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This template is used on all game pages under the <code><nowiki>==Configuration==</nowiki></code> sub-header. The purpose of the template is to capture deviations in configurations from the [[Help:Default Settings|default settings]] to be used for the emulator for each game. Hence, while using this template in the game pages, only options which deviate from the default settings are to be recorded.  
This template is used on all game pages under the <code><nowiki>==Configuration==</nowiki></code> sub-header. The purpose of the template is to capture deviations in configurations from the [[Help:Default Settings|default settings]] to be used for the emulator for each game. Hence, while using this template in the game pages, only options which deviate from the default settings are to be recorded.


== Mandatory vs. recommendatory settings ==
== Mandatory vs. recommendatory settings ==
Before using this is template, it is imperative to understand the distinction between mandatory settings and recommendatory settings.  
Before using this is template, it is imperative to understand the distinction between mandatory settings and recommendatory settings.


* ''Mandatory settings'' - Settings without which the game would not work (for example, write color buffers for Demon's Souls and PPU Interpreter (precise) for The Elder Scrolls IV: Oblivion) or will significantly degrade performance.
* ''Mandatory settings'' - Settings without which the game would not work (for example, Write Color Buffers for Demon's Souls) or will significantly degrade performance.
* ''Recommendatory settings'' - User specific settings which will improve the overall gaming experience based on the hardware available. For example, a higher option can be used for ''Anisotropic Filter'' and ''Resolution Scale'' if the user's hardware is capable of handling the additional load whereas settings such as ''Lower SPU Thread Priority'' should be used for better performance with weaker CPUs.
* ''Recommendatory settings'' - User specific settings which will improve the overall gaming experience based on the hardware available. For example, a higher option can be used for ''Anisotropic Filter'' and ''Resolution Scale'' if the user's hardware is capable of handling the additional load whereas some settings such as "Preferred SPU threads" should be used for better performance with weaker CPUs.


Given the nature of the options available, it is not feasible to capture all permutations of settings for each game using this template. '''Hence, only mandatory settings shall be listed in the game pages using this template.''' To know which recommendatory setting would be most appropriate, kindly read the guidance available for each setting in the [[Help:Default Settings|default settings]] page. RPCS3 is alpha stage emulator and hence user will have to experiment with the recommendatory settings to optimise their gameplay experience.
Given the nature of the options available, it is not feasible to capture all permutations of settings for each game using this template. '''Hence, only mandatory settings shall be listed in the game pages using this template.''' To know which recommendatory setting would be most appropriate, kindly read the guidance available for each setting in the [[Help:Default Settings|default settings]] page. RPCS3 is alpha stage emulator and hence user will have to experiment with the recommendatory settings to optimise their gameplay experience.
An exception to the above rule would be ''Preferred SPU Threads'' where a value or range can be provided to identify the optimal option for each user.


== Syntax ==
== Syntax ==
Line 23: Line 21:
=== CPU configuration ===
=== CPU configuration ===
<pre>
<pre>
|ppu decoder                         = Interpreter (precise), Interpreter (fast), LLVM Recompiler
|ppu decoder                           = Interpreter (static), Interpreter (dynamic), Recompiler (LLVM)
|ppu decoder notes                   =  
|ppu decoder notes                     =  
|spu decoder                         = Interpreter (precise), Interpreter (fast), ASMJIT Recompiler, LLVM Recompiler
|spu decoder                           = Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM)
|spu decoder notes                   =  
|spu decoder notes                     =  
|preferred spu threads               = Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3)
|preferred spu threads                 = Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3)
|preferred spu threads notes         =  
|preferred spu threads notes           =  
|enable thread scheduler             = On, Off
|thread scheduler                     = Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler
|enable thread scheduler notes       =
|thread scheduler notes               =  
|lower spu thread priority          = On, Off
|enable spu loop detection             = On, Off
|lower spu thread priority notes    =  
|enable spu loop detection notes       =  
|enable spu loop detection           = On, Off
|spu xfloat accuracy                  = Accurate, Approximate, Relaxed
|enable spu loop detection notes     =  
|spu xfloat accuracy notes             =  
|spu cache                          = On, Off
|spu block size                       = Safe, Mega, Giga
|spu cache notes                    =
|spu block size notes                 =  
|accurate xfloat                    = On, Off
|tsx instructions                     = Enabled, Disabled, Forced
|accurate xfloat notes               =  
|tsx instructions notes               =  
|spu block size                     = Safe, Mega, Giga
|spu block size notes               =  
|tsx instructions                   = Enabled, Disabled, Forced
|tsx instructions notes             =  
</pre>
</pre>


=== GPU configuration ===
=== GPU configuration ===
<pre>
<pre>
|renderer                           = OpenGL, Vulkan
|renderer                             = OpenGL, Vulkan, Disabled
|renderer notes                     =  
|renderer notes                       =  
|graphics device                     = This option is used only with Vulkan renderer to select the graphics card to be used by  
|graphics device                       = This option is used only with Vulkan renderer to select the graphics card to be used by  
                                      RPCS3 when multiple eligible cards exist. Do not use this parameter on game pages.
                                        RPCS3 when multiple eligible cards exist. Do not use this parameter on game pages.
|graphics device notes               =
|graphics device notes                 =  
|aspect ratio                       = Auto, 4:3, 16:9
|aspect ratio                         = 4:3, 16:9
|aspect ratio notes                 =  
|aspect ratio notes                   =  
|framelimit                         = Off, 59.94, 50, 60, 30, Auto
|framelimit                           = Off, 50, 60, 30, Auto, PS3 Native, Infinite
|framelimit notes                   =  
|framelimit notes                     =  
|anisotropic filter                 = Automatic, Disabled, 2x, 4x, 8x, 16x
|anisotropic filter                   = Auto, 2x, 4x, 8x, 16x
|anisotropic filter notes           =  
|anisotropic filter notes             =  
|anti-aliasing                       = Auto, Disabled
|anti-aliasing                         = Auto, Disabled
|anti-aliasing notes                 =  
|anti-aliasing notes                   =
|default resolution                 = 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080
|zcull accuracy                        = Precise, Approximate, Relaxed
|default resolution notes           =  
|zcull accuracy notes                  =
|resolution scale                   = Value between 50% to 800%
|shader quality                        = High, Low, Auto
|resolution scale notes             =  
|shader quality notes                  =
|resolution scale threshold         = Value between 1 to 1024 in the format 16 x 16
|3d rendering mode                    = Disabled, Anaglyph, Side-by-side, Over-under
|resolution scale threshold notes   =  
|3d rendering mode notes              =  
|write color buffers                 = On, Off
|default resolution                   = 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080
|write color buffers notes           =  
|default resolution notes             =  
|strict rendering mode               = On, Off
|resolution scale                     = Value between 50% to 800%
|strict rendering mode notes         =  
|resolution scale notes               =  
|vsync                               = On, Off
|resolution scale threshold           = Value between 1 to 1024 in the format 16 x 16
|vsync notes                         =  
|resolution scale threshold notes     =
|stretch to display area             = On, Off
|output scaling                        = Nearest, Bilinear, FidelityFX Super Resolution
|stretch to display area notes       =
|output scaling notes                  =
|disable vertex cache                = On, Off
|shader mode                          = Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter,
|disable vertex cache notes          =  
                                        Shader Interpreter only
|multithreaded rsx                   = On, Off
|shader mode notes                    =  
|multithreaded rsx notes             =  
|write color buffers                   = On, Off
|disable async shader compiler      = On, Off
|write color buffers notes             =  
|disable async shader compiler notes =  
|strict rendering mode                 = On, Off
|strict rendering mode notes           =  
|vsync                                 = On, Off
|vsync notes                           =  
|stretch to display area               = On, Off
|stretch to display area notes         =  
|multithreaded rsx                     = On, Off
|multithreaded rsx notes               =  
|asynchronous texture streaming        = On, Off
|asynchronous texture streaming notes =  
</pre>
</pre>


=== Audio configuration ===
=== Audio configuration ===
<pre>
<pre>
|audio out windows                   = XAudio2, OpenAL
|audio out windows                     = Cubeb, XAudio2, Disabled
|audio out windows notes             =  
|audio out windows notes               =  
|audio out linux                     = OpenAL, PulseAudio, ALSA
|audio out linux                       = Cubeb, FAudio, Disabled
|audio out linux notes               =  
|audio out linux notes                 =
|dump to file                       = On, Off
|audio format                          = Stereo, Surround 5.1, Surround 7.1, Automatic, Manual
|dump to file notes                 =  
|audio format notes                    =  
|convert to 16-bit                   = On, Off
|dump to file                         = On, Off
|convert to 16-bit notes             =
|dump to file notes                   =  
|downmix to stereo                  = On, Off
|convert to 16-bit                     = On, Off
|downmix to stereo notes            =  
|convert to 16-bit notes               =  
|volume                             = Value between 0% to 200%
|volume                               = Value between 0% to 200%
|volume notes                       =  
|volume notes                         =  
|enable buffering                   = On, Off
|enable buffering                     = On, Off
|enable buffering notes             =  
|enable buffering notes               =  
|audio buffer duration               = Value between 20ms to 250ms
|audio buffer duration                 = Value between 20ms to 250ms
|audio buffer duration notes         =  
|audio buffer duration notes           =  
|enable time stretching             = On, Off
|enable time stretching               = On, Off
|enable time stretching notes       =  
|enable time stretching notes         =  
|time stretching threshold           = Value between 0% to 100%
|time stretching threshold             = Value between 0% to 100%
|time stretching threshold notes     =  
|time stretching threshold notes       =  
|microphone type                     = Null, Standard, SingStar, Real SingStar, Rocksmith
|microphone type                       = Disabled, Standard, SingStar, Real SingStar, Rocksmith
|microphone type notes               =  
|microphone type notes                 =
</pre>
 
=== I/O configuration ===
<pre>
|keyboard handler                      = Null, Basic
|keyboard handler notes                =
|mouse handler                        = Null, Basic
|mouse handler notes                  =
|camera input                          = Unknown, EyeToy, PS Eye, UVC 1.1
|camera input notes                    =
|camera settings                      = Null, Fake, Qt
|camera settings notes                =
|move handler                          = Null, Fake, Mouse
|move handler notes                    =
</pre>
 
=== Network configuration ===
<pre>
|network status                        = Disconnected, Connected
|network status notes                  =
|psn status                            = Disconnected, Simulated, RPCN
|psn status notes                      =  
</pre>
</pre>


=== Advanced configuration ===
=== Advanced configuration ===
<pre>
<pre>
|debug console mode                 = On, Off
|debug console mode                   = On, Off
|debug console mode notes           =  
|debug console mode notes             =
|sleep timers accuracy               = As Host, Usleep Only, All Timers
|accurate llvm dfma                    = On, Off
|sleep timers accuracy notes         =  
|accurate llvm dfma notes              =
|maximum spurs threads               = Unlimited, Single digit between 0 to 5 (e.g. 3)
|accurate rsx reservation access      = On, Off
|maximum spurs threads notes         =  
|accurate rsx reservation access notes =
|firmware settings                  = Manually load selected libraries, Load automatic and manual selection, Load liblv2.sprx only,
|accurate spu dma                      = On, Off
                                      Load liblv2.sprx and manual selection, Load liblv2.sprx and strict selection
|accurate spu dma notes                =
|firmware settings notes             = Where libraries are manually selected, mention the list of libraries to be selected here
|ppu llvm accurate vector nans        = On, Off
|read depth buffers                 = On, Off
|ppu llvm accurate vector nans notes  =
|read depth buffers notes           =  
|ppu llvm java mode handling          = On, Off
|write depth buffers                 = On, Off
|ppu llvm java mode handling notes    =
|write depth buffers notes           =  
|silence all logs                      = On, Off
|read color buffers                 = On, Off
|silence all logs notes                =  
|read color buffers notes           =  
|sleep timers accuracy                 = As Host, Usleep Only, All Timers
|disable on-disk shader cache       = On, Off
|sleep timers accuracy notes           =  
|disable on-disk shader cache notes =  
|maximum spurs threads                 = Unlimited, Single digit between 0 to 5 (e.g. 3)
|relaxed zcull sync                 = On, Off
|maximum spurs threads notes           =  
|relaxed zcull sync notes            =  
|firmware libraries                    = Switch to LLE, Switch to HLE
|vblank rate                         = Value between 1 to 500
|firmware libraries notes             = Mention the libraries to be manually selected here
|vblank rate notes                   =  
|read depth buffers                   = On, Off
|clocks scale                       = Value between 10 to 1000
|read depth buffers notes             =  
|clocks scale notes                 =  
|write depth buffers                   = On, Off
|write depth buffers notes             =  
|read color buffers                   = On, Off
|read color buffers notes             =
|handle rsx memory tiling              = On, Off
|handle rsx memory tiling notes        =  
|disable on-disk shader cache         = On, Off
|disable on-disk shader cache notes   =  
|disable vertex cache                 = On, Off
|disable vertex cache notes            =
|allow host gpu labels                = On, Off
|allow host gpu labels notes          =
|rsx fifo accuracy                    = Fast, Atomic, Ordered & Atomic
|rsx fifo accuracy notes              =
|driver wake-up delay                  = Value between 0 to 7000
|driver wake-up delay notes            =  
|vblank rate                           = Value between 1 to 3000
|vblank rate notes                     =
|vblank ntsc fixup                    = On, Off
|vblank ntsc fixup notes              =  
|clocks scale                         = Value between 10 to 1000
|clocks scale notes                   =  
</pre>
</pre>


=== Debug configuration ===
=== Debug configuration ===
<pre>
<pre>
|force cpu blit emulation           = On, Off
|disable zcull occlusion queries      = On, Off
|force cpu blit emulation notes     =  
|disable zcull occlusion queries notes =
|use gpu texture scaling            = On, Off
|force cpu blit emulation             = On, Off
|use gpu texture scaling notes      =  
|force cpu blit emulation notes       =  
|accurate getllar                    = On, Off
|force gpu texture scaling            = On, Off
|accurate getllar notes             =  
|force gpu texture scaling notes      =  
|accurate putlluc                    = On, Off
|hook static functions                = On, Off
|accurate putlluc notes              =  
|hook static functions notes           =  
|hook static functions              = On, Off
|accurate ppu 128 reservations        = Always Enabled, Disabled, Value between 1 to 8
|hook static functions notes         =  
|accurate ppu 128 reservations notes  =
|ppu thread count                      = Value between 1 to 8
|ppu thread count notes                =
|lod bias offset                      = Value between -32 to 32
|lod bias offset notes                 =
</pre>
 
=== Recommended patches ===
<pre>
|highly recommended patch             = Mention patch names
|highly recommended patch notes        =
|recommended patch                    = Mention patch names
|recommended patch notes               =  
</pre>
</pre>


Line 154: Line 212:
{{config
{{config
<!-- CPU configuration -->
<!-- CPU configuration -->
|preferred spu threads               = 3 - 4
|preferred spu threads                 = 3 - 4
<!-- GPU configuration -->
<!-- GPU configuration -->
|renderer                           = Vulkan
|renderer                             = Vulkan
|write color buffers                 = On
|write color buffers                   = On
}}
}}
</pre>
</pre>
{{config
{{config
<!-- CPU configuration -->
<!-- CPU configuration -->
|preferred spu threads               = 3 - 4
|preferred spu threads                 = 3 - 4
<!-- GPU configuration -->
<!-- GPU configuration -->
|renderer                           = Vulkan
|renderer                             = Vulkan
|write color buffers                 = On
|write color buffers                   = On
}}
}}



Latest revision as of 14:47, 22 June 2024

This template is used on all game pages under the ==Configuration== sub-header. The purpose of the template is to capture deviations in configurations from the default settings to be used for the emulator for each game. Hence, while using this template in the game pages, only options which deviate from the default settings are to be recorded.

Mandatory vs. recommendatory settings

Before using this is template, it is imperative to understand the distinction between mandatory settings and recommendatory settings.

  • Mandatory settings - Settings without which the game would not work (for example, Write Color Buffers for Demon's Souls) or will significantly degrade performance.
  • Recommendatory settings - User specific settings which will improve the overall gaming experience based on the hardware available. For example, a higher option can be used for Anisotropic Filter and Resolution Scale if the user's hardware is capable of handling the additional load whereas some settings such as "Preferred SPU threads" should be used for better performance with weaker CPUs.

Given the nature of the options available, it is not feasible to capture all permutations of settings for each game using this template. Hence, only mandatory settings shall be listed in the game pages using this template. To know which recommendatory setting would be most appropriate, kindly read the guidance available for each setting in the default settings page. RPCS3 is alpha stage emulator and hence user will have to experiment with the recommendatory settings to optimise their gameplay experience.

Syntax

Below is the syntax of the template. This template must be present for all game pages irrespective of whether any non-default configurations are necessary. Where the game only requires default settings, the template should simply be used without any parameters.

{{config
|parameters =
}}

Parameters

The following are the only valid parameters accepted by this template. Unless mentioned otherwise, choose only one of the options mentioned for each setting. For any setting which deviates from the default configuration, an additional note may be given if required using the notes extension to highlight any necessary information.

CPU configuration

|ppu decoder                           = Interpreter (static), Interpreter (dynamic), Recompiler (LLVM)
|ppu decoder notes                     = 
|spu decoder                           = Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM)
|spu decoder notes                     = 
|preferred spu threads                 = Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3)
|preferred spu threads notes           = 
|thread scheduler                      = Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler
|thread scheduler notes                = 
|enable spu loop detection             = On, Off
|enable spu loop detection notes       = 
|spu xfloat accuracy                   = Accurate, Approximate, Relaxed
|spu xfloat accuracy notes             = 
|spu block size                        = Safe, Mega, Giga
|spu block size notes                  = 
|tsx instructions                      = Enabled, Disabled, Forced
|tsx instructions notes                = 

GPU configuration

|renderer                              = OpenGL, Vulkan, Disabled
|renderer notes                        = 
|graphics device                       = This option is used only with Vulkan renderer to select the graphics card to be used by 
                                         RPCS3 when multiple eligible cards exist. Do not use this parameter on game pages.
|graphics device notes                 = 
|aspect ratio                          = 4:3, 16:9
|aspect ratio notes                    = 
|framelimit                            = Off, 50, 60, 30, Auto, PS3 Native, Infinite
|framelimit notes                      = 
|anisotropic filter                    = Auto, 2x, 4x, 8x, 16x
|anisotropic filter notes              = 
|anti-aliasing                         = Auto, Disabled
|anti-aliasing notes                   = 
|zcull accuracy                        = Precise, Approximate, Relaxed
|zcull accuracy notes                  = 
|shader quality                        = High, Low, Auto
|shader quality notes                  =
|3d rendering mode                     = Disabled, Anaglyph, Side-by-side, Over-under
|3d rendering mode notes               = 
|default resolution                    = 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080
|default resolution notes              = 
|resolution scale                      = Value between 50% to 800%
|resolution scale notes                = 
|resolution scale threshold            = Value between 1 to 1024 in the format 16 x 16
|resolution scale threshold notes      = 
|output scaling                        = Nearest, Bilinear, FidelityFX Super Resolution
|output scaling notes                  =
|shader mode                           = Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter,
                                         Shader Interpreter only
|shader mode notes                     = 
|write color buffers                   = On, Off
|write color buffers notes             = 
|strict rendering mode                 = On, Off
|strict rendering mode notes           = 
|vsync                                 = On, Off
|vsync notes                           = 
|stretch to display area               = On, Off
|stretch to display area notes         = 
|multithreaded rsx                     = On, Off
|multithreaded rsx notes               = 
|asynchronous texture streaming        = On, Off
|asynchronous texture streaming notes  = 

Audio configuration

|audio out windows                     = Cubeb, XAudio2, Disabled
|audio out windows notes               = 
|audio out linux                       = Cubeb, FAudio, Disabled
|audio out linux notes                 = 
|audio format                          = Stereo, Surround 5.1, Surround 7.1, Automatic, Manual
|audio format notes                    = 
|dump to file                          = On, Off
|dump to file notes                    = 
|convert to 16-bit                     = On, Off
|convert to 16-bit notes               = 
|volume                                = Value between 0% to 200%
|volume notes                          = 
|enable buffering                      = On, Off
|enable buffering notes                = 
|audio buffer duration                 = Value between 20ms to 250ms
|audio buffer duration notes           = 
|enable time stretching                = On, Off
|enable time stretching notes          = 
|time stretching threshold             = Value between 0% to 100%
|time stretching threshold notes       = 
|microphone type                       = Disabled, Standard, SingStar, Real SingStar, Rocksmith
|microphone type notes                 = 

I/O configuration

|keyboard handler                      = Null, Basic
|keyboard handler notes                = 
|mouse handler                         = Null, Basic
|mouse handler notes                   = 
|camera input                          = Unknown, EyeToy, PS Eye, UVC 1.1
|camera input notes                    = 
|camera settings                       = Null, Fake, Qt
|camera settings notes                 = 
|move handler                          = Null, Fake, Mouse
|move handler notes                    = 

Network configuration

|network status                        = Disconnected, Connected
|network status notes                  = 
|psn status                            = Disconnected, Simulated, RPCN
|psn status notes                      = 

Advanced configuration

|debug console mode                    = On, Off
|debug console mode notes              = 
|accurate llvm dfma                    = On, Off
|accurate llvm dfma notes              = 
|accurate rsx reservation access       = On, Off
|accurate rsx reservation access notes = 
|accurate spu dma                      = On, Off
|accurate spu dma notes                = 
|ppu llvm accurate vector nans         = On, Off
|ppu llvm accurate vector nans notes   = 
|ppu llvm java mode handling           = On, Off
|ppu llvm java mode handling notes     = 
|silence all logs                      = On, Off
|silence all logs notes                = 
|sleep timers accuracy                 = As Host, Usleep Only, All Timers
|sleep timers accuracy notes           = 
|maximum spurs threads                 = Unlimited, Single digit between 0 to 5 (e.g. 3)
|maximum spurs threads notes           = 
|firmware libraries                    = Switch to LLE, Switch to HLE
|firmware libraries notes              = Mention the libraries to be manually selected here
|read depth buffers                    = On, Off
|read depth buffers notes              = 
|write depth buffers                   = On, Off
|write depth buffers notes             = 
|read color buffers                    = On, Off
|read color buffers notes              = 
|handle rsx memory tiling              = On, Off
|handle rsx memory tiling notes        = 
|disable on-disk shader cache          = On, Off
|disable on-disk shader cache notes    = 
|disable vertex cache                  = On, Off
|disable vertex cache notes            = 
|allow host gpu labels                 = On, Off
|allow host gpu labels notes           = 
|rsx fifo accuracy                     = Fast, Atomic, Ordered & Atomic
|rsx fifo accuracy notes               = 
|driver wake-up delay                  = Value between 0 to 7000
|driver wake-up delay notes            = 
|vblank rate                           = Value between 1 to 3000
|vblank rate notes                     = 
|vblank ntsc fixup                     = On, Off
|vblank ntsc fixup notes               = 
|clocks scale                          = Value between 10 to 1000
|clocks scale notes                    = 

Debug configuration

|disable zcull occlusion queries       = On, Off
|disable zcull occlusion queries notes = 
|force cpu blit emulation              = On, Off
|force cpu blit emulation notes        = 
|force gpu texture scaling             = On, Off
|force gpu texture scaling notes       = 
|hook static functions                 = On, Off
|hook static functions notes           = 
|accurate ppu 128 reservations         = Always Enabled, Disabled, Value between 1 to 8
|accurate ppu 128 reservations notes   = 
|ppu thread count                      = Value between 1 to 8
|ppu thread count notes                = 
|lod bias offset                       = Value between -32 to 32
|lod bias offset notes                 = 

Recommended patches

|highly recommended patch              = Mention patch names
|highly recommended patch notes        = 
|recommended patch                     = Mention patch names
|recommended patch notes               = 

Examples

Demon's Souls - Standard

{{config
<!-- CPU configuration -->
|preferred spu threads                 = 3 - 4
<!-- GPU configuration -->
|renderer                              = Vulkan
|write color buffers                   = On
}}

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

CPU configuration

Setting Option Notes
Preferred SPU threads 3 - 4

GPU configuration

Setting Option Notes
Renderer Vulkan
Write color buffers On


Find a game that does this - When the game only uses default settings

{{config
}}

No options that deviate from RPCS3's default settings are recommended for this title.

Attribution and re-use

This template (along with its documentation template) has been adapted from Dolphin Emulator Wiki released under the Creative Commons Attribution-ShareAlike 3.0 License.