HerrHulaHoop (talk | contribs) m (Text replacement - "==Configuration== <!-- Only enter mandatory non-default settings to be used. Delete parameters which are not applicable -->{{config <!-- CPU configuration --> |ppu decoder = <!-- Interpreter (precise), Interpreter (fast), LLVM Recompiler --> |ppu decoder notes = |spu decoder = <!-- Interpreter (precise), Interpreter (fast), ASMJIT Recompiler, LLVM Recompiler --> |spu decoder notes = |pref...) |
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<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox | <!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox | ||
|developer = | |image = [[File:{{#setmainimage:LBP.jpg}}|300px]] | ||
|publisher = | |developer = Media Molecule | ||
|series = | |publisher = Sony Computer Entertainment | ||
|date = {{vgregion|}} | |series = LittleBigPlanet | ||
|release = <!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform --> | |date = {{vgregion|NA=October 27, 2008}}{{vgregion|JP=October 30, 2008|EU=November 5, 2008|AU=November 7, 2008}} | ||
|genre = | |release = PlayStation 3 exclusive<!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform --> | ||
|modes = <!-- Choose all relevant options: Single-player, Co-op, Multiplayer --> | |genre = Puzzle, Platform, Sandbox | ||
|gameid = {{gameid|}} | |modes = Single-player, Co-op, Multiplayer<!-- Choose all relevant options: Single-player, Co-op, Multiplayer --> | ||
| | |gameid = {{gameid|id=BCES00141, BCUS98148, NPEA00241, NPUA80472|oid=BCAS20058, BCJS30018|ird=Yes}}<br>'''''Game of the Year Edition'''''<br>{{gameid|id=BCES00611, BCUS98208, BCAS20078|ird=Yes}}<br>'''''Demo'''''<br>{{gameid|id=NPEA00147, NPUA70045, NPJA90097, NPHA80067|ird=NA}}<br>'''''Kiosk Demo'''''<br>{{gameid|id=BCUS70030|ird=NA}}<br>'''''Beta'''''<br>{{gameid|id=BCET70002|oid=BCET70011|ird=NA}} | ||
| | |internal resolution = 1280x720 | ||
| | |wikipedia = https://en.wikipedia.org/wiki/LittleBigPlanet_(2008_video_game) | ||
}} | }} | ||
'''''LittleBigPlanet''''' revolves around the player's control of a small character, known as a "Sackboy", in a variety of platforming levels. Though the game features a set of pre-built levels for the player to explore, the game's customisable nature is equally important, from altering the player's character and personal space, to building entirely new objects and levels (user-generated content), sharing and playing them online with other players as part of the LittleBigPlanet community. It was announced in March 2007, by Phil Harrison at the Game Developers Conference. | |||
The game received critical acclaim from critics and has been praised for its presentation, including its graphics, physics, and audio, along with its gameplay and large array of customisable costumes and online features. Additional praise was given to its scope and future potential based on user-created content; minor criticism was reserved for specific elements of the gameplay mechanics and level creation facilities. LittleBigPlanet has won a number of awards. A PSP version of the game was released in November 2009, featuring new levels. The game was offered by Sony as a free download as part of their 'Welcome Back' program, following the PlayStation Network outage of 2011. A sequel, [[LittleBigPlanet 2]] was released in 2011. | |||
==Configuration== | ==Configuration== | ||
<!-- | <!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config | ||
<!-- CPU configuration --> | <!-- CPU configuration --> | ||
|ppu decoder = <!-- Interpreter ( | |ppu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) --> | ||
|ppu decoder notes = | |ppu decoder notes = | ||
|spu decoder = <!-- Interpreter ( | |spu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) --> | ||
|spu decoder notes = | |spu decoder notes = | ||
|preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --> | |preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --> | ||
|preferred spu threads notes = | |preferred spu threads notes = | ||
| | |thread scheduler = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler --> | ||
| | |thread scheduler notes = | ||
|enable spu loop detection = <!-- On, Off --> | |enable spu loop detection = <!-- On, Off --> | ||
|enable spu loop detection notes = | |enable spu loop detection notes = | ||
|spu | |spu xfloat accuracy = <!-- Accurate, Approximate, Relaxed --> | ||
|spu | |spu xfloat accuracy notes = | ||
|spu block size = <!-- Safe, Mega, Giga --> | |spu block size = <!-- Safe, Mega, Giga --> | ||
|spu block size notes = | |spu block size notes = | ||
Line 39: | Line 37: | ||
|tsx instructions notes = | |tsx instructions notes = | ||
<!-- GPU configuration --> | <!-- GPU configuration --> | ||
|renderer = | |renderer = <!-- OpenGL, Vulkan, Disabled --> | ||
|renderer notes = | |renderer notes = | ||
|aspect ratio = <!-- 4:3, 16:9 --> | |aspect ratio = <!-- 4:3, 16:9 --> | ||
|aspect ratio notes = | |aspect ratio notes = | ||
|framelimit = <!-- Off | |framelimit = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite --> | ||
|framelimit notes = | |framelimit notes = | ||
|anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --> | |anisotropic filter = Auto<!-- Auto, 2x, 4x, 8x, 16x --> | ||
|anisotropic filter notes = | |anisotropic filter notes = If not set to Auto some small lines may be visible in geometry. | ||
|anti-aliasing = <!-- Auto, Disabled --> | |anti-aliasing = <!-- Auto, Disabled --> | ||
|anti-aliasing notes = | |anti-aliasing notes = | ||
|zcull accuracy = <!-- Precise, Approximate, Relaxed --> | |||
|zcull accuracy notes = | |||
|shader quality = <!-- High, Low, Auto --> | |||
|shader quality notes = | |||
|3d rendering mode = <!-- Disabled, Anaglyph, Side-by-side, Over-under --> | |||
|3d rendering mode notes = | |||
|default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --> | |default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --> | ||
|default resolution notes = | |default resolution notes = | ||
Line 55: | Line 59: | ||
|resolution scale threshold = <!-- Value between 1 to 1024 in the format 16 x 16 --> | |resolution scale threshold = <!-- Value between 1 to 1024 in the format 16 x 16 --> | ||
|resolution scale threshold notes = | |resolution scale threshold notes = | ||
|write color buffers = <!-- On, Off --> | |shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --> | ||
|write color buffers notes = | |shader mode notes = | ||
|write color buffers = On<!-- On, Off --> | |||
|write color buffers notes = Fixes horrible gas, smoke and fire. | |||
|strict rendering mode = <!-- On, Off --> | |strict rendering mode = <!-- On, Off --> | ||
|strict rendering mode notes = | |strict rendering mode notes = | ||
Line 63: | Line 69: | ||
|stretch to display area = <!-- On, Off --> | |stretch to display area = <!-- On, Off --> | ||
|stretch to display area notes = | |stretch to display area notes = | ||
|multithreaded rsx = <!-- On, Off --> | |multithreaded rsx = <!-- On, Off --> | ||
|multithreaded rsx notes = | |multithreaded rsx notes = | ||
| | |asynchronous texture streaming = <!-- On, Off --> | ||
| | |asynchronous texture streaming notes = | ||
<!-- Audio configuration --> | <!-- Audio configuration --> | ||
|audio out windows = <!-- XAudio2 | |audio out windows = <!-- Cubeb, XAudio2, Disabled --> | ||
|audio out windows notes = | |audio out windows notes = | ||
|audio out linux = <!-- | |audio out linux = <!-- Cubeb, FAudio, Disabled --> | ||
|audio out linux notes = | |audio out linux notes = | ||
|audio format = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual --> | |||
|audio format notes = | |||
|dump to file = <!-- On, Off --> | |dump to file = <!-- On, Off --> | ||
|dump to file notes = | |dump to file notes = | ||
|convert to 16-bit = <!-- On, Off --> | |convert to 16-bit = <!-- On, Off --> | ||
|convert to 16-bit notes = | |convert to 16-bit notes = | ||
|volume = <!-- Value between 0% to 200% --> | |volume = <!-- Value between 0% to 200% --> | ||
|volume notes = | |volume notes = | ||
Line 99: | Line 103: | ||
|camera input = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 --> | |camera input = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 --> | ||
|camera input notes = | |camera input notes = | ||
|camera settings = <!-- Null, Fake --> | |camera settings = <!-- Null, Fake, Qt --> | ||
|camera settings notes = | |camera settings notes = | ||
|move handler = <!-- Null, Fake, Mouse --> | |move handler = <!-- Null, Fake, Mouse --> | ||
|move handler notes = | |move handler notes = | ||
<!-- Network configuration --> | |||
|network status = <!-- Disconnected, Connected --> | |||
|network status notes = | |||
|psn status = <!-- Disconnected, Simulated, RPCN --> | |||
|psn status notes = | |||
<!-- Advanced configuration --> | <!-- Advanced configuration --> | ||
|debug console mode = <!-- On, Off --> | |debug console mode = <!-- On, Off --> | ||
|debug console mode notes = | |debug console mode notes = | ||
|silence all logs = <!-- On, Off --> | |accurate llvm dfma = <!-- On, Off --> | ||
|silence all logs notes = | |accurate llvm dfma notes = | ||
|accurate rsx reservation access = <!-- On, Off --> | |||
|accurate rsx reservation access notes = | |||
|ppu llvm accurate vector nans = <!-- On, Off --> | |||
|ppu llvm accurate vector nans notes = | |||
|silence all logs = On <!-- On, Off --> | |||
|silence all logs notes = Improves performance. | |||
|sleep timers accuracy = <!-- As Host, Usleep Only, All Timers --> | |sleep timers accuracy = <!-- As Host, Usleep Only, All Timers --> | ||
|sleep timers accuracy notes = | |sleep timers accuracy notes = | ||
|maximum spurs threads = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) --> | |maximum spurs threads = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) --> | ||
|maximum spurs threads notes = | |maximum spurs threads notes = | ||
|firmware | |firmware libraries = <!-- Switch to LLE, Switch to HLE --> | ||
|firmware | |firmware libraries notes = <!-- Mention the libraries to be manually selected here --> | ||
|read depth buffers = <!-- On, Off --> | |read depth buffers = <!-- On, Off --> | ||
|read depth buffers notes = | |read depth buffers notes = | ||
Line 122: | Line 137: | ||
|disable on-disk shader cache = <!-- On, Off --> | |disable on-disk shader cache = <!-- On, Off --> | ||
|disable on-disk shader cache notes = | |disable on-disk shader cache notes = | ||
|disable native float16 support = <!-- On, Off --> | |||
|disable native float16 support notes = | |||
|relaxed zcull sync = <!-- On, Off --> | |relaxed zcull sync = <!-- On, Off --> | ||
|relaxed zcull sync notes = | |relaxed zcull sync notes = | ||
Line 128: | Line 145: | ||
|vblank rate = <!-- Value between 1 to 500 --> | |vblank rate = <!-- Value between 1 to 500 --> | ||
|vblank rate notes = | |vblank rate notes = | ||
|vblank ntsc fixup = <!-- On, Off --> | |||
|vblank ntsc fixup notes = | |||
|clocks scale = <!-- Value between 10 to 1000 --> | |clocks scale = <!-- Value between 10 to 1000 --> | ||
|clocks scale notes = | |clocks scale notes = | ||
<!-- Debug configuration --> | <!-- Debug configuration --> | ||
|disable zcull occlusion queries = <!-- On, Off --> | |||
|disable zcull occlusion queries notes = | |||
|force cpu blit emulation = <!-- On, Off --> | |force cpu blit emulation = <!-- On, Off --> | ||
|force cpu blit emulation notes = | |force cpu blit emulation notes = | ||
| | |force gpu texture scaling = <!-- On, Off --> | ||
| | |force gpu texture scaling notes = | ||
|hook static functions = <!-- On, Off --> | |hook static functions = <!-- On, Off --> | ||
|hook static functions notes = | |hook static functions notes = | ||
|accurate ppu 128 reservations = <!-- Always Enabled, Disabled, Value between 1 to 8 --> | |||
|accurate ppu 128 reservations notes = | |||
|ppu thread count = <!-- Value between 1 to 8 --> | |||
|ppu thread count notes = | |||
<!-- Recommended patches --> | |||
|highly recommended patch = <!-- Mention patch names --> | |||
|highly recommended patch notes = | |||
|recommended patch = <!-- Mention patch names --> | |||
|recommended patch notes = | |||
}} | }} | ||
==Known Issues== | ==Known Issues== | ||
===Infinite Loading=== | |||
{{issue|8000}}: This game must be updated to at least version 1.21 to prevent an infinite loading screen. Demo versions of the game suffer from the same bug without any known workaround. | |||
==Special Notes== | ==Special Notes== | ||
<!-- | ===Game saves=== | ||
Unlike other games, LBP stores saves in the Game Data Utility (<code>dev_hdd0/game</code>) instead of the Save Data Utility (<code>dev_hdd0/home/<ID>/savedata</code>). There is no known way of using encrypted saves. | |||
As a workaround for save management, it is recommended to export/import profiles (start > settings > profile settings > import/export profile), that can be read from the Save Data Utility folder (<code>dev_hdd0/home/<ID>/savedata</code>). | |||
===Resolution scaling=== | |||
If you want to increase the resolution scaling in this game you need to enable '''Force CPU Blit''' in Debug tab (must be enabled manually in '''/GuiConfigs/Currentsettings.ini''' by setting '''showDebugTab''' line to '''true'''). Note that this comes with a performance penalty. | |||
{{netplay | |||
|gamever = 1.30 | |||
|rpcs3 version = N/A | |||
|connect = Yes<!-- Yes, No, Partial, Untested, N/A --> | |||
|lobbies = Yes<!-- Yes, No, Partial, Untested, N/A --> | |||
|match = Yes<!-- Yes, No, Partial, Untested, N/A --> | |||
|features = Yes<!-- Yes, No, Partial, Untested, N/A --> | |||
|custom servers = Available<!-- Available, Not available, Not required, Untested --> | |||
|notes = Use one of the custom server patches and register your RPCN username to the respective server's site. | |||
}} | |||
[[Category:Custom servers (Netplay)]] | |||
{{patch | |||
|type = PPU | |||
|version = 1.2 | |||
|content = | |||
Anchors: | |||
lbp_130title: &lbp_130title | |||
"LittleBigPlanet": | |||
BCES00141: [ 01.30 ] | |||
BCES00611: [ 01.30 ] | |||
BCUS98148: [ 01.30 ] | |||
BCUS98208: [ 01.30 ] | |||
BCJS30018: [ 01.30 ] | |||
BCAS20058: [ 01.30 ] | |||
BCAS20078: [ 01.30 ] | |||
NPEA00241: [ 01.30 ] | |||
NPUA80472: [ 01.30 ] | |||
NPJA00052: [ 01.30 ] | |||
lbp_server_url_beacon: &lbp_server_url_beacon | |||
"http://lighthouse.lbpunion.com/LITTLEBIGPLANETPS3_XML\0" | |||
lbp_server_url_infinite: &lbp_server_url_infinite | |||
"http://lnfinite.site/LITTLEBIGPLANETPS3_XML\0" | |||
PPU-545c1abbf1c562d60fca7435401f020beab76b53: | |||
"Create Mode": | |||
Games: *lbp_130title | |||
Author: "Zhaxxy, Aphelion" | |||
Notes: "Enables create mode permanently in all levels until deactivated." | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x0001877c, 0x38e00001 ] | |||
"Beacon Custom Server": | |||
Games: *lbp_130title | |||
Author: "uh wot" | |||
Notes: "Patches server URL to point to Beacon, a custom server instance run by LBP Union." | |||
Group: CustomServer | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ utf8, 0x00767c40, *lbp_server_url_beacon ] # https server url | |||
- [ utf8, 0x00767cf8, *lbp_server_url_beacon ] # http server url | |||
"Infinite Custom Server": | |||
Games: *lbp_130title | |||
Author: "Toyo, uh wot" | |||
Notes: "Patches server URL to point to Infinite, a custom server run by the Infinite Team.\nCreate an account here: https://lnfinite.site/register \n(The first letter is a lowercase L, not a capital i)\n\nIf you have any crashes or connection issues, restart the game in RPCS3 after authentication.\n\nThanks to @uh wot for locating the addresses." | |||
Group: CustomServer | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ utf8, 0x00767c40, *lbp_server_url_infinite ] # https server url | |||
- [ utf8, 0x00767cf8, *lbp_server_url_infinite ] # http server url | |||
}} |
Revision as of 05:01, 18 September 2024
LittleBigPlanet | |
---|---|
Developer(s) | Media Molecule |
Publisher(s) | Sony Computer Entertainment |
Series | LittleBigPlanet |
Release date(s) | NA October 27, 2008 JP October 30, 2008 EU November 5, 2008 AU November 7, 2008 |
Release type | PlayStation 3 exclusive |
Genre(s) | Puzzle, Platform, Sandbox |
Mode(s) | Single-player, Co-op, Multiplayer |
GameID(s) | BCES00141 (IRD), BCUS98148 (IRD), NPEA00241, NPUA80472, BCAS20058 (IRD), BCJS30018 (IRD) Game of the Year Edition BCES00611 (IRD), BCUS98208 (IRD), BCAS20078 (IRD) Demo NPEA00147, NPUA70045, NPJA90097, NPHA80067 Kiosk Demo BCUS70030 Beta BCET70002, BCET70011 |
Internal resolution | 1280x720 |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
LittleBigPlanet revolves around the player's control of a small character, known as a "Sackboy", in a variety of platforming levels. Though the game features a set of pre-built levels for the player to explore, the game's customisable nature is equally important, from altering the player's character and personal space, to building entirely new objects and levels (user-generated content), sharing and playing them online with other players as part of the LittleBigPlanet community. It was announced in March 2007, by Phil Harrison at the Game Developers Conference.
The game received critical acclaim from critics and has been praised for its presentation, including its graphics, physics, and audio, along with its gameplay and large array of customisable costumes and online features. Additional praise was given to its scope and future potential based on user-created content; minor criticism was reserved for specific elements of the gameplay mechanics and level creation facilities. LittleBigPlanet has won a number of awards. A PSP version of the game was released in November 2009, featuring new levels. The game was offered by Sony as a free download as part of their 'Welcome Back' program, following the PlayStation Network outage of 2011. A sequel, LittleBigPlanet 2 was released in 2011.
Configuration
Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.
GPU configuration
Setting | Option | Notes |
---|---|---|
Anisotropic filter | Auto | If not set to Auto some small lines may be visible in geometry. |
Write color buffers | On | Fixes horrible gas, smoke and fire. |
Advanced configuration
Setting | Option | Notes |
---|---|---|
Silence all logs | On | Improves performance. |
Known Issues
Infinite Loading
Issue 8000: This game must be updated to at least version 1.21 to prevent an infinite loading screen. Demo versions of the game suffer from the same bug without any known workaround.
Special Notes
Game saves
Unlike other games, LBP stores saves in the Game Data Utility (dev_hdd0/game
) instead of the Save Data Utility (dev_hdd0/home/<ID>/savedata
). There is no known way of using encrypted saves.
As a workaround for save management, it is recommended to export/import profiles (start > settings > profile settings > import/export profile), that can be read from the Save Data Utility folder (dev_hdd0/home/<ID>/savedata
).
Resolution scaling
If you want to increase the resolution scaling in this game you need to enable Force CPU Blit in Debug tab (must be enabled manually in /GuiConfigs/Currentsettings.ini by setting showDebugTab line to true). Note that this comes with a performance penalty.
Netplay testing
For the complete list of games tested with RPCN, please check the RPCN Compatibility List.
Game Version | RPCS3 Version | Connects? | Create/Join lobbies? | Match with others? | Online features working? | Requires custom servers? | Notes |
---|---|---|---|---|---|---|---|
1.30 | N/A | Yes | Yes | Yes | Yes | Available | Use one of the custom server patches and register your RPCN username to the respective server's site. |
Patches
Anchors: lbp_130title: &lbp_130title "LittleBigPlanet": BCES00141: [ 01.30 ] BCES00611: [ 01.30 ] BCUS98148: [ 01.30 ] BCUS98208: [ 01.30 ] BCJS30018: [ 01.30 ] BCAS20058: [ 01.30 ] BCAS20078: [ 01.30 ] NPEA00241: [ 01.30 ] NPUA80472: [ 01.30 ] NPJA00052: [ 01.30 ] lbp_server_url_beacon: &lbp_server_url_beacon "http://lighthouse.lbpunion.com/LITTLEBIGPLANETPS3_XML\0" lbp_server_url_infinite: &lbp_server_url_infinite "http://lnfinite.site/LITTLEBIGPLANETPS3_XML\0" PPU-545c1abbf1c562d60fca7435401f020beab76b53: "Create Mode": Games: *lbp_130title Author: "Zhaxxy, Aphelion" Notes: "Enables create mode permanently in all levels until deactivated." Patch Version: 1.0 Patch: - [ be32, 0x0001877c, 0x38e00001 ] "Beacon Custom Server": Games: *lbp_130title Author: "uh wot" Notes: "Patches server URL to point to Beacon, a custom server instance run by LBP Union." Group: CustomServer Patch Version: 1.0 Patch: - [ utf8, 0x00767c40, *lbp_server_url_beacon ] # https server url - [ utf8, 0x00767cf8, *lbp_server_url_beacon ] # http server url "Infinite Custom Server": Games: *lbp_130title Author: "Toyo, uh wot" Notes: "Patches server URL to point to Infinite, a custom server run by the Infinite Team.\nCreate an account here: https://lnfinite.site/register \n(The first letter is a lowercase L, not a capital i)\n\nIf you have any crashes or connection issues, restart the game in RPCS3 after authentication.\n\nThanks to @uh wot for locating the addresses." Group: CustomServer Patch Version: 1.0 Patch: - [ utf8, 0x00767c40, *lbp_server_url_infinite ] # https server url - [ utf8, 0x00767cf8, *lbp_server_url_infinite ] # http server url