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|preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --> | |preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --> | ||
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|enable spu loop detection = <!-- On, Off --> | |enable spu loop detection = <!-- On, Off --> | ||
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|spu | |spu xfloat accuracy = <!-- Accurate, Approximate, Relaxed --> | ||
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|3d rendering mode = <!-- Disabled, Anaglyph, Side-by-side, Over-under --> | |||
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|default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --> | |default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --> | ||
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|shader mode notes = | |shader mode notes = |write color buffers = <!-- On, Off --> | ||
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Revision as of 11:37, 23 July 2023
Resistance: Fall of Man | |
---|---|
Developer(s) | Insomniac Games |
Publisher(s) | Sony Computer Entertainment |
Series | Resistance |
Release date(s) | JP November 11, 2006 NA November 14, 2006 EU March 23, 2006 AU March 31, 2006 |
Release type | PlayStation 3 exclusive |
Genre(s) | First-person shooter |
Mode(s) | Single-player, Co-op, Multiplayer |
GameID(s) | BCAS20003 (IRD), BCES00001 (IRD), BCUS98107 (IRD), BCJS30003 (IRD), NPEA00430 Demo NPEA90001, NPUA98107 |
Internal resolution | 1280x720 |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
Resistance: Fall of Man is a 2006 science-fiction first-person shooter video game for the PlayStation 3. It was developed by Insomniac Games and published by Sony Computer Entertainment. The game is set in an alternate history 1951, and follows Sergeant Nathan Hale as he and the human resistance forces attempt to drive a mysterious alien-like invasion out of the United Kingdom.
Resistance: Fall of Man is a first-person shooter set in an alternate history. Many of its gameplay features stem from this, most notably the weapons. Some weapons are based on real weapons circa the 1950s, while some weapons are futuristically altered in accordance with the game's storyline. Insomniac Games has combined its passion for creating exotic weapons and vehicles, such as those found in the Ratchet and Clank series, with its proprietary development engine and physics system to create unique human and Chimeran weaponry. Each weapon provides a unique play style and strategy.
Configuration
Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.
Advanced configuration
Setting | Option | Notes |
---|---|---|
Driver wake-up delay | 50 | Resolves sudden Framerate drop to 1 during menus and video sequences. |
Vblank rate | 120 | To be used in combination with Whatcookie's "Unlock FPS" patch which will allow the game to run at 60 FPS. Warning: affects Bullseye trap physics, higher than 150 Hz will break them entirely. |
Known Issues
Resistance: Fall of Man uses a lot of VRAM which will lead to crashing. As such here is a list of maximum usable resolution-scaling values that will reduce crashes, however the VRAM usage will continue to rise during the campaign if played in a single session.
Highest Recommended Resolution Based on Available VRAM
- 4GB GPU = 125% Scaling
- 5GB+ GPU = [Users with GPUs of greater VRAM capacity are encouraged to investigate and contribute to this section.]
- 11GB GPU = 175% Scaling (200% got past the tank in the "A Lone Survivor" mission but eventually crashed during the "Path of Least Resistance" mission)
Special Notes
Unlike other titles with large VRAM usage, anti-aliasing has a very marginal impact on video-card memory in Resistance: Fall of Man. Whether or not the game uses enough VRAM to crash is predominantly decided by resolution scaling. Users can leave "Anti-Aliasing" on "Auto" because of this but careful users might want to set it to "Disabled" for peace of mind.
Netplay testing
For the complete list of games tested with RPCN, please check the RPCN Compatibility List.
Game Version | RPCS3 Version | Connects? | Create/Join lobbies? | Match with others? | Online features working? | Requires custom servers? | Notes |
---|---|---|---|---|---|---|---|
1.00 | Yes | Yes | Yes | Partial | Private servers are available from PSRewired (DNS: 67.222.156.250 ) and PSONE Discord (DNS: 185.194.142.4 ). Ranked matchmaking is currently not implemented on either server, however statistics are available on PSRewired. The v1.7 patch which enables Vibration & DLC map pack support is available on both servers. When connecting to PSONE, players currently have to ask in the PSONE Discord to be whitelisted to play.
|
Patches
Anchors: r1_fps_notes: &r1_fps_notes "Maximum framerate with the patch is half the Vblank frequency. Without the patch, adjusting Vblank frequency increases the maximum framerate up to about 33 FPS or 60 FPS depending on the scene." PPU-0cc2ddc637def2fe22b5e89563f773e4c0cae024: # game.self "Unlock FPS": Games: "Resistance: Fall of Man": BCUS98107: [ 01.00 ] BCES00001: [ 01.00 ] Author: "Whatcookie" Notes: *r1_fps_notes Patch Version: 1.0 Patch: - [ be32, 0x001e5db0, 0x60000000 ] - [ bef32, 0x00678ed0, 0.00416666 ] # set minimum timestep size "Extended FOV": Games: "Resistance: Fall of Man": BCUS98107: [ 01.00 ] BCES00001: [ 01.00 ] Author: "illusion" Notes: Patch Version: 1.0 Patch: - [ bef32, 0x006b6390, 0.7 ] PPU-82555e0b1aaaa6c62ae8f23057e38d1006b7c19c: # game.self "Unlock FPS": Games: "Resistance: Fall of Man": NPEA00430: [ 01.00 ] Author: "Whatcookie, illusion" Notes: *r1_fps_notes Patch Version: 1.0 Patch: - [ be16, 0x00418898, 0x4800 ] - [ bef32, 0x00768348, 0.00416666 ] # set minimum timestep size "Bug Fix: Return to EBOOT.BIN on Quit": Games: "Resistance: Fall of Man": NPEA00430: [ 01.00 ] Author: "illusion" Notes: "Avoid recompiling unused PPU modules." Patch Version: 1.0 Patch: - [ byte, 0x000334d7, 0x2c ] "Extended FOV": Games: "Resistance: Fall of Man": NPEA00430: [ 01.00 ] Author: "illusion" Notes: Patch Version: 1.0 Patch: - [ bef32, 0x007b0494, 0.7 ]