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Revision as of 15:15, 27 August 2019
Midnight Club: Los Angeles | |
---|---|
Developer(s) | Rockstar Games |
Publisher(s) | Rockstar Games |
Release date(s) | NA October 20, 2008 EU/AU October 24, 2008 |
Release type | Console exclusive |
Genre(s) | Racing |
Mode(s) | Single-player, Multiplayer |
GameID(s) | BLES00362 (IRD) Complete Edition BLES00652 (IRD), BLUS30442 (IRD), NPUB30471 |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
Midnight Club: Los Angeles was by Rockstar San Diego and is the final installment in the Midnight Club series. The game features 43 cars and 4 motorcycles. The game is set in the city of Los Angeles, again providing an option to completely free-roam (in an open world environment larger than all the three cities combined from the previous game, Midnight Club 3: Dub Edition). New additions are a 24-hour day-to-night cycle, weather effects and traffic with licensed vehicles, adding a realistic aspect to the game. The new dynamic weather system has been reported to alter the gameplay experience, making the vehicle more prone to sliding on slick surfaces. If any damage is inflicted upon a vehicle after races, the player does not necessarily need to drive back to a garage for a full repair, but, instead, can choose the "Quick Fix" option through which old, junkyard-esque parts will be added to the car. To get back that "nice, new car look", the player must actually drive back to repair their vehicle at a garage or gas station. This also means that totaling a vehicle is only possible within a single race or event.
With the RAGE system being used for this game, traffic levels fluctuate throughout the day, with light traffic at night, heavy traffic in the morning and afternoon, and heaviest traffic in the evenings. Motorcycles are again part of the game, including the Ducati 999R and the Kawasaki Ninja ZX-14. Convertible cars, customizable interiors, in-game photo mode, and customizable exotics are all new additions. Developers placed great emphasis on the elimination of load screens, stating that the player could literally jump from career mode to an online race in under ten seconds.
Configuration
Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.
GPU configuration
Setting | Option | Notes |
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Renderer | Vulkan | Recommended for getting the best performance. |
Write color buffers | On | Fixes broken graphics in player's car and detached parts of it after crashing into any object. |
Known Issues
This game is currently not playable.