Resistance: Fall of Man: Difference between revisions

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m (Text replacement - "|accurate ppu 128 reservations notes = }} " to "|accurate ppu 128 reservations notes = <!-- Misc. configuration --> |ppu llvm java mode handling = <!-- true, false --> |ppu llvm java mode handling notes = }} ")
 
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<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
|image    = [[File:{{#setmainimage:Resistance 1 Cover.jpg}}|300px]]
|developer = Insomniac Games
|developer = Insomniac Games
|publisher = Sony Computer Entertainment
|publisher = Sony Computer Entertainment
Line 7: Line 8:
|genre    = First-person shooter
|genre    = First-person shooter
|modes    = Single-player, Co-op, Multiplayer
|modes    = Single-player, Co-op, Multiplayer
|gameid    = {{gameid|id=BCAS20003, BCES00001, BCUS98107|ird=Yes }}
|gameid    = {{gameid|id=BCES00001, BCUS98107, BCJS30003, NPEA00430|oid=BCAS20003|ird=Yes}}<br>'''''Demo'''''<br>{{gameid|id=NPEA90001, NPUA98107|ird=NA}}
|wikipedia = https://en.wikipedia.org/wiki/Resistance:_Fall_of_Man
|wikipedia = https://en.wikipedia.org/wiki/Resistance:_Fall_of_Man
|internal resolution = 1280x720
}}
}}


Resistance: Fall of Man is a 2006 science-fiction first-person shooter video game for the PlayStation 3. It was developed by Insomniac Games and published by Sony Computer Entertainment. The game is set in an alternate history 1951, and follows Sergeant Nathan Hale as he and the human resistance forces attempt to drive a mysterious alien-like invasion out of the United Kingdom.  
Resistance: Fall of Man is a 2006 science-fiction first-person shooter video game for the PlayStation 3. It was developed by Insomniac Games and published by Sony Computer Entertainment. The game is set in an alternate history 1951, and follows Sergeant Nathan Hale as he and the human resistance forces attempt to drive a mysterious alien-like invasion out of the United Kingdom.


Resistance: Fall of Man is a first-person shooter set in an alternate history. Many of its gameplay features stem from this, most notably the weapons. Some weapons are based on real weapons circa the 1950s, while some weapons are futuristically altered in accordance with the game's storyline. Insomniac Games has combined its passion for creating exotic weapons and vehicles, such as those found in the Ratchet and Clank series, with its proprietary development engine and physics system to create unique human and Chimeran weaponry. Each weapon provides a unique play style and strategy.
Resistance: Fall of Man is a first-person shooter set in an alternate history. Many of its gameplay features stem from this, most notably the weapons. Some weapons are based on real weapons circa the 1950s, while some weapons are futuristically altered in accordance with the game's storyline. Insomniac Games has combined its passion for creating exotic weapons and vehicles, such as those found in the Ratchet and Clank series, with its proprietary development engine and physics system to create unique human and Chimeran weaponry. Each weapon provides a unique play style and strategy.
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<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- CPU configuration -->
<!-- CPU configuration -->
|ppu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) -->
|ppu decoder                          = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) -->
|ppu decoder notes                    =  
|ppu decoder notes                    =  
|spu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder                          = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder notes                    =  
|spu decoder notes                    =  
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads notes          =  
|preferred spu threads notes          =  
|enable thread scheduler               = <!-- On, Off -->
|thread scheduler                     = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|enable thread scheduler notes         =
|thread scheduler notes               =  
|lower spu thread priority            = <!-- On, Off -->
|lower spu thread priority notes      =  
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection notes      =  
|enable spu loop detection notes      =  
|spu cache                            = <!-- On, Off -->
|spu xfloat accuracy                  = <!-- Accurate, Approximate, Relaxed -->
|spu cache notes                      =
|spu xfloat accuracy notes             =  
|accurate xfloat                      = <!-- On, Off -->
|accurate xfloat notes                 =  
|spu block size                        = <!-- Safe, Mega, Giga -->
|spu block size                        = <!-- Safe, Mega, Giga -->
|spu block size notes                  =  
|spu block size notes                  =  
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|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio notes                    =  
|aspect ratio notes                    =  
|framelimit                            = <!-- Off, 59.94, 50, 60, 30, Auto -->
|framelimit                            = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite -->
|framelimit notes                      =  
|framelimit notes                      =  
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
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|anti-aliasing                        = <!-- Auto, Disabled -->
|anti-aliasing                        = <!-- Auto, Disabled -->
|anti-aliasing notes                  =  
|anti-aliasing notes                  =  
|zcull accuracy                        = <!-- Precise, Approximate, Relaxed -->
|zcull accuracy notes                  =
|shader quality                        = <!-- High, Low, Auto -->
|shader quality notes                  =
|3d rendering mode                    = <!-- Disabled, Anaglyph, Side-by-side, Over-under -->
|3d rendering mode notes              =
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution notes              =  
|default resolution notes              =  
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|stretch to display area              = <!-- On, Off -->
|stretch to display area              = <!-- On, Off -->
|stretch to display area notes        =  
|stretch to display area notes        =  
|enable 3d                            = <!-- On, Off -->
|enable 3d notes                      =
|disable vertex cache                  = <!-- On, Off -->
|disable vertex cache notes            =
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx notes              =  
|multithreaded rsx notes              =  
|asynchronous texture streaming        = <!-- On, Off -->
|asynchronous texture streaming notes  =
<!-- Audio configuration -->
<!-- Audio configuration -->
|audio out windows                    = <!-- XAudio2, OpenAL, Disabled -->
|audio out windows                    = <!-- Cubeb, XAudio2, Disabled -->
|audio out windows notes              =  
|audio out windows notes              =  
|audio out linux                      = <!-- OpenAL, PulseAudio, ALSA, Disabled -->
|audio out linux                      = <!-- Cubeb, FAudio, Disabled -->
|audio out linux notes                =  
|audio out linux notes                =  
|audio channels                        = <!-- Surround 7.1, Downmix to Stereo, Downmix to 5.1 -->
|audio format                          = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual -->
|audio channels notes                 =  
|audio format notes                   =  
|dump to file                          = <!-- On, Off -->
|dump to file                          = <!-- On, Off -->
|dump to file notes                    =  
|dump to file notes                    =  
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|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input notes                    =  
|camera input notes                    =  
|camera settings                      = <!-- Null, Fake -->
|camera settings                      = <!-- Null, Fake, Qt -->
|camera settings notes                =  
|camera settings notes                =  
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler notes                    =  
|move handler notes                    =  
<!-- Network configuration -->
|network status                        = <!-- Disconnected, Connected -->
|network status notes                  =
|psn status                            = <!-- Disconnected, Simulated, RPCN -->
|psn status notes                      =
<!-- Advanced configuration -->
<!-- Advanced configuration -->
|debug console mode                    = <!-- On, Off -->
|debug console mode                    = <!-- On, Off -->
Line 120: Line 127:
|maximum spurs threads                = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) -->
|maximum spurs threads                = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) -->
|maximum spurs threads notes          =  
|maximum spurs threads notes          =  
|firmware settings                    = <!-- Manually load selected libraries, Load automatic and manual selection, Load liblv2.sprx only, Load liblv2.sprx and manual selection, Load liblv2.sprx and strict selection -->
|firmware libraries                    = <!-- Switch to LLE, Switch to HLE -->
|firmware settings notes               = <!-- Where libraries are manually selected, mention the list of libraries to be selected here -->
|firmware libraries notes             = <!-- Mention the libraries to be manually selected here -->
|read depth buffers                    = <!-- On, Off -->
|read depth buffers                    = <!-- On, Off -->
|read depth buffers notes              =  
|read depth buffers notes              =  
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|relaxed zcull sync                    = <!-- On, Off -->
|relaxed zcull sync                    = <!-- On, Off -->
|relaxed zcull sync notes              =  
|relaxed zcull sync notes              =  
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay                  = 50<!-- Value between 0 to 7000 -->
|driver wake-up delay notes            =  
|driver wake-up delay notes            = Resolves sudden Framerate drop to 1 during menus and video sequences.
|vblank rate                          = 120 <!-- Value between 1 to 500 -->
|vblank rate                          = 120<!-- Value between 1 to 500 -->
|vblank rate notes                    = To be used in combination with Whatcookie's "Unlock FPS" patch which will allow the game to run at 60FPS.
|vblank rate notes                    = To be used in combination with Whatcookie's "Unlock FPS" patch which will allow the game to run at 60 FPS. Warning: affects Bullseye trap physics, higher than 150 Hz will break them entirely.
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale notes                    =  
|clocks scale notes                    =  
Line 145: Line 152:
|force cpu blit emulation              = <!-- On, Off -->
|force cpu blit emulation              = <!-- On, Off -->
|force cpu blit emulation notes        =  
|force cpu blit emulation notes        =  
|use gpu texture scaling               = <!-- On, Off -->
|force gpu texture scaling             = <!-- On, Off -->
|use gpu texture scaling notes         =
|force gpu texture scaling notes       =  
|accurate getllar                      = <!-- On, Off -->
|accurate getllar notes                =  
|hook static functions                = <!-- On, Off -->
|hook static functions                = <!-- On, Off -->
|hook static functions notes          =  
|hook static functions notes          =  
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations notes  =  
|accurate ppu 128 reservations notes  =  
<!-- Misc. configuration -->
|ppu thread count                      = <!-- Value between 1 to 8 -->
|ppu llvm java mode handling          = <!-- true, false -->
|ppu thread count notes                =
|ppu llvm java mode handling notes     =  
<!-- Recommended patches -->
|highly recommended patch              = <!-- Mention patch names -->
|highly recommended patch notes        =
|recommended patch                    = <!-- Mention patch names -->
|recommended patch notes               =  
}}
}}


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====Highest Recommended Resolution Based on Available VRAM====
====Highest Recommended Resolution Based on Available VRAM====
 
* 4GB GPU = 125% Scaling
4GB GPU = 125% Scaling
* 5GB+ GPU = '''''[Users with GPUs of greater VRAM capacity are encouraged to investigate and contribute to this section.]'''''
 
* 11GB GPU = 175% Scaling (200% got past the tank in the "A Lone Survivor" mission but eventually crashed during the "Path of Least Resistance" mission)
5GB+ GPU = '''''[Users with GPUs of greater VRAM capacity are encouraged to investigate and contribute to this section.]'''''
 
11GB GPU = 175% Scaling (200% got past the tank in the "A Lone Survivor" mission but eventually crashed during the "Path of Least Resistance" mission)


==Special Notes==
==Special Notes==
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
Unlike other titles with large VRAM usage, anti-aliasing has a very marginal impact on video-card memory in Resistance: Fall of Man. Whether or not the game uses enough VRAM to crash is predominantly decided by resolution scaling. Users can leave "Anti-Aliasing" on "Auto" because of this but careful users might want to set it to "Disabled" for peace of mind.
Unlike other titles with large VRAM usage, anti-aliasing has a very marginal impact on video-card memory in Resistance: Fall of Man. Whether or not the game uses enough VRAM to crash is predominantly decided by resolution scaling. Users can leave "Anti-Aliasing" on "Auto" because of this but careful users might want to set it to "Disabled" for peace of mind.
{{netplay
|gamever        = 1.00
|rpcs3 version  = N/A
|connect        = Yes<!-- Yes, No, Partial, Untested, N/A -->
|lobbies        = Yes<!-- Yes, No, Partial, Untested, N/A -->
|match          = Yes<!-- Yes, No, Partial, Untested, N/A -->
|features      = Partial<!-- Yes, No, Partial, Untested, N/A -->
|custom servers = Available<!-- Available, Not available, Not required, Untested -->
|notes    = Requires custom IP/Hosts switches. Ranked matchmaking is currently not implemented on either server, however statistics are available on PSRewired. The v1.7 patch which enables Vibration & DLC map pack support is available on both servers.
}}
===Netplay IP/Host Switches/DNS===
This title requires a private server to access all Netplay features. Enter the below text in the '''DNS''' section:
===PSRewired===
<pre>67.222.156.250</pre>
*[https://discord.gg/VfeuF6ZWVb PSRewired Discord]
[[Category:Custom servers (Netplay)]]


{{patch
{{patch
Line 178: Line 202:
|version = 1.2
|version = 1.2
|content =  
|content =  
PPU-0cc2ddc637def2fe22b5e89563f773e4c0cae024: # Resistance game.self (not EBOOT.BIN)
Anchors:
   Unlock FPS:
  r1_fps_notes: &r1_fps_notes
    "Maximum framerate with the patch is half the Vblank frequency. Without the patch, adjusting Vblank frequency increases the maximum framerate up to about 33 FPS or 60 FPS depending on the scene."
 
PPU-0cc2ddc637def2fe22b5e89563f773e4c0cae024: # game.self
   "Unlock FPS":
     Games:
     Games:
       "Resistance: Fall of Man":
       "Resistance: Fall of Man":
         BCUS98107: [ All ]
         BCUS98107: [ 01.00 ]
         BCES00001: [ All ]
         BCES00001: [ 01.00 ]
     Author: Whatcookie
     Author: "Whatcookie"
     Notes: Maximum framerate with the patch is half the Vblank frequency. Without the patch, adjusting Vblank frequency increases the maximum framerate up to about 33FPS or 60FPS depending on the scene.
     Notes: *r1_fps_notes
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
       - [ be32, 0x001e5db0, 0x60000000 ]
       - [ be32, 0x001e5db0, 0x60000000 ]
       - [ bef32, 0x00678ed0, 0.00416666 ] # set minimum timestep size
       - [ bef32, 0x00678ed0, 0.00416666 ] # set minimum timestep size
  "Extended FOV":
    Games:
      "Resistance: Fall of Man":
        BCUS98107: [ 01.00 ]
        BCES00001: [ 01.00 ]
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x006b6390, 0.7 ]
 
PPU-a08a187d78dd68ebc15b4c6c34335ea55d8dc0f7: # game.self Updated
  "Unlock FPS":
    Games:
      "Resistance: Fall of Man (Updated)":
        BCUS98107: [ 01.00 ]
        BCES00001: [ 01.00 ]
        BCAS20003: [ 01.00 ]
    Author: "Whatcookie, FlexBy"
    Notes: *r1_fps_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x001e6f68, 0x60000000 ]
      - [ bef32, 0x00688f00, 0.00416666 ] # set minimum timestep size
  "Extended FOV":
    Games:
      "Resistance: Fall of Man (Updated)":
        BCUS98107: [ 01.00 ]
        BCES00001: [ 01.00 ]
        BCAS20003: [ 01.00 ]
    Author: "illusion, FlexBy"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x006c6c3c, 0.7 ]


PPU-82555e0b1aaaa6c62ae8f23057e38d1006b7c19c: # Resistance game.self (not EBOOT.BIN)
PPU-82555e0b1aaaa6c62ae8f23057e38d1006b7c19c: # game.self
   Unlock FPS:
  "Unlock FPS":
    Games:
      "Resistance: Fall of Man":
        NPEA00430: [ 01.00 ]
    Author: "Whatcookie, illusion"
    Notes: *r1_fps_notes
    Patch Version: 1.0
    Patch:
      - [ be16, 0x00418898, 0x4800 ]
      - [ bef32, 0x00768348, 0.00416666 ] # set minimum timestep size
  "Bug Fix: Return to EBOOT.BIN on Quit":
    Games:
      "Resistance: Fall of Man":
        NPEA00430: [ 01.00 ]
    Author: "illusion"
    Notes: "Avoid recompiling unused PPU modules."
    Patch Version: 1.0
    Patch:
      - [ byte, 0x000334d7, 0x2c ]
   "Extended FOV":
     Games:
     Games:
       "Resistance: Fall of Man":
       "Resistance: Fall of Man":
         NPEA00430: [ All ]
         NPEA00430: [ 01.00 ]
     Author: Whatcookie
     Author: "illusion"
     Notes: Maximum framerate with the patch is half the Vblank frequency. Without the patch, adjusting Vblank frequency increases the maximum framerate up to about 33FPS or 60FPS depending on the scene.
     Notes:
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
      - [ be32, 0x004188c4, 0x60000000 ]
       - [ bef32, 0x007b0494, 0.7 ]
       - [ bef32, 0x00768358, 0.00416666  ] # set minimum timestep size
}}
}}

Latest revision as of 23:36, 11 August 2024

Resistance: Fall of Man
Resistance 1 Cover.jpg
Developer(s) Insomniac Games
Publisher(s) Sony Computer Entertainment
Series Resistance
Release date(s) JP November 11, 2006
NA November 14, 2006
EU March 23, 2006
AU March 31, 2006
Release type PlayStation 3 exclusive
Genre(s) First-person shooter
Mode(s) Single-player, Co-op, Multiplayer
GameID(s) BCES00001 (IRD), BCUS98107 (IRD), BCJS30003 (IRD), NPEA00430, BCAS20003 (IRD)
Demo
NPEA90001, NPUA98107
Internal resolution 1280x720
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

Resistance: Fall of Man is a 2006 science-fiction first-person shooter video game for the PlayStation 3. It was developed by Insomniac Games and published by Sony Computer Entertainment. The game is set in an alternate history 1951, and follows Sergeant Nathan Hale as he and the human resistance forces attempt to drive a mysterious alien-like invasion out of the United Kingdom.

Resistance: Fall of Man is a first-person shooter set in an alternate history. Many of its gameplay features stem from this, most notably the weapons. Some weapons are based on real weapons circa the 1950s, while some weapons are futuristically altered in accordance with the game's storyline. Insomniac Games has combined its passion for creating exotic weapons and vehicles, such as those found in the Ratchet and Clank series, with its proprietary development engine and physics system to create unique human and Chimeran weaponry. Each weapon provides a unique play style and strategy.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

Advanced configuration

Setting Option Notes
Driver wake-up delay 50 Resolves sudden Framerate drop to 1 during menus and video sequences.
Vblank rate 120 To be used in combination with Whatcookie's "Unlock FPS" patch which will allow the game to run at 60 FPS. Warning: affects Bullseye trap physics, higher than 150 Hz will break them entirely.

Known Issues

Resistance: Fall of Man uses a lot of VRAM which will lead to crashing. As such here is a list of maximum usable resolution-scaling values that will reduce crashes, however the VRAM usage will continue to rise during the campaign if played in a single session.

Highest Recommended Resolution Based on Available VRAM

  • 4GB GPU = 125% Scaling
  • 5GB+ GPU = [Users with GPUs of greater VRAM capacity are encouraged to investigate and contribute to this section.]
  • 11GB GPU = 175% Scaling (200% got past the tank in the "A Lone Survivor" mission but eventually crashed during the "Path of Least Resistance" mission)

Special Notes

Unlike other titles with large VRAM usage, anti-aliasing has a very marginal impact on video-card memory in Resistance: Fall of Man. Whether or not the game uses enough VRAM to crash is predominantly decided by resolution scaling. Users can leave "Anti-Aliasing" on "Auto" because of this but careful users might want to set it to "Disabled" for peace of mind.

Netplay testing

For the complete list of games tested with RPCN, please check the RPCN Compatibility List.

Game Version RPCS3 Version Connects? Create/Join lobbies? Match with others? Online features working? Requires custom servers? Notes
1.00 N/A Yes Yes Yes Partial Available Requires custom IP/Hosts switches. Ranked matchmaking is currently not implemented on either server, however statistics are available on PSRewired. The v1.7 patch which enables Vibration & DLC map pack support is available on both servers.

Netplay IP/Host Switches/DNS

This title requires a private server to access all Netplay features. Enter the below text in the DNS section:

PSRewired

67.222.156.250

Patches

Anchors:
  r1_fps_notes: &r1_fps_notes
    "Maximum framerate with the patch is half the Vblank frequency. Without the patch, adjusting Vblank frequency increases the maximum framerate up to about 33 FPS or 60 FPS depending on the scene."

PPU-0cc2ddc637def2fe22b5e89563f773e4c0cae024: # game.self
  "Unlock FPS":
    Games:
      "Resistance: Fall of Man":
        BCUS98107: [ 01.00 ]
        BCES00001: [ 01.00 ]
    Author: "Whatcookie"
    Notes: *r1_fps_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x001e5db0, 0x60000000 ]
      - [ bef32, 0x00678ed0, 0.00416666 ] # set minimum timestep size
  "Extended FOV":
    Games:
      "Resistance: Fall of Man":
        BCUS98107: [ 01.00 ]
        BCES00001: [ 01.00 ]
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x006b6390, 0.7 ]

PPU-a08a187d78dd68ebc15b4c6c34335ea55d8dc0f7: # game.self Updated
  "Unlock FPS":
    Games:
      "Resistance: Fall of Man (Updated)":
        BCUS98107: [ 01.00 ]
        BCES00001: [ 01.00 ]
        BCAS20003: [ 01.00 ]
    Author: "Whatcookie, FlexBy"
    Notes: *r1_fps_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x001e6f68, 0x60000000 ]
      - [ bef32, 0x00688f00, 0.00416666 ] # set minimum timestep size
  "Extended FOV":
    Games:
      "Resistance: Fall of Man (Updated)":
        BCUS98107: [ 01.00 ]
        BCES00001: [ 01.00 ]
        BCAS20003: [ 01.00 ]
    Author: "illusion, FlexBy"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x006c6c3c, 0.7 ]

PPU-82555e0b1aaaa6c62ae8f23057e38d1006b7c19c: # game.self
  "Unlock FPS":
    Games:
      "Resistance: Fall of Man":
        NPEA00430: [ 01.00 ]
    Author: "Whatcookie, illusion"
    Notes: *r1_fps_notes
    Patch Version: 1.0
    Patch:
      - [ be16, 0x00418898, 0x4800 ]
      - [ bef32, 0x00768348, 0.00416666 ] # set minimum timestep size
  "Bug Fix: Return to EBOOT.BIN on Quit":
    Games:
      "Resistance: Fall of Man":
        NPEA00430: [ 01.00 ]
    Author: "illusion"
    Notes: "Avoid recompiling unused PPU modules."
    Patch Version: 1.0
    Patch:
      - [ byte, 0x000334d7, 0x2c ]
  "Extended FOV":
    Games:
      "Resistance: Fall of Man":
        NPEA00430: [ 01.00 ]
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x007b0494, 0.7 ]