Red Dead Redemption: Difference between revisions

From RPCS3 Wiki
m (Text replacement - "|preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --> |preferred spu threads notes = |firmware settings = <!-- Manually load selected libraries, Load automatic and manual selection, Load liblv2.sprx only, Load liblv2.sprx and manual selection, Load liblv2.sprx and strict selection --> |firmware settings notes = <!-- Where libraries are manually selected, mention t...)
(It isn't a console exclusive title anymore due to the announcement of the PC version made in October 8.)
 
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<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
|image    = [[File:{{#setmainimage:RdrCover.jpg}}|300px]]
|developer = Rockstar Games
|developer = Rockstar Games
|publisher = Rockstar Games
|publisher = Rockstar Games
|series    = Red Dead
|date      = {{vgregion|NA=May 18, 2010|EU=May 21, 2010}}
|date      = {{vgregion|NA=May 18, 2010|EU=May 21, 2010}}
|release  = Console exclusive
|release  = Multi-platform
|genre    = Action, Adventure
|genre    = Action, Adventure
|modes    = Single-player, Multiplayer
|modes    = Single-player, Multiplayer
|gameid    = {{gameid|id=BLES00680, BLUS30418, NPEB00833, NPUB30638|ird=Yes}}<br>'''''Game Of The Year Edition'''''<br>{{gameid|id=BLES01294|ird=Yes}}
|gameid    = {{gameid|id=BLES00680, BLUS30418, NPEB00833, NPUB30638|oid=BLJM60265|ird=Yes}}, {{gameid|oid=BLKS20202, NPHB00465|ird=No}}<br>'''''Game Of The Year Edition'''''<br>{{gameid|id=BLES01294, BLUS30758|oid=BLJM60403|ird=Yes}}, {{gameid|oid=BLAS50382, BLKS20315, NPJB00504|ird=No}}
|internal resolution = 1152x640
}}
}}


'''''Red Dead Redemption''''' was made by Rockstar San Diego and, as a spiritual successor to 2004's Red Dead Revolver, it is the second game in the Red Dead series. Red Dead Redemption is set during the decline of the American frontier in the year 1911 and follows John Marston, a former outlaw whose wife and son are taken hostage by the government in ransom for his services as a hired gun. Having no other choice, Marston sets out to bring three members of his former gang to justice.
'''''Red Dead Redemption''''' a spiritual successor to Red Dead Revolver, is the second game in the Red Dead series. Red Dead Redemption is set during the decline of the American frontier in the year 1911 and follows John Marston, a former outlaw whose wife and son are taken hostage by the government in ransom for his services as a hired gun. Having no other choice, Marston sets out to bring three members of his former gang to justice.


The game is played from a third-person perspective in an open world, allowing the player to interact with the game world at their leisure. The player can travel the virtual world, a fictionalized version of the Western United States and Mexico, primarily by horseback and on foot. Gunfights emphasize a gunslinger gameplay mechanic called "Dead Eye" that allows players to mark multiple shooting targets on enemies in slow motion. The game makes use of a morality system, by which the player's actions in the game affect their character's levels of honor and fame and how other characters respond to the player. An online multiplayer mode is included with the game, allowing up to 16 players to engage in both cooperative and competitive gameplay in a recreation of the single-player setting.
The game is played from a third-person perspective in an open world, allowing the player to interact with the game world at their leisure. The player can travel the virtual world, a fictionalized version of the Western United States and Mexico, primarily by horseback and on foot. Gunfights emphasize a gunslinger gameplay mechanic called "Dead Eye" that allows players to mark multiple shooting targets on enemies in slow motion. The game makes use of a morality system, by which the player's actions in the game affect their character's levels of honor and fame and how other characters respond to the player. An online multiplayer mode is included with the game, allowing up to 16 players to engage in both cooperative and competitive gameplay in a recreation of the single-player setting.


==Configuration==
==Configuration==
<!-- Only enter mandatory non-default settings to be used. Delete parameters which are not applicable -->{{config
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- CPU configuration -->
<!-- CPU configuration -->
|ppu decoder                         = <!-- Interpreter (precise), Interpreter (fast), LLVM Recompiler -->
|ppu decoder                           = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) -->
|ppu decoder notes                   =  
|ppu decoder notes                     =  
|spu decoder                         = <!-- Interpreter (precise), Interpreter (fast), ASMJIT Recompiler, LLVM Recompiler -->
|spu decoder                           = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder notes                   =  
|spu decoder notes                     =  
|preferred spu threads               = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads                 = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads notes         =  
|preferred spu threads notes           =  
|enable thread scheduler             = <!-- On, Off -->
|thread scheduler                     = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|enable thread scheduler notes       =
|thread scheduler notes               =  
|lower spu thread priority          = <!-- On, Off -->
|enable spu loop detection             = <!-- On, Off -->
|lower spu thread priority notes    =  
|enable spu loop detection notes       =  
|enable spu loop detection           = <!-- On, Off -->
|spu xfloat accuracy                  = <!-- Accurate, Approximate, Relaxed -->
|enable spu loop detection notes     =  
|spu xfloat accuracy notes             =  
|spu cache                          = <!-- On, Off -->
|spu block size                       = Mega<!-- Safe, Mega, Giga -->
|spu cache notes                    =
|spu block size notes                 = Improves performance with no noticeable issues.
|accurate xfloat                    = <!-- On, Off -->
|tsx instructions                     = Disabled<!-- Enabled, Disabled, Forced -->
|accurate xfloat notes               =  
|tsx instructions notes               = On Intel CPUs with TSX, if you encounter crashes, desyncs, or clipping through the ground, disable TSX.
|spu block size                     = <!-- Safe, Mega, Giga -->
|spu block size notes               =  
|tsx instructions                   = <!-- Enabled, Disabled, Forced -->
|tsx instructions notes             =  
<!-- GPU configuration -->
<!-- GPU configuration -->
|renderer                           = Vulkan <!-- OpenGL, Vulkan, Disabled -->
|renderer                             = <!-- OpenGL, Vulkan, Disabled -->
|renderer notes                     = Recommended to get the best performance.
|renderer notes                       =  
|aspect ratio                       = <!-- 4:3, 16:9 -->
|aspect ratio                         = <!-- 4:3, 16:9 -->
|aspect ratio notes                 =  
|aspect ratio notes                   =  
|framelimit                         = <!-- Off, 59.94, 50, 60, 30, Auto -->
|framelimit                           = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite -->
|framelimit notes                   =  
|framelimit notes                     =  
|anisotropic filter                 = <!-- Auto, 2x, 4x, 8x, 16x -->
|anisotropic filter                   = <!-- Auto, 2x, 4x, 8x, 16x -->
|anisotropic filter notes           =  
|anisotropic filter notes             =  
|anti-aliasing                       = <!-- Auto, Disabled -->
|anti-aliasing                         = Disabled<!-- Auto, Disabled -->
|anti-aliasing notes                 =  
|anti-aliasing notes                   = Improves performance but makes foliage look worse.
|default resolution                 = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|zcull accuracy                        = Relaxed<!-- Precise, Approximate, Relaxed -->
|default resolution notes           =  
|zcull accuracy notes                  = Improves performance with no noticeable issues.
|resolution scale                   = <!-- Value between 50% to 800% -->
|default resolution                   = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|resolution scale notes             =  
|default resolution notes             =  
|resolution scale threshold         = <!-- Value between 1 to 1024 in the format 16 x 16 -->
|resolution scale                     = <!-- Value between 50% to 800% -->
|resolution scale threshold notes   =  
|resolution scale notes               =  
|write color buffers                 = On <!-- On, Off -->
|resolution scale threshold           = <!-- Value between 1 to 1024 in the format 16 x 16 -->
|write color buffers notes           = Fixes broken effect in pause menu and broken lighting in night-time scenarios.
|resolution scale threshold notes     =
|strict rendering mode               = <!-- On, Off -->
|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|strict rendering mode notes         =  
|shader mode notes                    =  
|vsync                               = <!-- On, Off -->
|write color buffers                   = On<!-- On, Off -->
|vsync notes                         =  
|write color buffers notes             = Fixes broken effect in pause menu and broken lighting in night-time scenarios.
|stretch to display area             = <!-- On, Off -->
|strict rendering mode                 = <!-- On, Off -->
|stretch to display area notes       =
|strict rendering mode notes           =  
|disable vertex cache                = <!-- On, Off -->
|vsync                                 = <!-- On, Off -->
|disable vertex cache notes          =  
|vsync notes                           =  
|multithreaded rsx                   = <!-- On, Off -->
|stretch to display area               = <!-- On, Off -->
|multithreaded rsx notes             =  
|stretch to display area notes         =  
|disable async shader compiler      = <!-- On, Off -->
|multithreaded rsx                     = <!-- On, Off -->
|disable async shader compiler notes =  
|multithreaded rsx notes               =  
|asynchronous texture streaming        = <!-- On, Off -->
|asynchronous texture streaming notes =  
<!-- Audio configuration -->
<!-- Audio configuration -->
|audio out windows                   = <!-- XAudio2, OpenAL, Disabled -->
|audio out windows                     = <!-- Cubeb, XAudio2, Disabled -->
|audio out windows notes             =  
|audio out windows notes               =  
|audio out linux                     = <!-- OpenAL, PulseAudio, ALSA, Disabled -->
|audio out linux                       = <!-- Cubeb, FAudio, Disabled -->
|audio out linux notes               =  
|audio out linux notes                 =  
|dump to file                        = <!-- On, Off -->
|audio format                          = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual -->
|dump to file notes                 =  
|audio format notes                   =  
|convert to 16-bit                  = <!-- On, Off -->
|dump to file                          = <!-- On, Off -->
|convert to 16-bit notes             =  
|dump to file notes                   =  
|downmix to stereo                  = <!-- On, Off -->
|convert to 16-bit                    = <!-- On, Off -->
|downmix to stereo notes             =  
|convert to 16-bit notes               =  
|volume                             = <!-- Value between 0% to 200% -->
|volume                               = <!-- Value between 0% to 200% -->
|volume notes                       =  
|volume notes                         =  
|enable buffering                   = <!-- On, Off -->
|enable buffering                     = <!-- On, Off -->
|enable buffering notes             =  
|enable buffering notes               =  
|audio buffer duration               = <!-- Value between 20ms to 250ms -->
|audio buffer duration                 = <!-- Value between 20ms to 250ms -->
|audio buffer duration notes         =  
|audio buffer duration notes           =  
|enable time stretching             = <!-- On, Off -->
|enable time stretching               = <!-- On, Off -->
|enable time stretching notes       =  
|enable time stretching notes         =  
|time stretching threshold           = <!-- Value between 0% to 100% -->
|time stretching threshold             = <!-- Value between 0% to 100% -->
|time stretching threshold notes     =  
|time stretching threshold notes       =  
|microphone type                     = <!-- Disabled, Standard, SingStar, Real SingStar, Rocksmith -->
|microphone type                       = <!-- Disabled, Standard, SingStar, Real SingStar, Rocksmith -->
|microphone type notes               =  
|microphone type notes                 =
<!-- I/O configuration -->
|keyboard handler                      = <!-- Null, Basic -->
|keyboard handler notes                =
|mouse handler                        = <!-- Null, Basic -->
|mouse handler notes                  =
|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input notes                    =
|camera settings                      = <!-- Null, Fake, Qt -->
|camera settings notes                =
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler notes                    =
<!-- Network configuration -->
|network status                        = <!-- Disconnected, Connected -->
|network status notes                  =
|psn status                            = <!-- Disconnected, Simulated, RPCN -->
|psn status notes                      =  
<!-- Advanced configuration -->
<!-- Advanced configuration -->
|debug console mode                 = <!-- On, Off -->
|debug console mode                   = <!-- On, Off -->
|debug console mode notes           =  
|debug console mode notes             =
|sleep timers accuracy               = <!-- As Host, Usleep Only, All Timers -->
|accurate llvm dfma                    = <!-- On, Off -->
|sleep timers accuracy notes         =  
|accurate llvm dfma notes              =
|read depth buffers                 = <!-- On, Off -->
|accurate rsx reservation access      = <!-- On, Off -->
|read depth buffers notes           =  
|accurate rsx reservation access notes =
|write depth buffers                 = <!-- On, Off -->
|ppu llvm accurate vector nans        = <!-- On, Off -->
|write depth buffers notes           =  
|ppu llvm accurate vector nans notes  =
|read color buffers                 = <!-- On, Off -->
|silence all logs                      = <!-- On, Off -->
|read color buffers notes           =  
|silence all logs notes                =  
|driver wake-up delay               = <!-- Value between 0 to 7000 -->
|sleep timers accuracy                 = As Host<!-- As Host, Usleep Only, All Timers -->
|driver wake-up delay notes         =  
|sleep timers accuracy notes           = Improves performance with no noticeable issues.
|vblank rate                         = <!-- Value between 1 to 500 -->
|maximum spurs threads                = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) -->
|vblank rate notes                   =  
|maximum spurs threads notes          =
|clocks scale                       = <!-- Value between 10 to 1000 -->
|firmware libraries                    = <!-- Switch to LLE, Switch to HLE -->
|clocks scale notes                 =  
|firmware libraries notes              = <!-- Mention the libraries to be manually selected here -->
|read depth buffers                   = <!-- On, Off -->
|read depth buffers notes             =
|rsx fifo accuracy                    = Atomic<!-- Fast, Atomic, Ordered & Atomic -->
|rsx fifo accuracy notes              = Helps reduce crashes.
|write depth buffers                   = <!-- On, Off -->
|write depth buffers notes             =  
|read color buffers                   = <!-- On, Off -->
|read color buffers notes             =
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache notes    =
|disable native float16 support        = <!-- On, Off -->
|disable native float16 support notes  =  
|driver wake-up delay                 = <!-- Value between 0 to 7000 -->
|driver wake-up delay notes           =  
|vblank rate                           = <!-- Value between 1 to 500 -->
|vblank rate notes                     =
|vblank ntsc fixup                    = <!-- On, Off -->
|vblank ntsc fixup notes              =  
|clocks scale                         = <!-- Value between 10 to 1000 -->
|clocks scale notes                   =  
<!-- Debug configuration -->
<!-- Debug configuration -->
|force cpu blit emulation           = <!-- On, Off -->
|disable zcull occlusion queries      = <!-- On, Off -->
|force cpu blit emulation notes     =  
|disable zcull occlusion queries notes =
|use gpu texture scaling            = <!-- On, Off -->
|force cpu blit emulation             = <!-- On, Off -->
|use gpu texture scaling notes      =  
|force cpu blit emulation notes       =  
|accurate getllar                    = <!-- On, Off -->
|force gpu texture scaling            = <!-- On, Off -->
|accurate getllar notes             =  
|force gpu texture scaling notes      =  
|accurate putlluc                    = <!-- On, Off -->
|hook static functions                = <!-- On, Off -->
|accurate putlluc notes              =  
|hook static functions notes           =  
|hook static functions              = <!-- On, Off -->
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|hook static functions notes         =  
|accurate ppu 128 reservations notes  =
|ppu thread count                      = <!-- Value between 1 to 8 -->
|ppu thread count notes               =
<!-- Recommended patches -->
|highly recommended patch             = <!-- Mention patch names -->
|highly recommended patch notes        =  
|recommended patch                    = <!-- Mention patch names -->
|recommended patch notes               =  
}}
}}


==Known Issues==
==Known Issues==
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
Don't update the game as it lowers performance significantly! If you've already updated you can revert to the original version by going to "dev_hdd0\game" inside RPCS3's folder, and deleting the folder matching your GameID for Red Dead Redemption (e.g BLUS30418).
This game is currently not playable.
 
====Lights behind movie theater at night.====
*Lights can be seen through the movie theater building and this occurs on real hardware too. This is not an RPCS3 bug
 
==Special Notes==
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
{{netplay
|gamever        = 1.00/1.01 (GOTY)
|rpcs3 version  = 0.0.30-16004
|connect        = Yes<!-- Yes, No, Partial, Untested, N/A -->
|lobbies        = Yes<!-- Yes, No, Partial, Untested, N/A -->
|match          = Yes<!-- Yes, No, Partial, Untested, N/A -->
|features      = Yes<!-- Yes, No, Partial, Untested, N/A -->
|custom servers = Not required<!-- Available, Not available, Not required, Untested -->
|notes          =
}}
{{patch
|type    = PPU
|version = 1.2
|content =
Anchors:
  RDR_AR_Notes: &RDR_AR_Notes
    "Requires \"Stretch To Display Area\" checked in the GPU settings. Certain 2D elements are stretched."
  RDR_AR_Configurable_Values: &RDR_AR_Configurable_Values
    "Aspect Ratio":
      Type: double_enum
      Value: &32_9_value 3.555555555555556
      Allowed Values:
        "32:9": *32_9_value
        "21:9 (3840x1600)": 2.4
        "21:9 (3440x1440)": 2.388888888888889
        "21:9 (2560x1080)": 2.37037037037037
        "16:10": 1.6
        "4:3": 1.333333333333333
        "5:4": 1.25
 
  RDR_FPS_Notes: &RDR_FPS_Notes
    "Allows the framerate to exceed 65. Still need to set vblank to unlock framerate."
 
  rdr_goty100title: &rdr_goty100title
    "Red Dead Redemption GOTY Edition":
      BLES01294: [ 01.00 ]
      BLUS30758: [ 01.00 ]
 
  rdr_goty101title: &rdr_goty101title
    "Red Dead Redemption GOTY Edition":
      BLES01294: [ 01.01 ]
      BLUS30758: [ 01.01 ]
 
  rdr_disc100title: &rdr_disc100title
    "Red Dead Redemption":
      BLUS30418: [ 01.00 ]
      BLES00680: [ 01.00 ]
 
  rdr_psn100title: &rdr_psn100title
    "Red Dead Redemption":
      NPUB30638: [ 01.00 ]
      NPEB00833: [ 01.00 ]
 
PPU-8a18a0314cade28526874128b253acd98863b83d:
  "Aspect Ratio":
    Games: *rdr_psn100title
    Author: "Esppiral, Victoria"
    Notes: *RDR_AR_Notes
    Configurable Values: *RDR_AR_Configurable_Values
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x00474f24, "Aspect Ratio" ]
      - [ bef32, 0x000954b8, "Aspect Ratio" ]
  "Disable Motion Blur":
    Games: *rdr_psn100title
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ byte, 0x004cbb1b, 0x00 ]
  "Unlock FPS":
    Games: *rdr_psn100title
    Author: "Whatcookie"
    Notes: *RDR_FPS_Notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0025ed14, 0x386003e8 ]
  "Skip Intro":
    Games: *rdr_psn100title
    Author: "illusion, ZEROx"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00457ff0, 0x480001a0 ]
 
PPU-cb1117efb6af95a8ea5bdcc64b9704ea28c07399:
  "Aspect Ratio":
    Games: *rdr_goty100title
    Author: "vStar925"
    Notes: *RDR_AR_Notes
    Configurable Values: *RDR_AR_Configurable_Values
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x00095f18, "Aspect Ratio" ]
      - [ bef32, 0x00475234, "Aspect Ratio" ]
  "Unlock FPS":
    Games: *rdr_goty100title
    Author: "Whatcookie, illusion"
    Notes: *RDR_FPS_Notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0025f98c, 0x386003e8 ]
  "Skip Intro":
    Games: *rdr_goty100title
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00458300, 0x480001a0 ]
  "Disable Motion Blur":
    Games: *rdr_goty100title
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x004cc078, 0x38600000 ]
  "Infinite Ammo":
    Games: *rdr_goty100title
    Author: "Hiei-YYH"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x001e533c, 0x60000000 ]
  "Infinite Health":
    Games: *rdr_goty100title
    Author: "Hiei-YYH"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0005996c, 0x3c6047c3 ]
      - [ be32, 0x00059970, 0x907c0010 ]
      - [ be32, 0x00059974, 0x907c0014 ]
      - [ be32, 0x00059978, 0x4800004c ]
  "Infinite Dead Eye":
    Games: *rdr_goty100title
    Author: "Hiei-YYH"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0005a284, 0xc0260394 ]
      - [ be32, 0x0005a288, 0xd0260390 ]
  "Infinite Horse Stamina":
    Games: *rdr_goty100title
    Author: "Hiei-YYH"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00950ab8, 0xc3df0014 ]
      - [ be32, 0x00950abc, 0xd3df0010 ]
 
PPU-950f2a3e4ca3a76fbee60386f7e489fb39bb6710:
  "Unlock FPS":
    Games: *rdr_goty101title
    Author: "Whatcookie, illusion"
    Notes: *RDR_FPS_Notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00260b3c, 0x386003e8 ]
  "Disable Motion Blur":
    Games: *rdr_goty101title
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x004a7ed8, 0x38600000 ]
  "Skip Intro":
    Games: *rdr_goty101title
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00427818, 0x480001a0 ]
 
PPU-90a087f8c40920044c59fa402edf9e416cdd9187:
  "Infinite Ammo":
    Games: *rdr_disc100title
    Author: "Aphelion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x001dbb98, 0x60000000 ]
  "Infinite Horse Energy":
    Games: *rdr_disc100title
    Author: "Aphelion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00930e48, 0x60000000 ]
  "Skip Intro":
    Games: *rdr_disc100title
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00444de0, 0x480001a0 ]
 
PPU-a8ceabaebce0e8087c0d2e10384c3b2cedf51764:
  "Unlock FPS":
    Games:
      "Red Dead Redemption":
        BLJM60265: [ 01.00 ]
    Author: "Whatcookie, FlexBy"
    Notes: *RDR_FPS_Notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00252f44, 0x386003e8 ]
}}

Latest revision as of 13:58, 8 October 2024

Red Dead Redemption
RdrCover.jpg
Developer(s) Rockstar Games
Publisher(s) Rockstar Games
Series Red Dead
Release date(s) NA May 18, 2010
EU May 21, 2010
Release type Multi-platform
Genre(s) Action, Adventure
Mode(s) Single-player, Multiplayer
GameID(s) BLES00680 (IRD), BLUS30418 (IRD), NPEB00833, NPUB30638, BLJM60265 (IRD), BLKS20202, NPHB00465
Game Of The Year Edition
BLES01294 (IRD), BLUS30758 (IRD), BLJM60403 (IRD), BLAS50382, BLKS20315, NPJB00504
Internal resolution 1152x640
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

Red Dead Redemption a spiritual successor to Red Dead Revolver, is the second game in the Red Dead series. Red Dead Redemption is set during the decline of the American frontier in the year 1911 and follows John Marston, a former outlaw whose wife and son are taken hostage by the government in ransom for his services as a hired gun. Having no other choice, Marston sets out to bring three members of his former gang to justice.

The game is played from a third-person perspective in an open world, allowing the player to interact with the game world at their leisure. The player can travel the virtual world, a fictionalized version of the Western United States and Mexico, primarily by horseback and on foot. Gunfights emphasize a gunslinger gameplay mechanic called "Dead Eye" that allows players to mark multiple shooting targets on enemies in slow motion. The game makes use of a morality system, by which the player's actions in the game affect their character's levels of honor and fame and how other characters respond to the player. An online multiplayer mode is included with the game, allowing up to 16 players to engage in both cooperative and competitive gameplay in a recreation of the single-player setting.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

CPU configuration

Setting Option Notes
SPU block size Mega Improves performance with no noticeable issues.
TSX instructions Disabled On Intel CPUs with TSX, if you encounter crashes, desyncs, or clipping through the ground, disable TSX.

GPU configuration

Setting Option Notes
Anti-aliasing Disabled Improves performance but makes foliage look worse.
ZCULL accuracy Relaxed Improves performance with no noticeable issues.
Write color buffers On Fixes broken effect in pause menu and broken lighting in night-time scenarios.

Advanced configuration

Setting Option Notes
Sleep timers accuracy As Host Improves performance with no noticeable issues.
RSX FIFO accuracy Atomic Helps reduce crashes.

Known Issues

Don't update the game as it lowers performance significantly! If you've already updated you can revert to the original version by going to "dev_hdd0\game" inside RPCS3's folder, and deleting the folder matching your GameID for Red Dead Redemption (e.g BLUS30418).

Lights behind movie theater at night.

  • Lights can be seen through the movie theater building and this occurs on real hardware too. This is not an RPCS3 bug

Special Notes

Netplay testing

For the complete list of games tested with RPCN, please check the RPCN Compatibility List.

Game Version RPCS3 Version Connects? Create/Join lobbies? Match with others? Online features working? Requires custom servers? Notes
1.00/1.01 (GOTY) 0.0.30-16004 Yes Yes Yes Yes Not required

Patches

Anchors:
  RDR_AR_Notes: &RDR_AR_Notes
    "Requires \"Stretch To Display Area\" checked in the GPU settings. Certain 2D elements are stretched."
  RDR_AR_Configurable_Values: &RDR_AR_Configurable_Values
    "Aspect Ratio":
      Type: double_enum
      Value: &32_9_value 3.555555555555556
      Allowed Values:
        "32:9": *32_9_value
        "21:9 (3840x1600)": 2.4
        "21:9 (3440x1440)": 2.388888888888889
        "21:9 (2560x1080)": 2.37037037037037
        "16:10": 1.6
        "4:3": 1.333333333333333
        "5:4": 1.25

  RDR_FPS_Notes: &RDR_FPS_Notes
    "Allows the framerate to exceed 65. Still need to set vblank to unlock framerate."

  rdr_goty100title: &rdr_goty100title
    "Red Dead Redemption GOTY Edition":
      BLES01294: [ 01.00 ]
      BLUS30758: [ 01.00 ]

  rdr_goty101title: &rdr_goty101title
    "Red Dead Redemption GOTY Edition":
      BLES01294: [ 01.01 ]
      BLUS30758: [ 01.01 ]

  rdr_disc100title: &rdr_disc100title
    "Red Dead Redemption":
      BLUS30418: [ 01.00 ]
      BLES00680: [ 01.00 ]

  rdr_psn100title: &rdr_psn100title
    "Red Dead Redemption":
      NPUB30638: [ 01.00 ]
      NPEB00833: [ 01.00 ]

PPU-8a18a0314cade28526874128b253acd98863b83d:
  "Aspect Ratio":
    Games: *rdr_psn100title
    Author: "Esppiral, Victoria"
    Notes: *RDR_AR_Notes
    Configurable Values: *RDR_AR_Configurable_Values
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x00474f24, "Aspect Ratio" ]
      - [ bef32, 0x000954b8, "Aspect Ratio" ]
  "Disable Motion Blur":
    Games: *rdr_psn100title
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ byte, 0x004cbb1b, 0x00 ]
  "Unlock FPS":
    Games: *rdr_psn100title
    Author: "Whatcookie"
    Notes: *RDR_FPS_Notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0025ed14, 0x386003e8 ]
  "Skip Intro":
    Games: *rdr_psn100title
    Author: "illusion, ZEROx"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00457ff0, 0x480001a0 ]

PPU-cb1117efb6af95a8ea5bdcc64b9704ea28c07399:
  "Aspect Ratio":
    Games: *rdr_goty100title
    Author: "vStar925"
    Notes: *RDR_AR_Notes
    Configurable Values: *RDR_AR_Configurable_Values
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x00095f18, "Aspect Ratio" ]
      - [ bef32, 0x00475234, "Aspect Ratio" ]
  "Unlock FPS":
    Games: *rdr_goty100title
    Author: "Whatcookie, illusion"
    Notes: *RDR_FPS_Notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0025f98c, 0x386003e8 ]
  "Skip Intro":
    Games: *rdr_goty100title
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00458300, 0x480001a0 ]
  "Disable Motion Blur":
    Games: *rdr_goty100title
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x004cc078, 0x38600000 ]
  "Infinite Ammo":
    Games: *rdr_goty100title
    Author: "Hiei-YYH"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x001e533c, 0x60000000 ]
  "Infinite Health":
    Games: *rdr_goty100title
    Author: "Hiei-YYH"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0005996c, 0x3c6047c3 ]
      - [ be32, 0x00059970, 0x907c0010 ]
      - [ be32, 0x00059974, 0x907c0014 ]
      - [ be32, 0x00059978, 0x4800004c ]
  "Infinite Dead Eye":
    Games: *rdr_goty100title
    Author: "Hiei-YYH"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0005a284, 0xc0260394 ]
      - [ be32, 0x0005a288, 0xd0260390 ]
  "Infinite Horse Stamina":
    Games: *rdr_goty100title
    Author: "Hiei-YYH"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00950ab8, 0xc3df0014 ]
      - [ be32, 0x00950abc, 0xd3df0010 ]

PPU-950f2a3e4ca3a76fbee60386f7e489fb39bb6710:
  "Unlock FPS":
    Games: *rdr_goty101title
    Author: "Whatcookie, illusion"
    Notes: *RDR_FPS_Notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00260b3c, 0x386003e8 ]
  "Disable Motion Blur":
    Games: *rdr_goty101title
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x004a7ed8, 0x38600000 ]
  "Skip Intro":
    Games: *rdr_goty101title
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00427818, 0x480001a0 ]

PPU-90a087f8c40920044c59fa402edf9e416cdd9187:
  "Infinite Ammo":
    Games: *rdr_disc100title
    Author: "Aphelion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x001dbb98, 0x60000000 ]
  "Infinite Horse Energy":
    Games: *rdr_disc100title
    Author: "Aphelion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00930e48, 0x60000000 ]
  "Skip Intro":
    Games: *rdr_disc100title
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00444de0, 0x480001a0 ]

PPU-a8ceabaebce0e8087c0d2e10384c3b2cedf51764:
  "Unlock FPS":
    Games:
      "Red Dead Redemption":
        BLJM60265: [ 01.00 ]
    Author: "Whatcookie, FlexBy"
    Notes: *RDR_FPS_Notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00252f44, 0x386003e8 ]