m (Text replacement - "<!-- Only enter mandatory non-default settings to be used. Delete parameters which are not applicable -->{{config" to "<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config") |
|||
(42 intermediate revisions by 13 users not shown) | |||
Line 1: | Line 1: | ||
<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox | <!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox | ||
|developer = | |image = [[File:{{#setmainimage:Resistance 1 Cover.jpg}}|300px]] | ||
|publisher = | |developer = Insomniac Games | ||
|series = | |publisher = Sony Computer Entertainment | ||
|date = {{vgregion|}} | |series = Resistance | ||
|release = | |date = {{vgregion|JP=November 11, 2006|NA= November 14, 2006|EU=March 23, 2006|AU= March 31, 2006}} | ||
|genre = | |release = PlayStation 3 exclusive | ||
|modes = | |genre = First-person shooter | ||
|gameid = {{gameid|}} | |modes = Single-player, Co-op, Multiplayer | ||
| | |gameid = {{gameid|id=BCES00001, BCUS98107, BCJS30003, NPEA00430|oid=BCAS20003|ird=Yes}}<br>'''''Demo'''''<br>{{gameid|id=NPEA90001, NPUA98107|ird=NA}} | ||
| | |wikipedia = https://en.wikipedia.org/wiki/Resistance:_Fall_of_Man | ||
| | |internal resolution = 1280x720 | ||
}} | }} | ||
Resistance: Fall of Man is a 2006 science-fiction first-person shooter video game for the PlayStation 3. It was developed by Insomniac Games and published by Sony Computer Entertainment. The game is set in an alternate history 1951, and follows Sergeant Nathan Hale as he and the human resistance forces attempt to drive a mysterious alien-like invasion out of the United Kingdom. | |||
Resistance: Fall of Man is a first-person shooter set in an alternate history. Many of its gameplay features stem from this, most notably the weapons. Some weapons are based on real weapons circa the 1950s, while some weapons are futuristically altered in accordance with the game's storyline. Insomniac Games has combined its passion for creating exotic weapons and vehicles, such as those found in the Ratchet and Clank series, with its proprietary development engine and physics system to create unique human and Chimeran weaponry. Each weapon provides a unique play style and strategy. | |||
==Configuration== | ==Configuration== | ||
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config | <!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config | ||
<!-- CPU configuration --> | <!-- CPU configuration --> | ||
|ppu decoder = <!-- Interpreter ( | |ppu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) --> | ||
|ppu decoder notes = | |ppu decoder notes = | ||
|spu decoder = <!-- Interpreter ( | |spu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) --> | ||
|spu decoder notes = | |spu decoder notes = | ||
|preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --> | |preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --> | ||
|preferred spu threads notes = | |preferred spu threads notes = | ||
| | |thread scheduler = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler --> | ||
| | |thread scheduler notes = | ||
|enable spu loop detection = <!-- On, Off --> | |enable spu loop detection = <!-- On, Off --> | ||
|enable spu loop detection notes = | |enable spu loop detection notes = | ||
|spu | |spu xfloat accuracy = <!-- Accurate, Approximate, Relaxed --> | ||
|spu | |spu xfloat accuracy notes = | ||
|spu block size = <!-- Safe, Mega, Giga --> | |spu block size = <!-- Safe, Mega, Giga --> | ||
|spu block size notes = | |spu block size notes = | ||
Line 39: | Line 37: | ||
|tsx instructions notes = | |tsx instructions notes = | ||
<!-- GPU configuration --> | <!-- GPU configuration --> | ||
|renderer = | |renderer = <!-- OpenGL, Vulkan, Disabled --> | ||
|renderer notes = | |renderer notes = | ||
|aspect ratio = <!-- 4:3, 16:9 --> | |aspect ratio = <!-- 4:3, 16:9 --> | ||
|aspect ratio notes = | |aspect ratio notes = | ||
|framelimit = <!-- Off | |framelimit = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite --> | ||
|framelimit notes = | |framelimit notes = | ||
|anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --> | |anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --> | ||
Line 49: | Line 47: | ||
|anti-aliasing = <!-- Auto, Disabled --> | |anti-aliasing = <!-- Auto, Disabled --> | ||
|anti-aliasing notes = | |anti-aliasing notes = | ||
|zcull accuracy = <!-- Precise, Approximate, Relaxed --> | |||
|zcull accuracy notes = | |||
|shader quality = <!-- High, Low, Auto --> | |||
|shader quality notes = | |||
|3d rendering mode = <!-- Disabled, Anaglyph, Side-by-side, Over-under --> | |||
|3d rendering mode notes = | |||
|default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --> | |default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --> | ||
|default resolution notes = | |default resolution notes = | ||
Line 65: | Line 69: | ||
|stretch to display area = <!-- On, Off --> | |stretch to display area = <!-- On, Off --> | ||
|stretch to display area notes = | |stretch to display area notes = | ||
|multithreaded rsx = <!-- On, Off --> | |multithreaded rsx = <!-- On, Off --> | ||
|multithreaded rsx notes = | |multithreaded rsx notes = | ||
|asynchronous texture streaming = <!-- On, Off --> | |||
|asynchronous texture streaming notes = | |||
<!-- Audio configuration --> | <!-- Audio configuration --> | ||
|audio out windows = <!-- XAudio2 | |audio out windows = <!-- Cubeb, XAudio2, Disabled --> | ||
|audio out windows notes = | |audio out windows notes = | ||
|audio out linux = <!-- | |audio out linux = <!-- Cubeb, FAudio, Disabled --> | ||
|audio out linux notes = | |audio out linux notes = | ||
|audio format = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual --> | |||
|audio format notes = | |||
|dump to file = <!-- On, Off --> | |dump to file = <!-- On, Off --> | ||
|dump to file notes = | |dump to file notes = | ||
|convert to 16-bit = <!-- On, Off --> | |convert to 16-bit = <!-- On, Off --> | ||
|convert to 16-bit notes = | |convert to 16-bit notes = | ||
|volume = <!-- Value between 0% to 200% --> | |volume = <!-- Value between 0% to 200% --> | ||
|volume notes = | |volume notes = | ||
Line 99: | Line 103: | ||
|camera input = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 --> | |camera input = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 --> | ||
|camera input notes = | |camera input notes = | ||
|camera settings = <!-- Null, Fake --> | |camera settings = <!-- Null, Fake, Qt --> | ||
|camera settings notes = | |camera settings notes = | ||
|move handler = <!-- Null, Fake, Mouse --> | |move handler = <!-- Null, Fake, Mouse --> | ||
|move handler notes = | |move handler notes = | ||
<!-- Network configuration --> | |||
|network status = <!-- Disconnected, Connected --> | |||
|network status notes = | |||
|psn status = <!-- Disconnected, Simulated, RPCN --> | |||
|psn status notes = | |||
<!-- Advanced configuration --> | <!-- Advanced configuration --> | ||
|debug console mode = <!-- On, Off --> | |debug console mode = <!-- On, Off --> | ||
Line 110: | Line 119: | ||
|accurate rsx reservation access = <!-- On, Off --> | |accurate rsx reservation access = <!-- On, Off --> | ||
|accurate rsx reservation access notes = | |accurate rsx reservation access notes = | ||
|ppu llvm accurate vector nans = <!-- On, Off --> | |||
|ppu llvm accurate vector nans notes = | |||
|silence all logs = <!-- On, Off --> | |silence all logs = <!-- On, Off --> | ||
|silence all logs notes = | |silence all logs notes = | ||
Line 116: | Line 127: | ||
|maximum spurs threads = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) --> | |maximum spurs threads = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) --> | ||
|maximum spurs threads notes = | |maximum spurs threads notes = | ||
|firmware | |firmware libraries = <!-- Switch to LLE, Switch to HLE --> | ||
|firmware | |firmware libraries notes = <!-- Mention the libraries to be manually selected here --> | ||
|read depth buffers = <!-- On, Off --> | |read depth buffers = <!-- On, Off --> | ||
|read depth buffers notes = | |read depth buffers notes = | ||
Line 126: | Line 137: | ||
|disable on-disk shader cache = <!-- On, Off --> | |disable on-disk shader cache = <!-- On, Off --> | ||
|disable on-disk shader cache notes = | |disable on-disk shader cache notes = | ||
|disable native float16 support = <!-- On, Off --> | |||
|disable native float16 support notes = | |||
|relaxed zcull sync = <!-- On, Off --> | |relaxed zcull sync = <!-- On, Off --> | ||
|relaxed zcull sync notes = | |relaxed zcull sync notes = | ||
|driver wake-up delay = <!-- Value between 0 to 7000 --> | |driver wake-up delay = 50<!-- Value between 0 to 7000 --> | ||
|driver wake-up delay notes = | |driver wake-up delay notes = Resolves sudden Framerate drop to 1 during menus and video sequences. | ||
|vblank rate = <!-- Value between 1 to 500 --> | |vblank rate = 120<!-- Value between 1 to 500 --> | ||
|vblank rate notes = | |vblank rate notes = To be used in combination with Whatcookie's "Unlock FPS" patch which will allow the game to run at 60 FPS. Warning: affects Bullseye trap physics, higher than 150 Hz will break them entirely. | ||
|clocks scale = <!-- Value between 10 to 1000 --> | |clocks scale = <!-- Value between 10 to 1000 --> | ||
|clocks scale notes = | |clocks scale notes = | ||
<!-- Debug configuration --> | <!-- Debug configuration --> | ||
|disable zcull occlusion queries = <!-- On, Off --> | |||
|disable zcull occlusion queries notes = | |||
|force cpu blit emulation = <!-- On, Off --> | |force cpu blit emulation = <!-- On, Off --> | ||
|force cpu blit emulation notes = | |force cpu blit emulation notes = | ||
| | |force gpu texture scaling = <!-- On, Off --> | ||
| | |force gpu texture scaling notes = | ||
|hook static functions = <!-- On, Off --> | |hook static functions = <!-- On, Off --> | ||
|hook static functions notes = | |hook static functions notes = | ||
|accurate ppu 128 reservations = <!-- Always Enabled, Disabled, Value between 1 to 8 --> | |||
|accurate ppu 128 reservations notes = | |||
|ppu thread count = <!-- Value between 1 to 8 --> | |||
|ppu thread count notes = | |||
<!-- Recommended patches --> | |||
|highly recommended patch = <!-- Mention patch names --> | |||
|highly recommended patch notes = | |||
|recommended patch = <!-- Mention patch names --> | |||
|recommended patch notes = | |||
}} | }} | ||
==Known Issues== | ==Known Issues== | ||
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." --> | <!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." --> | ||
Resistance: Fall of Man uses a lot of VRAM which will lead to crashing. As such here is a list of maximum usable resolution-scaling values that will reduce crashes, however the VRAM usage will continue to rise during the campaign if played in a single session. | |||
====Highest Recommended Resolution Based on Available VRAM==== | |||
* 4GB GPU = 125% Scaling | |||
* 5GB+ GPU = '''''[Users with GPUs of greater VRAM capacity are encouraged to investigate and contribute to this section.]''''' | |||
* 11GB GPU = 175% Scaling (200% got past the tank in the "A Lone Survivor" mission but eventually crashed during the "Path of Least Resistance" mission) | |||
==Special Notes== | ==Special Notes== | ||
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section --> | <!-- Mention any additional notes if necessary. If no special notes are required, remove this section --> | ||
Unlike other titles with large VRAM usage, anti-aliasing has a very marginal impact on video-card memory in Resistance: Fall of Man. Whether or not the game uses enough VRAM to crash is predominantly decided by resolution scaling. Users can leave "Anti-Aliasing" on "Auto" because of this but careful users might want to set it to "Disabled" for peace of mind. | |||
{{netplay | |||
|gamever = 1.00 | |||
|rpcs3 version = N/A | |||
|connect = Yes<!-- Yes, No, Partial, Untested, N/A --> | |||
|lobbies = Yes<!-- Yes, No, Partial, Untested, N/A --> | |||
|match = Yes<!-- Yes, No, Partial, Untested, N/A --> | |||
|features = Partial<!-- Yes, No, Partial, Untested, N/A --> | |||
|custom servers = Available<!-- Available, Not available, Not required, Untested --> | |||
|notes = Requires custom IP/Hosts switches. Ranked matchmaking is currently not implemented on either server, however statistics are available on PSRewired. The v1.7 patch which enables Vibration & DLC map pack support is available on both servers. | |||
}} | |||
===Netplay IP/Host Switches/DNS=== | |||
This title requires a private server to access all Netplay features. Enter the below text in the '''DNS''' section: | |||
===PSRewired=== | |||
<pre>67.222.156.250</pre> | |||
*[https://discord.gg/VfeuF6ZWVb PSRewired Discord] | |||
[[Category:Custom servers (Netplay)]] | |||
{{patch | {{patch | ||
|type = PPU | |type = PPU | ||
|version = 1.2 | |version = 1.2 | ||
|content = | |content = | ||
PPU-0cc2ddc637def2fe22b5e89563f773e4c0cae024: # | Anchors: | ||
Unlock FPS: | r1_fps_notes: &r1_fps_notes | ||
"Maximum framerate with the patch is half the Vblank frequency. Without the patch, adjusting Vblank frequency increases the maximum framerate up to about 33 FPS or 60 FPS depending on the scene." | |||
PPU-0cc2ddc637def2fe22b5e89563f773e4c0cae024: # game.self | |||
"Unlock FPS": | |||
Games: | Games: | ||
"Resistance: Fall of Man": | "Resistance: Fall of Man": | ||
BCUS98107: [ | BCUS98107: [ 01.00 ] | ||
BCES00001: [ | BCES00001: [ 01.00 ] | ||
Author: Whatcookie | Author: "Whatcookie" | ||
Notes: | Notes: *r1_fps_notes | ||
Patch Version: 1.0 | Patch Version: 1.0 | ||
Patch: | Patch: | ||
- [ be32, 0x001e5db0, 0x60000000 ] | - [ be32, 0x001e5db0, 0x60000000 ] | ||
- [ bef32, 0x00678ed0, 0.00416666 | - [ bef32, 0x00678ed0, 0.00416666 ] # set minimum timestep size | ||
"Extended FOV": | |||
Games: | |||
"Resistance: Fall of Man": | |||
BCUS98107: [ 01.00 ] | |||
BCES00001: [ 01.00 ] | |||
Author: "illusion" | |||
Notes: | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ bef32, 0x006b6390, 0.7 ] | |||
PPU-a08a187d78dd68ebc15b4c6c34335ea55d8dc0f7: # game.self Updated | |||
"Unlock FPS": | |||
Games: | |||
"Resistance: Fall of Man (Updated)": | |||
BCUS98107: [ 01.00 ] | |||
BCES00001: [ 01.00 ] | |||
BCAS20003: [ 01.00 ] | |||
Author: "Whatcookie, FlexBy" | |||
Notes: *r1_fps_notes | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x001e6f68, 0x60000000 ] | |||
- [ bef32, 0x00688f00, 0.00416666 ] # set minimum timestep size | |||
"Extended FOV": | |||
Games: | |||
"Resistance: Fall of Man (Updated)": | |||
BCUS98107: [ 01.00 ] | |||
BCES00001: [ 01.00 ] | |||
BCAS20003: [ 01.00 ] | |||
Author: "illusion, FlexBy" | |||
Notes: | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ bef32, 0x006c6c3c, 0.7 ] | |||
PPU-82555e0b1aaaa6c62ae8f23057e38d1006b7c19c: # | PPU-82555e0b1aaaa6c62ae8f23057e38d1006b7c19c: # game.self | ||
"Unlock FPS": | |||
Games: | |||
"Resistance: Fall of Man": | |||
NPEA00430: [ 01.00 ] | |||
Author: "Whatcookie, illusion" | |||
Notes: *r1_fps_notes | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be16, 0x00418898, 0x4800 ] | |||
- [ bef32, 0x00768348, 0.00416666 ] # set minimum timestep size | |||
"Bug Fix: Return to EBOOT.BIN on Quit": | |||
Games: | |||
"Resistance: Fall of Man": | |||
NPEA00430: [ 01.00 ] | |||
Author: "illusion" | |||
Notes: "Avoid recompiling unused PPU modules." | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ byte, 0x000334d7, 0x2c ] | |||
"Extended FOV": | |||
Games: | Games: | ||
"Resistance: Fall of Man": | "Resistance: Fall of Man": | ||
NPEA00430: [ | NPEA00430: [ 01.00 ] | ||
Author: | Author: "illusion" | ||
Notes: | Notes: | ||
Patch Version: 1.0 | Patch Version: 1.0 | ||
Patch: | Patch: | ||
- [ bef32, 0x007b0494, 0.7 ] | |||
- [ bef32, | |||
}} | }} |
Latest revision as of 23:36, 11 August 2024
Resistance: Fall of Man | |
---|---|
Developer(s) | Insomniac Games |
Publisher(s) | Sony Computer Entertainment |
Series | Resistance |
Release date(s) | JP November 11, 2006 NA November 14, 2006 EU March 23, 2006 AU March 31, 2006 |
Release type | PlayStation 3 exclusive |
Genre(s) | First-person shooter |
Mode(s) | Single-player, Co-op, Multiplayer |
GameID(s) | BCES00001 (IRD), BCUS98107 (IRD), BCJS30003 (IRD), NPEA00430, BCAS20003 (IRD) Demo NPEA90001, NPUA98107 |
Internal resolution | 1280x720 |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
Resistance: Fall of Man is a 2006 science-fiction first-person shooter video game for the PlayStation 3. It was developed by Insomniac Games and published by Sony Computer Entertainment. The game is set in an alternate history 1951, and follows Sergeant Nathan Hale as he and the human resistance forces attempt to drive a mysterious alien-like invasion out of the United Kingdom.
Resistance: Fall of Man is a first-person shooter set in an alternate history. Many of its gameplay features stem from this, most notably the weapons. Some weapons are based on real weapons circa the 1950s, while some weapons are futuristically altered in accordance with the game's storyline. Insomniac Games has combined its passion for creating exotic weapons and vehicles, such as those found in the Ratchet and Clank series, with its proprietary development engine and physics system to create unique human and Chimeran weaponry. Each weapon provides a unique play style and strategy.
Configuration
Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.
Advanced configuration
Setting | Option | Notes |
---|---|---|
Driver wake-up delay | 50 | Resolves sudden Framerate drop to 1 during menus and video sequences. |
Vblank rate | 120 | To be used in combination with Whatcookie's "Unlock FPS" patch which will allow the game to run at 60 FPS. Warning: affects Bullseye trap physics, higher than 150 Hz will break them entirely. |
Known Issues
Resistance: Fall of Man uses a lot of VRAM which will lead to crashing. As such here is a list of maximum usable resolution-scaling values that will reduce crashes, however the VRAM usage will continue to rise during the campaign if played in a single session.
Highest Recommended Resolution Based on Available VRAM
- 4GB GPU = 125% Scaling
- 5GB+ GPU = [Users with GPUs of greater VRAM capacity are encouraged to investigate and contribute to this section.]
- 11GB GPU = 175% Scaling (200% got past the tank in the "A Lone Survivor" mission but eventually crashed during the "Path of Least Resistance" mission)
Special Notes
Unlike other titles with large VRAM usage, anti-aliasing has a very marginal impact on video-card memory in Resistance: Fall of Man. Whether or not the game uses enough VRAM to crash is predominantly decided by resolution scaling. Users can leave "Anti-Aliasing" on "Auto" because of this but careful users might want to set it to "Disabled" for peace of mind.
Netplay testing
For the complete list of games tested with RPCN, please check the RPCN Compatibility List.
Game Version | RPCS3 Version | Connects? | Create/Join lobbies? | Match with others? | Online features working? | Requires custom servers? | Notes |
---|---|---|---|---|---|---|---|
1.00 | N/A | Yes | Yes | Yes | Partial | Available | Requires custom IP/Hosts switches. Ranked matchmaking is currently not implemented on either server, however statistics are available on PSRewired. The v1.7 patch which enables Vibration & DLC map pack support is available on both servers. |
Netplay IP/Host Switches/DNS
This title requires a private server to access all Netplay features. Enter the below text in the DNS section:
PSRewired
67.222.156.250
Patches
Anchors: r1_fps_notes: &r1_fps_notes "Maximum framerate with the patch is half the Vblank frequency. Without the patch, adjusting Vblank frequency increases the maximum framerate up to about 33 FPS or 60 FPS depending on the scene." PPU-0cc2ddc637def2fe22b5e89563f773e4c0cae024: # game.self "Unlock FPS": Games: "Resistance: Fall of Man": BCUS98107: [ 01.00 ] BCES00001: [ 01.00 ] Author: "Whatcookie" Notes: *r1_fps_notes Patch Version: 1.0 Patch: - [ be32, 0x001e5db0, 0x60000000 ] - [ bef32, 0x00678ed0, 0.00416666 ] # set minimum timestep size "Extended FOV": Games: "Resistance: Fall of Man": BCUS98107: [ 01.00 ] BCES00001: [ 01.00 ] Author: "illusion" Notes: Patch Version: 1.0 Patch: - [ bef32, 0x006b6390, 0.7 ] PPU-a08a187d78dd68ebc15b4c6c34335ea55d8dc0f7: # game.self Updated "Unlock FPS": Games: "Resistance: Fall of Man (Updated)": BCUS98107: [ 01.00 ] BCES00001: [ 01.00 ] BCAS20003: [ 01.00 ] Author: "Whatcookie, FlexBy" Notes: *r1_fps_notes Patch Version: 1.0 Patch: - [ be32, 0x001e6f68, 0x60000000 ] - [ bef32, 0x00688f00, 0.00416666 ] # set minimum timestep size "Extended FOV": Games: "Resistance: Fall of Man (Updated)": BCUS98107: [ 01.00 ] BCES00001: [ 01.00 ] BCAS20003: [ 01.00 ] Author: "illusion, FlexBy" Notes: Patch Version: 1.0 Patch: - [ bef32, 0x006c6c3c, 0.7 ] PPU-82555e0b1aaaa6c62ae8f23057e38d1006b7c19c: # game.self "Unlock FPS": Games: "Resistance: Fall of Man": NPEA00430: [ 01.00 ] Author: "Whatcookie, illusion" Notes: *r1_fps_notes Patch Version: 1.0 Patch: - [ be16, 0x00418898, 0x4800 ] - [ bef32, 0x00768348, 0.00416666 ] # set minimum timestep size "Bug Fix: Return to EBOOT.BIN on Quit": Games: "Resistance: Fall of Man": NPEA00430: [ 01.00 ] Author: "illusion" Notes: "Avoid recompiling unused PPU modules." Patch Version: 1.0 Patch: - [ byte, 0x000334d7, 0x2c ] "Extended FOV": Games: "Resistance: Fall of Man": NPEA00430: [ 01.00 ] Author: "illusion" Notes: Patch Version: 1.0 Patch: - [ bef32, 0x007b0494, 0.7 ]