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<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox | <!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox | ||
|image = <!-- [[File:{{#setmainimage:filename.ext}}|300px]] --> | |image = <!-- [[File:{{#setmainimage:filename.ext}}|300px]] --> | ||
|developer = | |developer = Slightly Mad Studios | ||
|publisher = {{vgregion|}} | |publisher = Electronic Arts{{vgregion|}} | ||
|series = <!-- delete if not applicable --> | |series = Need for Speed<!-- delete if not applicable --> | ||
|date = {{vgregion|}} | |date = {{vgregion|NA=March 29, 2011|EU=March 31, 2011}} | ||
|release = <!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform --> | |release = Multi-platform<!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform --> | ||
|genre = | |genre = Racing | ||
|modes = <!-- Choose all relevant options: Single-player, Co-op, Multiplayer --> | |modes = Single-player, Multiplayer<!-- Choose all relevant options: Single-player, Co-op, Multiplayer --> | ||
|gameid = {{gameid|}} | |gameid = BLUS30580, BLES01066, NPEB00618, NPUB30539{{gameid|}} | ||
|wikipedia = <!-- delete if not applicable --> | |wikipedia = <!-- delete if not applicable --> | ||
|vndb = <!-- delete if not applicable --> | |vndb = <!-- delete if not applicable --> | ||
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|accurate xfloat = <!-- On, Off --> | |accurate xfloat = <!-- On, Off --> | ||
|accurate xfloat notes = | |accurate xfloat notes = | ||
|spu block size = <!-- Safe, Mega, Giga --> | |spu block size = Mega<!-- Safe, Mega, Giga --> | ||
|spu block size notes = | |spu block size notes = Improves performance with no cost to stability. | ||
|tsx instructions = <!-- Enabled, Disabled, Forced --> | |tsx instructions = <!-- Enabled, Disabled, Forced --> | ||
|tsx instructions notes = | |tsx instructions notes = | ||
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|default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --> | |default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --> | ||
|default resolution notes = | |default resolution notes = | ||
|resolution scale = <!-- Value between 50% to 800% --> | |resolution scale = 100<!-- Value between 50% to 800% --> | ||
|resolution scale notes = | |resolution scale notes = Values over 100% will only upscale the HUD and downscale the rest. Use FSR as an alternative. | ||
|resolution scale threshold = <!-- Value between 1 to 1024 in the format 16 x 16 --> | |resolution scale threshold = <!-- Value between 1 to 1024 in the format 16 x 16 --> | ||
|resolution scale threshold notes = | |resolution scale threshold notes = | ||
|shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --> | |shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --> | ||
|shader mode notes = | |shader mode notes = | ||
|write color buffers = <!-- On, Off --> | |write color buffers = On<!-- On, Off --> | ||
|write color buffers notes = | |write color buffers notes = Fixes corrupted textures on the body of a custom colored car the player drives during a race. | ||
|strict rendering mode = <!-- On, Off --> | |strict rendering mode = <!-- On, Off --> | ||
|strict rendering mode notes = | |strict rendering mode notes = | ||
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|accurate llvm dfma = <!-- On, Off --> | |accurate llvm dfma = <!-- On, Off --> | ||
|accurate llvm dfma notes = | |accurate llvm dfma notes = | ||
|accurate rsx reservation access = <!-- On, Off --> | |accurate rsx reservation access = On<!-- On, Off --> | ||
|accurate rsx reservation access notes = | |accurate rsx reservation access notes = Improves stability on systems without TSX. | ||
|ppu llvm accurate vector nans = <!-- On, Off --> | |ppu llvm accurate vector nans = <!-- On, Off --> | ||
|ppu llvm accurate vector nans notes = | |ppu llvm accurate vector nans notes = | ||
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|maximum spurs threads = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) --> | |maximum spurs threads = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) --> | ||
|maximum spurs threads notes = | |maximum spurs threads notes = | ||
|firmware libraries = <!-- Switch to LLE, Switch to HLE --> | |firmware libraries = Switch to LLE<!-- Switch to LLE, Switch to HLE --> | ||
|firmware libraries notes = <!-- Mention the libraries to be manually selected here --> | |firmware libraries notes = libsysutil_np_trophy.sprx<!-- Mention the libraries to be manually selected here --> | ||
|read depth buffers = <!-- On, Off --> | |read depth buffers = <!-- On, Off --> | ||
|read depth buffers notes = | |read depth buffers notes = | ||
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|disable native float16 support = <!-- On, Off --> | |disable native float16 support = <!-- On, Off --> | ||
|disable native float16 support notes = | |disable native float16 support notes = | ||
|driver wake-up delay = <!-- Value between 0 to 7000 --> | |driver wake-up delay = 200<!-- Value between 0 to 7000 --> | ||
|driver wake-up delay notes = | |driver wake-up delay notes = Improves stability. | ||
|vblank rate = <!-- Value between 1 to 500 --> | |vblank rate = <!-- Value between 1 to 500 --> | ||
|vblank rate notes = | |vblank rate notes = | ||
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==Known Issues== | ==Known Issues== | ||
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." --> | <!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." --> | ||
The game will not get past the title screen if libsysutil_np_trophy.sprx isn't selected. | |||
==Special Notes== | ==Special Notes== | ||
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section --> | <!-- Mention any additional notes if necessary. If no special notes are required, remove this section --> |
Revision as of 06:20, 11 January 2022
Shift 2 Unleashed | |
---|---|
Developer(s) | Slightly Mad Studios |
Publisher(s) | Electronic Arts |
Series | Need for Speed |
Release date(s) | NA March 29, 2011 EU March 31, 2011 |
Release type | Multi-platform |
Genre(s) | Racing |
Mode(s) | Single-player, Multiplayer |
GameID(s) | BLUS30580, BLES01066, NPEB00618, NPUB30539 |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
Configuration
Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.
CPU configuration
Setting | Option | Notes |
---|---|---|
SPU block size | Mega | Improves performance with no cost to stability. |
GPU configuration
Setting | Option | Notes |
---|---|---|
Resolution scale | 100 | Values over 100% will only upscale the HUD and downscale the rest. Use FSR as an alternative. |
Write color buffers | On | Fixes corrupted textures on the body of a custom colored car the player drives during a race. |
Advanced configuration
Setting | Option | Notes |
---|---|---|
Accurate RSX reservation access | On | Improves stability on systems without TSX. |
Firmware libraries | Switch to LLE | libsysutil_np_trophy.sprx |
Driver wake-up delay | 200 | Improves stability. |
Known Issues
The game will not get past the title screen if libsysutil_np_trophy.sprx isn't selected.