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Revision as of 13:03, 23 July 2023
Tales of Graces f | |
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Developer(s) | Namco Tales Studio |
Publisher(s) | Bandai Namco Games |
Series | Tales |
Release date(s) | JP December 2, 2010 NA March 13, 2012 EU August 31, 2012 |
Release type | Console exclusive |
Genre(s) | Role-playing |
Mode(s) | Single-player, Co-op |
GameID(s) | BLES01617 (IRD), BLUS30903 (IRD), NPUB31133, BLJS10093 (IRD), NPEB01288 Trial Version NPJB90302 |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
Tales of Graces f is the twelfth main installment of the Tales series. The game takes place in a world known as Ephinea and follows Asbel Lhant. During his childhood, Asbel befriends an amnesiac girl and witnesses her death. Seven years later, he is reunited with the girl who retains her amnesia.
The game consists primarily of two major areas: the field map and a battle screen. The field map is a realistically scaled 3D environment traversed by foot. On the field maps, various skits between the characters can be viewed. They involve animated character portraits, subtitles, and full voice acting. Skits concern anything from character development to side details. The battle screen is a 3D representation of an area, in which the player commands the characters in battles against CPU-controlled enemies.
Tales of Graces f received positive reception in Japan. The PlayStation 3 version sold 200,000 copies during its week of release. The game was adapted into four manga collections, a novel series, and eight drama CDs. The English localization of Tales of Graces f received praise for the gameplay with mixed reviews for its presentation.
Configuration
Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.
GPU configuration
Setting | Option | Notes |
---|---|---|
Framelimit | PS3 Native | Required to automatically change the FPS cap while ingame |
Known Issues
Dynamically change FPS cap Fixed by PR 12055
This title has a 60FPS cap during combat and a 30FPS cap for all other scenarios in-game. However, RPCS3 requires a few workarounds to dynamically switch the FPS cap between 30FPS and 60FPS. Without these workarounds, users are forced to play combat scenes at half-speed. This issue is tracked in Issue 5243.