Gran Turismo HD Concept: Difference between revisions

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<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
|developer =  
|image    = [[File:{{#setmainimage:Gran_Turismo_HD_Concept.jpg}}|300px]]
|publisher = {{vgregion|}}
|developer = Polyphony Digital
|series    = <!-- delete if not applicable -->
|publisher = Sony Computer Entertainment
|date      = {{vgregion|}}
|series    = Gran Turismo
|release  = <!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform -->
|date      = {{vgregion|JP/NA|December 24, 2006}}{{vgregion|PAL=March 23, 2007}}
|genre    =  
|release  = PlayStation 3 exclusive<!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform -->
|modes    = <!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|genre    = Racing
|gameid    = {{gameid|}}
|modes    = Single-player<!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|wikipedia = <!-- delete if not applicable -->
|gameid    = {{gameid|id=NPEA90002, NPUA80019, NPJA00010, NPHA00001|ird=NA}}
|vndb      = <!-- delete if not applicable -->
|internal resolution = 1440x1080
|title    = <!-- Used only in niche scenarios. Delete if not applicable -->
}}
}}


<!-- Give a brief description about the game -->
'''''Gran Turismo HD Concept''''' is the first installment of the Gran Turismo racing series to be released on the PlayStation 3. It was made available as a free download which was released on the PlayStation Store on December 24, 2006. A Blu-ray Disc version, called "Install Disc", was released in Japan in limited quantities in September 2007. The game was intended to be a sneak preview, in the likes of Gran Turismo Concept, preceding the release of a full version title, but the Gran Turismo HD project was canceled and replaced by [[Gran Turismo 5 Prologue]].


==Configuration==
==Configuration==
<!-- Only enter mandatory non-default settings to be used. Delete parameters which are not applicable -->{{config
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- CPU configuration -->
<!-- CPU configuration -->
|ppu decoder                         = <!-- Interpreter (precise), Interpreter (fast), LLVM Recompiler -->
|ppu decoder                           = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) -->
|ppu decoder notes                   =  
|ppu decoder notes                     =  
|spu decoder                         = <!-- Interpreter (precise), Interpreter (fast), ASMJIT Recompiler, LLVM Recompiler -->
|spu decoder                           = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder notes                   =  
|spu decoder notes                     =  
|preferred spu threads               = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads                 = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads notes         =
|preferred spu threads notes           =  
|firmware settings                  = <!-- Manually load selected libraries, Load automatic and manual selection, Load liblv2.sprx only, Load liblv2.sprx and manual selection, Load liblv2.sprx and strict selection -->
|thread scheduler                     = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|firmware settings notes            = <!-- Where libraries are manually selected, mention the list of libraries to be selected here -->
|thread scheduler notes               =  
|enable thread scheduler             = <!-- On, Off -->
|enable spu loop detection             = <!-- On, Off -->
|enable thread scheduler notes       =
|enable spu loop detection notes       =  
|lower spu thread priority          = <!-- On, Off -->
|spu xfloat accuracy                  = <!-- Accurate, Approximate, Relaxed -->
|lower spu thread priority notes    =  
|spu xfloat accuracy notes             =  
|enable spu loop detection           = <!-- On, Off -->
|spu block size                       = <!-- Safe, Mega, Giga -->
|enable spu loop detection notes     =  
|spu block size notes                 =  
|spu cache                          = <!-- On, Off -->
|tsx instructions                     = <!-- Enabled, Disabled, Forced -->
|spu cache notes                    =
|tsx instructions notes               =  
|accurate xfloat                    = <!-- On, Off -->
|accurate xfloat notes               =  
|spu block size                     = <!-- Safe, Mega, Giga -->
|spu block size notes               =  
|tsx instructions                   = <!-- Enabled, Disabled, Forced -->
|tsx instructions notes             =  
<!-- GPU configuration -->
<!-- GPU configuration -->
|renderer                           = Vulkan <!-- OpenGL, Vulkan -->
|renderer                             = <!-- OpenGL, Vulkan, Disabled -->
|renderer notes                     = Recommended to get the best performance.
|renderer notes                       =  
|aspect ratio                       = <!-- Auto, 4:3, 16:9 -->
|aspect ratio                         = <!-- 4:3, 16:9 -->
|aspect ratio notes                 =  
|aspect ratio notes                   =  
|framelimit                         = <!-- Off, 59.94, 50, 60, 30, Auto -->
|framelimit                           = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite -->
|framelimit notes                   =  
|framelimit notes                     =  
|anisotropic filter                 = <!-- Automatic, Disabled, 2x, 4x, 8x, 16x -->
|anisotropic filter                   = <!-- Auto, 2x, 4x, 8x, 16x -->
|anisotropic filter notes           =  
|anisotropic filter notes             =  
|anti-aliasing                       = <!-- Auto, Disabled -->
|anti-aliasing                         = <!-- Auto, Disabled -->
|anti-aliasing notes                 =  
|anti-aliasing notes                   =
|default resolution                 = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|zcull accuracy                        = <!-- Precise, Approximate, Relaxed -->
|default resolution notes           =  
|zcull accuracy notes                  =
|resolution scale                   = <!-- Range between 50% to 800% -->
|shader quality                        = <!-- High, Low, Auto -->
|resolution scale notes             =  
|shader quality notes                  =
|resolution scale threshold         = <!-- Range between 1 to 1024 in the format 16 x 16 -->
|3d rendering mode                    = <!-- Disabled, Anaglyph, Side-by-side, Over-under -->
|resolution scale threshold notes   =  
|3d rendering mode notes              =  
|write color buffers                 = <!-- On, Off -->
|default resolution                   = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|write color buffers notes           =  
|default resolution notes             =  
|strict rendering mode               = <!-- On, Off -->
|resolution scale                     = <!-- Value between 50% to 800% -->
|strict rendering mode notes         =  
|resolution scale notes               =  
|vsync                               = <!-- On, Off -->
|resolution scale threshold           = <!-- Value between 1 to 1024 in the format 16 x 16 -->
|vsync notes                         =  
|resolution scale threshold notes     =
|stretch to display area             = <!-- On, Off -->
|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|stretch to display area notes       =
|shader mode notes                    =  
|disable vertex cache                = <!-- On, Off -->
|write color buffers                   = <!-- On, Off -->
|disable vertex cache notes          =  
|write color buffers notes             =  
|multithreaded rsx                   = <!-- On, Off -->
|strict rendering mode                 = On<!-- On, Off -->
|multithreaded rsx notes             =  
|strict rendering mode notes           = Fixes glitched menu text when using Vulkan.
|disable async shader compiler      = <!-- On, Off -->
|vsync                                 = <!-- On, Off -->
|disable async shader compiler notes =  
|vsync notes                           =  
|stretch to display area               = <!-- On, Off -->
|stretch to display area notes         =  
|multithreaded rsx                     = <!-- On, Off -->
|multithreaded rsx notes               =  
|asynchronous texture streaming        = <!-- On, Off -->
|asynchronous texture streaming notes =  
<!-- Audio configuration -->
<!-- Audio configuration -->
|audio out windows                   = <!-- XAudio2, OpenAL -->
|audio out windows                     = <!-- Cubeb, XAudio2, Disabled -->
|audio out windows notes             =  
|audio out windows notes               =  
|audio out linux                     = <!-- OpenAL, PulseAudio, ALSA -->
|audio out linux                       = <!-- Cubeb, FAudio, Disabled -->
|audio out linux notes               =  
|audio out linux notes                 =  
|dump to file                        = <!-- On, Off -->
|audio format                          = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual -->
|dump to file notes                 =  
|audio format notes                   =  
|convert to 16-bit                  = <!-- On, Off -->
|dump to file                          = <!-- On, Off -->
|convert to 16-bit notes             =  
|dump to file notes                   =  
|downmix to stereo                  = <!-- On, Off -->
|convert to 16-bit                    = <!-- On, Off -->
|downmix to stereo notes             =  
|convert to 16-bit notes               =  
|volume                             = <!-- Range between 0% to 200% -->
|volume                               = <!-- Value between 0% to 200% -->
|volume notes                       =  
|volume notes                         =  
|enable buffering                   = <!-- On, Off -->
|enable buffering                     = <!-- On, Off -->
|enable buffering notes             =  
|enable buffering notes               =  
|audio buffer duration               = <!-- Range between 20ms to 250ms -->
|audio buffer duration                 = <!-- Value between 20ms to 250ms -->
|audio buffer duration notes         =  
|audio buffer duration notes           =  
|enable time stretching             = <!-- On, Off -->
|enable time stretching               = <!-- On, Off -->
|enable time stretching notes       =  
|enable time stretching notes         =  
|time stretching threshold           = <!-- Range between 0% to 100% -->
|time stretching threshold             = <!-- Value between 0% to 100% -->
|time stretching threshold notes     =  
|time stretching threshold notes       =  
|microphone type                     = <!-- Null, Standard, SingStar, Real SingStar, Rocksmith -->
|microphone type                       = <!-- Disabled, Standard, SingStar, Real SingStar, Rocksmith -->
|microphone type notes               =  
|microphone type notes                 =
<!-- I/O configuration -->
|keyboard handler                      = <!-- Null, Basic -->
|keyboard handler notes                =
|mouse handler                        = <!-- Null, Basic -->
|mouse handler notes                  =
|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input notes                    =
|camera settings                      = <!-- Null, Fake, Qt -->
|camera settings notes                =
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler notes                    =
<!-- Network configuration -->
|network status                        = <!-- Disconnected, Connected -->
|network status notes                  =
|psn status                            = <!-- Disconnected, Simulated, RPCN -->
|psn status notes                      =  
<!-- Advanced configuration -->
<!-- Advanced configuration -->
|debug console mode                 = <!-- On, Off -->
|debug console mode                   = <!-- On, Off -->
|debug console mode notes           =  
|debug console mode notes             =
|sleep timers accuracy               = <!-- As Host, Usleep Only, All Timers -->
|accurate llvm dfma                    = <!-- On, Off -->
|sleep timers accuracy notes         =  
|accurate llvm dfma notes              =
|read depth buffers                 = <!-- On, Off -->
|accurate rsx reservation access      = <!-- On, Off -->
|read depth buffers notes           =  
|accurate rsx reservation access notes =
|write depth buffers                 = <!-- On, Off -->
|ppu llvm accurate vector nans        = <!-- On, Off -->
|write depth buffers notes           =  
|ppu llvm accurate vector nans notes  =
|read color buffers                 = <!-- On, Off -->
|ppu llvm java mode handling          = <!-- On, Off -->
|read color buffers notes            =  
|ppu llvm java mode handling notes    =
|vblank rate                         = <!-- Range between 1 to 500 -->
|silence all logs                      = <!-- On, Off -->
|vblank rate notes                   =  
|silence all logs notes                =  
|clocks scale                       = <!-- Range between 10 to 1000 -->
|sleep timers accuracy                 = <!-- As Host, Usleep Only, All Timers -->
|clocks scale notes                 =  
|sleep timers accuracy notes           =
|maximum spurs threads                = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) -->
|maximum spurs threads notes          =
|firmware libraries                    = <!-- Switch to LLE, Switch to HLE -->
|firmware libraries notes              = <!-- Mention the libraries to be manually selected here -->
|read depth buffers                   = On<!-- On, Off -->
|read depth buffers notes             = Fixes text at start of races.
|write depth buffers                   = On<!-- On, Off -->
|write depth buffers notes             = Fixes text at start of races.
|read color buffers                   = <!-- On, Off -->
|read color buffers notes              =
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache notes    =
|disable native float16 support        = <!-- On, Off -->
|disable native float16 support notes  =
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay notes            =  
|vblank rate                           = <!-- Value between 1 to 500 -->
|vblank rate notes                     =
|vblank ntsc fixup                    = <!-- On, Off -->
|vblank ntsc fixup notes              =  
|clocks scale                         = <!-- Value between 10 to 1000 -->
|clocks scale notes                   =  
<!-- Debug configuration -->
<!-- Debug configuration -->
|force cpu blit emulation           = <!-- On, Off -->
|disable zcull occlusion queries      = <!-- On, Off -->
|force cpu blit emulation notes     =  
|disable zcull occlusion queries notes =
|use gpu texture scaling             = <!-- On, Off -->
|force cpu blit emulation             = <!-- On, Off -->
|use gpu texture scaling notes       =  
|force cpu blit emulation notes       =  
|accurate getllar                   = <!-- On, Off -->
|use gpu texture scaling               = <!-- On, Off -->
|accurate getllar notes             =  
|use gpu texture scaling notes         =  
|accurate putlluc                    = <!-- On, Off -->
|accurate getllar                     = <!-- On, Off -->
|accurate putlluc notes             =  
|accurate getllar notes               =  
|hook static functions               = <!-- On, Off -->
|accurate spu dma                      = <!-- On, Off -->
|hook static functions notes        =  
|accurate spu dma notes               =  
|hook static functions                 = <!-- On, Off -->
|hook static functions notes           =
|accurate ppu 128 reservations         = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations notes  =
|ppu thread count                      = <!-- Value between 1 to 8 -->
|ppu thread count notes                =
<!-- Recommended patches -->
|highly recommended patch              = <!-- Mention patch names -->
|highly recommended patch notes        =
|recommended patch                    = <!-- Mention patch names -->
|recommended patch notes              =  
}}
}}


Line 128: Line 176:
==Special Notes==
==Special Notes==
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
===Special Settings===
To access it, go to the game's '''Options''', scroll down to the '''Miscellaneous''' category, and while holding down <code>L1, L2, R1, R2</code>, input <br><code>Down, Right, Right, Down, Right, Right, Down, Right, Right, Down, Right, Right, START</code> and the '''Special Settings''' category will appear.
{{netplay
|gamever        = 100
|rpcs3 version  = N/A
|connect        = Yes<!-- Yes, No, Partial, Untested, N/A -->
|lobbies        = N/A<!-- Yes, No, Partial, Untested, N/A -->
|match          = N/A<!-- Yes, No, Partial, Untested, N/A -->
|features      = No<!-- Yes, No, Partial, Untested, N/A -->
|custom servers = Not available<!-- Available, Not available, Not required, Untested -->
|notes          =
}}
{{patch
|type    = PPU
|version = 1.2
|content =
Anchors:
  gthd_ar_notes: &gthd_ar_notes
    "Requires \"Stretch To Display Area\" checked in the GPU settings."
  gthd_fov_notes: &gthd_fov_notes
    "Might work with other versions with adjustments."
  gthd_fov_configurable_values: &gthd_fov_configurable_values
    "FOV":
      Type: double_range
      Value: 0.75
      Min: 0.1
      Max: 1
  gthd_nohud_notes: &gthd_nohud_notes
    "Disables in-game HUD. Needs further testing."
PPU-57abea58cae339a0ef9ed99374a0fe7f48b2f72d:
  "21:9 Aspect Ratio":
    Games:
      "Gran Turismo HD Concept":
        NPUA80019: [ All ]
    Author: "illusion"
    Notes: *gthd_ar_notes
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x009bad04, 1.17 ]
  "Extended FOV":
    Games:
      "Gran Turismo HD Concept":
        NPUA80019: [ All ]
    Author: "illusion"
    Notes: *gthd_fov_notes
    Configurable Values: *gthd_fov_configurable_values
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x009bccd4, "FOV" ]
  "No HUD":
    Games:
      "Gran Turismo HD Concept":
        NPUA80019: [ All ]
    Author: "illusion"
    Notes: *gthd_nohud_notes
    Patch Version: 1.0
    Patch:
      #- [ be32, 0x009c3488, 0x00000001 ] # Menu HUD scale (never use this)
      - [ be32, 0x009ba544, 0x00000000 ]
PPU-ad3a1ecff65a78f9a8380ff4f12960f499604bf4:
  "21:9 Aspect Ratio":
    Games:
      "Gran Turismo HD Concept":
        NPEA90002: [ All ]
    Author: "Margen67"
    Notes: *gthd_ar_notes
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x009bad3c, 1.17 ]
  "Extended FOV":
    Games:
      "Gran Turismo HD Concept":
        NPEA90002: [ All ]
    Author: "illusion"
    Notes: *gthd_fov_notes
    Configurable Values: *gthd_fov_configurable_values
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x009bcd0c, "FOV" ]
  "No HUD":
    Games:
      "Gran Turismo HD Concept":
        NPEA90002: [ All ]
    Author: "illusion"
    Notes: *gthd_nohud_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x009ba57c, 0x00000000 ]
      #- [ be32, 0x009c34c8, 0x00000001 ] # Menu HUD scale, never use this
}}

Latest revision as of 15:53, 20 April 2024

Gran Turismo HD Concept
Gran Turismo HD Concept.jpg
Developer(s) Polyphony Digital
Publisher(s) Sony Computer Entertainment
Series Gran Turismo
Release date(s) JP/NA December 24, 2006
PAL March 23, 2007
Release type PlayStation 3 exclusive
Genre(s) Racing
Mode(s) Single-player
GameID(s) NPEA90002, NPUA80019, NPJA00010, NPHA00001
Internal resolution 1440x1080
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

Gran Turismo HD Concept is the first installment of the Gran Turismo racing series to be released on the PlayStation 3. It was made available as a free download which was released on the PlayStation Store on December 24, 2006. A Blu-ray Disc version, called "Install Disc", was released in Japan in limited quantities in September 2007. The game was intended to be a sneak preview, in the likes of Gran Turismo Concept, preceding the release of a full version title, but the Gran Turismo HD project was canceled and replaced by Gran Turismo 5 Prologue.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

GPU configuration

Setting Option Notes
Strict rendering mode On Fixes glitched menu text when using Vulkan.

Advanced configuration

Setting Option Notes
Read depth buffers On Fixes text at start of races.
Write depth buffers On Fixes text at start of races.

Known Issues

There are no reported issues with this title.

Special Notes

Special Settings

To access it, go to the game's Options, scroll down to the Miscellaneous category, and while holding down L1, L2, R1, R2, input
Down, Right, Right, Down, Right, Right, Down, Right, Right, Down, Right, Right, START and the Special Settings category will appear.

Netplay testing

For the complete list of games tested with RPCN, please check the RPCN Compatibility List.

Game Version RPCS3 Version Connects? Create/Join lobbies? Match with others? Online features working? Requires custom servers? Notes
100 N/A Yes N/A N/A No Not available

Patches

Anchors:
  gthd_ar_notes: &gthd_ar_notes
    "Requires \"Stretch To Display Area\" checked in the GPU settings."

  gthd_fov_notes: &gthd_fov_notes
    "Might work with other versions with adjustments."
  gthd_fov_configurable_values: &gthd_fov_configurable_values
    "FOV":
      Type: double_range
      Value: 0.75
      Min: 0.1
      Max: 1

  gthd_nohud_notes: &gthd_nohud_notes
    "Disables in-game HUD. Needs further testing."

PPU-57abea58cae339a0ef9ed99374a0fe7f48b2f72d:
  "21:9 Aspect Ratio":
    Games:
      "Gran Turismo HD Concept":
        NPUA80019: [ All ]
    Author: "illusion"
    Notes: *gthd_ar_notes
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x009bad04, 1.17 ]
  "Extended FOV":
    Games:
      "Gran Turismo HD Concept":
        NPUA80019: [ All ]
    Author: "illusion"
    Notes: *gthd_fov_notes
    Configurable Values: *gthd_fov_configurable_values
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x009bccd4, "FOV" ]
  "No HUD":
    Games:
      "Gran Turismo HD Concept":
        NPUA80019: [ All ]
    Author: "illusion"
    Notes: *gthd_nohud_notes
    Patch Version: 1.0
    Patch:
      #- [ be32, 0x009c3488, 0x00000001 ] # Menu HUD scale (never use this)
      - [ be32, 0x009ba544, 0x00000000 ]

PPU-ad3a1ecff65a78f9a8380ff4f12960f499604bf4:
  "21:9 Aspect Ratio":
    Games:
      "Gran Turismo HD Concept":
        NPEA90002: [ All ]
    Author: "Margen67"
    Notes: *gthd_ar_notes
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x009bad3c, 1.17 ]
  "Extended FOV":
    Games:
      "Gran Turismo HD Concept":
        NPEA90002: [ All ]
    Author: "illusion"
    Notes: *gthd_fov_notes
    Configurable Values: *gthd_fov_configurable_values
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x009bcd0c, "FOV" ]
  "No HUD":
    Games:
      "Gran Turismo HD Concept":
        NPEA90002: [ All ]
    Author: "illusion"
    Notes: *gthd_nohud_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x009ba57c, 0x00000000 ]
      #- [ be32, 0x009c34c8, 0x00000001 ] # Menu HUD scale, never use this