Gran Turismo HD Concept: Difference between revisions

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<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
|developer =  
|image    = [[File:{{#setmainimage:Gran_Turismo_HD_Concept.jpg}}|300px]]
|publisher = {{vgregion|}}
|developer = Polyphony Digital
|series    = <!-- delete if not applicable -->
|publisher = Sony Computer Entertainment
|date      = {{vgregion|}}
|series    = Gran Turismo
|release  = <!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform -->
|date      = {{vgregion|JP/NA|December 24, 2006}}{{vgregion|PAL=March 23, 2007}}
|genre    =  
|release  = PlayStation 3 exclusive<!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform -->
|modes    = <!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|genre    = Racing
|gameid    = {{gameid|}}
|modes    = Single-player<!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|wikipedia = <!-- delete if not applicable -->
|gameid    = {{gameid|id=NPEA90002, NPUA80019, NPJA00010, NPHA00001|ird=NA}}
|vndb      = <!-- delete if not applicable -->
|internal resolution = 1440x1080
|title    = <!-- Used only in niche scenarios. Delete if not applicable -->
}}
}}


<!-- Give a brief description about the game -->
'''''Gran Turismo HD Concept''''' is the first installment of the Gran Turismo racing series to be released on the PlayStation 3. It was made available as a free download which was released on the PlayStation Store on December 24, 2006. A Blu-ray Disc version, called "Install Disc", was released in Japan in limited quantities in September 2007. The game was intended to be a sneak preview, in the likes of Gran Turismo Concept, preceding the release of a full version title, but the Gran Turismo HD project was canceled and replaced by [[Gran Turismo 5 Prologue]].


==Configuration==
==Configuration==
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- CPU configuration -->
<!-- CPU configuration -->
|ppu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) -->
|ppu decoder                          = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) -->
|ppu decoder notes                    =  
|ppu decoder notes                    =  
|spu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder                          = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder notes                    =  
|spu decoder notes                    =  
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
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|thread scheduler                      = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|thread scheduler                      = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|thread scheduler notes                =  
|thread scheduler notes                =  
|lower spu thread priority            = <!-- On, Off -->
|lower spu thread priority notes      =
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection notes      =  
|enable spu loop detection notes      =  
|spu cache                            = <!-- On, Off -->
|spu xfloat accuracy                  = <!-- Accurate, Approximate, Relaxed -->
|spu cache notes                      =
|spu xfloat accuracy notes             =  
|accurate xfloat                      = <!-- On, Off -->
|accurate xfloat notes                 =  
|spu block size                        = <!-- Safe, Mega, Giga -->
|spu block size                        = <!-- Safe, Mega, Giga -->
|spu block size notes                  =  
|spu block size notes                  =  
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|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio notes                    =  
|aspect ratio notes                    =  
|framelimit                            = <!-- Off, 59.94, 50, 60, 30, Auto -->
|framelimit                            = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite -->
|framelimit notes                      =  
|framelimit notes                      =  
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
Line 49: Line 44:
|anti-aliasing                        = <!-- Auto, Disabled -->
|anti-aliasing                        = <!-- Auto, Disabled -->
|anti-aliasing notes                  =  
|anti-aliasing notes                  =  
|zcull accuracy                        = <!-- Precise, Approximate, Relaxed -->
|zcull accuracy notes                  =
|shader quality                        = <!-- High, Low, Auto -->
|shader quality notes                  =
|3d rendering mode                    = <!-- Disabled, Anaglyph, Side-by-side, Over-under -->
|3d rendering mode notes              =
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution notes              =  
|default resolution notes              =  
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|write color buffers                  = <!-- On, Off -->
|write color buffers                  = <!-- On, Off -->
|write color buffers notes            =  
|write color buffers notes            =  
|strict rendering mode                = <!-- On, Off -->
|strict rendering mode                = On<!-- On, Off -->
|strict rendering mode notes          =  
|strict rendering mode notes          = Fixes glitched menu text when using Vulkan.
|vsync                                = <!-- On, Off -->
|vsync                                = <!-- On, Off -->
|vsync notes                          =  
|vsync notes                          =  
|stretch to display area              = <!-- On, Off -->
|stretch to display area              = <!-- On, Off -->
|stretch to display area notes        =  
|stretch to display area notes        =  
|enable 3d                            = <!-- On, Off -->
|enable 3d notes                      =
|disable vertex cache                  = <!-- On, Off -->
|disable vertex cache notes            =
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx notes              =  
|multithreaded rsx notes              =  
|asynchronous texture streaming        = <!-- On, Off -->
|asynchronous texture streaming notes  =
<!-- Audio configuration -->
<!-- Audio configuration -->
|audio out windows                    = <!-- XAudio2, OpenAL, Disabled -->
|audio out windows                    = <!-- Cubeb, XAudio2, Disabled -->
|audio out windows notes              =  
|audio out windows notes              =  
|audio out linux                      = <!-- OpenAL, PulseAudio, ALSA, Disabled -->
|audio out linux                      = <!-- Cubeb, FAudio, Disabled -->
|audio out linux notes                =  
|audio out linux notes                =  
|audio channels                        = <!-- Surround 7.1, Downmix to Stereo, Downmix to 5.1 -->
|audio format                          = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual -->
|audio channels notes                 =  
|audio format notes                   =  
|dump to file                          = <!-- On, Off -->
|dump to file                          = <!-- On, Off -->
|dump to file notes                    =  
|dump to file notes                    =  
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|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input notes                    =  
|camera input notes                    =  
|camera settings                      = <!-- Null, Fake -->
|camera settings                      = <!-- Null, Fake, Qt -->
|camera settings notes                =  
|camera settings notes                =  
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler notes                    =  
|move handler notes                    =  
<!-- Network configuration -->
|network status                        = <!-- Disconnected, Connected -->
|network status notes                  =
|psn status                            = <!-- Disconnected, Simulated, RPCN -->
|psn status notes                      =
<!-- Advanced configuration -->
<!-- Advanced configuration -->
|debug console mode                    = <!-- On, Off -->
|debug console mode                    = <!-- On, Off -->
Line 114: Line 118:
|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans notes  =  
|ppu llvm accurate vector nans notes  =  
|ppu llvm java mode handling          = <!-- On, Off -->
|ppu llvm java mode handling notes    =
|silence all logs                      = <!-- On, Off -->
|silence all logs                      = <!-- On, Off -->
|silence all logs notes                =  
|silence all logs notes                =  
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|firmware libraries                    = <!-- Switch to LLE, Switch to HLE -->
|firmware libraries                    = <!-- Switch to LLE, Switch to HLE -->
|firmware libraries notes              = <!-- Mention the libraries to be manually selected here -->
|firmware libraries notes              = <!-- Mention the libraries to be manually selected here -->
|read depth buffers                    = <!-- On, Off -->
|read depth buffers                    = On<!-- On, Off -->
|read depth buffers notes              =  
|read depth buffers notes              = Fixes text at start of races.
|write depth buffers                  = <!-- On, Off -->
|write depth buffers                  = On<!-- On, Off -->
|write depth buffers notes            =  
|write depth buffers notes            = Fixes text at start of races.
|read color buffers                    = <!-- On, Off -->
|read color buffers                    = <!-- On, Off -->
|read color buffers notes              =  
|read color buffers notes              =  
Line 132: Line 138:
|disable native float16 support        = <!-- On, Off -->
|disable native float16 support        = <!-- On, Off -->
|disable native float16 support notes  =  
|disable native float16 support notes  =  
|relaxed zcull sync                    = <!-- On, Off -->
|relaxed zcull sync notes              =
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay notes            =  
|driver wake-up delay notes            =  
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate notes                    =  
|vblank rate notes                    =  
|vblank ntsc fixup                    = <!-- On, Off -->
|vblank ntsc fixup notes              =
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale notes                    =  
|clocks scale notes                    =  
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|accurate getllar                      = <!-- On, Off -->
|accurate getllar                      = <!-- On, Off -->
|accurate getllar notes                =  
|accurate getllar notes                =  
|accurate spu dma                      = <!-- On, Off -->
|accurate spu dma notes                =
|hook static functions                = <!-- On, Off -->
|hook static functions                = <!-- On, Off -->
|hook static functions notes          =  
|hook static functions notes          =  
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations notes  =  
|accurate ppu 128 reservations notes  =  
|ppu llvm java mode handling          = <!-- True, False -->
|ppu thread count                      = <!-- Value between 1 to 8 -->
|ppu llvm java mode handling notes     =  
|ppu thread count notes               =
<!-- Recommended patches -->
|highly recommended patch              = <!-- Mention patch names -->
|highly recommended patch notes        =
|recommended patch                    = <!-- Mention patch names -->
|recommended patch notes              =  
}}
}}


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==Special Notes==
==Special Notes==
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
===Special Settings===
To access it, go to the game's '''Options''', scroll down to the '''Miscellaneous''' category, and while holding down <code>L1, L2, R1, R2</code>, input <br><code>Down, Right, Right, Down, Right, Right, Down, Right, Right, Down, Right, Right, START</code> and the '''Special Settings''' category will appear.
{{netplay
|gamever        = 100
|rpcs3 version  = N/A
|connect        = Yes<!-- Yes, No, Partial, Untested, N/A -->
|lobbies        = N/A<!-- Yes, No, Partial, Untested, N/A -->
|match          = N/A<!-- Yes, No, Partial, Untested, N/A -->
|features      = No<!-- Yes, No, Partial, Untested, N/A -->
|custom servers = Not available<!-- Available, Not available, Not required, Untested -->
|notes          =
}}
{{patch
{{patch
|type    = PPU
|type    = PPU
|version = 1.2
|version = 1.2
|content =  
|content =
Anchors:
  gthd_ar_notes: &gthd_ar_notes
    "Requires \"Stretch To Display Area\" checked in the GPU settings."
 
  gthd_fov_notes: &gthd_fov_notes
    "Might work with other versions with adjustments."
  gthd_fov_configurable_values: &gthd_fov_configurable_values
    "FOV":
      Type: double_range
      Value: 0.75
      Min: 0.1
      Max: 1
 
  gthd_nohud_notes: &gthd_nohud_notes
    "Disables in-game HUD. Needs further testing."
 
PPU-57abea58cae339a0ef9ed99374a0fe7f48b2f72d:
PPU-57abea58cae339a0ef9ed99374a0fe7f48b2f72d:
   21:9 Aspect Ratio:
   "21:9 Aspect Ratio":
     Games:
     Games:
       "Gran Turismo HD Concept":
       "Gran Turismo HD Concept":
         NPUA80019: [ All ]
         NPUA80019: [ All ]
     Author: illusion
     Author: "illusion"
     Notes: "Enable \"Stretch to Display Area\" option to take advantage of this patch."
     Notes: *gthd_ar_notes
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
       - [ be32, 0x9BAD04, 0x3F95C28F ]
       - [ bef32, 0x009bad04, 1.17 ]
   Extended FOV:
   "Extended FOV":
     Games:
     Games:
       "Gran Turismo HD Concept":
       "Gran Turismo HD Concept":
         NPUA80019: [ All ]
         NPUA80019: [ All ]
     Author: illusion
     Author: "illusion"
     Notes: Might work with other versions with adjustments.
     Notes: *gthd_fov_notes
    Configurable Values: *gthd_fov_configurable_values
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
       - [ bef32, 0x9BCCD4, 0.75 ] # tweak this number to your liking
       - [ bef32, 0x009bccd4, "FOV" ]
   No HUD:
   "No HUD":
     Games:
     Games:
       "Gran Turismo HD Concept":
       "Gran Turismo HD Concept":
         NPUA80019: [ All ]
         NPUA80019: [ All ]
     Author: illusion
     Author: "illusion"
     Notes: Disable In Game HUD, needs further testing.
     Notes: *gthd_nohud_notes
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
    # - [ be32, 0x9C3488, 0x00000001 ] # Menu HUD scale (never use this)
      #- [ be32, 0x009c3488, 0x00000001 ] # Menu HUD scale (never use this)
       - [ be32, 0x9BA544, 0x00000000 ]
       - [ be32, 0x009ba544, 0x00000000 ]


PPU-ad3a1ecff65a78f9a8380ff4f12960f499604bf4:
PPU-ad3a1ecff65a78f9a8380ff4f12960f499604bf4:
   21:9 Aspect Ratio:
   "21:9 Aspect Ratio":
     Games:
     Games:
       "Gran Turismo HD Concept":
       "Gran Turismo HD Concept":
         NPEA90002: [ All ]
         NPEA90002: [ All ]
     Notes: "Enable \"Stretch to Display Area\" option to take advantage of this patch."
     Author: "Margen67"
    Notes: *gthd_ar_notes
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
       - [be32, 0x9BAD3C, 0x3F95C28F]
       - [ bef32, 0x009bad3c, 1.17 ]
   Extended FOV:
   "Extended FOV":
     Games:
     Games:
       "Gran Turismo HD Concept":
       "Gran Turismo HD Concept":
         NPEA90002: [ All ]
         NPEA90002: [ All ]
     Author: illusion
     Author: "illusion"
     Notes: Might work with other versions with adjustments.
     Notes: *gthd_fov_notes
    Configurable Values: *gthd_fov_configurable_values
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
       - [ bef32, 0x9BCD0C, 0.75 ] # tweak this number to your liking
       - [ bef32, 0x009bcd0c, "FOV" ]
   No HUD:
   "No HUD":
     Games:
     Games:
       "Gran Turismo HD Concept":
       "Gran Turismo HD Concept":
         NPEA90002: [ All ]
         NPEA90002: [ All ]
     Author: illusion
     Author: "illusion"
     Notes: Disable In Game HUD, needs further testing.
     Notes: *gthd_nohud_notes
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
    # - [ be32, 0x9C34C8, 0x00000001 ] # Menu HUD scale (never use this)
      - [ be32, 0x009ba57c, 0x00000000 ]
      - [ be32, 0x9BA57C, 0x00000000 ]
      #- [ be32, 0x009c34c8, 0x00000001 ] # Menu HUD scale, never use this
}}
}}

Latest revision as of 15:53, 20 April 2024

Gran Turismo HD Concept
Gran Turismo HD Concept.jpg
Developer(s) Polyphony Digital
Publisher(s) Sony Computer Entertainment
Series Gran Turismo
Release date(s) JP/NA December 24, 2006
PAL March 23, 2007
Release type PlayStation 3 exclusive
Genre(s) Racing
Mode(s) Single-player
GameID(s) NPEA90002, NPUA80019, NPJA00010, NPHA00001
Internal resolution 1440x1080
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

Gran Turismo HD Concept is the first installment of the Gran Turismo racing series to be released on the PlayStation 3. It was made available as a free download which was released on the PlayStation Store on December 24, 2006. A Blu-ray Disc version, called "Install Disc", was released in Japan in limited quantities in September 2007. The game was intended to be a sneak preview, in the likes of Gran Turismo Concept, preceding the release of a full version title, but the Gran Turismo HD project was canceled and replaced by Gran Turismo 5 Prologue.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

GPU configuration

Setting Option Notes
Strict rendering mode On Fixes glitched menu text when using Vulkan.

Advanced configuration

Setting Option Notes
Read depth buffers On Fixes text at start of races.
Write depth buffers On Fixes text at start of races.

Known Issues

There are no reported issues with this title.

Special Notes

Special Settings

To access it, go to the game's Options, scroll down to the Miscellaneous category, and while holding down L1, L2, R1, R2, input
Down, Right, Right, Down, Right, Right, Down, Right, Right, Down, Right, Right, START and the Special Settings category will appear.

Netplay testing

For the complete list of games tested with RPCN, please check the RPCN Compatibility List.

Game Version RPCS3 Version Connects? Create/Join lobbies? Match with others? Online features working? Requires custom servers? Notes
100 N/A Yes N/A N/A No Not available

Patches

Anchors:
  gthd_ar_notes: &gthd_ar_notes
    "Requires \"Stretch To Display Area\" checked in the GPU settings."

  gthd_fov_notes: &gthd_fov_notes
    "Might work with other versions with adjustments."
  gthd_fov_configurable_values: &gthd_fov_configurable_values
    "FOV":
      Type: double_range
      Value: 0.75
      Min: 0.1
      Max: 1

  gthd_nohud_notes: &gthd_nohud_notes
    "Disables in-game HUD. Needs further testing."

PPU-57abea58cae339a0ef9ed99374a0fe7f48b2f72d:
  "21:9 Aspect Ratio":
    Games:
      "Gran Turismo HD Concept":
        NPUA80019: [ All ]
    Author: "illusion"
    Notes: *gthd_ar_notes
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x009bad04, 1.17 ]
  "Extended FOV":
    Games:
      "Gran Turismo HD Concept":
        NPUA80019: [ All ]
    Author: "illusion"
    Notes: *gthd_fov_notes
    Configurable Values: *gthd_fov_configurable_values
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x009bccd4, "FOV" ]
  "No HUD":
    Games:
      "Gran Turismo HD Concept":
        NPUA80019: [ All ]
    Author: "illusion"
    Notes: *gthd_nohud_notes
    Patch Version: 1.0
    Patch:
      #- [ be32, 0x009c3488, 0x00000001 ] # Menu HUD scale (never use this)
      - [ be32, 0x009ba544, 0x00000000 ]

PPU-ad3a1ecff65a78f9a8380ff4f12960f499604bf4:
  "21:9 Aspect Ratio":
    Games:
      "Gran Turismo HD Concept":
        NPEA90002: [ All ]
    Author: "Margen67"
    Notes: *gthd_ar_notes
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x009bad3c, 1.17 ]
  "Extended FOV":
    Games:
      "Gran Turismo HD Concept":
        NPEA90002: [ All ]
    Author: "illusion"
    Notes: *gthd_fov_notes
    Configurable Values: *gthd_fov_configurable_values
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x009bcd0c, "FOV" ]
  "No HUD":
    Games:
      "Gran Turismo HD Concept":
        NPEA90002: [ All ]
    Author: "illusion"
    Notes: *gthd_nohud_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x009ba57c, 0x00000000 ]
      #- [ be32, 0x009c34c8, 0x00000001 ] # Menu HUD scale, never use this