Resistance 2: Difference between revisions

From RPCS3 Wiki
m (Text replacement - "</pre>" to "}}")
No edit summary
 
(33 intermediate revisions by 13 users not shown)
Line 1: Line 1:
<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
|image    = [[File:{{#setmainimage:Resistance 2 Cover.jpg}}|300px]]
|developer = Insomniac Games
|developer = Insomniac Games
|publisher = Sony Computer Entertainment {{vgregion|}}
|publisher = Sony Computer Entertainment
|series    = <!-- delete if not applicable -->
|series    = Resistance
|date      = Resistance {{vgregion|}}
|date      = {{vgregion|NA=November 4, 2008}}{{vgregion|JP=November 13, 2008|AU=November 27, 2008}}{{vgregion|EU=November 28, 2008}}
|release  = PlayStation 3 exclusive <!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform -->
|release  = PlayStation 3 exclusive
|genre    = First-person shooter
|genre    = First-person shooter
|modes    = Single-player, Multiplayer <!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|modes    = Single-player, Co-op, Multiplayer
|gameid    = {{gameid|id=NPEA00431|ird=No}}
|gameid    = {{gameid|id=BCAS20055, BCES00226, BCUS98120, NPEA00431|oid=BCJS30029|ird=Yes}}<br>'''''Beta'''''<br>{{gameid|id=BCET70007, NPUA70018|ird=NA}}
|wikipedia = <!-- delete if not applicable -->
|internal resolution = 1280x720
|vndb      = <!-- delete if not applicable -->
|wikipedia = https://en.wikipedia.org/wiki/Resistance_2
|title    = <!-- Used only in niche scenarios. Delete if not applicable -->
}}
}}


<!-- Give a brief description about the game -->
Resistance 2 is a 2008 science fiction first-person shooter video game developed by Insomniac Games and published by Sony Computer Entertainment for the PlayStation 3. The game was released in North America on November 4, 2008, in Australia on November 27, 2008, and in Europe on the following day. Resistance 2 is the sequel to the best-selling PlayStation 3 launch title Resistance: Fall of Man.
 
Resistance 2 sees protagonist Nathan Hale travel to the United States in order to once again battle the Chimera, who have launched a full-scale invasion of both the east and west coasts. In this game, Hale is part of an elite force of soldiers called "The Sentinels", who, like him, are infected with the Chimeran virus, and must keep it under control through regular application of inhibitors.
 
The game includes many of the weapons from Resistance: Fall of Man, as well as new weapons such as the "Marksman" and a minigun called the "HVAP (High-Velocity Armor Piercing) Wraith". The weapons are a mix of 1950s human technology and more advanced alien technology. Unlike the first game, where there was no limit on the number of weapons carried, Resistance 2 limited the player to only two weapons at any given time, as well as a more limited number of grenades. Resistance 2 also does not use a health bar in the single-player campaign as it did in the first, but instead, it uses an automatic regenerative health system, whereby players must keep out of the line of fire in order to recover health.


==Configuration==
==Configuration==
<!-- Only enter mandatory non-default settings to be used. Delete parameters which are not applicable -->{{config
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- CPU configuration -->
<!-- CPU configuration -->
|ppu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) -->
|ppu decoder                          = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) -->
|ppu decoder notes                    =  
|ppu decoder notes                    =  
|spu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder                          = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder notes                    =  
|spu decoder notes                    =  
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads notes          =  
|preferred spu threads notes          =  
|enable thread scheduler               = <!-- On, Off -->
|thread scheduler                     = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|enable thread scheduler notes         =
|thread scheduler notes               =  
|lower spu thread priority            = <!-- On, Off -->
|lower spu thread priority notes      =  
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection notes      =  
|enable spu loop detection notes      =  
|spu cache                            = <!-- On, Off -->
|spu xfloat accuracy                  = <!-- Accurate, Approximate, Relaxed -->
|spu cache notes                      =
|spu xfloat accuracy notes             =  
|accurate xfloat                      = <!-- On, Off -->
|accurate xfloat notes                 =  
|spu block size                        = <!-- Safe, Mega, Giga -->
|spu block size                        = <!-- Safe, Mega, Giga -->
|spu block size notes                  =  
|spu block size notes                  =  
Line 39: Line 39:
|tsx instructions notes                =  
|tsx instructions notes                =  
<!-- GPU configuration -->
<!-- GPU configuration -->
|renderer                              = Vulkan <!-- OpenGL, Vulkan, Disabled -->
|renderer                              = <!-- OpenGL, Vulkan, Disabled -->
|renderer notes                        = Recommended to get the best performance.
|renderer notes                        =  
|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio notes                    =  
|aspect ratio notes                    =  
|framelimit                            = <!-- Off, 59.94, 50, 60, 30, Auto -->
|framelimit                            = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite -->
|framelimit notes                      =  
|framelimit notes                      =  
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
Line 49: Line 49:
|anti-aliasing                        = <!-- Auto, Disabled -->
|anti-aliasing                        = <!-- Auto, Disabled -->
|anti-aliasing notes                  =  
|anti-aliasing notes                  =  
|zcull accuracy                        = <!-- Precise, Approximate, Relaxed -->
|zcull accuracy notes                  =
|shader quality                        = <!-- High, Low, Auto -->
|shader quality notes                  =
|3d rendering mode                    = <!-- Disabled, Anaglyph, Side-by-side, Over-under -->
|3d rendering mode notes              =
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution notes              =  
|default resolution notes              =  
Line 65: Line 71:
|stretch to display area              = <!-- On, Off -->
|stretch to display area              = <!-- On, Off -->
|stretch to display area notes        =  
|stretch to display area notes        =  
|disable vertex cache                  = <!-- On, Off -->
|disable vertex cache notes            =
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx notes              =  
|multithreaded rsx notes              =  
|asynchronous texture streaming        = <!-- On, Off -->
|asynchronous texture streaming notes  =
<!-- Audio configuration -->
<!-- Audio configuration -->
|audio out windows                    = <!-- XAudio2, OpenAL, Disabled -->
|audio out windows                    = <!-- Cubeb, XAudio2, Disabled -->
|audio out windows notes              =  
|audio out windows notes              =  
|audio out linux                      = <!-- OpenAL, PulseAudio, ALSA, Disabled -->
|audio out linux                      = <!-- Cubeb, FAudio, Disabled -->
|audio out linux notes                =  
|audio out linux notes                =  
|audio format                          = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual -->
|audio format notes                    =
|dump to file                          = <!-- On, Off -->
|dump to file                          = <!-- On, Off -->
|dump to file notes                    =  
|dump to file notes                    =  
|convert to 16-bit                    = <!-- On, Off -->
|convert to 16-bit                    = <!-- On, Off -->
|convert to 16-bit notes              =  
|convert to 16-bit notes              =  
|downmix to stereo                    = <!-- On, Off -->
|downmix to stereo notes              =
|volume                                = <!-- Value between 0% to 200% -->
|volume                                = <!-- Value between 0% to 200% -->
|volume notes                          =  
|volume notes                          =  
Line 99: Line 105:
|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input notes                    =  
|camera input notes                    =  
|camera settings                      = <!-- Null, Fake -->
|camera settings                      = <!-- Null, Fake, Qt -->
|camera settings notes                =  
|camera settings notes                =  
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler notes                    =  
|move handler notes                    =  
<!-- Network configuration -->
|network status                        = <!-- Disconnected, Connected -->
|network status notes                  =
|psn status                            = <!-- Disconnected, Simulated, RPCN -->
|psn status notes                      =
<!-- Advanced configuration -->
<!-- Advanced configuration -->
|debug console mode                    = <!-- On, Off -->
|debug console mode                    = <!-- On, Off -->
Line 108: Line 119:
|accurate llvm dfma                    = <!-- On, Off -->
|accurate llvm dfma                    = <!-- On, Off -->
|accurate llvm dfma notes              =  
|accurate llvm dfma notes              =  
|accurate getllar                      = <!-- On, Off -->
|accurate getllar notes                =
|accurate rsx reservation access      = <!-- On, Off -->
|accurate rsx reservation access notes =
|accurate spu dma                      = <!-- On, Off -->
|accurate spu dma notes                =
|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans notes  =
|ppu llvm java mode handling          = <!-- On, Off -->
|ppu llvm java mode handling notes    =
|silence all logs                      = <!-- On, Off -->
|silence all logs                      = <!-- On, Off -->
|silence all logs notes                =  
|silence all logs notes                =  
Line 114: Line 135:
|maximum spurs threads                = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) -->
|maximum spurs threads                = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) -->
|maximum spurs threads notes          =  
|maximum spurs threads notes          =  
|firmware settings                    = <!-- Manually load selected libraries, Load automatic and manual selection, Load liblv2.sprx only, Load liblv2.sprx and manual selection, Load liblv2.sprx and strict selection -->
|firmware libraries                    = <!-- Switch to LLE, Switch to HLE -->
|firmware settings notes               = <!-- Where libraries are manually selected, mention the list of libraries to be selected here -->
|firmware libraries notes             = <!-- Mention the libraries to be manually selected here -->
|read depth buffers                    = <!-- On, Off -->
|read depth buffers                    = <!-- On, Off -->
|read depth buffers notes              =  
|read depth buffers notes              =  
Line 124: Line 145:
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache notes    =  
|disable on-disk shader cache notes    =  
|relaxed zcull sync                    = <!-- On, Off -->
|disable vertex cache                  = <!-- On, Off -->
|relaxed zcull sync notes             =  
|disable vertex cache notes           =
|rsx fifo accuracy                    = <!-- Fast, Atomic, Ordered & Atomic -->
|rsx fifo accuracy notes              =  
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay notes            =  
|driver wake-up delay notes            =  
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate notes                    =  
|vblank rate notes                    =  
|vblank ntsc fixup                    = <!-- On, Off -->
|vblank ntsc fixup notes              =
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale notes                    =  
|clocks scale notes                    =  
<!-- Debug configuration -->
<!-- Debug configuration -->
|disable zcull occlusion queries      = <!-- On, Off -->
|disable zcull occlusion queries notes =
|force cpu blit emulation              = <!-- On, Off -->
|force cpu blit emulation              = <!-- On, Off -->
|force cpu blit emulation notes        =  
|force cpu blit emulation notes        =  
|use gpu texture scaling               = <!-- On, Off -->
|force gpu texture scaling             = <!-- On, Off -->
|use gpu texture scaling notes         =
|force gpu texture scaling notes      =  
|accurate getllar                      = <!-- On, Off -->
|accurate getllar notes                =
|accurate putlluc                      = <!-- On, Off -->
|accurate putlluc notes                =
|accurate rsx reservation access       = <!-- On, Off -->
|accurate rsx reservation access notes =  
|hook static functions                = <!-- On, Off -->
|hook static functions                = <!-- On, Off -->
|hook static functions notes          =  
|hook static functions notes          =  
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations notes  =
|ppu thread count                      = <!-- Value between 1 to 8 -->
|ppu thread count notes                =
<!-- Recommended patches -->
|highly recommended patch              = <!-- Mention patch names -->
|highly recommended patch notes        =
|recommended patch                    = <!-- Mention patch names -->
|recommended patch notes              =
}}
}}


==Known Issues==
==Known Issues==
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
Broken Flashlight.
* Holar Tower objective might randomly not show up if playing on PPU LLVM and can not progress further, can be fixed by changing to PPU Interpreter (static).


Holar Tower objective might randomly not show up if playing on PPU LLVM and can not progress further, can be fixed by changing to PPU Fast.
===Cutscene audio issue===
*{{issue|10450}} Jittery audio occurs on the first campaign cutscene


==Special Notes==
==Special Notes==
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
{{netplay
|gamever        = 1.60
|rpcs3 version  = N/A
|connect        = No<!-- Yes, No, Partial, Untested, N/A -->
|lobbies        = No<!-- Yes, No, Partial, Untested, N/A -->
|match          = No<!-- Yes, No, Partial, Untested, N/A -->
|features      = No<!-- Yes, No, Partial, Untested, N/A -->
|custom servers = Not available<!-- Available, Not available, Not required, Untested -->
|notes    = Custom server WIP by [https://github.com/PSOnlineReturnalGaming PSORG]. Servers were shut down on April 8, 2014.
}}
{{patch
{{patch
|type    = PPU
|version = 1.2
|version = 1.2
|content =  
|content =  
PPU-08da3b601b335c5b09e6425b27fe00eacdad6e78:
PPU-08da3b601b335c5b09e6425b27fe00eacdad6e78:
   60 FPS:
   "Unlock FPS":
     Games:
     Games:
       "Resistance 2":
       "Resistance 2":
         BCUS98120: [ 01.00 ]
         BCUS98120: [ 01.00 ]
         BCES00226: [ 01.00 ]
         BCES00226: [ 01.00 ]
     Author: Whatcookie
     Author: "Whatcookie"
     Notes:  
     Notes:
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
       - [ be32, 0x00635d7c, 0x60000000 ] # nop
       - [ be32, 0x00635d7c, 0x60000000 ] # nop
       - [ be32, 0x00635d88, 0x60000000 ] # nop
       - [ be32, 0x00635d88, 0x60000000 ] # nop
       - [ bef32, 0x00d529d8, 0.0001 ] # min timestep size (originally clamped to 1/30, but setting this below 1/60 still sets it to 1/60?)
       - [ bef32, 0x00d529d8, 0.0001 ]
      - [ bef32, 0x00d69eb8, 0.0001 ]
  "Extended FOV":
    Games:
      "Resistance 2":
        BCUS98120: [ 01.00 ]
        BCES00226: [ 01.00 ]
    Author: "illusion"
    Notes: "Breaks shadows, causing them to be misaligned as well as making them jump around when the player moves."
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x00de67e4, 0.7 ]
 
PPU-ee7a0a8f83814fd2570ac65e744951cf59264491:
  "Unlock FPS":
    Games:
      "Resistance 2":
        BCUS98120: [ 01.60 ]
        BCES00226: [ 01.60 ]
    Author: "Whatcookie, illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be16, 0x0065066c, 0x4800 ]
      - [ bef32, 0x00d62f34, 0.0001 ]
      - [ bef32, 0x00d7a498, 0.0001 ]
  "Extended FOV":
    Games:
      "Resistance 2":
        BCUS98120: [ 01.60 ]
        BCES00226: [ 01.60 ]
    Author: "illusion"
    Notes: "Breaks shadows, causing them to be misaligned as well as making them jump around when the player moves."
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x00df765c, 0.7 ]


PPU-bf22ce18fc3db486aae9c878afa5212b98b53495: # PSN
PPU-bf22ce18fc3db486aae9c878afa5212b98b53495: # PSN
   60 FPS:
   "Unlock FPS":
     Games:
     Games:
       "Resistance 2":
       "Resistance 2":
         NPEA00431: [ 01.00 ]
         NPEA00431: [ 01.00 ]
     Author: Whatcookie, illusion
     Author: "Whatcookie, illusion"
     Notes:  
     Notes:
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
       - [ be32, 0x0064816c, 0x60000000 ] # nop
       - [ be32, 0x0064816c, 0x60000000 ] # nop
       - [ be32, 0x00648178, 0x60000000 ] # nop
       - [ be32, 0x00648178, 0x60000000 ] # nop
       - [ bef32, 0x00d62ee4, 0.0001 ] # min timestep size (originally clamped to 1/30, but setting this below 1/60 still sets it to 1/60?)
       - [ bef32, 0x00d62ee4, 0.0001 ]
      - [ bef32, 0x00d7a450, 0.0001 ]
  "Extended FOV":
    Games:
      "Resistance 2":
        NPEA00431: [ 01.00 ]
    Author: "illusion"
    Notes: "Breaks shadows, causing them to be misaligned as well as making them jump around when the player moves."
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x00df78ec, 0.7 ]
}}
}}

Latest revision as of 16:08, 1 August 2024

Resistance 2
Resistance 2 Cover.jpg
Developer(s) Insomniac Games
Publisher(s) Sony Computer Entertainment
Series Resistance
Release date(s) NA November 4, 2008
JP November 13, 2008
AU November 27, 2008
EU November 28, 2008
Release type PlayStation 3 exclusive
Genre(s) First-person shooter
Mode(s) Single-player, Co-op, Multiplayer
GameID(s) BCAS20055 (IRD), BCES00226 (IRD), BCUS98120 (IRD), NPEA00431, BCJS30029 (IRD)
Beta
BCET70007, NPUA70018
Internal resolution 1280x720
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

Resistance 2 is a 2008 science fiction first-person shooter video game developed by Insomniac Games and published by Sony Computer Entertainment for the PlayStation 3. The game was released in North America on November 4, 2008, in Australia on November 27, 2008, and in Europe on the following day. Resistance 2 is the sequel to the best-selling PlayStation 3 launch title Resistance: Fall of Man.

Resistance 2 sees protagonist Nathan Hale travel to the United States in order to once again battle the Chimera, who have launched a full-scale invasion of both the east and west coasts. In this game, Hale is part of an elite force of soldiers called "The Sentinels", who, like him, are infected with the Chimeran virus, and must keep it under control through regular application of inhibitors.

The game includes many of the weapons from Resistance: Fall of Man, as well as new weapons such as the "Marksman" and a minigun called the "HVAP (High-Velocity Armor Piercing) Wraith". The weapons are a mix of 1950s human technology and more advanced alien technology. Unlike the first game, where there was no limit on the number of weapons carried, Resistance 2 limited the player to only two weapons at any given time, as well as a more limited number of grenades. Resistance 2 also does not use a health bar in the single-player campaign as it did in the first, but instead, it uses an automatic regenerative health system, whereby players must keep out of the line of fire in order to recover health.

Configuration

No options that deviate from RPCS3's default settings are recommended for this title.

Known Issues

  • Holar Tower objective might randomly not show up if playing on PPU LLVM and can not progress further, can be fixed by changing to PPU Interpreter (static).

Cutscene audio issue

  • Issue 10450 Jittery audio occurs on the first campaign cutscene

Special Notes

Netplay testing

For the complete list of games tested with RPCN, please check the RPCN Compatibility List.

Game Version RPCS3 Version Connects? Create/Join lobbies? Match with others? Online features working? Requires custom servers? Notes
1.60 N/A No No No No Not available Custom server WIP by PSORG. Servers were shut down on April 8, 2014.

Patches

PPU-08da3b601b335c5b09e6425b27fe00eacdad6e78:
  "Unlock FPS":
    Games:
      "Resistance 2":
        BCUS98120: [ 01.00 ]
        BCES00226: [ 01.00 ]
    Author: "Whatcookie"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00635d7c, 0x60000000 ] # nop
      - [ be32, 0x00635d88, 0x60000000 ] # nop
      - [ bef32, 0x00d529d8, 0.0001 ]
      - [ bef32, 0x00d69eb8, 0.0001 ]
  "Extended FOV":
    Games:
      "Resistance 2":
        BCUS98120: [ 01.00 ]
        BCES00226: [ 01.00 ]
    Author: "illusion"
    Notes: "Breaks shadows, causing them to be misaligned as well as making them jump around when the player moves."
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x00de67e4, 0.7 ]

PPU-ee7a0a8f83814fd2570ac65e744951cf59264491:
  "Unlock FPS":
    Games:
      "Resistance 2":
        BCUS98120: [ 01.60 ]
        BCES00226: [ 01.60 ]
    Author: "Whatcookie, illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be16, 0x0065066c, 0x4800 ]
      - [ bef32, 0x00d62f34, 0.0001 ]
      - [ bef32, 0x00d7a498, 0.0001 ]
  "Extended FOV":
    Games:
      "Resistance 2":
        BCUS98120: [ 01.60 ]
        BCES00226: [ 01.60 ]
    Author: "illusion"
    Notes: "Breaks shadows, causing them to be misaligned as well as making them jump around when the player moves."
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x00df765c, 0.7 ]

PPU-bf22ce18fc3db486aae9c878afa5212b98b53495: # PSN
  "Unlock FPS":
    Games:
      "Resistance 2":
        NPEA00431: [ 01.00 ]
    Author: "Whatcookie, illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0064816c, 0x60000000 ] # nop
      - [ be32, 0x00648178, 0x60000000 ] # nop
      - [ bef32, 0x00d62ee4, 0.0001 ]
      - [ bef32, 0x00d7a450, 0.0001 ]
  "Extended FOV":
    Games:
      "Resistance 2":
        NPEA00431: [ 01.00 ]
    Author: "illusion"
    Notes: "Breaks shadows, causing them to be misaligned as well as making them jump around when the player moves."
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x00df78ec, 0.7 ]