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{{vginfobox | {{vginfobox | ||
|image = [[File:{{#setmainimage:Lbp2Cover.jpg}}|300px]] | |||
|developer = Media Molecule | |developer = Media Molecule | ||
|publisher = Sony Computer Entertainment | |publisher = Sony Computer Entertainment | ||
Line 7: | Line 8: | ||
|genre = Puzzle, Platform, Sandbox | |genre = Puzzle, Platform, Sandbox | ||
|modes = Single-player, Multiplayer | |modes = Single-player, Multiplayer | ||
|gameid = {{gameid|id=BCUS98245, BCES00850, NPUA80662|ird= | |gameid = {{gameid|id=BCUS98245, BCES00850, BCES01086, NPUA80662, NPEA00324|oid=BCJS30058|ird=Yes}}, {{gameid|id=BCAS20113|oid=BCKS10150|ird=No}}<br>'''''Extras Edition'''''<br>{{gameid|id=BCES01693, BCES01694|oid=NPEA00437|ird=yes}}<br>'''''Special Edition'''''<br>{{gameid|id=BCUS98372|ird=yes}}<br>'''''Collector's Edition'''''<br>{{gameid|oid=BCUS98249|ird=No}}<br>'''''Demo'''''<br>{{gameid|id=NPUA70127, NPEA90077, NPEA90098, NPUA70174|oid=NPHA80163|ird=NA}}<br>'''''Move Pack Demo'''''<br>{{gameid|id=NPUA70169|ird=NA}}<br>'''''Kiosk Demo'''''<br>{{gameid|id=NPUA07128|ird=NA}}<br>'''''Beta'''''<br>{{gameid|id=NPUA70117|oid=BCET70023|ird=NA}}<br>'''''Move Pack Beta'''''<br>{{gameid|id=BCET70035|ird=NA}} | ||
|internal resolution = 1280x720 | |||
}} | }} | ||
'''''LittleBigPlanet 2''''' is a puzzle-platformer video game that features user-generated content. It was originally scheduled for release in November 2010 but was delayed until January 2011. It is a direct sequel to the critically acclaimed 2008 title LittleBigPlanet and the third game in the series following a PSP version released in 2009. Most of the more than 3 million levels created by users in the first game carry over and are playable and editable in LittleBigPlanet 2. Unlike its predecessor, which was marketed as a platform game, LittleBigPlanet 2 was marketed as a "platform for games". Support for PlayStation Move was added to the game through a software update in September 2011, allowing users to play the game using the PlayStation Move motion controller in conjunction with a Navigation Controller or gamepad. | '''''LittleBigPlanet 2''''' is a puzzle-platformer video game that features user-generated content. It was originally scheduled for release in November 2010 but was delayed until January 2011. It is a direct sequel to the critically acclaimed 2008 title [[LittleBigPlanet]] and the third game in the series following a PSP version released in 2009. Most of the more than 3 million levels created by users in the first game carry over and are playable and editable in LittleBigPlanet 2. Unlike its predecessor, which was marketed as a platform game, LittleBigPlanet 2 was marketed as a "platform for games". Support for PlayStation Move was added to the game through a software update in September 2011, allowing users to play the game using the PlayStation Move motion controller in conjunction with a Navigation Controller or gamepad. | ||
==Configuration== | ==Configuration== | ||
<!-- | <!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config | ||
<!-- CPU configuration --> | <!-- CPU configuration --> | ||
|ppu decoder | |ppu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) --> | ||
|ppu decoder notes | |ppu decoder notes = | ||
|spu decoder | |spu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) --> | ||
|spu decoder notes | |spu decoder notes = | ||
|preferred spu threads | |preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --> | ||
|preferred spu threads notes | |preferred spu threads notes = | ||
|thread scheduler = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler --> | |||
|thread scheduler notes = | |||
| | |enable spu loop detection = <!-- On, Off --> | ||
| | |enable spu loop detection notes = | ||
|spu xfloat accuracy = <!-- Accurate, Approximate, Relaxed --> | |||
|spu xfloat accuracy notes = | |||
|enable spu loop detection | |spu block size = <!-- Safe, Mega, Giga --> | ||
|enable spu loop detection notes | |spu block size notes = | ||
|spu | |tsx instructions = <!-- Enabled, Disabled, Forced --> | ||
|spu | |tsx instructions notes = | ||
|spu block size | |||
|spu block size notes | |||
|tsx instructions | |||
|tsx instructions notes | |||
<!-- GPU configuration --> | <!-- GPU configuration --> | ||
|renderer | |renderer = <!-- OpenGL, Vulkan, Disabled --> | ||
|renderer notes | |renderer notes = | ||
|aspect ratio | |aspect ratio = <!-- 4:3, 16:9 --> | ||
|aspect ratio notes | |aspect ratio notes = | ||
|framelimit | |framelimit = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite --> | ||
|framelimit notes | |framelimit notes = | ||
|anisotropic filter | |anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --> | ||
|anisotropic filter notes | |anisotropic filter notes = | ||
|anti-aliasing | |anti-aliasing = <!-- Auto, Disabled --> | ||
|anti-aliasing notes | |anti-aliasing notes = | ||
|default resolution | |zcull accuracy = Precise<!-- Precise, Approximate, Relaxed --> | ||
|default resolution notes | |zcull accuracy notes = Fixes horizontal artifacting. | ||
|resolution scale | |shader quality = <!-- High, Low, Auto --> | ||
|resolution scale notes | |shader quality notes = | ||
|resolution scale threshold | |3d rendering mode = <!-- Disabled, Anaglyph, Side-by-side, Over-under --> | ||
|resolution scale threshold notes | |3d rendering mode notes = | ||
|write color buffers | |default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --> | ||
|write color buffers notes | |default resolution notes = | ||
|strict rendering mode | |resolution scale = <!-- Value between 50% to 800% --> | ||
|strict rendering mode notes | |resolution scale notes = | ||
|vsync | |resolution scale threshold = <!-- Value between 1 to 1024 in the format 16 x 16 --> | ||
|vsync notes | |resolution scale threshold notes = | ||
|stretch to display area | |shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --> | ||
|stretch to display area notes | |shader mode notes = | ||
|write color buffers = On <!-- On, Off --> | |||
|write color buffers notes = Fixes missing character portraits and photos. | |||
|multithreaded rsx | |strict rendering mode = <!-- On, Off --> | ||
|multithreaded rsx notes | |strict rendering mode notes = | ||
| | |vsync = <!-- On, Off --> | ||
| | |vsync notes = | ||
|stretch to display area = <!-- On, Off --> | |||
|stretch to display area notes = | |||
|multithreaded rsx = <!-- On, Off --> | |||
|multithreaded rsx notes = | |||
|asynchronous texture streaming = <!-- On, Off --> | |||
|asynchronous texture streaming notes = | |||
<!-- Audio configuration --> | <!-- Audio configuration --> | ||
|audio out windows | |audio out windows = <!-- Cubeb, XAudio2, Disabled --> | ||
|audio out windows notes | |audio out windows notes = | ||
|audio out linux | |audio out linux = <!-- Cubeb, FAudio, Disabled --> | ||
|audio out linux notes | |audio out linux notes = | ||
| | |audio format = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual --> | ||
| | |audio format notes = | ||
| | |dump to file = <!-- On, Off --> | ||
| | |dump to file notes = | ||
| | |convert to 16-bit = <!-- On, Off --> | ||
| | |convert to 16-bit notes = | ||
|volume | |volume = <!-- Value between 0% to 200% --> | ||
|volume notes | |volume notes = | ||
|enable buffering | |enable buffering = <!-- On, Off --> | ||
|enable buffering notes | |enable buffering notes = | ||
|audio buffer duration | |audio buffer duration = <!-- Value between 20ms to 250ms --> | ||
|audio buffer duration notes | |audio buffer duration notes = | ||
|enable time stretching | |enable time stretching = <!-- On, Off --> | ||
|enable time stretching notes | |enable time stretching notes = | ||
|time stretching threshold | |time stretching threshold = <!-- Value between 0% to 100% --> | ||
|time stretching threshold notes | |time stretching threshold notes = | ||
|microphone type | |microphone type = <!-- Disabled, Standard, SingStar, Real SingStar, Rocksmith --> | ||
|microphone type notes | |microphone type notes = | ||
<!-- I/O configuration --> | |||
|keyboard handler = <!-- Null, Basic --> | |||
|keyboard handler notes = | |||
|mouse handler = <!-- Null, Basic --> | |||
|mouse handler notes = | |||
|camera input = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 --> | |||
|camera input notes = | |||
|camera settings = <!-- Null, Fake, Qt --> | |||
|camera settings notes = | |||
|move handler = <!-- Null, Fake, Mouse --> | |||
|move handler notes = | |||
<!-- Network configuration --> | |||
|network status = <!-- Disconnected, Connected --> | |||
|network status notes = | |||
|psn status = <!-- Disconnected, Simulated, RPCN --> | |||
|psn status notes = | |||
<!-- Advanced configuration --> | <!-- Advanced configuration --> | ||
|debug console mode | |debug console mode = <!-- On, Off --> | ||
|debug console mode notes | |debug console mode notes = | ||
|sleep timers accuracy | |accurate llvm dfma = <!-- On, Off --> | ||
|sleep timers accuracy notes | |accurate llvm dfma notes = | ||
|read depth buffers | |accurate getllar = <!-- On, Off --> | ||
|read depth buffers notes | |accurate getllar notes = | ||
|write depth buffers | |accurate rsx reservation access = <!-- On, Off --> | ||
|write depth buffers notes | |accurate rsx reservation access notes = | ||
|read color buffers | |accurate spu dma = <!-- On, Off --> | ||
|read color buffers notes = | |accurate spu dma notes = | ||
|driver wake-up delay | |ppu llvm accurate vector nans = <!-- On, Off --> | ||
|driver wake-up delay notes | |ppu llvm accurate vector nans notes = | ||
|vblank rate | |ppu llvm java mode handling = <!-- On, Off --> | ||
|vblank rate notes | |ppu llvm java mode handling notes = | ||
|clocks scale | |silence all logs = <!-- On, Off --> | ||
|clocks scale notes | |silence all logs notes = | ||
|sleep timers accuracy = <!-- As Host, Usleep Only, All Timers --> | |||
|sleep timers accuracy notes = | |||
|maximum spurs threads = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) --> | |||
|maximum spurs threads notes = | |||
|firmware libraries = <!-- Switch to LLE, Switch to HLE --> | |||
|firmware libraries notes = <!-- Mention the libraries to be manually selected here --> | |||
|read depth buffers = <!-- On, Off --> | |||
|read depth buffers notes = | |||
|write depth buffers = <!-- On, Off --> | |||
|write depth buffers notes = | |||
|read color buffers = <!-- On, Off --> | |||
|read color buffers notes = | |||
|disable on-disk shader cache = <!-- On, Off --> | |||
|disable on-disk shader cache notes = | |||
|disable vertex cache = <!-- On, Off --> | |||
|disable vertex cache notes = | |||
|rsx fifo accuracy = <!-- Fast, Atomic, Ordered & Atomic --> | |||
|rsx fifo accuracy notes = | |||
|driver wake-up delay = <!-- Value between 0 to 7000 --> | |||
|driver wake-up delay notes = | |||
|vblank rate = <!-- Value between 1 to 500 --> | |||
|vblank rate notes = | |||
|vblank ntsc fixup = <!-- On, Off --> | |||
|vblank ntsc fixup notes = | |||
|clocks scale = <!-- Value between 10 to 1000 --> | |||
|clocks scale notes = | |||
<!-- Debug configuration --> | <!-- Debug configuration --> | ||
|force cpu blit emulation | |disable zcull occlusion queries = <!-- On, Off --> | ||
|force cpu blit emulation notes | |disable zcull occlusion queries notes = | ||
|use gpu texture scaling | |force cpu blit emulation = <!-- On, Off --> | ||
|use gpu texture scaling notes | |force cpu blit emulation notes = | ||
| | |use gpu texture scaling = <!-- On, Off --> | ||
| | |use gpu texture scaling notes = | ||
|accurate | |hook static functions = <!-- On, Off --> | ||
|accurate | |hook static functions notes = | ||
|accurate ppu 128 reservations = <!-- Always Enabled, Disabled, Value between 1 to 8 --> | |||
|accurate ppu 128 reservations notes = | |||
}} | }} | ||
== | ==Special Notes== | ||
- | ===Resolution scaling=== | ||
If you want to increase the resolution scaling in this game you need to enable '''Force CPU Blit''' in Debug tab (must be enabled manually in '''/GuiConfigs/Currentsettings.ini''' by setting '''showDebugTab''' line to '''true'''). You also need to enable the '''Disable SPU MLAA''' patch (located under '''all titles''' in Patch manager). Note that this comes with a performance penalty and some visuals like electricity glow will be gone. | |||
{{netplay | |||
|gamever = 1.33 | |||
|rpcs3 version = N/A | |||
|connect = Yes<!-- Yes, No, Partial, Untested, N/A --> | |||
|lobbies = Yes<!-- Yes, No, Partial, Untested, N/A --> | |||
|match = Yes<!-- Yes, No, Partial, Untested, N/A --> | |||
|features = Yes<!-- Yes, No, Partial, Untested, N/A --> | |||
|custom servers = Available<!-- Available, Not available, Not required, Untested --> | |||
|notes = Use one of the custom server patches and register your RPCN username to the respective server's site. | |||
}} | |||
[[Category:Custom servers (Netplay)]] | |||
{{patch | |||
|type = PPU | |||
|version = 1.2 | |||
|content = | |||
Anchors: | |||
lbp2_133title: &lbp2_133title | |||
"LittleBigPlanet 2": | |||
BCES00850: [ 01.33 ] | |||
BCES01086: [ 01.33 ] | |||
BCES01345: [ 01.33 ] | |||
BCES01346: [ 01.33 ] | |||
BCES01693: [ 01.33 ] | |||
BCES01694: [ 01.33 ] | |||
BCUS98245: [ 01.33 ] | |||
BCUS98372: [ 01.33 ] | |||
BCAS20113: [ 01.33 ] | |||
BCAS20201: [ 01.33 ] | |||
BCJS30058: [ 01.33 ] | |||
NPEA00324: [ 01.33 ] | |||
NPEA00437: [ 01.33 ] | |||
NPUA80662: [ 01.33 ] | |||
lbp2_121title: &lbp2_121title | |||
"LittleBigPlanet 2": | |||
BCES00850: [ 01.21 ] | |||
BCES01693: [ 01.21 ] | |||
NPUA80662: [ 01.21 ] | |||
lbp2_ar_notes: &lbp2_ar_notes | |||
"Requires \"Stretch To Display Area\" checked in the GPU settings." | |||
lbp2_ar_configurable_values: &lbp2_ar_configurable_values | |||
"Aspect Ratio": | |||
Type: double_enum | |||
Value: &32_9_value 3.555555555555556 | |||
Allowed Values: | |||
"32:9": *32_9_value | |||
"21:9 (3840x1600)": 2.4 | |||
"21:9 (3440x1440)": 2.388888888888889 | |||
"21:9 (2560x1080)": 2.37037037037037 | |||
"16:10": 1.6 | |||
"4:3": 1.333333333333333 | |||
"5:4": 1.25 | |||
- | # Common digest key for servers implementing AutoDiscover's `usesCustomDigestKey` flag | ||
# Ref: https://docs.littlebigrefresh.com/autodiscover-api#version-2 | |||
lbp2_custom_digest: &lbp2_custom_digest | |||
"CustomServerDigest" | |||
lbp2_server_url_beacon: &lbp2_server_url_beacon | |||
"http://lighthouse.lbpunion.com/LITTLEBIGPLANETPS3_XML\0" | |||
lbp2_server_url_infinite: &lbp2_server_url_infinite | |||
"http://lnfinite.site/LITTLEBIGPLANETPS3_XML\0" | |||
lbp2_server_url_lbr: &lbp2_server_url_lbr | |||
"http://lbp.littlebigrefresh.com:2095/lbp\0" | |||
- | PPU-a74423ca913fc18e46cfe926db1d48e41f9858a9: | ||
"Aspect Ratio": | |||
Games: *lbp2_133title | |||
Author: "slashiee" | |||
Notes: *lbp2_ar_notes | |||
Configurable Values: *lbp2_ar_configurable_values | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ bef32, 0x00d9c8ec, "Aspect Ratio" ] | |||
"Create Mode Everywhere": | |||
Games: *lbp2_133title | |||
Author: "Aphelion" | |||
Notes: | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x00156f00, 0x38000001 ] | |||
"Beacon Custom Server": | |||
Games: *lbp2_133title | |||
Author: "uh wot" | |||
Notes: "Patches server URL to point to Beacon, a custom server run by LBP Union." | |||
Group: CustomServer | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ utf8, 0x00c51b68, *lbp2_server_url_beacon ] # https server url | |||
- [ utf8, 0x00c51c08, *lbp2_server_url_beacon ] # http server url | |||
"Infinite Custom Server": | |||
Games: *lbp2_133title | |||
Author: "Toyo, uh wot" | |||
Notes: "Patches server URL to point to Infinite, a custom server run by the Infinite Team.\nCreate an account here: https://lnfinite.site/register \n(The first letter is a lowercase L, not a capital i)\n\nIf you have any crashes or connection issues, restart the game in RPCS3 after authentication.\n\nThanks to @uh wot for locating the addresses." | |||
Group: CustomServer | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ utf8, 0x00c51b68, *lbp2_server_url_infinite ] # https server url | |||
- [ utf8, 0x00c51c08, *lbp2_server_url_infinite ] # http server url | |||
"LittleBigRefresh Custom Server": | |||
Games: *lbp2_133title | |||
Author: "jvyden (via Refresher)" | |||
Notes: "Connect to LittleBigRefresh, a second-generation custom server that focuses on quality of life features and improving user experience, with native support for mods and beta builds.\n\nThis server requires registration on the website at https://lbp.littlebigrefresh.com/register." | |||
Group: CustomServer | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ utf8, 0x00c51b68, *lbp2_server_url_lbr ] | |||
- [ utf8, 0x00c51c08, *lbp2_server_url_lbr ] | |||
- [ utf8, 0x00c361d0, *lbp2_custom_digest ] # Digest key | |||
- | PPU-46682b51c3c5d570ba38c6a143480214aefc6217: | ||
"Create Mode Everywhere": | |||
Games: *lbp2_121title | |||
Author: "Aphelion" | |||
Notes: | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x0014c6c4, 0x38000001 ] | |||
PPU-1d7a568ddaf6beb0dce106fa372d8205a231ef57: | |||
"Beacon Custom Server": | |||
Games: | |||
"LittleBigPlanet 2 Move Pack Beta": | |||
BCET70035: [ 01.00 ] | |||
Author: "FlexBy" | |||
Notes: "Patches server URL to point to Beacon, a custom server run by LBP Union. Makes the beta work again." | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ utf8, 0x00b8c280, *lbp2_server_url_beacon ] # http | |||
- [ utf8, 0x00b8c198, *lbp2_server_url_beacon ] # https | |||
PPU-8752dc31a09672a37a44b2647d62a53536ef9fe1: | |||
"Beacon Custom Server": | |||
Games: | |||
"LittleBigPlanet 2 Beta": | |||
NPUA70117: [ 01.01 ] | |||
Author: "FlexBy" | |||
Notes: | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ utf8, 0x00aa1318, *lbp2_server_url_beacon ] # https | |||
- [ utf8, 0x00aa1268, *lbp2_server_url_beacon ] # http | |||
PPU-d12a008f6352e4784d364c983fa82da79164e5e7: | |||
"Beacon Custom Server": | |||
Games: | |||
"LittleBigPlanet 2 Beta": | |||
NPUA70117: [ 01.00 ] | |||
Author: "FlexBy" | |||
Notes: | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ utf8, 0x00a97a28, *lbp2_server_url_beacon ] # https | |||
- [ utf8, 0x00a97ad8, *lbp2_server_url_beacon ] # http | |||
}} |
Latest revision as of 10:21, 9 October 2024
LittleBigPlanet 2 | |
---|---|
Developer(s) | Media Molecule |
Publisher(s) | Sony Computer Entertainment |
Series | LittleBigPlanet |
Release date(s) | NA January 18, 2011 EU January 19, 2011 AU January 20, 2011 |
Release type | PlayStation 3 exclusive |
Genre(s) | Puzzle, Platform, Sandbox |
Mode(s) | Single-player, Multiplayer |
GameID(s) | BCUS98245 (IRD), BCES00850 (IRD), BCES01086 (IRD), NPUA80662, NPEA00324, BCJS30058 (IRD), BCAS20113, BCKS10150 Extras Edition BCES01693 (IRD), BCES01694 (IRD), NPEA00437 Special Edition BCUS98372 (IRD) Collector's Edition BCUS98249 Demo NPUA70127, NPEA90077, NPEA90098, NPUA70174, NPHA80163 Move Pack Demo NPUA70169 Kiosk Demo NPUA07128 Beta NPUA70117, BCET70023 Move Pack Beta BCET70035 |
Internal resolution | 1280x720 |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
LittleBigPlanet 2 is a puzzle-platformer video game that features user-generated content. It was originally scheduled for release in November 2010 but was delayed until January 2011. It is a direct sequel to the critically acclaimed 2008 title LittleBigPlanet and the third game in the series following a PSP version released in 2009. Most of the more than 3 million levels created by users in the first game carry over and are playable and editable in LittleBigPlanet 2. Unlike its predecessor, which was marketed as a platform game, LittleBigPlanet 2 was marketed as a "platform for games". Support for PlayStation Move was added to the game through a software update in September 2011, allowing users to play the game using the PlayStation Move motion controller in conjunction with a Navigation Controller or gamepad.
Configuration
Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.
GPU configuration
Setting | Option | Notes |
---|---|---|
ZCULL accuracy | Precise | Fixes horizontal artifacting. |
Write color buffers | On | Fixes missing character portraits and photos. |
Special Notes
Resolution scaling
If you want to increase the resolution scaling in this game you need to enable Force CPU Blit in Debug tab (must be enabled manually in /GuiConfigs/Currentsettings.ini by setting showDebugTab line to true). You also need to enable the Disable SPU MLAA patch (located under all titles in Patch manager). Note that this comes with a performance penalty and some visuals like electricity glow will be gone.
Netplay testing
For the complete list of games tested with RPCN, please check the RPCN Compatibility List.
Game Version | RPCS3 Version | Connects? | Create/Join lobbies? | Match with others? | Online features working? | Requires custom servers? | Notes |
---|---|---|---|---|---|---|---|
1.33 | N/A | Yes | Yes | Yes | Yes | Available | Use one of the custom server patches and register your RPCN username to the respective server's site. |
Patches
Anchors: lbp2_133title: &lbp2_133title "LittleBigPlanet 2": BCES00850: [ 01.33 ] BCES01086: [ 01.33 ] BCES01345: [ 01.33 ] BCES01346: [ 01.33 ] BCES01693: [ 01.33 ] BCES01694: [ 01.33 ] BCUS98245: [ 01.33 ] BCUS98372: [ 01.33 ] BCAS20113: [ 01.33 ] BCAS20201: [ 01.33 ] BCJS30058: [ 01.33 ] NPEA00324: [ 01.33 ] NPEA00437: [ 01.33 ] NPUA80662: [ 01.33 ] lbp2_121title: &lbp2_121title "LittleBigPlanet 2": BCES00850: [ 01.21 ] BCES01693: [ 01.21 ] NPUA80662: [ 01.21 ] lbp2_ar_notes: &lbp2_ar_notes "Requires \"Stretch To Display Area\" checked in the GPU settings." lbp2_ar_configurable_values: &lbp2_ar_configurable_values "Aspect Ratio": Type: double_enum Value: &32_9_value 3.555555555555556 Allowed Values: "32:9": *32_9_value "21:9 (3840x1600)": 2.4 "21:9 (3440x1440)": 2.388888888888889 "21:9 (2560x1080)": 2.37037037037037 "16:10": 1.6 "4:3": 1.333333333333333 "5:4": 1.25 # Common digest key for servers implementing AutoDiscover's `usesCustomDigestKey` flag # Ref: https://docs.littlebigrefresh.com/autodiscover-api#version-2 lbp2_custom_digest: &lbp2_custom_digest "CustomServerDigest" lbp2_server_url_beacon: &lbp2_server_url_beacon "http://lighthouse.lbpunion.com/LITTLEBIGPLANETPS3_XML\0" lbp2_server_url_infinite: &lbp2_server_url_infinite "http://lnfinite.site/LITTLEBIGPLANETPS3_XML\0" lbp2_server_url_lbr: &lbp2_server_url_lbr "http://lbp.littlebigrefresh.com:2095/lbp\0" PPU-a74423ca913fc18e46cfe926db1d48e41f9858a9: "Aspect Ratio": Games: *lbp2_133title Author: "slashiee" Notes: *lbp2_ar_notes Configurable Values: *lbp2_ar_configurable_values Patch Version: 1.0 Patch: - [ bef32, 0x00d9c8ec, "Aspect Ratio" ] "Create Mode Everywhere": Games: *lbp2_133title Author: "Aphelion" Notes: Patch Version: 1.0 Patch: - [ be32, 0x00156f00, 0x38000001 ] "Beacon Custom Server": Games: *lbp2_133title Author: "uh wot" Notes: "Patches server URL to point to Beacon, a custom server run by LBP Union." Group: CustomServer Patch Version: 1.0 Patch: - [ utf8, 0x00c51b68, *lbp2_server_url_beacon ] # https server url - [ utf8, 0x00c51c08, *lbp2_server_url_beacon ] # http server url "Infinite Custom Server": Games: *lbp2_133title Author: "Toyo, uh wot" Notes: "Patches server URL to point to Infinite, a custom server run by the Infinite Team.\nCreate an account here: https://lnfinite.site/register \n(The first letter is a lowercase L, not a capital i)\n\nIf you have any crashes or connection issues, restart the game in RPCS3 after authentication.\n\nThanks to @uh wot for locating the addresses." Group: CustomServer Patch Version: 1.0 Patch: - [ utf8, 0x00c51b68, *lbp2_server_url_infinite ] # https server url - [ utf8, 0x00c51c08, *lbp2_server_url_infinite ] # http server url "LittleBigRefresh Custom Server": Games: *lbp2_133title Author: "jvyden (via Refresher)" Notes: "Connect to LittleBigRefresh, a second-generation custom server that focuses on quality of life features and improving user experience, with native support for mods and beta builds.\n\nThis server requires registration on the website at https://lbp.littlebigrefresh.com/register." Group: CustomServer Patch Version: 1.0 Patch: - [ utf8, 0x00c51b68, *lbp2_server_url_lbr ] - [ utf8, 0x00c51c08, *lbp2_server_url_lbr ] - [ utf8, 0x00c361d0, *lbp2_custom_digest ] # Digest key PPU-46682b51c3c5d570ba38c6a143480214aefc6217: "Create Mode Everywhere": Games: *lbp2_121title Author: "Aphelion" Notes: Patch Version: 1.0 Patch: - [ be32, 0x0014c6c4, 0x38000001 ] PPU-1d7a568ddaf6beb0dce106fa372d8205a231ef57: "Beacon Custom Server": Games: "LittleBigPlanet 2 Move Pack Beta": BCET70035: [ 01.00 ] Author: "FlexBy" Notes: "Patches server URL to point to Beacon, a custom server run by LBP Union. Makes the beta work again." Patch Version: 1.0 Patch: - [ utf8, 0x00b8c280, *lbp2_server_url_beacon ] # http - [ utf8, 0x00b8c198, *lbp2_server_url_beacon ] # https PPU-8752dc31a09672a37a44b2647d62a53536ef9fe1: "Beacon Custom Server": Games: "LittleBigPlanet 2 Beta": NPUA70117: [ 01.01 ] Author: "FlexBy" Notes: Patch Version: 1.0 Patch: - [ utf8, 0x00aa1318, *lbp2_server_url_beacon ] # https - [ utf8, 0x00aa1268, *lbp2_server_url_beacon ] # http PPU-d12a008f6352e4784d364c983fa82da79164e5e7: "Beacon Custom Server": Games: "LittleBigPlanet 2 Beta": NPUA70117: [ 01.00 ] Author: "FlexBy" Notes: Patch Version: 1.0 Patch: - [ utf8, 0x00a97a28, *lbp2_server_url_beacon ] # https - [ utf8, 0x00a97ad8, *lbp2_server_url_beacon ] # http