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|anisotropic filter = Auto<!-- Auto, 2x, 4x, 8x, 16x --> | |anisotropic filter = Auto<!-- Auto, 2x, 4x, 8x, 16x --> |
Revision as of 18:11, 23 July 2023
BlazBlue: Continuum Shift | |
---|---|
Developer(s) | Arc System Works |
Publisher(s) | NA Aksys Games JP/EU Arc System Works |
Series | BlazBlue |
Release date(s) | JP July 1, 2010 NA July 27, 2010 EU December 3, 2010 |
Release type | Multi-platform |
Genre(s) | Fighting |
Mode(s) | Single-player, Multiplayer |
GameID(s) | BlazBlue: Continuum Shift BLUS30576 (IRD) BlazBlue: Continuum Shift EXTEND BLUS30869 (IRD), BLES01487 (IRD) |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
BlazBlue: Continuum Shift is a 2009 fighting game developed by Arc System Works as an official sequel to BlazBlue: Calamity Trigger. As with the previous game, the game first came to arcades before both the Xbox 360 and PlayStation 3 versions as the game was currently released for the Taito Type X2 arcade system board, with a 16:9 ratio and 768p resolution.
Revisions entitled BlazBlue: Continuum Shift II and BlazBlue: Continuum Shift Extend were released in arcades in 2010–2011. They were later ported to the PlayStation 3, PlayStation Portable, Nintendo 3DS, and Windows.
Configuration
Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.
GPU configuration
Setting | Option | Notes |
---|---|---|
Framelimit | 60 | Gamespeed increases above 60fps |
Anisotropic filter | Auto | Anything other than auto causes sprites to have green artifacts |
Known Issues
Special Notes
Netplay testing
For the complete list of games tested with RPCN, please check the RPCN Compatibility List.
Game Version | RPCS3 Version | Connects? | Create/Join lobbies? | Match with others? | Online features working? | Requires custom servers? | Notes |
---|---|---|---|---|---|---|---|
1.00 | No | No | No | No | RPCN 0.7.3 - 2023/03/09
Error message: Failed to restore default network settings. Log here |