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|gameid = {{gameid|id=BCES00005, BCUS98142, NPEA90003|ird=Yes}}, {{gameid|oid= | |gameid = {{gameid|id=BCES00005, BCUS98142, NPEA90003|oid=BCJS30005|ird=Yes}}, {{gameid|oid=BCAS20009|ird=No}} | ||
|internal resolution = 1280x720 | |internal resolution = 1280x720 | ||
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Revision as of 17:52, 10 August 2023
Formula One Championship Edition | |
---|---|
Developer(s) | SCE Studio Liverpool |
Publisher(s) | Sony Computer Entertainment |
Release date(s) | JP December 28, 2006 NA February 27, 2007 EU March 23, 2007 |
Release type | PlayStation 3 exclusive |
Genre(s) | Racing |
Mode(s) | Single-player, Multiplayer |
GameID(s) | BCES00005 (IRD), BCUS98142 (IRD), NPEA90003, BCJS30005 (IRD), BCAS20009 |
Internal resolution | 1280x720 |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
Configuration
Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.
GPU configuration
Setting | Option | Notes |
---|---|---|
Resolution scale threshold | 35 | Needed to render cars properly when upscaling. |
Write color buffers | On | Required to fix missing car liveries |
Advanced configuration
Setting | Option | Notes |
---|---|---|
Silence all logs | On | Helps with performance. |
Known Issues
Rendering issues
Visual Artifacts - Issue 12059
Artifacts can appear over the sky graphics. Setting the Disable Zcull Occlusion Queries option under Debug tab works around this by disabling crowd rendering altogether.