!-- On, Off -->
|vsync                                 = <!-- On, Off -->
|disable async shader compiler notes =  
|vsync notes                           =  
|stretch to display area               = <!-- On, Off -->
|stretch to display area notes         =  
|multithreaded rsx                     = <!-- On, Off -->
|multithreaded rsx notes               =  
|asynchronous texture streaming        = <!-- On, Off -->
|asynchronous texture streaming notes =  
<!-- Audio configuration -->
<!-- Audio configuration -->
|audio out windows                   = <!-- XAudio2, OpenAL, Disabled -->
|audio out windows                     = <!-- Cubeb, XAudio2, Disabled -->
|audio out windows notes             =  
|audio out windows notes               =  
|audio out linux                     = <!-- OpenAL, PulseAudio, ALSA, Disabled -->
|audio out linux                       = <!-- Cubeb, FAudio, Disabled -->
|audio out linux notes               =  
|audio out linux notes                 =  
|dump to file                        = <!-- On, Off -->
|audio format                          = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual -->
|dump to file notes                 =  
|audio format notes                   =  
|convert to 16-bit                  = <!-- On, Off -->
|dump to file                          = <!-- On, Off -->
|convert to 16-bit notes             =  
|dump to file notes                   =  
|downmix to stereo                  = <!-- On, Off -->
|convert to 16-bit                    = <!-- On, Off -->
|downmix to stereo notes             =  
|convert to 16-bit notes               =  
|volume                             = <!-- Value between 0% to 200% -->
|volume                               = <!-- Value between 0% to 200% -->
|volume notes                       =  
|volume notes                         =  
|enable buffering                   = <!-- On, Off -->
|enable buffering                     = <!-- On, Off -->
|enable buffering notes             =  
|enable buffering notes               =  
|audio buffer duration               = <!-- Value between 20ms to 250ms -->
|audio buffer duration                 = <!-- Value between 20ms to 250ms -->
|audio buffer duration notes         =  
|audio buffer duration notes           =  
|enable time stretching             = <!-- On, Off -->
|enable time stretching               = <!-- On, Off -->
|enable time stretching notes       =  
|enable time stretching notes         =  
|time stretching threshold           = <!-- Value between 0% to 100% -->
|time stretching threshold             = <!-- Value between 0% to 100% -->
|time stretching threshold notes     =  
|time stretching threshold notes       =  
|microphone type                     = <!-- Disabled, Standard, SingStar, Real SingStar, Rocksmith -->
|microphone type                       = <!-- Disabled, Standard, SingStar, Real SingStar, Rocksmith -->
|microphone type notes               =  
|microphone type notes                 =  
<!-- I/O configuration -->
<!-- I/O configuration -->
|keyboard handler                   = <!-- Null, Basic -->
|keyboard handler                     = <!-- Null, Basic -->
|keyboard handler notes             =  
|keyboard handler notes               =  
|mouse handler                       = <!-- Null, Basic -->
|mouse handler                         = <!-- Null, Basic -->
|mouse handler notes                 =  
|mouse handler notes                   =  
|camera input                       = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input                         = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input notes                 =  
|camera input notes                   =  
|camera settings                     = <!-- Null, Fake -->
|camera settings                       = <!-- Null, Fake, Qt -->
|camera settings notes               =  
|camera settings notes                 =  
|move handler                       = <!-- Null, Fake, Mouse -->
|move handler                         = <!-- Null, Fake, Mouse -->
|move handler notes                  =  
|move handler notes                    =
<!-- Network configuration -->
|network status                        = <!-- Disconnected, Connected -->
|network status notes                  =
|psn status                            = <!-- Disconnected, Simulated, RPCN -->
|psn status notes                      =  
<!-- Advanced configuration -->
<!-- Advanced configuration -->
|debug console mode                 = <!-- On, Off -->
|debug console mode                   = <!-- On, Off -->
|debug console mode notes           =  
|debug console mode notes             =
|silence all logs                   = <!-- On, Off -->
|accurate llvm dfma                    = <!-- On, Off -->
|silence all logs notes             =  
|accurate llvm dfma notes              =
|sleep timers accuracy               = <!-- As Host, Usleep Only, All Timers -->
|accurate getllar                      = <!-- On, Off -->
|sleep timers accuracy notes         =  
|accurate getllar notes                =
|maximum spurs threads               = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) -->
|accurate rsx reservation access      = <!-- On, Off -->
|maximum spurs threads notes         =  
|accurate rsx reservation access notes =
|firmware settings                  = <!-- Manually load selected libraries, Load automatic and manual selection, Load liblv2.sprx only, Load liblv2.sprx and manual selection, Load liblv2.sprx and strict selection -->
|accurate spu dma                      = <!-- On, Off -->
|firmware settings notes             = <!-- Where libraries are manually selected, mention the list of libraries to be selected here -->
|accurate spu dma notes                =
|read depth buffers                 = <!-- On, Off -->
|ppu llvm accurate vector nans        = <!-- On, Off -->
|read depth buffers notes           =  
|ppu llvm accurate vector nans notes  =
|write depth buffers                 = <!-- On, Off -->
|ppu llvm java mode handling          = <!-- On, Off -->
|write depth buffers notes           =  
|ppu llvm java mode handling notes    =  
|read color buffers                 = <!-- On, Off -->
|silence all logs                     = <!-- On, Off -->
|read color buffers notes           =  
|silence all logs notes               =  
|disable on-disk shader cache       = <!-- On, Off -->
|sleep timers accuracy                 = <!-- As Host, Usleep Only, All Timers -->
|disable on-disk shader cache notes =  
|sleep timers accuracy notes           =  
|relaxed zcull sync                 = <!-- On, Off -->
|maximum spurs threads                 = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) -->
|relaxed zcull sync notes            =  
|maximum spurs threads notes           =  
|driver wake-up delay               = <!-- Value between 0 to 7000 -->
|firmware libraries                    = <!-- Switch to LLE, Switch to HLE -->
|driver wake-up delay notes         =  
|firmware libraries notes             = <!-- Mention the libraries to be manually selected here -->
|vblank rate                         = <!-- Value between 1 to 500 -->
|read depth buffers                   = <!-- On, Off -->
|vblank rate notes                   =  
|read depth buffers notes             =  
|clocks scale                       = <!-- Value between 10 to 1000 -->
|write depth buffers                   = <!-- On, Off -->
|clocks scale notes                 =  
|write depth buffers notes             =  
|read color buffers                   = <!-- On, Off -->
|read color buffers notes             =  
|disable on-disk shader cache         = <!-- On, Off -->
|disable on-disk shader cache notes   =  
|disable vertex cache                 = <!-- On, Off -->
|disable vertex cache notes            =
|rsx fifo accuracy                    = <!-- Fast, Atomic, Ordered & Atomic -->
|rsx fifo accuracy notes              =  
|driver wake-up delay                 = <!-- Value between 0 to 7000 -->
|driver wake-up delay notes           =  
|vblank rate                           = <!-- Value between 1 to 500 -->
|vblank rate notes                     =
|vblank ntsc fixup                    = <!-- On, Off -->
|vblank ntsc fixup notes              =  
|clocks scale                         = <!-- Value between 10 to 1000 -->
|clocks scale notes                   =  
<!-- Debug configuration -->
<!-- Debug configuration -->
|force cpu blit emulation           = <!-- On, Off -->
|disable zcull occlusion queries      = <!-- On, Off -->
|force cpu blit emulation notes     =  
|disable zcull occlusion queries notes =
|use gpu texture scaling            = <!-- On, Off -->
|force cpu blit emulation             = <!-- On, Off -->
|use gpu texture scaling notes      =  
|force cpu blit emulation notes       =  
|accurate getllar                    = <!-- On, Off -->
|force gpu texture scaling            = <!-- On, Off -->
|accurate getllar notes             =  
|force gpu texture scaling notes      =  
|accurate putlluc                    = <!-- On, Off -->
|hook static functions                = <!-- On, Off -->
|accurate putlluc notes              =  
|hook static functions notes           =  
|hook static functions              = <!-- On, Off -->
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|hook static functions notes         =  
|accurate ppu 128 reservations notes  =
|ppu thread count                      = <!-- Value between 1 to 8 -->
|ppu thread count notes               =
<!-- Recommended patches -->
|highly recommended patch             = <!-- Mention patch names -->
|highly recommended patch notes        =  
|recommended patch                    = <!-- Mention patch names -->
|recommended patch notes               =  
}}
}}


==Known Issues==
==Known Issues==
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
Broken Flashlight.
* Holar Tower objective might randomly not show up if playing on PPU LLVM and can not progress further, can be fixed by changing to PPU Interpreter (static).


Holar Tower objective might randomly not show up if playing on PPU LLVM and can not progress further, can be fixed by changing to PPU Fast.
===Cutscene audio issue===
*{{issue|10450}} Jittery audio occurs on the first campaign cutscene


==Special Notes==
==Special Notes==
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
{{netplay
|gamever        = 1.60
|rpcs3 version  = N/A
|connect        = No<!-- Yes, No, Partial, Untested, N/A -->
|lobbies        = No<!-- Yes, No, Partial, Untested, N/A -->
|match          = No<!-- Yes, No, Partial, Untested, N/A -->
|features      = No<!-- Yes, No, Partial, Untested, N/A -->
|custom servers = Not available<!-- Available, Not available, Not required, Untested -->
|notes    = Custom server WIP by [https://github.com/PSOnlineReturnalGaming PSORG]. Servers were shut down on April 8, 2014.
}}
{{patch
|type    = PPU
|version = 1.2
|content =
PPU-08da3b601b335c5b09e6425b27fe00eacdad6e78:
  "Unlock FPS":
    Games:
      "Resistance 2":
        BCUS98120: [ 01.00 ]
        BCES00226: [ 01.00 ]
    Author: "Whatcookie"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00635d7c, 0x60000000 ] # nop
      - [ be32, 0x00635d88, 0x60000000 ] # nop
      - [ bef32, 0x00d529d8, 0.0001 ]
      - [ bef32, 0x00d69eb8, 0.0001 ]
  "Extended FOV":
    Games:
      "Resistance 2":
        BCUS98120: [ 01.00 ]
        BCES00226: [ 01.00 ]
    Author: "illusion"
    Notes: "Breaks shadows, causing them to be misaligned as well as making them jump around when the player moves."
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x00de67e4, 0.7 ]
PPU-ee7a0a8f83814fd2570ac65e744951cf59264491:
  "Unlock FPS":
    Games:
      "Resistance 2":
        BCUS98120: [ 01.60 ]
        BCES00226: [ 01.60 ]
    Author: "Whatcookie, illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be16, 0x0065066c, 0x4800 ]
      - [ bef32, 0x00d62f34, 0.0001 ]
      - [ bef32, 0x00d7a498, 0.0001 ]
  "Extended FOV":
    Games:
      "Resistance 2":
        BCUS98120: [ 01.60 ]
        BCES00226: [ 01.60 ]
    Author: "illusion"
    Notes: "Breaks shadows, causing them to be misaligned as well as making them jump around when the player moves."
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x00df765c, 0.7 ]
PPU-bf22ce18fc3db486aae9c878afa5212b98b53495: # PSN
  "Unlock FPS":
    Games:
      "Resistance 2":
        NPEA00431: [ 01.00 ]
    Author: "Whatcookie, illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0064816c, 0x60000000 ] # nop
      - [ be32, 0x00648178, 0x60000000 ] # nop
      - [ bef32, 0x00d62ee4, 0.0001 ]
      - [ bef32, 0x00d7a450, 0.0001 ]
  "Extended FOV":
    Games:
      "Resistance 2":
        NPEA00431: [ 01.00 ]
    Author: "illusion"
    Notes: "Breaks shadows, causing them to be misaligned as well as making them jump around when the player moves."
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x00df78ec, 0.7 ]
}}

Latest revision as of 16:08, 1 August 2024

Resistance 2
Resistance 2 Cover.jpg
Developer(s) Insomniac Games
Publisher(s) Sony Computer Entertainment
Series Resistance
Release date(s) NA November 4, 2008
JP November 13, 2008
AU November 27, 2008
EU November 28, 2008
Release type PlayStation 3 exclusive
Genre(s) First-person shooter
Mode(s) Single-player, Co-op, Multiplayer
GameID(s) BCAS20055 (IRD), BCES00226 (IRD), BCUS98120 (IRD), NPEA00431, BCJS30029 (IRD)
Beta
BCET70007, NPUA70018
Internal resolution 1280x720
Quick links Check Compatibility
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Resistance 2 is a 2008 science fiction first-person shooter video game developed by Insomniac Games and published by Sony Computer Entertainment for the PlayStation 3. The game was released in North America on November 4, 2008, in Australia on November 27, 2008, and in Europe on the following day. Resistance 2 is the sequel to the best-selling PlayStation 3 launch title Resistance: Fall of Man.

Resistance 2 sees protagonist Nathan Hale travel to the United States in order to once again battle the Chimera, who have launched a full-scale invasion of both the east and west coasts. In this game, Hale is part of an elite force of soldiers called "The Sentinels", who, like him, are infected with the Chimeran virus, and must keep it under control through regular application of inhibitors.

The game includes many of the weapons from Resistance: Fall of Man, as well as new weapons such as the "Marksman" and a minigun called the "HVAP (High-Velocity Armor Piercing) Wraith". The weapons are a mix of 1950s human technology and more advanced alien technology. Unlike the first game, where there was no limit on the number of weapons carried, Resistance 2 limited the player to only two weapons at any given time, as well as a more limited number of grenades. Resistance 2 also does not use a health bar in the single-player campaign as it did in the first, but instead, it uses an automatic regenerative health system, whereby players must keep out of the line of fire in order to recover health.

Configuration

No options that deviate from RPCS3's default settings are recommended for this title.

Known Issues

  • Holar Tower objective might randomly not show up if playing on PPU LLVM and can not progress further, can be fixed by changing to PPU Interpreter (static).

Cutscene audio issue

  • Issue 10450 Jittery audio occurs on the first campaign cutscene

Special Notes

Netplay testing

For the complete list of games tested with RPCN, please check the RPCN Compatibility List.

Game Version RPCS3 Version Connects? Create/Join lobbies? Match with others? Online features working? Requires custom servers? Notes
1.60 N/A No No No No Not available Custom server WIP by PSORG. Servers were shut down on April 8, 2014.

Patches

PPU-08da3b601b335c5b09e6425b27fe00eacdad6e78:
  "Unlock FPS":
    Games:
      "Resistance 2":
        BCUS98120: [ 01.00 ]
        BCES00226: [ 01.00 ]
    Author: "Whatcookie"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00635d7c, 0x60000000 ] # nop
      - [ be32, 0x00635d88, 0x60000000 ] # nop
      - [ bef32, 0x00d529d8, 0.0001 ]
      - [ bef32, 0x00d69eb8, 0.0001 ]
  "Extended FOV":
    Games:
      "Resistance 2":
        BCUS98120: [ 01.00 ]
        BCES00226: [ 01.00 ]
    Author: "illusion"
    Notes: "Breaks shadows, causing them to be misaligned as well as making them jump around when the player moves."
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x00de67e4, 0.7 ]

PPU-ee7a0a8f83814fd2570ac65e744951cf59264491:
  "Unlock FPS":
    Games:
      "Resistance 2":
        BCUS98120: [ 01.60 ]
        BCES00226: [ 01.60 ]
    Author: "Whatcookie, illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be16, 0x0065066c, 0x4800 ]
      - [ bef32, 0x00d62f34, 0.0001 ]
      - [ bef32, 0x00d7a498, 0.0001 ]
  "Extended FOV":
    Games:
      "Resistance 2":
        BCUS98120: [ 01.60 ]
        BCES00226: [ 01.60 ]
    Author: "illusion"
    Notes: "Breaks shadows, causing them to be misaligned as well as making them jump around when the player moves."
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x00df765c, 0.7 ]

PPU-bf22ce18fc3db486aae9c878afa5212b98b53495: # PSN
  "Unlock FPS":
    Games:
      "Resistance 2":
        NPEA00431: [ 01.00 ]
    Author: "Whatcookie, illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0064816c, 0x60000000 ] # nop
      - [ be32, 0x00648178, 0x60000000 ] # nop
      - [ bef32, 0x00d62ee4, 0.0001 ]
      - [ bef32, 0x00d7a450, 0.0001 ]
  "Extended FOV":
    Games:
      "Resistance 2":
        NPEA00431: [ 01.00 ]
    Author: "illusion"
    Notes: "Breaks shadows, causing them to be misaligned as well as making them jump around when the player moves."
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x00df78ec, 0.7 ]