Tales of Graces f: Difference between revisions

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|spu cache                            = <!-- On, Off -->
|spu cache                            = <!-- On, Off -->
|spu cache notes                      =  
|spu cache notes                      =  
|accurate xfloat                       = <!-- On, Off -->
|spu xfloat accuracy                  = <!-- Accurate, Approximate, Relaxed -->
|accurate xfloat notes                 =  
|spu xfloat accuracy notes             =  
|spu block size                        = <!-- Safe, Mega, Giga -->
|spu block size                        = <!-- Safe, Mega, Giga -->
|spu block size notes                  =  
|spu block size notes                  =  
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|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio notes                    =  
|aspect ratio notes                    =  
|framelimit                            = 60 <!-- Off, 59.94, 50, 60, 30, Auto -->
|framelimit                            = PS3 Native<!-- Off, 59.94, 50, 60, 30, Auto, PS3 Native -->
|framelimit notes                      = Required to automatically [[#Dynamically change FPS cap|change the FPS cap]] while ingame.
|framelimit notes                      = Required to automatically [[#Dynamically change FPS cap|change the FPS cap]] while ingame
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
|anisotropic filter notes              =  
|anisotropic filter notes              =  
|anti-aliasing                        = <!-- Auto, Disabled -->
|anti-aliasing                        = <!-- Auto, Disabled -->
|anti-aliasing notes                  =  
|anti-aliasing notes                  =  
|zcull accuracy                        = <!-- Precise, Approximate, Relaxed -->
|zcull accuracy notes                  =
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution notes              =  
|default resolution notes              =  
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|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input notes                    =  
|camera input notes                    =  
|camera settings                      = <!-- Null, Fake -->
|camera settings                      = <!-- Null, Fake, Qt -->
|camera settings notes                =  
|camera settings notes                =  
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler                          = <!-- Null, Fake, Mouse -->
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|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans notes  =  
|ppu llvm accurate vector nans notes  =  
|ppu llvm java mode handling          = <!-- True, False -->
|ppu llvm java mode handling notes    =
|silence all logs                      = <!-- On, Off -->
|silence all logs                      = <!-- On, Off -->
|silence all logs notes                =  
|silence all logs notes                =  
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|disable native float16 support        = <!-- On, Off -->
|disable native float16 support        = <!-- On, Off -->
|disable native float16 support notes  =  
|disable native float16 support notes  =  
|relaxed zcull sync                    = <!-- On, Off -->
|relaxed zcull sync notes              =
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay notes            =  
|driver wake-up delay notes            =  
|vblank rate                          = 30 <!-- Value between 1 to 500 -->
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate notes                    = Required to automatically [[#Dynamically change FPS cap|change the FPS cap]] while ingame.
|vblank rate notes                    =  
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale notes                    =  
|clocks scale notes                    =  
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|accurate getllar                      = <!-- On, Off -->
|accurate getllar                      = <!-- On, Off -->
|accurate getllar notes                =  
|accurate getllar notes                =  
|accurate spu dma                      = <!-- On, Off -->
|accurate spu dma notes                =
|hook static functions                = <!-- On, Off -->
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|hook static functions notes          =  
|hook static functions notes          =  
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations notes  =  
|accurate ppu 128 reservations notes  =  
|ppu llvm java mode handling          = <!-- True, False -->
|ppu llvm java mode handling notes    =
}}
}}


==Known Issues==
==Known Issues==
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
=== Dynamically change FPS cap ===
=== Dynamically change FPS cap <i>Fixed by {{pr|12055}}</i>===
This title has a 60FPS cap during combat and a 30FPS cap for all other scenarios in-game. However, RPCS3 requires a few workarounds to dynamically switch the FPS cap between 30FPS and 60FPS. Without these workarounds, users are forced to play combat scenes at half-speed. This issue is tracked in {{issue|5243}}. To workaround this issue, configure options as mentioned in the [[#Configuration|Configuration tab]].
This title has a 60FPS cap during combat and a 30FPS cap for all other scenarios in-game. <s>However, RPCS3 requires a few workarounds to dynamically switch the FPS cap between 30FPS and 60FPS. Without these workarounds, users are forced to play combat scenes at half-speed. This issue is tracked in {{issue|5243}}.</s>

Revision as of 03:48, 22 May 2022

Tales of Graces f
TOGF.jpg
Developer(s) Namco Tales Studio
Publisher(s) Bandai Namco Games
Series Tales
Release date(s) JP December 2, 2010
NA March 13, 2012
EU August 31, 2012
Release type Console exclusive
Genre(s) Role-playing
Mode(s) Single-player, Co-op
GameID(s) BLES01617 (IRD), BLUS30903 (IRD), NPUB31133, NPEB01288
Trial Version
NPJB90302
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

Tales of Graces f is the twelfth main installment of the Tales series. The game takes place in a world known as Ephinea and follows Asbel Lhant. During his childhood, Asbel befriends an amnesiac girl and witnesses her death. Seven years later, he is reunited with the girl who retains her amnesia.

The game consists primarily of two major areas: the field map and a battle screen. The field map is a realistically scaled 3D environment traversed by foot. On the field maps, various skits between the characters can be viewed. They involve animated character portraits, subtitles, and full voice acting. Skits concern anything from character development to side details. The battle screen is a 3D representation of an area, in which the player commands the characters in battles against CPU-controlled enemies.

Tales of Graces f received positive reception in Japan. The PlayStation 3 version sold 200,000 copies during its week of release. The game was adapted into four manga collections, a novel series, and eight drama CDs. The English localization of Tales of Graces f received praise for the gameplay with mixed reviews for its presentation.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

GPU configuration

Setting Option Notes
Framelimit PS3 Native Required to automatically change the FPS cap while ingame

Known Issues

Dynamically change FPS cap Fixed by PR 12055

This title has a 60FPS cap during combat and a 30FPS cap for all other scenarios in-game. However, RPCS3 requires a few workarounds to dynamically switch the FPS cap between 30FPS and 60FPS. Without these workarounds, users are forced to play combat scenes at half-speed. This issue is tracked in Issue 5243.