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<!-- CPU configuration --> | <!-- CPU configuration --> | ||
|ppu decoder = <!-- Interpreter ( | |ppu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) --> | ||
|ppu decoder notes = | |ppu decoder notes = | ||
|spu decoder = <!-- Interpreter ( | |spu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) --> | ||
|spu decoder notes = | |spu decoder notes = | ||
|preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --> | |preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --> | ||
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|thread scheduler = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler --> | |thread scheduler = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler --> | ||
|thread scheduler notes = | |thread scheduler notes = | ||
|enable spu loop detection = <!-- On, Off --> | |enable spu loop detection = <!-- On, Off --> | ||
|enable spu loop detection notes = | |enable spu loop detection notes = | ||
|spu | |spu xfloat accuracy = <!-- Accurate, Approximate, Relaxed --> | ||
|spu | |spu xfloat accuracy notes = | ||
|spu block size = <!-- Safe, Mega, Giga --> | |spu block size = <!-- Safe, Mega, Giga --> | ||
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|aspect ratio = <!-- 4:3, 16:9 --> | |aspect ratio = <!-- 4:3, 16:9 --> | ||
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|framelimit = <!-- Off | |framelimit = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite --> | ||
|framelimit notes = | |framelimit notes = | ||
|anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --> | |anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --> | ||
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|anti-aliasing = <!-- Auto, Disabled --> | |anti-aliasing = <!-- Auto, Disabled --> | ||
|anti-aliasing notes = | |anti-aliasing notes = | ||
|zcull accuracy = <!-- Precise, Approximate, Relaxed --> | |||
|zcull accuracy notes = | |||
|shader quality = <!-- High, Low, Auto --> | |||
|shader quality notes = | |||
|3d rendering mode = <!-- Disabled, Anaglyph, Side-by-side, Over-under --> | |||
|3d rendering mode notes = | |||
|default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --> | |default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --> | ||
|default resolution notes = | |default resolution notes = | ||
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|resolution scale threshold notes = | |resolution scale threshold notes = | ||
|shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --> | |shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --> | ||
|shader mode notes = | |shader mode notes = |write color buffers = On<!-- On, Off --> | ||
|write color buffers = On<!-- On, Off --> | |||
|write color buffers notes = Fixes horrible gas, smoke and fire. | |write color buffers notes = Fixes horrible gas, smoke and fire. | ||
|strict rendering mode = <!-- On, Off --> | |strict rendering mode = <!-- On, Off --> |
Revision as of 11:37, 23 July 2023
LittleBigPlanet | |
---|---|
Developer(s) | Media Molecule |
Publisher(s) | Sony Computer Entertainment |
Series | LittleBigPlanet |
Release date(s) | NA October 27, 2008 JP October 30, 2008 EU November 5, 2008 AU November 7, 2008 |
Release type | PlayStation 3 exclusive |
Genre(s) | Puzzle, Platform, Sandbox |
Mode(s) | Single-player, Co-op, Multiplayer |
GameID(s) | BCES00141 (IRD), BCUS98148 (IRD), NPEA00241, NPUA80472, BCAS20058 (IRD), BCJS30018 (IRD), BCUS98199, BCJS70009, BCKS10059 Game of the Year Edition BCES00611 (IRD), BCUS98208 (IRD), BCAS20078 (IRD) Demo NPEA00147, NPUA70045, NPJA90097, NPHA80067 Kiosk Demo BCUS70030 Beta BCET70002, BCET70011 |
Internal resolution | 1280x720 |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
LittleBigPlanet revolves around the player's control of a small character, known as a "Sackboy", in a variety of platforming levels. Though the game features a set of pre-built levels for the player to explore, the game's customisable nature is equally important, from altering the player's character and personal space, to building entirely new objects and levels (user-generated content), sharing and playing them online with other players as part of the LittleBigPlanet community. It was announced in March 2007, by Phil Harrison at the Game Developers Conference.
The game received critical acclaim from critics and has been praised for its presentation, including its graphics, physics, and audio, along with its gameplay and large array of customisable costumes and online features. Additional praise was given to its scope and future potential based on user-created content; minor criticism was reserved for specific elements of the gameplay mechanics and level creation facilities. LittleBigPlanet has won a number of awards. A PSP version of the game was released in November 2009, featuring new levels. The game was offered by Sony as a free download as part of their 'Welcome Back' program, following the PlayStation Network outage of 2011. A sequel, LittleBigPlanet 2 was released in 2011.
Configuration
Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.
GPU configuration
Setting | Option | Notes |
---|---|---|
Write color buffers | On | Fixes horrible gas, smoke and fire. |
Known Issues
Infinite Loading
This game must be updated to at least version 1.21 to prevent an infinite loading screen.
Special Notes
Game saves
Unlike other games, LBP stores saves in the Game Data Utility (dev_hdd0/game
) instead of the Save Data Utility (dev_hdd0/home/<ID>/savedata
). So far, now way of making use of an encrypted save has been proofed.
As a workaround for save management, it is recommended to export/import profiles (start > settings > profile settings > import/export profile), that can be read from the Save Data Utility folder (dev_hdd0/home/<ID>/savedata
).
Netplay testing
For the complete list of games tested with RPCN, please check the RPCN Compatibility List.
Game Version | RPCS3 Version | Connects? | Create/Join lobbies? | Match with others? | Online features working? | Requires custom servers? | Notes |
---|---|---|---|---|---|---|---|
1.3 | Yes | Yes | Yes | Yes | Use one of the Custom Server patches and register your RPCN username to the respective server's site. |
Patches
Anchors: lbp_130title: &lbp_130title "LittleBigPlanet": BCES00141: [ 01.30 ] BCES00611: [ 01.30 ] BCUS98148: [ 01.30 ] BCUS98208: [ 01.30 ] BCJS30018: [ 01.30 ] BCAS20058: [ 01.30 ] BCAS20078: [ 01.30 ] NPEA00241: [ 01.30 ] NPUA80472: [ 01.30 ] NPJA00052: [ 01.30 ] PPU-545c1abbf1c562d60fca7435401f020beab76b53: "Create Mode": Games: *lbp_130title Author: "Zhaxxy, Aphelion" Notes: "Enables create mode permanently in all levels until deactivated." Patch Version: 1.0 Patch: - [ be32, 0x0001877c, 0x38e00001 ] "Beacon Custom Server": Games: *lbp_130title Author: "uh wot" Notes: "Patches server URL to point to Beacon, a custom server instance run by LBP Union." Patch Version: 1.0 Patch: - [ utf8, 0x00767c40, "http://lighthouse.lbpunion.com/LITTLEBIGPLANETPS3_XML\0" ] # https server url - [ utf8, 0x00767cf8, "http://lighthouse.lbpunion.com/LITTLEBIGPLANETPS3_XML\0" ] # http server url - [ byte, 0x0074b368, 0x00 ] # crash bypass on sceNpCommerce2 function, remove this once it's fixed on rpcs3 "Infinite Custom Server": Games: *lbp_130title Author: "Toyo" Notes: "Patches server URL to point to Infinite, a custom server run by the Infinite Team. \nCreate an account here: https://lnfinite.site/register \n(The first letter is a lowercase L, not a capital i) \n\nIf you have any crashes or connection issues, restart the game in RPCS3 after authentication. \n\nThanks to @uh wot for locating the addresses." Patch Version: 1.0 Patch: - [ utf8, 0x00767c40, "http://lnfinite.site/LITTLEBIGPLANETPS3_XML\0" ] # https server url - [ utf8, 0x00767cf8, "http://lnfinite.site/LITTLEBIGPLANETPS3_XML\0" ] # http server url - [ byte, 0x0074b368, 0x00 ] # crash bypass on sceNpCommerce2 function, remove this once it's fixed on rpcs3